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  1. I dare toss in another point, though it's might not be important for the question in this thread (Defining Focus): Reading the AoL-Ars Arcanum on the three metal arts I was kind of surprised that the same focus can have different tasks. I think we should have this in mind while trying to define what a focus is.
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  2. To the original topic of Combat Lurchers being insane: If you're Double Iron and have a gun, it seems you'd be able to fire a gun and immediately start storing as much weight as possible while pulling on the bullet. This sounds like a fantastic way to get around fast. It also seems like you'll only do it once. The safer (boring) version is to carry small metal shot-put type paper weights (probably a couple pounds each) and lug them in different directions immediately before tanking your weight and pulling yourself towards them.
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  3. Now that depens on how you define the genetic component. In your post you seem to be looking for any genetic component. The one I'd rather look for is the component that adapts your spiritweb to give you magical abilities. In Allomancy and Feruchemy it is indeed genetic. Brandon has told us so. I disagree with BioChroma being genetic. Breath is just given to anyone as a gift. But you can give it away if you want to. And you can only give it away if you want to. BS has not answered yet the question whether two drabs would make a drab child but I don't think that will be the case. On the other hand I don't believe that someone with the third heightening for example would give part of his Breaths to his child. Someone is born and endowed with one Breath. So, no genetic component. The thing about AonDor is that it is bound to the land. Every Aon needs the Aon Aon to begin with, which represents the land. The Shaod only strikes within these borders. Then, we presume that the Shaod comes upon those who follow the intent of Devotion (being Aona's Shard). It would be that condition that makes the Shaod strike and not that you're of Arelon, Duladel or Teod. IIRC those from Duladel or Teod who became Elantrian had to be in Arelon for the Shaod to strike. The following question is, of course, why doesn't the Shaod work on Fjordish etc.? I can only presume that it would work on those as well, if they would follow the intent of Devotion and be in Arelon. But they don't follow the intent. Fjordish people in Kae are mostly priests who rather follow the intent of Dominion. Other believers in the Fjordish god do as well. So there again, I question the genetic component in AonDor. You say yourself that you only assume that there is a genetic component in Surgebinding. I've seen others that have even tried to prove that idea, but so far noone has convinced me. First of all because of the quote above. Secondly, you can lose your powers by acting in a dishonorable way, Syl implied that much. If it was genetic, it would be definite, wouldn't it? Allomancers and Feruchemist can only lose their powers if they are stolen hemalurgically. But Hemalurgy rips part of your spiritweb apart. I Surgebinding appears to show up in certain families (only Kholin for now btw) that's only because acting honorably is as much a matter of education as of character. So what I say is: Hemalurgy is not more different than any other magic system. Feel free to define what you mean exactly by genetic component and prove the existence of those components in the respective systems though
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