<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.17thshard.com/blogs/blog/204-magic-system-mahyem-cosmere/</link><description><![CDATA[<p>
	This is where I will post the Magic System Mayhem stuff.
</p>

<p>
	<span><span>:</span>D</span>
</p>
]]></description><language>en</language><item><title>Vision Shadows (WaT spoilers) (IotE spoilers spoiler boxed)</title><link>https://www.17thshard.com/blogs/entry/1238-vision-shadows-wat-spoilers-iote-spoilers-spoiler-boxed/</link><description><![CDATA[<p>
	A long time ago (at least in this world), a cognitive shadow was created. Many reading this manuscript will know of this event. However, this is where our 2 worlds differ. In your world, it is yet unknown what will come of this very very special and unique cognitive shadow. In ours, it is already known, for it is far in the past.
</p>

<p>
	This cognitive shadow was called 'The Blackthorn' and it was a mix of Spren and Shadow. It was yet unknown what would happen to this being, or how this would play out. In my universe, 'The Blackthorn' met a being known as 'Dalinar Kholin'. You see, 'The Blackthorn' was what is now known as a Sentient Entangled Selfoid Primitive Vision Shadow. Or, a SESPVS. When the 'The Blackthorn', a SESPVS, met and fully reunited with his Lucidity*, 'Dalinar Kholin', they re-Tangled, and 'The Blackthorn' became a Sentient Selfoid Forward-Primitive Vision Shadow or SSFPVS. As they re-Tangled, 'The Blackthorn' realized his full potential. He finally evolved from being Primitive, to gaining the true powers of a Vision Shadow. A Sentient Vision Shadow (SVS) that is not Entangled is very dangerous, and he quickly collapsed and became a Selfoid Forward-Primitive Vision Shadow (SFPVS). Then, all of his knowledge passed to Dalinar Kholin. Now would be the best time to describe what all the words mean. Entangled means seperate from the Lucidity, Selfoid means same species as Lucidity (in this case, humanoid), And Primitive and Forward-Primitive is the level of power &amp; advancement of the Vision Shadow.
</p>

<p>
	*Lucidity: The one with the Vision Shadow
</p>

<p>
	[To be finished]
</p>
]]></description><guid isPermaLink="false">1238</guid><pubDate>Wed, 17 Sep 2025 01:35:39 +0000</pubDate></item><item><title>Chromaturgy (HEMALURGY + ALLOMANCY + BREATHS CLONE???)</title><link>https://www.17thshard.com/blogs/entry/1237-chromaturgy-hemalurgy-allomancy-breaths-clone/</link><description><![CDATA[<p>
	U
</p>

<p>
	sers of this magic are called drafters. There are 7 main colours. Monochromes draft one colour, bichromes 2, polychromes more than 2, and full-spectrum polychromes all 7. There are also Prisms, ancient gods and heretical colours, but I say we don't worry 'bout those for this RP. To draft a colour, you need a source of that light. To draft green for example, you can use the green light being released from a leaf or something. However, this does not work if you are, say, in a room with only a red lamp, as a leaf can't reflect green when there's no green to reflect. Many drafters carry spectacles of their colour. For a green drafter, this means that when there's nothing green around you, you put on the spectacles and only the green part of white sunlight filters through, letting you draft. However, this is less effective than using stuff that's green and also doesn't work if there's not green light to begin with.
</p>

<p>
	When you draft a colour, you produce that colour's luxin, which is a resin-like solid with different properties based on the colour. When you draft, the colour also slightly influences your emotions.
</p>

<p>
	The colours in spectral order:
</p>

<p>
	Sub-red. Known in our world as infra-red. As a colour not in the visible spectrum, it can only be seen by sub-red drafters and then too, only if they're <em>trying</em> to see it, by widening their pupils. Sub-red luxin is highly unstable and almost instantly turns into flames. Drafting sub-red makes one feel things like passion more.
</p>

<p>
	Red. As luxin, it's sticky and highly flammable. It makes drafters feel things like fury more. It is often combined with sub-red to set things on fire.
</p>

<p>
	Orange. Orange luxin is very oil-like in texture and very fire-resistant, although curiously when mixed with red luxin it becomes even more flammable than red alone. Orange gives feelings of comprehension and inventiveness.
</p>

<p>
	Yellow. Also highly unstable and almost instantly disintegrates back into yellow light, unless you're a superchromat. Drafters sometimes use it to make luxin torches on the fly. Yellow makes one feel at peace.
</p>

<p>
	Green. Green luxin is strong and flexible. Green makes one feel wild and rebellious.
</p>

<p>
	Blue. Blue luxin is strong and rigid. Blue makes one more rational.
</p>

<p>
	Super-violet, known in our world as ultra-violet. Just like sub-red, it's invisible to anyone that's not a superviolet themselves and is actively trying to see superviolet, which you do by narrowing your pupils. Superviolet luxin is fragile, almost like spidersilk, and because of it's invisibility, it is commonly used to make people trip. Superviolet makes one cold and devoid of emotion, a step up from blue.
</p>

<p>
	Now, for superchromacy. In this world, 50% of women and 1% of men (I didn't make these odds) are superchromats, which is basically the same as perfect colour recognition that Returned have. It allows them to draft more stable luxin, and is the only way to make stable yellow. 
</p>

<p>
	Finally, how one becomes a drafter. The answer: I don't know. I don't think anyone in-universe knows either. This may just be because I've only read the first two books, but yeah. Some people think it's genetics. Maybe it is, maybe not. However, there are ways to <em>test</em> if one's a drafter, like the Thresher.
</p>

<p>
	cosmere part: Light is the key to tap Investiture from the spiritual realm, like in allomancy 'cept it's not metal, and is turned into a godmetal that is not very metal-like
</p>
]]></description><guid isPermaLink="false">1237</guid><pubDate>Wed, 17 Sep 2025 01:33:32 +0000</pubDate></item><item><title>Shockstarters</title><link>https://www.17thshard.com/blogs/entry/1236-shockstarters/</link><description><![CDATA[<div class="ipsSpoiler_contents">
	<div class="ipsSpoiler_contents">
		<p>
			Shockstarter: They can shock people with lighting powers, though using them causes them to take some of the damage they deal after a few attacks, forcing them to be aware of how much they are using it. The damage keeps growing, and they begin to get stunned until they are nearly dead. They can rest and the damage slowly fades, unless they push too far, and they will retain some permanent damage that can only be healed by a Brightbringer. Eventually, the threshold for the damage being permanent heightens as experienced Shockstarters build up resistance to the damage, even from other Shockstarters. 
		</p>

		<p>
			They are able to do this through manipulation of electrons, essentially creating a massive static electric shock.
		</p>

		<p>
			They can generate a massive amount of electromagnetism, far more than should be possible, drawing in targets to a supercharged area (like 30 million amps +), and zapping them. This pulls in armor, weapons, projectiles
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">1236</guid><pubDate>Wed, 17 Sep 2025 01:27:54 +0000</pubDate></item><item><title>Dusksingers</title><link>https://www.17thshard.com/blogs/entry/1235-dusksingers/</link><description><![CDATA[<p>
	Dusksingers. A roughly equal mix of human and singer ancestry. Exhibits mostly human skin textures, a pale tone with swirls of red, and the small carapace ridges along knuckles, knees, and elbows. Bright red hair is also inherited from singer ancestry. Can hear Rhythms, possesses a gemheart (but not singer forms), and has all black eyes and black nails, solid like claws.
</p>
]]></description><guid isPermaLink="false">1235</guid><pubDate>Wed, 17 Sep 2025 01:27:36 +0000</pubDate></item><item><title>Worldsingers</title><link>https://www.17thshard.com/blogs/entry/1234-worldsingers/</link><description><![CDATA[<div class="ipsSpoiler_contents">
	<div class="ipsSpoiler_contents">
		<p>
			Bards are those lucky few who have drunk from the sap of the world tree- and been initiated into the sacred order that advises rulers across Vandra. With this comes a number of powers, the most notable of which is their ability to hear the Heartbeats of the world - rhythms chained to emotions, sensations, and gods - and to create Melodies, invested songs that draw on the power of the world and other nearby to create various invested effects.
		</p>

		<p>
			Bards, so long as they have a way to make music, can create Melodies at will, at various strengths due to the available investiture, volume, and intent. These are the first known, and the second list comprises those that are unknown.
		</p>

		<div align="left" dir="ltr">
			<table style="border-collapse:collapse;border:none;">
				<colgroup>
					<col width="140" />
					<col width="203" />
					<col width="282" />
				</colgroup>
				<tbody>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song Name</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Description</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Effect</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Emotion</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A song fitting the emotion.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Inspires an emotion in all who hear it.</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Healing</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A gentle, uplifting song. Colors seem more vibrant, and those nearby feel warm and comfortable.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Heals- requires intent to aim. Slow healing, or light.</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Shadow</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A quiet, grim tune.  Shadows seem to lengthen, and darkness grows deep,</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Creates darkness and Silence</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Wind</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A wild, spinning tune. A slight headache appears if people try to follow along too closely.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Call the wind</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of War</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A heavy, beating tune that gets the blood pumping.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Inspires strength and battle prowess</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Agony</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A fast, grating sound that only some call a song. Headaches, bones vibrate- truly an awful experience.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Creates pain and destroys objects</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Opening</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A building song that reaches a crescendo. People who listen to the music often claim it’s a three-part harmony, even when no one else is present. </span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Opens Perpendicularties. Usually only used on Wergates, doesn’t make new Perpendicularties, merely reopen old ones.</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Whispers</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A hissing, keening tune. A chill settles in the air, and everyone has the sensation of being watched.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Detects Investiture</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Wood</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A deep, slow tune that evokes the sound of a massive heartbeat in many listeners.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Grows plants.</span></b>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Making</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A complex song that is slightly unsettling. It requires great skill to use properly.</span></b>
							</p>
						</td>
						<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
							<p dir="ltr">
								<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Repairs/ constructs Objects</span></b>
							</p>
						</td>
					</tr>
				</tbody>
			</table>

			<p>
				Songs yet unknown.<br />
				 
			</p>

			<div align="left" dir="ltr">
				<table style="border-collapse:collapse;border:none;">
					<colgroup>
						<col width="142" />
						<col width="203" />
						<col width="279" />
					</colgroup>
					<tbody>
						<tr>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of the Void</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A quiet song that strikes fear into hearts. </span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Creates a connection to the Maw, and pulls a tiny piece of itself through. It vanishes after a few minutes.</span></b>
								</p>
							</td>
						</tr>
						<tr>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of the Dead Gods</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A gentle, mournful song.</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Unmakes investiture, reducing it to nothing.</span></b>
								</p>
							</td>
						</tr>
						<tr>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Halls</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">A song that resonates with people.</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Forges connections.</span></b>
								</p>
							</td>
						</tr>
						<tr>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Song of Souls</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">An oppressive, baleful song.</span></b>
								</p>
							</td>
							<td style="border-bottom:solid #000000 1pt;border-left:solid #000000 1pt;border-right:solid #000000 1pt;border-top:solid #000000 1pt;padding:5pt 5pt 5pt 5pt;vertical-align:top;">
								<p dir="ltr">
									<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Raises the dead in a foul facsimile of life.</span></b>
								</p>
							</td>
						</tr>
					</tbody>
				</table>
			</div>

			<p>
				 
			</p>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">1234</guid><pubDate>Wed, 17 Sep 2025 01:27:16 +0000</pubDate></item><item><title>Magic System Mayhem Planet</title><link>https://www.17thshard.com/blogs/entry/1233-magic-system-mayhem-planet/</link><description><![CDATA[<p>
	Somewhere in a far-off corner of the cosmere, there is a planet. This planet is known as the Worldhopper Planet. This planet has a magic system close to those of Elsecalling and Bondsmithing.
</p>

<p>
	There are these Spren known as Worldhopper Spren. You can only bond with one Worldhopper Spren at a time, but can bond with normal Rosharan Spren at the same time. Worldhopper spren give you the ability to make an incredibly temporary perpindicularity of your choice. This Perpindicularity does one of 3 things. Takes you back to the physical realm, takes you to the Cognitive Realm, or takes you to the Spiritual Realm. You can only take 1 other person, and the transfer is instant. The perpindicularity disapears the moment its purpose it fuilled. People, Spren, or Animals with a Nahel Bond to you or the friend you took with you are transported too. Unless you are transporting to or from the spiritual realm, this costs a <em>lot</em> of investiture.
</p>

<p>
	This takes A LOT of investiture, but you can also teleport places. You need to have a connection to there, or have something that has a connection to there, to teleport there. There is also a special band you can put around your wrist that can connect to your Worldhopper Spren, and store connection to a place while your there. It has an infinite storage of connection, but once you fill it with a certain amount of connection, it has enough to make the connection renewable.
</p>
]]></description><guid isPermaLink="false">1233</guid><pubDate>Sat, 06 Sep 2025 20:09:28 +0000</pubDate></item><item><title>Other Blogs</title><link>https://www.17thshard.com/blogs/entry/1232-other-blogs/</link><description><![CDATA[<p>
	Here I will link other signifigant things
</p>

<p>
	<a href="https://www.17thshard.com/blogs/entry/1195-cosmere-rp-part-1-welcome/" rel="">Cosmere RP/Arvus RP</a>
</p>

<p>
	<a href="https://www.17thshard.com/blogs/blog/203-full-cosmere-restarted-rp-fcrrp-doc/" rel="">FCRRP</a>
</p>

<p>
	<a href="https://www.17thshard.com/forums/topic/200890-magic-system-mayhem-cosmere-sign-ups-kinda/" rel="">Sign-Ups</a>
</p>

<p>
	<a href="https://www.17thshard.com/forums/topic/200961-magic-system-mayhem-cosmere-phase-1/" rel="">[Phase 1]</a>
</p>
]]></description><guid isPermaLink="false">1232</guid><pubDate>Sat, 06 Sep 2025 19:44:45 +0000</pubDate></item><item><title>Shardmancers (this one is my fav lol)</title><link>https://www.17thshard.com/blogs/entry/1231-shardmancers-this-one-is-my-fav-lol/</link><description><![CDATA[
	<div>
		<div>
			<p>
				<span style="background-color:#ffffff;color:#353c41;font-size:14px;">Okay so... I only have the history but the history explains my entire idea for the magic system (Also this is from in-world, so they have some weird names for stuff) (Oh yeah also WaT and Mistborn spoilers):</span>
			</p>

			<p>
				<strong>Timeline:</strong>
			</p>

			<p>
				<strong>Before The Split &amp; Context: There were people born with magical powers that had unique abilities. These people are called Shardmancers. There are strange metals found throughout the ground that do strange things when ingested. Shardmancers awaken (think snapping) their abilities when feeling a strong emotion.</strong>
			</p>

			<p>
				<strong>The Split: All of the Shardmancers suddenly felt a strong shock through their bones. They felt their entire body convulsing at the very nature of some cosmic event. Then it ended. Suddenly, all the Shardmancer's powers changed. There were then 16 types of shardmancers. Each with unique abilities. They all had some abilities, just some types were stronger at them then others.</strong>
			</p>

			<p>
				<strong>The First Crackling: All of the Commited (Type of Shardmancer) Shardmancers and the Controler (Type of Shardmancer) Shardmancers suddnly felt a similar strong shock. This time, it didn't stop. All of the Commited and Controler Shardmancers became the first Instables. The Instables kept their original powers, but they were mentally unstable and were slowly dissolving (Think Soulcaster Savants).</strong>
			</p>

			<p>
				<strong>The Second Crackling: Everyone was terrified. They thought this was a sign of doomsday. They prophesized that in 1000 years, another Crackling would happen. 1000 years went by and nothing happened. People started to think it was a one time thing. Another 1000 years later, the Second Crackling occured. This time, it was the Driven. The Driven, too, had become Instables. Now 3 of the 16 types of Shardmancers were are curse, and not a blessing. People were incredibly worried.</strong>
			</p>

			<p>
				<strong>The Third Crackling: At an unknown point in history all of the Kind Shardmancers also became Instable (Yes I did put this in last minute</strong>
			</p>

			<p>
				<strong>The Sealing: Near the begining of the Rippling, all Destructor Shardmancers lost their powers. They could still feel their powers, and access them, but it was incredibly hard too, and they couldn't use them much.</strong>
			</p>

			<p>
				<strong>The Rippling: The rippling happened an unknown time afterwords, but all the Stagnant Shardmancers felt their power slowly going away and becoming weaker. This was a long event that also seemed to progressivly make the Stagnant closer and closer too being Instable. Right after the Rippling, the Confusion struck.</strong>
			</p>

			<p>
				<strong>The Unsealing: Near the end of the Rippling, all Destructors regained their powers fully.</strong>
			</p>

			<p>
				<strong>The First Confusion: All of the Stagnant felt the strong shock for a brief moment. Only days or weeks later, they felt it again. Then, AGAIN! This was very confusing. But after the last shock to the Stagnant, the First Binding began.</strong>
			</p>

			<p>
				<strong>The First Binding: In the Confusion, the last shock was felt by the Destructors too. Then, for the first time in thousands of years, a new power emerged. Any Shardmancer had a 2/16 chance to be a Connector. All of the Stagnant and Destructors became Connectors. The Connectors were unlike other Shardmancers and when using their powers, you had to keep strong mental stability and concentration to use the powers. Otherwise, If you use your powers for too long, you will become a Disconected.</strong>
			</p>

			<p>
				<strong>The Second Confusion: All of the Anger Shardmancers felt a shock again but thought nothing of it. Only weeks later, the Oath Shardmancers all also felt a shock. Then, only days after, The second Binding began.</strong>
			</p>

			<p>
				<strong>The Second Binding: At the end of The Second Confsion, the Oath and Anger Shardmancers became the Punishment Shardmancers. The Punishment Shardmancers are slightly unstable.</strong>
			</p>

			<p>
				Also, this is my favorite magic system so far. Won't use in many RP's though
			</p>
		</div>
	</div>

]]></description><guid isPermaLink="false">1231</guid><pubDate>Sat, 06 Sep 2025 19:43:37 +0000</pubDate></item><item><title>Dracon Nexus</title><link>https://www.17thshard.com/blogs/entry/1230-dracon-nexus/</link><description><![CDATA[<div>
	<div>
		<p style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
			Note: This Magic System will be disabled until futher notice. Too OP.
		</p>

		<p style="background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
			I haven't thought too much about the effects of specific animals opon different powers, just know that the animals are impacting the powers greatly. A crow is vastly different from a wolf.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Anyway, here we go: (This was pasted from google docs so be ready for it to be weird):
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Dracon-The Nexus
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Dracon, the Nexus of the Cosmere, also known as the Splintered Planet. This is, of course, against the fact that all full Draconians are very peaceful. When a Shard dies, its power slowly gets zapped by the Nexus. The longer a Shard is in unintended hands the more its power is slowly zapped. Shards power being infinite, therefore means that this has no noticeable effect whatsoever on the shard. The one thing it does do, is gather an almost infinite amount of unique investiture on the planet. This is the first reason it is called the splintered planet. The second reason is that Dracon used to have a shard. This shard was called Splinter. All of Dracon was of Splinter. This was a mysterious other shard that did not fit the others. This is because, when Adonalsium was splintered an unknown shard appeared in the cognitive realm. Because of its immense power (It held half of Adonalsium’s power) it instantly gained sapience. When formulated, the very nature of the shard was that it would inevitably splinter. The other shards knew this, and left it alone. As they had just integrated with their Shard, the intents were still weak in their mind. Splinter settled down on a planet drifting through space with no solar system. Splinter made the center of this planet a star, so that beings could live on the planet, Dracon. Splinter also made several changes to the star’s physics so that creatures wouldn’t instantly die. Splinter then inhabited the planet with all sorts of plants and animals, eventually adding humans and dragons. This planet eventually became a sort of Dragon hub, and practically half of the planet was inhabited by dragons. This planet was also incredibly large, as there was a star inside of it. Then, Splinter splintered. This is the second and third reason it is called the splintered planet. When Splinter splintered, so did the planet. Dracon the moving solar system, used to be a planet. The splintering made the planet a Nexus for the cosmere and had unexplainable ramifications to all of the investiture in the planet. On Sel, Investiture is most prominent in the cognitive realm. On most planets, investiture is most plentiful in the spiritual realm. On Dracon, investiture is most prominent in the physical realm. Every human who enters Dracon, or is birthed in Dracon will gain a communal power. The Main sector of Dracon also has the Nexus within. You can go to it and if you are an outsider you can gain a Higher Communal power, and if you have a strong connection to one of 4 planets (Or you get lucky), you can gain a Bound Communal Power, with certain combinations being a Higher Bound Communal Power. After going to the nexus once, it no longer has an effect on you. Unless you are a compounded Shatterer, in which… more things can happen, but if you aren't ready, they can be very bad. (Don’t go to the sector of Ripped. DON’T)
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			There is one other facet of the Nexus that many don’t think about. If you go to the Nexus, you can ask to become a Draconian. You must then prove with your soul that you are peaceful. Then you become a Double Draconian. This is referred to when someone is a Full Draconian, but they have a 50% chance of having the normal powers of their original planet (So if Scadrian, 50% to have the normal chances for scadrian powers, and 50% chance to have the normal chances for Draconic Powers)(If they aren't originally from a Fixed Planet they are just a Full Draconian). Certain Communal Powers can be warriors, but Draconians will never wage unnecessary wars. If they get attacked, they will attack POWERFULLY in self-defense. This is because, since they have been with Dracon its self and compounded it into their identities. A side effect of this is having a 100% power boost (Doubling their power)
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Communal Powers
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Communal powers are the basic powers that humans gain when entering Dracon. There are 8 different types of lower communal powers. Each one corresponds to an animal and powerful spren-like being in Dracon. There is the Lion, with its Lion spren (Is more than just a lion. Lion communals go to the Lion sector to find the Lion spren to teach them), Tiger with its tiger spren (Same thing but Tiger), Fox, Wolf, Crab, Turtle, Crow, and Dragon (This one is the rarest). The communal power allows you to speak to the animal (Dragon gives you the ability to summon Dragonsteel items). If you go to the nexus you can get a Higher Communal power which grants some abilities of the animal, and grants you more if you are from the following planets (Fixed Planets)(Or are just very very lucky):
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Scadrial
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Scadrians can get one of 2 bonded communal powers. Vessel or Vector. With this enters Compounded Bonded Communal Powers. If your communal animal has the same Anchor Point you get a much more powerful Higher Bonded Communal Power. If you have the same breakpoint of your communal animal, you get an incredibly powerful Compounded Bonded Communal Power. Scadrials Anchor Point animals are the Fox and the Wolf. Scadrials Anchor point is Metal. The Scadrial Bonded Communal powers are very special in that they are similar in a very powerful way.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Vessel
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Vessels have a power akin to Mistborn. Feruchemists have a higher chance of getting this one, instead of Vector. This power is a bit more strange. All metals and their alloys (Except for the allomantic ones (You can still have alloys of Tin, just not pewter)) give an effect when burned. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Allomancy and Vessels. All god metals can be burned by Vessels. Having a compounded Anchor Point gives you the power of a full Lerasium Mistborn and having stronger powers the closer you are to metal. Being a Full compounded Vessel gives you the powers of a Vector.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Vector
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Vectors have a power similar to Feruchemy. Allomancers have a higher chance of getting this one, instead of Vessel. This power is a bit more strange. All metals and their alloys (Except for the feruchemical ones (You can still have alloys of Tin, just not pewter)) you can store different abilities in them. It varies incredibly from metal to metal, but each metal and its alloys have a certain theme, and this persuades throughout both Feruchemy and Vectors. All god metals can be stored by Vectors. Having a compounded Anchor Point gives you the power of a full Feruchemist and having stronger powers the closer you are to metal. Being a Full compounded Vector gives you the powers of a Vessel.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Roshar
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Rosarians can get 1 of 2 communal powers. Likener and Luminous. Same things as above, but Roshar’s Anchor Point animals are the Lion and Tiger. It’s Anchor Point is Crystal
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Likener
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Each likener can forge a bond with 1 surge. This allows them to manipulate it. Likeners have more power than Luminous but they can only use their powers on one surge (Ex: Create black holes with gravity, Instantly grow a tree with Growth). With a compounded Anchor point they can access an incredible amount of investiture whenever they wish, and can store it in crystals. Being a full Likener compounder, allows you to travel to and from shadesmar at will along with being able to manifest spirits.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Luminous
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Luminous has the unique ability to draw in investiture and use them on a surge. Luminous have the ability to control all 10 surges. When having a compounded Anchor Point a Luminous also has the ability to change investiture into an attribute. (Ex: Strength, Touch, Speed) They can also put investiture that increases that attribute into a crystal(They can do this with normal investiture too). Being a full Luminous compounder allows you to create spirits out of investiture.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Sel
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Humans (Or other sapient beings) from Sel can get 1 of 2 communal powers. Crafter and Carver. Turtle and Crab. Rock/Stone. (Side note: Scholars are more likely to get communal powers.)
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Crafter
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			A Crafter allows you to draw runes in the air that when drawn correctly can do magical things. Having a compounded Anchor point allows the runes you draw to be more powerful. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Crafter lets you give sentience to objects for a short time. You can also then telepathically communicate with it.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Carver
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			A Carver allows you to Carve small runes onto rocks that, when activated (Given investiture), they perform a spell. Having a compounded Anchor Point allows you to turn on and off the runes more easily and lets them draw more power. It also makes having stone (Or any natural rock) bracelets near you allows you to draw more power. Being a full compounded Carver lets you give sentience to objects for a short time. You can also then telepathically communicate with it.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Dracon
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			This one is special. You can only get any of these Bonded Communal Powers if you are born in Dracon. ONLY. These also happen to be the most powerful of the bunch. Especially Higher or Compounded Bonding Powers. These are also very rare. Not just because it is restricted to Draconians but because it is rare on its own. Around 8% of all people of those planets actually get the powers when coming here. 0.8% if you are of one of the planets to get any of them. Then, really its only a 0.4% chance to get any specific power from the planets. If you are from Dracon (And that means being born here, AND having a strong connection to Dracon (Dracon has to be part of your identity)) then there is a 0.08% chance of getting the abilities. If Dracon isn’t part of your identity, then you have a 0.0008% chance that you get one of the abilities. In both situations, there is still a 50-50 chance to get either one of the powers. Because Dracon is a roaming planet, not only is it hard to get there, but many sectors of Dracon aren't fully Draconic and don’t see themselves as Draconic, not letting it be part of their identity.  Dracon’s Bonded Powers are Soulbinder or Shatterer. Its Anchor point is Fire, and its Anchor animals are: Crow and Dragon.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Soulbinder
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Soulbinders have 1 simple, yet powerful ability. They can rewrite anyones sDNA. They can do whatever they want with any of it, with one very big exception. They cannot mess with the Dracon section. Of anyones. Even themselves. Low-level Soulbinders, cannot inmate any of the other powers. This is innately connected to your communal animal. The different things you can do, depend greatly on your specific powers. Having a compounded Anchor point allows you to manipulate the Dracon portion of your sDNA. This, however rarer, is incredibly dangerous. The chance that this occurs is still very low. Another effect of compounded Anchor point, is the ability to manipulate fire. This allows you to create fire and do other things. The main part of this, is that a Compounded Anchor point allows you to slightly rein in a shatterer. Even a Full Soulbinder cannot replicate a Shatterer. If they try, they go insane before getting there. A Full soulbinder can alter the deep web. The deep web is the sDNA of shards. They can access all the investiture of a shard. They can also burn peoples souls and twist their deepest intent and identity.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Shatterer
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			When you encounter a Shatterer you react one of 2 ways. You run away screaming, you die, or the Shatterer becomes your friend. All shatterers are mentally insane. If you become a shatterer without first being insane, you burn up in flames. This is one of the reasons why shatterers are so terrifying. A compounded Anchor point Soulbinder is needed if living within the same sector as one. The only sane shatterers are the dead ones. If you give birth to shatterer, some places on Dracon will end your and your kids life. Just as a precaution. 99% of shatterers are driven to suicide before they fully manifest their powers. The reason for this is that shatterers merely burn up in flames whenever they wish too. When a shatterer is born it has a fractal tattoo on its cheek. A shatterer's main ability is the power to compound. They are born with a little bit of investiture, and then can compound that by taking the original piece of investiture and amplifying it to the power of 64. This is the main power of a shatterer. They are born with a special kind of investiture, Draconic investiture. They still don’t manifest powers until they go into the nexus. Draconic investiture can be utilized and changed into literally anything. Of course, shatterers can only use a little bit of it. A compounded anchor point would give a shatterer the full abilities of a Full compounded Soulbinder. They can also use fire to burn away anything. Including someone's soul. A Full compounded shatterer can also travel to the spiritual realm and kill shards with a single punch. They have full access to the well of power that is Draconic investiture. That said, many shatterers going to the nexus for the first time, will burn into pure draconic investiture. Purely by coincidence. 90% of them. 99.9% of shatterers never make it past the nexus. 99.999% of shatterers never make it to the nexus a second time. 99.9999999% of shatterers make it out of the second nexus interaction with a largely more unstable mind. Those shatterers get teleported to the sector of the ripped. They cannot leave. If you enter the sector of the ripped, you will most likely get killed instantly. If you are part of the 0.0000001%, then you become Splinter when entering the nexus.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Anyway, tell me your thoughts! I'm not to good at making storylines but I feel like I got this magic system down.
		</p>

		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			(Yes Splinter does have a metal called Draconium. It's feruchemical ability is everything. Like you can store, just anything. You can even store multiple things in it! Allomantic powers are yet unknown. No one has been brave enough to try.)
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">1230</guid><pubDate>Sat, 06 Sep 2025 19:42:42 +0000</pubDate></item></channel></rss>
