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<rss version="2.0"><channel><title/><link>https://www.17thshard.com/blogs/blog/198-eras-magicwb/</link><description><![CDATA[<p>
	Worldbuilding and Magic over the 8 eras of The Slumber.
</p>
]]></description><language>en</language><item><title>Era 2 Magic</title><link>https://www.17thshard.com/blogs/entry/1194-era-2-magic/</link><description><![CDATA[<p>
	Ok.
</p>

<p>
	So
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<p>
	This era is a bit… more.
</p>

<p>
	This is the era where all dem peoples are worshipping the Twins, and receiving powers from them.
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			Aeia, the Duchess of Light (She inherited the Eye of Ember)
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		<p>
			Gives powers as she sees fit to a group of people called the Blessed Immortals, giving the baseline of immortality and self healing - this generally manifests with a white glowing
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			Among this group ate the following:
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		<p>
			The Judge, Consort of Aeia:
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					Given powers of *lightning* in the form of a cool laser sword.
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			Waela, The Healer:
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					Given plant growth powers, as well as other people healing. Can grant diluted version of this power to followers.
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			The Painter:
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					Given creation powers - uses artifact to sketch in air what he wants, then it comes into being. Can also grant diluted versions of this power.
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			The Warrior:
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					Incredible Strength. Can grant this to followers.
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			The Monk:
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					Superspeed! Grants followers this.
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			The General:
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					Power set of Warrior and Monk - his followers are Knights.
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			Kilad, the Corrupted Light:
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					Fire manipulation, immunity to intense heats, can grant to followers.
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			The Eternal King:
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					Soooo
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				<p>
					this one is the most technical.
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				<p>
					He grants his immortality to his followers - and it works almost as a hive mind. Essentially, he can grant full immortality to an underling, and that underling would feel their connection, though he wouldn’t. That underling can grant immortality to another, and that other would be able to feel connection to both the Eternal King and the original underling. When immortality is transferred, the donor’s personality n stuff is copied and stuffed into the mind of the receiver - this will manifest as a voice in their head, but if they accept, their minds will merge and it’ll be a mix o da two.
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			Talaman, the Binder of Souls:
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					Complete, utter permanent mind control over anyone he touches - so long as they are already powerless.
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			<br />
			Keylana, the Shadow of Creation:
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		<p>
			She inherited the Eye of Ash, and as such her magic is diluted by the Deep just slightly, causing her to take less action. She infects Aelorin, a subject of the Eternal King, with the power of the Ash early on, but that is about it… for now. He doesn’t manifest the powers until era 3
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<p>
	 
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]]></description><guid isPermaLink="false">1194</guid><pubDate>Tue, 01 Apr 2025 16:34:59 +0000</pubDate></item><item><title>Era 1 Magic</title><link>https://www.17thshard.com/blogs/entry/1193-era-1-magic/</link><description><![CDATA[<p>
	This is probably the magic system I have the least compiled with, but it is very important to the rest of the books as it never really goes away - it just changes. There are certain things that remain constant, as seen in Era 3, when the Slumber preserves the Eternal King.
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<p>
	So.
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<p>
	There are two fountains of magic - the Deep, and the Flame.
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<p>
	Lemme explain.
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<p>
	Deep:
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			The Deep is a non-sapient being that represents any ending. Not destruction, ending. Sleep. It is closely associated with cold, the ocean, and the night.
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			Its magic is raw, and in its purest form it takes things out of the reach of the Flame, freezing them in their state for eternity - this known as immortality and named “Slumber.”
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		<p>
			In diluted forms, it isn’t permanent, the main example being the Eternal King. If y’all cudnt tell, he’s important.
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<p>
	The Flame:
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			Sapient being, is not aware that the Deep exists. Has two eyes, an eye of Ember, and an eye of Ash. Unlimited creation and destruction.
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		<p>
			Blesses knights with Embers - giving them powers of his choosing.
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		<p>
			Blesses executioners and similar with Ashes, giving them the ability to Rend - this isn’t seen much yet, more end of era 2 and then all of era 3 - I’ll explain those then.
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<p>
	Interactions:
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			The Deep infected, just slightly, the Ashes - causing the mind of the Flame to slow significantly, and causing the Flane to (eventually) Slumber, which led to Era 2 when the Twins - two Emberblessed, to go on an expedition to try to heal the flame - they didn’t. This’ll go in Worldbuilding.
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<p>
	 
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]]></description><guid isPermaLink="false">1193</guid><pubDate>Mon, 31 Mar 2025 19:41:11 +0000</pubDate></item></channel></rss>
