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Long Game 45: The House War


Straw

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Basics:

•Cycles are ~47 (day)/24 (night) hours long. Night turns will start a bit after the Day turn ends, and will end at 5:00 PM. Day turns will start as soon as I am finished processing the Night turn actions. Day turns will end at 5:00 PM.

•There will be five factions in the game. Every faction has a doc to communicate in. Every faction’s goal is to eliminate all other factions.
•There are no secret roles.
•During the Day turn, there will be a normal lynch.
•During the Night turn, there will be an anonymous lynch (all votes are put in via GM PM).
•PMs are not allowed.
•This game is role madness.
•If you do not post for two cycles in a row, you will die. If a player dies from inactivity, a random player in their faction will gain an allomantic ability.
•Each cycle you have one allomantic action, and one social action.
•Every other cycle, a random player from the faction with the least players will gain an allomantic power.
•To allow rollover to occur faster, I’ll edit in the writeup when I have time. Hopefully, this will minimize the gap between turns.
•Every player has a social role and some players also get an allomantic role.

Social Roles:

Gossip: You discover the alignment of a player of your choice. You can only use this ability during the Night. You can use this ability three times per game. This is an active ability.
Informant: You discover the role of a player of your choice. You can only use this ability during the Night. You can use this ability three times per game. This is an active ability.
Well Connected: You have one vote taken off you. This is a passive ability.
Orator: Your vote counts as two votes. This is a passive ability.
Secretive: You put in your vote during the Day via GM PM. Your vote in the thread does not count as a vote. This is a passive ability.
Shy: Each cycle, you can send an anonymous note to a player of your choice. You can only use this ability at Night. This is an active ability.
Romantic: You start the game with a PM with another Romantic. Neither of you can put in any actions that target the other romantic. Neither of you can vote for each other. This is a passive ability.
Underground Contacts: You can roleblock a player of your choice. This ability can only be used at Night, and lasts for one cycle. You can use this ability three times per game.

Allomantic Roles:

Mistborn: You can use every allomantic power once. You will have all of the passive metals (Pewter, Tin, and Copper) for the entire game.
Coinshot: Once per game, you can kill a player of your choice. You can only use this ability on a Night cycle.This is an active ability.
Lurcher: Each Night cycle, you can protect a player of your choice. You cannot self protect. This is an active ability.
Thug: You can survive one kill attempt. This is a passive ability.
Tineye: You can create PMs with other players (group PMs are not allowed) (GM must be included in all PMs). This is an passive ability.
Rioter: Each cycle, you can change a player’s vote to a player of your choice (using this ability cancels your own vote). This is an active ability.
Soother: Each cycle, you can cancel one vote. This is an active ability.
Seeker: Each Night cycle, you can discover the role and alignment of a player of your choice. This is an active ability.
Smoker: You are immune to seeking, soothing, and rioting. If you want to, you can use an action to turn off your ability. You can then use another action to turn it off again. This is a passive ability.

Balls:

Balls happen every night. During the ball, players can talk in group PMs. Players will be randomly placed in a group PM. As the number of players decreases, so does the number of group PMs. During a ball there will be up to six group PMs:

•Entrance: (25+ players alive)
•Dining Hall: (20+ players alive)
•Dance Floor: (15+ players alive)
•Balconies: (10+ players alive)
•Great Hall: (5+ players alive)
•Side Hall: (5+ players alive)

Clarifications:

•The Tineye must be in all PMs they make.
•Vote counts during the Day will show the number of votes each player got, and will show the people who voted for them in the thread. Vote counts during the Night will only show the number of votes each player got.
•Rioters can move a vote to a no vote and a no vote to a vote.
•You cannot get the same ability twice.

The game with start on May 5, at 5:00 PM EST.

List of Players:

1. MacThorstenson (Malcolm MacClaimen)
2. ElephantEarwax (Rend)
3. Araris Valerian (Hadrian Penrod)
4. RippleGlyf
 (Claire Lepinceau)
5. Mraize (Rhazien)
6. Elandera (Dera Renault)
7. Eternum (Aiden Ostlin)
8. Steeldancer (Steel)
9. Frozen Mint (Mint)

10. I think I am here (Itiah)
11. Bort (Jynx)
12. Shqueeves (???)
13. Arinian (Faron Elverein)
14. Dalinar Kholin (Kadgar)

15. Mark IV (Mark)
16. Snipexe (Snip Exeutor)
17. Kidpen (Amati)
18. Walin (Torden)
19. Amanuensis (Jeda Renaud)
20. Cadmium Compounder (Seamin)
21. The Young Pyromancer (Limerick)
22. Fifth Scholar (Duilin) 

Spec List::

1. Elenion
2. Randuir
3. Sart
4. Droughtbringer
5. xinoehp512
6. Devotary of Spontaneity

Quick Links:

 

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34 minutes ago, ElephantEarwax said:

I want to play. How long will it take in real time @Straw?

My guy is Rend.

I'd expect the game to take about 3-4 weeks, but depending on the amount of players and the amount of kill-roles it could take longer (or maybe shorter) than that.

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10 hours ago, Straw said:

The game with start on March 5, at 5:00 PM EST.

 

I don't want to wait a year for this game to start, is there anything we can do to speed it up?

Also, whenever a player gains an allomatic ability, is the ability they get random? Do all allomatic abilities have the same chance of being given? What if I already have an allomatic ability and I get the exact same one again? Would that ability become super powered?

Edited by MacThorstenson
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I'll take a spec link, until I die in the LG still running. If I die there, I'm going to play as Torden, a Misting whose studies of water and steam made him give himself the honorary title of Blank Misting. However, he might also have Allomantic powers granted by Snapping via a steam explosion that occurs at the start of the game. Like, exactly at the start. He wakes up, nearly dead, but recovers. Allomantic powers somehow get discovered instantly, if he has them, because he has a lot of metal around him at most times.

Metal pipes hold pressurized water much more easily than glass, he would think, remembering a day where he finally remembered to wear protective eyegear.

Of course, this is if I end up playing.

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I'm going to have to cancel my participation in this game, as there's a decent chance I'll be go-gming a game soon, and there's also the little thing of the mafia championship coming up. Sorry about that, guys.

Edited by randuir
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