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Cosmere tabletop RPG /DnD adaption


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Hey there, so I know there are already official tabletop games for the likes of Mistborn but I'm wondering if anyone out there has created their own homebrew games or adventures?

I'm trying to homebrew a DnD 5e adventure and got thinking of setting it upon Nalthis, most likely have the party teleported to the world so they are strangers to the land just as the player will be.

I think it would be best if I just ignore certain facts of cannon in the Warbreaker world to make the adventuring smoother, and to run with the idea that upon entering Nalthis our adventurers becomes invested/awaken to the fact that they now possess a breath and can eventually learn the intricacies of Breath and Heightening. All this I hope to simply stack on top of the core Dungeons and Dragons mechanics rule set.

Anyone out there who has tried making their own RPG adaption got any pointers or advice on how to organise this kind of cross over?

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9 minutes ago, BreathBecomeYours said:

Anyone out there who has tried making their own RPG adaption got any pointers or advice on how to organise this kind of cross over?

Keep it very, very simple. Do not try and mimic exactly every single effect, power, and method of the magic system. You need to be ok with adapting Awakening instead of trying to copy/paste it into DnD. A decent example of a Homebrew that did this for Mistborn powers is here: http://homebrewery.naturalcrit.com/share/SJsws6ZhZ

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12 hours ago, CaptainRyan said:

Keep it very, very simple. Do not try and mimic exactly every single effect, power, and method of the magic system. You need to be ok with adapting Awakening instead of trying to copy/paste it into DnD. A decent example of a Homebrew that did this for Mistborn powers is here: http://homebrewery.naturalcrit.com/share/SJsws6ZhZ

Oh wow, that's impressive! I was thinking of just using investiture like an extra off-the-cuff spell slot, mainly for puzzle solving. Perhaps I should do a bit more research on designing the mechanic more balanced.

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If we really wanted to do it right, we'd create a basic rule set, and then rules for different magic systems, in a way that they can be dropped into the core system.  Then you could have something where you're playing on Nalthis using the Awakening magic system rules, and then an Allomancer shows up with his own rule set, for example...

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  • 1 year later...
On 11/7/2017 at 3:27 PM, CaptainRyan said:

Keep it very, very simple. Do not try and mimic exactly every single effect, power, and method of the magic system. You need to be ok with adapting Awakening instead of trying to copy/paste it into DnD. A decent example of a Homebrew that did this for Mistborn powers is here: http://homebrewery.naturalcrit.com/share/SJsws6ZhZ

A good one. I don't know if anyone will see this, but there are more options for Mistborn classes. I rather like this one, because it gives more options and is more complex without compromising its ability to fit into fifth edition D&D, but it's very rules heavy and requires a bit more choice than the one you mentioned. An alternate form of the class I linked to, with slightly different wording that some may enjoy better, is found here.

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Found the following, which may be of use:

https://drive.google.com/file/d/0B99n-Xtm0AG7WEVvVjhJcElNVWM/view

Note: That one dramatically reduced the usefulness of shardblades in the name of balance and actually being able to use the class without breaking everything.

https://www.dandwiki.com/wiki/Feruchemist_(5e_Class)

The only thing the above class is missing is rules for multiclassing as a Mistborn... perhaps create a table of twinborn effects and make a requirement that to multiclass the two together you must use multiple levels to purchase the first level in whichever of the classes you lack. This of course depends on which version of the Mistborn you multiclass with...

https://www.gmbinder.com/share/-L6HnFarfCY4U15c1t39

Alternate flavor of Mistborn

https://imgur.com/gallery/6o10SPn

Hemalurgy as a blessing from a diety

 

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