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Hurt & Heal: Cosmere Magic


Straw

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Ok, here are the rules:

-Each magic system starts with 15 HP.

-Hurt = -2 HP

-Heal = +1 HP

Let the game begin!

AonDor - 15 HP

Allomancy - 15 HP

Dakhor - 15 HP

Feruchemy - 15 HP

Hemalurgy - 15 HP

Surgebinding - 15 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 15 HP

Aviar - 15 HP

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Heal Awakening, hurt Dakhor

AonDor - 15 HP

Allomancy - 15 HP

Dakhor - 11 HP

Feruchemy - 15 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 16 HP

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Hurt AonDor, Heal Aviar

AonDor - 13 HP

Allomancy - 15 HP

Dakhor - 11 HP

Feruchemy - 15 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 17 HP

 
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Hurt AonDor, Heal Aviar.

AonDor - 11 HP

Allomancy - 15 HP

Dakhor - 11 HP

Feruchemy - 14 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 17 HP

 

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Hurt AonDor, Heal Allomancy

AonDor - 9 HP

Allomancy - 16 HP

Dakhor - 9 HP

Feruchemy - 14 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 18 HP

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Hurt Forging, Heal Aviar

AonDor - 9 HP

Allomancy - 16 HP

Dakhor - 9 HP

Feruchemy - 15 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 13 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 17 HP

 
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Heal Aviar, Hurt Dakhor 

guys stop hurting the aviar, your gonna make them go extinct 

AonDor - 9 HP

Allomancy - 17 HP

Dakhor - 7 HP

Feruchemy - 16 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 13 HP

Sand Mastery - 15 HP

Awakening - 16 HP

Aviar - 14 HP

 
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Heal Aviar, Hurt Awakening

AonDor - 9 HP

Allomancy - 17 HP

Dakhor - 7 HP

Feruchemy - 16 HP

Hemalurgy - 15 HP

Surgebinding - 13 HP

Forging - 13 HP

Sand Mastery - 15 HP

Awakening - 14 HP

Aviar - 15 HP

 

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Heal Dakhor, hurt AonDor

AonDor - 7 HP

Allomancy - 15 HP

Dakhor - 6 HP

Feruchemy - 17 HP

Hemalurgy - 15 HP

Surgebinding - 14 HP

Forging - 13 HP

Sand Mastery - 15 HP

Awakening - 14 HP

Aviar - 15 HP

 

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On 6/17/2017 at 8:17 AM, Straw said:

Ok, here are the rules:

-Each magic system starts with 15 HP.

-Hurt = -2 HP

-Heal = +1 HP

Let the game begin!

AonDor - 15 HP

Allomancy - 15 HP

Dakhor - 15 HP

Feruchemy - 15 HP

Hemalurgy - 15 HP

Surgebinding - 15 HP

Forging - 15 HP

Sand Mastery - 15 HP

Awakening - 15 HP

Aviar - 15 HP

So do we still have the two-post and 10-minute rules? I'm guessing you at least don't want someone posting a bunch of times in a row.

Hurt Sand Mastery; heal Forging.

AonDor - 7 HP

Allomancy - 15 HP

Dakhor - 6 HP

Feruchemy - 17 HP

Hemalurgy - 15 HP

Surgebinding - 14 HP

Forging - 14 HP

Sand Mastery - 13 HP

Awakening - 14 HP

Aviar - 15 HP

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Hurt AonDor, Heal Sand Mastery

AonDor - 6 HP

Allomancy - 15 HP

Dakhor - 4 HP

Feruchemy - 17 HP

Hemalurgy - 15 HP

Surgebinding - 14 HP

Forging - 14 HP

Sand Mastery - 14 HP

Awakening - 14 HP

Aviar - 15 HP

Edited by TeleWorms
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Hurt AonDor, Heal Aviar

AonDor - 5 HP

Allomancy - 15 HP

Dakhor - 4 HP

Feruchemy - 17 HP

Hemalurgy - 15 HP

Surgebinding - 14 HP

Forging - 14 HP

Sand Mastery - 14 HP

Awakening - 14 HP

Aviar - 16 HP

 

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