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Mistborn Pathfinder Class


Fatel28

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A friend of mine and I needed to create a new character for our Pathfinder campaign, and we decided on making a Mistborn class, and decided to share it with the forums, he provided the pathfinder knowledge, I helped with most of the Mistborn semantics. You can find it here.

 

The reason there is no rules for copper/bronze, and other allomancy-based metals, are because we don't plan to encounter any other allomancers in the campaign. The class is meant to be as balanced as any other, unlike many other Mistborn classes we have encountered.

Edited by Kurkistan
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I've been playing some Pathfinder lately... but honestly, I don't know the intricaies of the mechanics well enough to comment on it's balanced-ness or not.

(I'd recommend posting the build on the GitP forum, actually. If you aren't a member, I could do it for ya, if that would help?)

I totally advocate making more Sanderson Pathfinder classes, though :ph34r: That's an RPG system I actually use so it'd be nice to play them. 

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1 hour ago, Kurkistan said:

That works. I've taken the liberty of updating the link in the OP.

Thank you.

1 hour ago, Quiver said:

I've been playing some Pathfinder lately... but honestly, I don't know the intricaies of the mechanics well enough to comment on it's balanced-ness or not.

(I'd recommend posting the build on the GitP forum, actually. If you aren't a member, I could do it for ya, if that would help?)

I totally advocate making more Sanderson Pathfinder classes, though :ph34r: That's an RPG system I actually use so it'd be nice to play them. 

I posted it to the role playing forum here, but figured the Mistborn forum could also appreciate it. To clarify, this class was cleared by our DM because he had read Mistborn already, and understood the mechanics well enough to base his decisions on his own knowledge, my friend posted it to a pathfinder forum and the responses he got were all confused. (One thinking the character lit metal on fire and inhaled the fumes for magical powers.) So post at your own will, but do link back to here so people can contact me if they have questions/problems with balance or the build itself. Making the class was actually really fun, so if you have any other ideas for classes, I'd love to hear them.

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1 minute ago, Fatel28 said:

Thank you.

I posted it to the role playing forum here, but figured the Mistborn forum could also appreciate it. To clarify, this class was cleared by our DM because he had read Mistborn already, and understood the mechanics well enough to base his decisions on his own knowledge, my friend posted it to a pathfinder forum and the responses he got were all confused. (One thinking the character lit metal on fire and inhaled the fumes for magical powers.) So post at your own will, but do link back to here so people can contact me if they have questions/problems with balance or the build itself. Making the class was actually really fun, so if you have any other ideas for classes, I'd love to hear them.

Yeah, I saw it in the RP forum... but as I say, I don't know enough about mechanics to really judge the games meta. I've been playing a Paladin character on the grounds that a paladin's main role is to smash things good, and I can follow that :ph34r:

Honestly, as a Nalthian fanboy, I'd love to see Awakeners as a class; I'm just not quite sure how you'd manage a marionette-style class in a table top RPG without things getting hopelessly complicated too easily. Most obvious thing I can think of is, like, awakening clothes to give yourself an AC boost or something (representing cloaks moving to block attacks) but... yeah, I'm not a designer or anything. 

(You could probably build a campaign around Nightblood though...)

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2 hours ago, Quiver said:

Yeah, I saw it in the RP forum... but as I say, I don't know enough about mechanics to really judge the games meta. I've been playing a Paladin character on the grounds that a paladin's main role is to smash things good, and I can follow that :ph34r:

Honestly, as a Nalthian fanboy, I'd love to see Awakeners as a class; I'm just not quite sure how you'd manage a marionette-style class in a table top RPG without things getting hopelessly complicated too easily. Most obvious thing I can think of is, like, awakening clothes to give yourself an AC boost or something (representing cloaks moving to block attacks) but... yeah, I'm not a designer or anything. 

(You could probably build a campaign around Nightblood though...)

Awakeners in Tabletop RPGs would probably be much like a pet class whose "pets" can only be given one directive and thereafter would be controlled by the GM (with Breath expenditure and Awakened item sophistication controlled by d20 roll).  Would need some buffs, but that seems deceptively powerful enough for a concept.  

(Hrm, that sparks an idea: a hermit who used his store of Breath to make an army of Awakened voodoo dolls, as a boss fight and a stress test)

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We very briefly considered making classes for different Knights Radiant sections, but dismissed the idea because they would either be OP or basically useless, not much of an in between. Balance and leveling would be ridiculously difficult.

On 3/24/2017 at 10:26 AM, Quiver said:

Honestly, as a Nalthian fanboy, I'd love to see Awakeners as a class

I feel like the same goes for Awakeners. We decided to make a class based on Corvo from Dishonored. However, I do want to look into making the Soulcaster a class. It would be interesting to make the GM make inanimate objects make a will save.

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I tried to build the Cosmere in Pathfinder too. But I am still to the starting part because I want to dictate some general rules before make the actual classes/races

 

Returning to your class ( I have to read it again better) change the duration from seconds to rounds, it's more managable in the game economy and not hard at all (1 round=6 seconds)

Edited by Yata
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On 3/26/2017 at 4:04 AM, Yata said:

it's more managable in the game economy and not hard at all (1 round=6 seconds)

The downside of this, is it really only applies to combat, where rounds count. When doing normal roleplay (Which much of our campaign is) Burning tin for perception checks, and emotional allomancy for persuasion, it makes much more sense to use real time and not rounds, its easier to convert seconds to rounds, than rounds to seconds IMO. At least for our campaign, other peoples may vary.

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