Lindel Posted April 30, 2016 Report Share Posted April 30, 2016 (edited) I want to run a Plane Chase: Zendikar campaign with my local D&D group, and I'm looking for ways to implement mana into the mechanics. I'd like it to have more to it than simply replacing Encounter/Daily attacks with a mana cost, though that could be a start. It'd be cool if the color had an impact as well, for example, so that a U/W paladin isn't the same as a R/W paladin, and U/R Sorcerer is different than one that's mono red, though I guess that could be simulated with subclasses. I'm really just looking for ways to make mana feel like it's more a part of the game beyond just saying, "the druid is a green mage". Any suggestions?EDIT: Fixed typos and such. And title. EDIT 2: The campaign will be 5e. Edited May 2, 2016 by Lindel 0 Quote Link to comment Share on other sites More sharing options...
Haelbarde Posted May 1, 2016 Report Share Posted May 1, 2016 (edited) Which edition are you going to be running? Edit: Oh, 5e (from the MtG thread). Also, maybe change the thread title so that they know it's D&D related. I might have a few ideas, but I'll wait till I've some time and am on a computer to look up some things. Edited May 1, 2016 by Haelbarde 0 Quote Link to comment Share on other sites More sharing options...
Lindel Posted May 2, 2016 Author Report Share Posted May 2, 2016 Looks like I can't change the title anymore, but you're right, that would've been helpful. And yes, it'll be 5e. Thanks for replying, looking forward to seeing what you've got! 0 Quote Link to comment Share on other sites More sharing options...
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