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Plane Shift: Zendikar


Lindel

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I want to run a Plane Chase: Zendikar campaign with my local D&D group, and I'm looking for ways to implement mana into the mechanics. I'd like it to have more to it than simply replacing Encounter/Daily attacks with a mana cost, though that could be a start. It'd be cool if the color had an impact as well, for example, so that a U/W paladin isn't the same as a R/W paladin, and U/R Sorcerer is different than one that's mono red, though I guess that could be simulated with subclasses. I'm really just looking for ways to make mana feel like it's more a part of the game beyond just saying, "the druid is a green mage". Any suggestions?

EDIT: Fixed typos and such. And title.

 

EDIT 2: The campaign will be 5e. 

Edited by Lindel
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Which edition are you going to be running?

Edit: Oh, 5e (from the MtG thread). Also, maybe change the thread title so that they know it's D&D related. I might have a few ideas, but I'll wait till I've some time and am on a computer to look up some things.

Edited by Haelbarde
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