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The Competition

Sign Ups for Mid-Range Game 6: A Venture in Atium

        “Today, my friends, I toast to the rise of House Venture!” Lord Venture raised his cup full of wine high in the air. The minor houses invited raised their own in toast as well. “And one of your own houses too.”

        That got them interested, especially the Great Houses who disguised themselves as part of the crowd. The invitations sent out had said Minor houses only, but it seemed a perfect time to commit a sabotage that would bring down the new Great House. They didn’t want more competition. They were satisfied with how things had been before the rise of Venture.

Many of the minor houses whispered to their fellow house members. What in the Lord Ruler’s name does Lord Venture mean? Many thought. One person-or was it- shrugged. They seemed uninterested as they stirred their drink. Bored. They weren’t here for Venture.

“Yes, I know what you are thinking. What do I mean?” Lord Venture chuckled at their responses. “Many of you might be wondering of my new particularly… suspicious source of riches.” More nods and more whispers.

“Maybe some of you have come here planning to rob me of it.” He looked through the crowd pointedly and some shied away from the gaze. Some leaned in and others yet acted as if they had no idea what he was talking about. They were all dangerous, no matter what their mask was. No matter who they pretended to be, they were all the same at heart: Politicians.

“Some of you may eye my house as a competitor.” The Great House spies knew what he was talking about. “Some of you care nothing for me.” The mysterious figure shrugged. “But you all want my atium.”

That made a stir in the crowd. Atium? Did he say atium? “There is many of you here who wish me ill. For both of our protections, I offer you a deal. The biggest of your houses when all of those who wish my wealth enough to lie...”

Lord Venture trailed off and looked intensely at each and every one of the nobles in the crowd. “When all of those who want my new wealth enough to kill for are dead themselves, I shall take the largest surviving house into mine.”

“Dead?” That caused uproar among the crowd. “Become a Great House ourselves?”

        Some of the Great House spies looked confidently at one another. We will not fail. This atium will be ours and ours alone. All of these minor houses will lose their heads and lose their money. If it happens at a Venture ball then Venture will take the blame.

        “I suggest the benefit of an alliance.” Said the Urbain spy, sliding into the seat besides an Elariel one. They pretended they didn’t recognize each other, but they both knew what each other was.

        “An alliance?” The Elariel spy looked at the Urbain one and smiled. “Sounds intriguing. Tell me more.”

 

Rules:

24 hour cycles. See Tin under Roles for PM rules. Every other player may choose to write an anonymous message to be revealed in the writeup. The next cycle, the players who did not write a message before take a turn to. Example: Cycle 1, X sends a message and Y does not. Cycle 2, Y sends a message and X does not. No images or links. Use your best judgement on length. If they get too long, I'll impose a word limit. Eliminators get a doc to conspire in.

 

Victory Conditions:

Alignments

Minor House: Your house is very small. However, opportunity has come your way. If you can help root who’s spying on Venture for the other Great Houses, Venture might just bring you into their fold.

Primary Victory Condition: Eliminate all Great House Spies.

Secondary Victory Condition: Finish the game as the largest minor house.

Great House Spies: You have been ordered to discover the secret to how House Venture suddenly rose to power. You and your fellows have infiltrated some of the minor houses that have been pandering to House Venture. You are to gather information through any means necessary, even if it means toppling a few minor houses.

Primary Victory Condition: Eliminate Outnumber the members of all the Minor Houses.

 

Order of Actions

Day- Brass-Zinc-Lynch

Night- Items - Tin - Pewter - Copper - Atium - Iron - Steel- Skaa Kill - Great House Kill - Bronze - Inquisitor Kill

You can take two action. The anonymous message does not count as an action. Only one can be a metal.

 

Roles

Mistborn- A Mistborn may burn one of any of the metals below. They must chose one metal per turn and cannot use the same metal two times in a row.

Steel- A Coinshot/Mistborn may burn steel to kill a different player. If that player coincidentally is also a Coinshot/Mistborn and targets you for death as well, neither player dies.

Iron- A Lurcher or Mistborn may burn iron to save a different player from death. If that player is a Coinshot/Mistborn and targets someone for death, the kill is cancelled as well as the Coinshot/Mistborn being saved. Is only a nighttime ability and cannot save from lynch. You cannot Lurch yourself. This means that if X Lurches Y, any kill actions that Y attempts fail but he is protected from one kill.

Pewter- Your pewter enhanced muscles prevent you from dying from the first time you would die. This is the only role that will let you live through a lynch.

Tin- If the tineye is alive, any player can request that a message be given to another player through the GM. If the Tineye/Mistborn burning tin who is given that particular message decides to let it through, the GM tells the player what it is. However, the Tineye/Mistborn burning tin may opt to modify the message slightly.

Bronze- You may burn bronze to discover another player’s role. It only shows if they are an allomancer and which metal they’re burning. The same result will show up if they’re being Smoked, don’t have allomancy, or are not using it.

Copper- You may hide your and anyone else’s allomancy.

Zinc- You may change one person’s vote, deleting your own.

Brass- You may delete one person’s vote.

Atium- May only be burned by a Mistborn. Will let you survive all attacks on a night cycle.  

Special Roles (may be included or not)

Kandra- You may decide to eat a person who dies the cycle before. You are not told which options you will have. You will be told any messages the tineye has allowed them and then discovered. Whoever owns your Contract  will be told whatever info you gain. You start as the Venture’s contract. If the Venture is killed, your Contract will be given to the person with the highest amount of atium. You will be told the owner of your Contract. They will be told what information you get but not you. You can survive one kill, including the lynch. Your alignment is the same as the owner of your Contract at the end of the game. Victory Condition: Whichever your owner has.

Venture- You are a member of the House Venture and have the force of the Great House on your side. You start with two atium and the Contract to the kandra. Victory Condition: Kill all the Great House Spies

Skaa- You don’t like any of these nobles! You just want to kill as many of them as you can before you’re discovered and lynched. You may kill once each night and you have the ability to escape from one kill except the Inquisitor’s. You may not use atium in any way. You cannot kill the Inquisitor. Victory Condition: Kill all nobles.

Inquisitor- You don’t really care about any of the petty noble problems. Your only issue is the Skaa. You may kill once each night. If you kill a noble, it doesn’t matter. Victory Condition: Kill the skaa.

Atium

Atium is a valuable resource. Many will kill for it. During a night cycle, a player with a role may give up the option to use their action (and disable an extra life) in exchange for 1 piece of atium. Or, in the day cycle, the option to vote. Each cycle 1 piece of atium is available. Atium may be used to:

  • Burn, for a Mistborn.

  • Bribe someone to change their vote (the other player will receive one atium)

  • Bribe someone to not take an action (the other player will receive two atium. Does not affect vanillas, with or without items)

  • Buy an item

  • Give to someone else (you can chose how much)

X amount of items will be up for purchase for x amount of atium in day cycles. See Items for more details.

 

Items

Dueling Cane (1 atium) - Will kill one player before shattering.

Poison (1 atium) - May be used to poison one player. They will die when you die.

Marriage Contract (3 atium) - Join two Minor Houses together and turn them into one secondary goal wise. (see Houses) Will not effect a Great House Spy’s victory condition, they will simply be added into the Google Doc. The Minor House who offered the contract’s House Doc will be the newly joined one. The Great House Spies may not purchase a Marriage Contract but it may be used on them.

Extra Metal Vials (4 atium) - Mistborn may burn the same metal twice in a row, but only twice.

 

You can buy one item one cycle. You must wait until the next cycle to use it. If you have already used it and it isn't a passive effect (like Extra Metal Vials) then your killer doesn't get it. If it is passive or you haven't used it, your killer gets it.

 

Houses

There will be multiple Minor Houses. They may have two or three members. Each Minor House will have a Google Doc to share. A Marriage Contract will bring one Minor House into another’s. Each Minor House has a secondary victory condition, to be the largest at the end of the game. Marriage Contracts make the two houses one and their joint Victory Condition.


Write ups:

Edited by Alvron
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Reserved for rule clarifications and player list:
1. Hadrian Penrod (Araris)
2. Quimmphilinn Franch, a respectable gentleman (Feligon)
3. Eugene ______, a fat noble. (Mckeedee)
4. Noble Walin (spencer)
5. Bad-ger, who had strange parents (The Honey Badger)
6. Wick Wilson, maybe a direct relative of that Wilson (Wilson)
7. Dr. Konwon, a newcomer (Wonko)
8. The Honorable... Axies (Phattmer)
9. Joel Tormander (Joe)
10. Lady Eris EsNaan, Chromium Compounder (Ostrichofevil)
11. Thraim Frothginton, a drunk (theSilverDragon)
12. Edrab Leah _____ (Haelbarde)
13.
Lord Vinyerian Dagar (Vineyard)
14. Porano Piffiden, Earl of Piffex, and a cobbler (Pifferdoo)
15. Mr. E Green (Emerald)
16. Mann Wulf (Mailliw)
17. Jain, a panda whom nobody noticed was a kanda (Lightsworn Panda)
18. Narvol, a newcomer (Alvron)
19. Dow, a noble from an ancient house known for cultivating "flowers" (Downax)
20. Lord Yknal, a noble who has all the right papers (Clanky)
21. Neo (Neodymium)
22. Locke, an individual who is interseted in the study of Identity (OrlockTsubodai)
23. Ven, a reluctant Seeker (Venture Mistborn)
24. Lungsly, an undead witch doctor who accidentally brought himself to life. (Surgebound Rainspren)

25. Hean, a noble who has a (undeserved) reputation for being untrustworthy (Kasheannin)

26. Bortsworth ????


RULE CLARIFICATIONS:
1) Does this mean that the Inquisitor can win before the game is over? If that happens, can they just sit back and relax?
Yes.
2) Is the Inquisitor a publicly known role? Because that might be a tad difficult to hide. With, you know, the face and all.
No.
3) So... a smaller house can't marry into a great house -- but all of the bigger houses can simultaneously marry into a single smaller house? What?
A small house can make the Great House marry into them. If the Great House uses the Marriage Contract, they basically reveal their role because they add the Minor House into their doc. The win conditions do not change. One house can marry into a different house.
1. Does the kandra know the alignment and therefore win condition of their contract holder?
No.
2. Does the contract holder know what messages/information come directly to the kandra or just the messages that came to the person the kandra ate?
Both.
3. Does the contract holder know what messages/information the kandra sends?

No.
So, there's a potential for 4 kills a cycle (Lynch, Skaa Kill, GH Spy Kill, Inquisitor Kill) in addition to however many Coinshots & Mistborn we get.
I may not include the Inquisitor and Skaa. That's only if we get a ridiculous amount of players. The Lynch is a daytime kill.
Also, does the Inquisitor get powers?
No.

Clarifications on PMs: You tell the GM a message you want to send and to who. The GM shows a Tineye. The Tineye choses to let it go to the person or not. The Tineye is told who sent it if they let it go through.
Clarifications on Writeup Messages: Each cycle, half of the players can chose to post a small message in the writeup. No links or images. The next cycle, the other half choses to do so. I might make a limit on the length if people go too crazy on the messages, but for now I'm letting people use their best judgement.

Edited by Winter Cloud
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Quimmpillinn Franch the seventh joining.

 

he's 38, lives in a sizable home and is in the high-middle class.  Very respectable gentleman, always dresses in a dark red suit.  His cane has a hidden compartment where he hides a large sum of boxings and, occasionally, beads of atium.  Has a large handlebar mustache.  He also has a red top-hat.

 

Edit: 7th, not 11th

Edited by Feligon
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Wick Wilson signing up. Depending on if he survives this game, he could be an ancestor of the Wilson. (This should not make him more of a target. The deeds of his potential great-great-great-granddaughter (or niece) shouldn't be on his head. Or his brother Kane's, should Wick die :P).

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I'll be Dr. Knowon _______, a newcomer to the Luthadel scene. No one has really gotten to know him yet, but he seems like a friendly enough fellow (if a tad naive).

 

as an aside, Knowon is an actual ancestor of Dr. Nowko Lestibournes.

 

Questions:

 

1) Does this mean that the Inquisitor can win before the game is over? If that happens, can they just sit back and relax?

 

2) Is the Inquisitor a publicly known role? Because that might be a tad difficult to hide. With, you know, the face and all.

 

3) So... a smaller house can't marry into a great house -- but all of the bigger houses can simultaneously marry into a single smaller house? What?

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I'll be signing up as Joel Tormander, a renowned negotiator and Rhetorician.

Hey Eliminators, Contact me when the game begins. If I'm Skaa or Inquisitor I'll help you slaughter the Nobles if you help kill my target.

And I think the Inquisitor can win before the other factions.

Edited by The Only Joe
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Edrab Leah _____ will be joining. Note 'Leah' is said like in Terry Brook's Shannara series ('Lee' as opposed to 'Lee-ah').

 

Re: Inquisitor - maybe he has a minion working for him inside one of the minor houses. During the day, the minion socializes, while the inquisitor spies in the background, and during the night, the inquisitor goes kill things.

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Lord Vinyerian Dagar was sitting at a rather unremarkable table with rather unremarkable companions when Lord Venture made his announcement. So, House Venture completes its ascent to Great House status, he thought.  If anyone can find a way to hitch his house's canal boat to the Venture caravan, it's me.  Yes, I'll shed the company of these pedestrian half-noble rustmongers and work my way into a position of real power.  This Atium is the key to everything.

 

"My noble friends, please excuse me," Lord Dagar said amiably to his companions. "I'm afraid I have been called away to deal with family business."

 

Vinyerian Dagar is joining the fray.

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Porano Piffiden, Earl of Piffex, is totally up for some power plays.

 

The Piffidens own the best cobbler shops in all of Luthadel. They also are related to Venture in a "your father's brother's son's former roommate" kind of way. 

Edited by Lord Pifferdoo
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6. Wick Wilson, maybe a relative of that Wilson (Wilson)

Oh, he's a relative of that Wilson for sure. If he survives the game, he'll be a direct ancestor. If he doesn't survive, his brother is the direct ancestor.

Three questions about the kandra.

1. Does the kandra know the alignment and therefore win condition of their contract holder?

2. Does the contract holder know what messages/information come directly to the kandra or just the messages that came to the person the kandra ate?

3. Does the contract holder know what messages/information the kandra sends?

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Here's the rule clarifications. I also put them in the second post.

1) Does this mean that the Inquisitor can win before the game is over? If that happens, can they just sit back and relax?

Yes.

2) Is the Inquisitor a publicly known role? Because that might be a tad difficult to hide. With, you know, the face and all.

No.

3) So... a smaller house can't marry into a great house -- but all of the bigger houses can simultaneously marry into a single smaller house? What?

A small house can make the Great House marry into them. If the Great House uses the Marriage Contract, they basically reveal their role because they add the Minor House into their doc. The win conditions do not change. One house can marry into a different house. 

1. Does the kandra know the alignment and therefore win condition of their contract holder?
No. 
2. Does the contract holder know what messages/information come directly to the kandra or just the messages that came to the person the kandra ate?
Both. 
3. Does the contract holder know what messages/information the kandra sends? 

No. 

So, there's a potential for 4 kills a cycle (Lynch, Skaa Kill, GH Spy Kill, Inquisitor Kill) in addition to however many Coinshots & Mistborn we get.

I may not include the Inquisitor and Skaa. That's only if we get a ridiculous amount of players. The Lynch is a daytime kill.

Also, does the Inquisitor get powers?

No.
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