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Project I'm working on


Dellexe

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Hey, 17th Shard!

It's been a while since I've actually logged in on here and done stuff (I've been lurking for a while, again), but I have something I think you guys will appreciate.

I am working on a game based in the prologue of the Way of Kings (the Szeth part).

You are Szeth. You have been instructed to kill King Gavilar on the night of his treaty with your masters, the Parshendi. You will wield Surgebindings and a Shardblade as you fight through the palace corridors to hunt down your prey.

A friend and I have figured out how to program some of the Surgebinding powers already, we just need to work on refining them a bit. We also made it so that controls will switch depending on which wall/ceiling you're on, so that you can run around like normal while there (if you don't do this your controls will get really messed up when you go from the floor to the wall, or vice versa). I know how to code first person better, but I'm thinking I'm going to learn how to code a third person game, because it's a lot better for the gravity switching and other shenanigans that happen on screen.

Anyways, here's some of the artwork I've been working on for the game! Some of this I've already started modelling. Firestorm (Gavilar's sword) is going to be flipped and copied in photoshop so that it's symmetrical, that's why I only drew half of it here. It's based off of the illustration in Words of Radiance of Shallan's drawings of the Kholin Shardblades. Jezrien's blade is based off of the cover art of Words of Radiance (I think it's straight in the book, but I can't find enough descriptions of it to make it look distinctive. Plus the cover art version just looks really cool. :P). The other stuff is based off of a few descriptions in the books + my limited knowledge of medieval era weapons. I want a second opinion on one thing, though. Part of me feels like Alethi bows would be like composite bows, because of the amount of shell/horn material around and the relative scarcity of wood because of Highstorms. Another part of me, however, feels like because of the Alethi soulcasters supplying plenty of wood that they would just use bows similar to European longbows. post-11085-0-28043500-1416728679_thumb.j

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It sounds cool, but I can't seem to work out logistics in my head. The prologue is less than a dozen pages long, and in game form, would only go for about 10 minutes, maximum, unless you really flesh it out. But it still sounds like a great idea.

I realized that pretty early on. I'm definitely going to stretch out the sequence a fair amount. If it turns out really well I may also make more levels where you play as Szeth during his other assassination missions.

 

How do you plan on programming this game? Unless your friend or you are very good at 3D modeling, both first person and third person might prove difficult.

 

Regardless, I wish you both luck! Sounds like an ambitious project.  :D

We're programming in Unity, I've made first person controls before a couple times on other projects, and there are plenty of guides out there on how to build third person controls in the engine as well. I've been doing some minor modelling stuff for about a year but for the last few months I've been practicing a lot (I'm in a game design class).

 

THIS IS AMAZING!

 

are u using unity/ blender?

 

can u put on steam??

Yes, I am using Unity/Blender for programming/modelling right now. I will likely never be able to put this on Steam or anything like that (Unless I get the Brandon seal of approval saying I can, but I'm not going to ask for that), but I will set up a download for it so that anyone can play it if they want to do so!

 

This is awesome! :D  I'm actually taking a game creation class in school right now.

Nice! So am I, actually. :P

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How are you going to prevent the Honorblade from breaking the map?

You mean how am I going to prevent people from flying out of the map with gravity powers?

I'm not sure yet, there's not going to be much outside stuff (outside means WAY more to model) but I'm thinking that I'm going to put in restrictions as to how far out the player can fly, like the height ceiling in GTA or something.

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I wish you the best of luck, Kaldell!

 

Judging from the setting of the scene (inside a palace), I'm guessing that the guards probably have smaller and more convenient bows. So yeah, the guards most likely have composite or recurve bows, and definitely not longbows.

 

May I suggest "tank" guards, like guards with shields? They probably won't be able to do much against an Honourblade, but  little variety would be nice.

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I wish you the best of luck, Kaldell!

 

Judging from the setting of the scene (inside a palace), I'm guessing that the guards probably have smaller and more convenient bows. So yeah, the guards most likely have composite or recurve bows, and definitely not longbows.

 

May I suggest "tank" guards, like guards with shields? They probably won't be able to do much against an Honourblade, but  little variety would be nice.

Yeah, that makes sense. I'm probably going to go with a composite bow design then.

And yeah, I'm going to try and have a bit of diversity with the enemies. There'll be spearmen, axemen, guys with javelins, and guys with bows. There'll also be Lighteyed squad captains that have swords. And then there'll be Gavilar.

-

Also, here's a picture of my unfinished model of the Honorblade I did earlier today! I need to add the handle and refine the model a bit. I may also need to reduce the number of faces on it to save on processing power, because down near the crossguard I have a lot of faces making the spikes and curves on the blade. post-11085-0-77753100-1416803061_thumb.p

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I'm not sure if they existed when this is set, but some semi-bosses with Halfshards maybe. 

I don't think Half-Shards were around in Alethkar at this time, but good idea! If I end up doing more than one "Mission" I'll probably do the sequence where Szeth attacks Jah Keved (?) where the King has a ton of Half-Shard users.

I'll probably have some kind of mini-boss in this, maybe a Lighteyes who's good at dodging or a partial Shardbearer who has only Blade, but no plate. IDK I'm still planning a lot of stuff right now. :P

In other news, here's the finished Honorblade model! I need to work on texturing it (probably going to do that tomorrow) but I've done a few things to it since the last picture. I've added the handle, cleaned up some of the messier vertices, widened the guard so that it's slightly offset from the blade, and slimmed the blade down so it tapers as it gets closer to the tip.

post-11085-0-76748900-1416809246_thumb.p

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are you doing a particle "stormlight" effect trailing off szeth?

 

How demanding will this be CPU/GPU wise?

 

are you doing realistic physics? ( example, hallway full of vases/guards. can u knock these over? how about lashing objects? right click?)

 

also, how do you breathe in stormlight? is it automatic, or do you have to hit a key?

 

can yu cut holes in any game object? 

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are you doing a particle "stormlight" effect trailing off szeth?

 

How demanding will this be CPU/GPU wise?

 

are you doing realistic physics? ( example, hallway full of vases/guards. can u knock these over? how about lashing objects? right click?)

 

also, how do you breathe in stormlight? is it automatic, or do you have to hit a key?

 

can yu cut holes in any game object? 

1. Probably

2. No clue. 

3. I'll try this, but if it ends up being too complicated I'll stick with static objects. 

4. Probably a button press while near a source of stormlight. 

5. Probably not, that's too complicated for me. :P 

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You mean how am I going to prevent people from flying out of the map with gravity powers?

I'm not sure yet, there's not going to be much outside stuff (outside means WAY more to model) but I'm thinking that I'm going to put in restrictions as to how far out the player can fly, like the height ceiling in GTA or something.

Well, there's that, and also the fact that it can cut through anything. You don't have to include that, but Szeth does make use of that in the assassination of Gavilar.

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Well, there's that, and also the fact that it can cut through anything. You don't have to include that, but Szeth does make use of that in the assassination of Gavilar.

I wasn't going to include that, it's way too complicated to code and would really break the game .:P

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  • 2 months later...

DO NOT FEAR, PEOPLE OF 17TH SHARD! THE PROJECT, WHICH I HAVE NOW DUBBED "Weeping Blade" (name is subject to change). 

 

 

 

I kinda went on a bit of a hiatus, so here, have a picture of a model I just finished of an Alethi short spear! I added Blender materials to make it look a bit more like how it'll look with real textures. 

In a few weeks I might be able to put gameplay video up showing some of the mechanics and characters. 

 

post-11085-0-06194600-1423603028_thumb.p

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DO NOT FEAR, PEOPLE OF 17TH SHARD! THE PROJECT, WHICH I HAVE NOW DUBBED "Weeping Blade" (name is subject to change). 

 

 

 

I kinda went on a bit of a hiatus, so here, have a picture of a model I just finished of an Alethi short spear! I added Blender materials to make it look a bit more like how it'll look with real textures. 

In a few weeks I might be able to put gameplay video up showing some of the mechanics and characters. 

 

attachicon.gifalethi spear.png

 

Ooh, gameplay should be cool. I was a bit skeptical initially, but if there's gameplay and it isn't obviously terrible then much of my skepticism will go away.

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