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Found 13 results

  1. The thread I made on balancing Allomantic iron and steel for a D&D Mistborn homebrew went really, really well- thank you so much @Tamriel Wolfsbaine, @Lunamor, @KelsierFortnite, @Returned, and @Duxredux! I really appreciate the ideas and commentary and would love more if you're willing! I've now got a system for these two metals that I think is quite good, and I can't wait to post it once I've gotten the rest of my second draft polished up and finished! However, there are two more powers that are really bothering me. I just can't figure out how to handle Allomantic gold and Feruchemical zinc. Gold is just plain weird; you see a hallucination that is either a vision of how you could have turned out had you made different choices or a past version of yourself. I. . . honestly am kind of stumped on how to use it effectively. Very minor tES spoilers. And F-zinc. . . that's a tough one too. Feruchemical steel has the movement speed bonus, the AC bonus, and the extra actions to be made, and I don't want zinc just to be an inferior version of it. I also don't really see zinc adding a direct attack or damage bonus (especially since F-pewter kind of does that already too), and tin is mostly used for extra perception and awareness, so that's off the table as well. Would anyone who's willing please offer suggestions for how I may form these powers for a 3.5 D&D game?
  2. So I was scrolling through the forums yesterday when I saw a topic discussing what the most useful twinborn combination would be in the modern day. After thinking about it I decided that F-Zinc would be my preferred Feruchemical power, and I realized that F-Zinc has been heavily underutilized. Mental speed is an amazing power for basically any situation, whether it be scholarship, combat, politics, sports, basically anything that takes a brain, which is most things. I imagine compounded zinc would have a similar effect of atium, not seeing the future, but being able to take in and calculate everything around you so fast that you can anticipate everything that's about to happen. Combined with rioting I think it could make for someone particularly threatening. I really want to see F-Zinc be utilized more in the future because it really is just an awesome power, and I can't stop thinking about the possibilities of compouned zinc.
  3. Greetings, fellow Rioters. If you burn zinc to influence others' emotions, this is the place for you to discuss tricks of the trade, highs, lows, etc. Remember it's bad form to use allomancy on fellow rioters here, so none of that unless both parties are fine with it. Let's try to get as many rioters here as possible. GjornHrathen
  4. Here's some background information to setup the context for my question. In the context of taking control of Hemalurgic Constructs, emotional Allomancy is additive. There's a threshold where a single Mistborn burning Duralumin can Soothe a Koloss and take control of it, or a group of Soothers can jointly Soothe the Koloss to get the same effect. Strong enough Soothing or Rioting could be considered sufficient trauma to cause an Allomancer to Snap. Ruin's control of Koloss and Inquisitors operates on the same principle as emotional Allomancy. If a stronger force Soothes or Riots a group of Hemalurgists competitively then the stronger one gets control of the Hemalurgists. It's worth noting that Set Hemalurgist determined that the number of spikes they could use to grant powers without opening themselves to Harmony's influence was 3, unless they had a Trellium spike where we saw at least 4. With that information as back drop, for a normal Scadrian what are the limits of their resistance to Emotional Allomancy? Worded differently, if you had one person in a room and added progressively more Soothers Pushing on their emotions, if necessary adding in Nicrobursts to enhance the Soothers, would you ever be able to break and control a regular person the same way Hemalurgists are controlled? If not, what would happen to the person placed under that much pressure? What if the person was insane from a standpoint that they could hear a CS talking to them? Alternate question, when fighting the Set, would it have been possible for a group of powerful Soothers to lower the threshold of the Hemalurgist's resistance and allow Harmony to gain control of them? Thoughts? Imagine if a Scadrian Soothing parlor decided to become terrorists with the help of a Nicroburst, what could they accomplish?
  5. While I was making today’s random twinborn combination, I realized that I haven’t really explored the difference between rioting and soothing, and kind of equated them as different methods of getting the same effect. But that isn’t really true, is it? I mean…is it? Say you want to sneak past guards that are guarding a very important keepsake of a noble. Soothing away their alertness or their sense of fervor might get them to be less ready to stop you if you were to sneak past them. Rioting their sense of tiredness would also do a similar thing, and get pretty much the same result. But would one be more effective than the other? Is there a scenario where one would work where the other would fail? I’m nearly certain there is, yet I can’t quite find a clear scenario where one is clearly better than the other. I suppose if you’re manipulating someone that has extreme emotions already (if they’re really angry or scared, for example), then soothing would be the way to go. But would rioting still do the trick? Well, at what point is calmness not another emotion you can riot, as it is just the more neutral variant of being in fight or flight mode?
  6. We’ve already seen the fun of using Duralumin + brass to utterly crush someone. But we haven’t yet seen any duralumin + zinc on human subjects. There’s real potential to make people do extreme things that you couldn’t replicate with brass. And bendalloy makes it even better, since you can get duralumin level power without sacrificing your metals. You could even sustain brass and zinc together at duralumin levels, though it’d hardly be subtle. So I wanted to ponder what you could do with those emotions, especially with time bubbles to sustain it. What would it be like to Riot every emotion a person is feeling all at once, like the opposite of what Vin did to Straff? What would the target feel and what would they remember? And If you used zinc, duralumin, and bendalloy together in high enough amounts, do you think you could control regular people as if they were Hemalurgic constructs? I’m tempted to say no, but high level zinc should be way better at getting people to do stuff than high level brass. Also, what individual emotions would be interesting to boost? The possibilities I can see include, but aren’t limited to… Anger: Generate homicidal rage, perhaps directed towards everything around the target. Even just getting this off once can make a target do something impulsive and start a really bad situation. Just imagine a court trial about whether a murder suspect killed in a moment of passion or under extreme Allomancy Pleasure: An ecstatic high, possibly to the point of emotional addiction. Pretty useful for making friends. Desire: Extreme desperation. Pair with some bribes or promises and they’ll eat out of your hands Fear: Have someone running in terror and in nightmares. Even courageous warriors will fall before you. Distrust/suspicion: Some tugging and you could get real paranoia going Also, be very wary of Mistborn cult leaders. They could make fanatics in no time. Of course, the cost of this raw force is subtlety. So unless you’re a fast talker, and/or have precise Allomancy up your sleeves, the victim will guess what happened sonnet or later. But I still bet you could get lots of mileage from convincing people their extreme feelings are real or even creating irreparable damage from just one moment of impulsive action or one intense memory. Anyway, if you guys have any cool ideas for how to use duralumin level zinc, let me know. The possibilities are basically endless for even a moderately skilled user
  7. So, I was too lazy to go back and look for it myself, but I seem to remember from The Final Empire that zinc soothed and brass rioted. Now, zinc riots, and brass soothes. Did Brandon mix them up, or am I remembering incorrectly?
  8. So, I was Lost in Thought, and I made a few discoveries. Upon my return from the Cognitive Realm, I feel an urgency to tell you what really happened to Taravangian, King of Kharbranth. First, a little review. After hearing about Gavilar Kholin's visions, and following his assassination by our friend Szeth, Taravangian sought out the Old Magic. His request from the Nightwatcher was for "Capacity. The capacity to save mankind." As we all know, the Nightwatcher hears your requests, then gives you what she feels you deserve, along with an accompanying curse. In Taravangian's case, he has his intelligence (mental capacity) vary day by day, and his compassion vary according to his mental capacity. So on one day he can be brilliant and coldhearted, and the next day is slow of thought but empathetic. Now we get into controversy. Which is his blessing, and which is his curse? One is the ability to be both dumb and smart, and the other is the ability to be both empathetic and indifferent. Neither sounds entirely like a blessing or a curse to me. My discovery, therefore, is this: He was indeed given two abilities, a blessing and a curse, but they are different from what we've previously assumed. One is zinc Allomancy, and the other is zinc Feruchemy. (We leave it to His Majesty's mind, on a strong day, to deduce which is which.) However, he was unaware of these powers. Thus, some days he stores mental speed while Rioting compassion, while other days he taps the "mental capacity" stored previously. And one day, by accident, he began Compounding. Countering objections concerning the Nightwatcher. Now all Taravangian needs to do is recruit a Scadrian worldhopper to work on the Diagram.
  9. At some point in the books, it says that allomantic snapping can be caused by intense emotion, but it doesn't need to be a bad one, like someone could snap from joy. Why not get emotional allomancers to snap people, easily and painlessly.
  10. So, can Lurchers Pull objects hidden in buildings. For example, I'm standing on a street and there's a huge chunk of metal inside a building. Can I Pull on it? I finished the first three Mistborn books, but I forgot about this.
  11. Sirce Luckwielder

    Zinc

    This is one of the metals that I created with Adobe Photoshop. I took a bunch of .png files and put them into Photoshop, then used a lot of different techniques, blurs, noise, and such to create these. I hope you all like them. I am not sure if I need a disclaimer, but I don't own anything.
  12. The books give us very little in the way of information on Allomantic Savants, but ever since first reading the second book years ago, i've been fascinated by the implications. Does anyone know if Sanderson has given any hints about Savants other than tineyes? Could a misting reach duralumin boosted levels with their allomancy? Could an Atium misting with a mountain of atium theoretically gain true future sight from atium as Elend did via duralumin There's so much unexplored territory with the savants.
  13. Now to preface this, let me name potential problems with this. 1) I have no clue how exaclty storing Investure works. For this to work you have to be able to use it to relocate the investure from one metalmind to the other. If any of you know whether or not this is how Nicrosil operates feel free to enlighten me. 2) For this to work complex memories have to be "worth" more Investure than simpler ones. 3) A Feruchemist/his metalminds would most likely not be capable of dealing with this much investure at once. On to the theory. If you can relocate Investure from your coppermind into the nicrosil mind you could take an unimportant memory, for example that there is a piece of paper on the table, store it and then relocate it. Afterwards you would notice the piece of paper on the table and repete the proces as often as you want to fill you nicrosilmind. (Say this creates Investure at a rate of 1 Investureunit (I) per second (s),) The next step would be to replace the piece of paper with something more detailed, lets say a painting, which hopefully creates more investure. (~100 I/s) Tapping Zinc would allow you to memorize the picture faster, speding up the copper/nicrsil combi. Depending on the proportion of used up zinc to the win from copper there might be a net gain. (100 I/s*2-50I/s= 150I/s) More Investure leads to more Zinc, which in turn leads to faster copper-gain, which leads to more Investure and so on. Addmidetly, even if all needed assumptions are in facte true, we would still need a field-test to prove this but this was on my mind so I thought I might as well share it.
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