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Found 21 results

  1. Wax says something very odd in a flashback. He is with his uncle Edward who is showing him a coin and a counterfeit duplicate. He tells them apart by overlapping them in his eyes. I've always assumed this ability is a result of him being a twinborn, kind of like when Radiants get abilities from mixing two shards. Then he says something very odd. Is this a common ability on Scadrial? Was this friend an unusual person? Discuss
  2. I have always loved the movie The Magnificent Seven. The original Seven Samurai is a triumph in movie history, the old one is a classic, and the remake was amazing. I have created a version of this, set in the time when Wax was a lawman. It doesn't follow the plot of Seven Samurai, it just has seven lawmen involved, though two of them are women. I'm almost ready to post the first part. It should be out Monday or Tuesday. Note: I am still working on Threnody short story, working title The Bard at River's End.
  3. I am very new to this community although not new to the works of Brandon Sanderson. I was listening to Shadows of Self yet again, and a thought came to me. A skimmer would have to be the hardest person to drown. They could always decrease their weight to that of air or lighter and float like an inflated bag. They would never drown, even if weighted down with mafia cement shoes. Since reading of when Sazed floated down into the Inquisitors' HQ with Marsh back in the first trilogy I have always had one hilarious thought about the skimming ability. It is that of someone completely naked slowly flying/floating around like a miniature blimp with a small handheld fan propelling them. I believe it would genuinely grant the ability of flight but a very hilarious and not too glamorous version of it. This flying idea was demonstrated by the flying machines in Bands of Mourning. I'm curious to know that if the skimming ability were present in a modern era with modern tech, could a lightweight jet pack of sorts be made for only skimmers could use? Or even a modern 4+ prop drone they could ride? I'm curious to know what others think of these ideas. If I'm late to the discussion regarding the ideas of skimmers and how their weightlessness could be used in such ways please direct me to the appropriate threads.
  4. So after reading Alloy of Law I noticed that in the ars arcanum Khriss writes that there is something special about twinborns that she wants to look into more. She said that it's not just that they have two powers but "they have two powers and... an effect" That spiked my curiosity and I wondered if it would be explained in either of the next two books but they mention nothing of it in the story and the ars arcanum at the end says the same thing. Now at this point we've only met three twinborn, so we don't exactly have much to go on, however I tried deducing specific things that we see exhibited by the twinborn that might not be normal. The problem is it's hard to decipher whether the things I've found are just their personalities or if it could actually be influenced by their nature as a twinborn. Wax-- Wax seems to have a primal desire for justice and the law to be upheld. We see this throughout the series but especially when it talks about his time in the terris village and how he tipped off the cops for that one kid, and eventually had to kill him. Not only this but it seems that in the terris village he has a reputation as a person who would report anyone breaking the rules. Related to his thirst for justice is his overwhelming sense of duty. He is the kind of person who would always try to do the right thing whether it benefits him or not, as noted with his conversation with harmony. Harmony mentions something about Wax always tying himself to his duty and viewing it as the opposite of freedom whereas it doesn't need to be. He seems to be pessimistic in regards to himself. He always notes how he's getting too old and how the technology of the world is going to leave him behind in the dust. He doesn't give himself credit for all the stuff he does, and he often views bad things as his fault because he didn't anticipate it or see it sooner, etc Wayne-- First off for Wayne is probably the most obvious, his skills at impersonation and accents. In most situations he can blend in with any crowd, heck, he could probably convince someone that he's the lord ruler (if he has the right hat). It just seems to come instinctually to him the ability to be other people and act like them. Now this could also be because he hates being who he really is -- a coward who killed a girl's father and regrets it. But that's too depressing so for the sake of argument I'm including it in the list. Something else I noticed with Wayne is that he seems to place a lot of emphasis and importance on physical objects such as his hats/costumes. He believes that with a person's hat he can essentially 'become' them when he needs to. Could this have something to do with the items' connection to their former owner in the spiritual realm? Or is it simply that they help him feel more in character... Maybe it's both and he just doesn't realize the former is happening. Wayne also seems to have an... interesting sense of morales and responsibility. What I mean is when he takes one item and replaces it with another he doesn't regard it as stealing, only as a trade that he views as fair regardless of the objects economic worth. Furthermore, when he does something wrong or gets in trouble he thinks stuff like "Oh no I wonder how much they're gonna fine wax for that" instead of him thinking about the consequences to himself. Miles-- Out of the three, we know the least about Mikes but we do have a small amount of information to draw from. For instance it is mentioned that miles basically doesn't feel pain anymore and we don't know if that could be part of the "effect" of being a twinborn or just because his compounded healing abilities made him so used to not ever being actually hurt that he doesn't notice pain anymore. We also saw at the end of AoL that Miles seems to not believe he's actually going to die, and faces down the bullets with a sort of grim determination and dedication. Could this be from his devotion to the set? Or is something else going on here... Well this is the information I've gathered so far, and if you have anything I missed feel free to add and I would love to here everybody's theories on what this extra "effect" could be.
  5. A doodle that I did in school. Turned out pretty good, if I do say so myself.
  6. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  7. Several days ago I mentioned somewhere (I did, didn't I?) that Brandon is maybe considering backpedaling on some savant... stuff. I felt that his original comment to me was unclear, so I reached out and asked for a bit of clarification. Here it is: The TL;DR of all of this is: Wax was intended to be a savant of the combination of Allomantic Steel and Feruchemical Iron. Originally, savantism was meant to come with a consequence, a danger to it (e.g. see Spook) Three three published Wax & Wayne books don't seem to explore that - Wax experiences no downsides to his savantism So it's possible that some stuff will change in the future - whether it is Wax's status as a savant, whether it is how savantism and/or resonances work, whether it is some slight retcon, nobody knows ('cause it might not even happen). So take all this as a word of warning that any discussion about how savants work might end up being wrong and/or incomplete, even if all the information in it is currently accurate.
  8. Where do you guys think Wax ranks as a shot compared to great marksmen from other stories, such as Legolas, Hawkeye, Green Arrow or Birgitte Silverbow?
  9. So, before I write this, I would like you to know that I have only read book one of the second Era, The Alloy of Law. So, this being said, some events that could occur are not feasible due to my lack of information. (Please don't nerd shame me.) I read somewhere that Brandon was going to write a Mistborn, and my mind was suddenly sent whirling in a series of thoughts about what a Modern Era for the Mistborn world might be. Now, this theory is barring any larger Cosmere related events, staying with Scandrial only. Now, as of the Alloy of Law, there are two main religions of which I know, namely being Pathism and the Church of the Survivor. While all people currently have knowledge of Vin and Elend as the Final Emperor and the Ascendant Warrior, and Spook as the Lord Mistborn, I believe that such facts will fade away with time. By the time that Scandrial reaches modernization, the religions will become almost Abrahamic. Each religion will have common aspects, such as the belief that Vin, Kelsier, Elend and Spook were religious figures, either negative or positive. The Path The modern incarnation of the Path, which we be a modern analogue of Christianity, stating that Harmony is the God above who watches over the people with a specific design for each of them. In order to show the one true "path", the Lord Mistborn emerged as the chosen of Harmony, their analogue to Jesus. Now, as a Jesus-like figure, the Lord Mistborn is credited with being a legendary character who committed intense acts of heroism and helped save Scandrial from the chaotic aftermath of the rule of the Final Emperor, who shall be remembered as one who rejected the Path and Harmony, having restricted the people's ability to follow the Path. Elend and Vin will be turned into chaotic evildoers who sought to bring forth evil machinations and enslave the people. They, alongside those who follow the Church of the Survivor, will be said to have disobeyed the rulings of Harmony, bringing discontent into the lives of those who sought to follow the Path. The Church of the Survivor The Church of the Survivor will have evolved into something similar to Judaism, with the belief that there are some who were chosen by the Survivor, and are descendants of those who are born to survive. However, it is not limited to those who possess the blood of the "chosen". People who wish to join the Church must prove themselves worthy of being a part of the establishment, either by paying a great amount of money, as proof of their "survival capabilities in the modern world", or being a "chosen by the mists"(an allomancer).The Church of the Survivor is based around religious offerings to Kelsier, leaving animals and money within the mist, as "proof of survival". The leaders of the Church will have become corrupt, dealing among themselves the funds for joining the Church, and taking bribes to bless things in the name of the Survivor. Although the Church will have become corrupt, it remains one of the largest religions on Scandrial, due to the high number who had been members of the Church for many generations.To the Church, Harmony is considered a demonic being who represents constrictions against survival, who attempts to sway those from the way of survival and onto the Path of doom. The Order of the Sliver The above name I chose due to not knowing the real name of those who follow the Sliver(Lord Ruler). By the time when the Third Age series begins, the Order of the Sliver has evolved along the lines of Islam, being a largely new and powerful religion, having been suppressed for centuries. Those who believe in the Sliver all agree that their god, the Sliver, had stayed among them for many generations, ruling men and Preserving order. After many generations, however, the Sliver was banished from Scandrial by the Survivor, a false god who sought to usurp the Sliver's place as god of the people. A demonic man who used the powers granted by Sliver to turn the people against him, the Survivor banished the Sliver using evil and Ruinous powers. However, the Sliver raised up two prophets to restore Preservation and end the Survivor. After killing the Survivor, the Final Emperor and the Ascendant Warrior raised the Sliver's empire to new heights, and after dying to defend the Empire, the Lord Mistborn, a second incarnation of the Survivor, used his powers to sway the Empire to his control, and slowly dismantled the Empire. Those who are among the Order of the Sliver do not possess any serious form of liturgy and format for rituals, with each person being called to restore the Empire in the name of the Sliver.
  10. Wax used the Bands of Mourning tapping amazing amount of Investiture from its reserves, at the point he began to see the true structure of the Cosmere. We know that someone become a Sliver after keep an huge amount of power, the power expands his soul and when the power was there no more, it leave some residual. We know also that a Lerasium Mistborn is near of the amount of power needed to become a Sliver (from a WoB). Therefore, may Wax and Marasi have becomed Slivers ? Any idea ?
  11. I noticed there wasn't a thread on Mistborn Era 2 Meyers Briggs types so I figured I start one. These are my guesses Waxillium Ladrian- INFP Wayne- ENFP or ESFP Steris Harms- ISTJ Marasi Colms- I'm not really sure for her. She is rather intellectual but fascinated by morals of others. Marasi has been known to make rash decisions in times of danger. So INxP Alikk Neverfar- I don't think we've seen enough of him to type him thoroughly but I feel like he's an xNFJ. Any Ideas?
  12. Kaladin vs. Wax and Wayne; who would win? Assume that Kaladin has a pouch of infused spheres and has sworn two oaths. Let's say that he only has a regular spear, no Shardblades. Syl is still there, but she can't turn into a Blade. Wax and Wayne have a reasonable, but finite, amount of bullets and metals and Feruchemy stores. The way I see it, Kaladin has more power, but he'll run out of Stormlight before W&W run out of metals if he does anything other than keep it in for strength. Feel free to tweak the rules a bit if you feel like it! I'm most interested in your thoughts and speculation!
  13. A valentine for my favorite couple in Bands of Mourning.
  14. Annotations through chapter 18 are up! There's all sorts of stuff here, including info on different kinds of bubbles, Miles Hundredlives, Ranette, and more!
  15. I don't know if someone already brought this up, but Wax's earring is a hermalurgic spoke, right? Hermalurgic spikes give powers of the metallic arts. Can anyone see Wax helping to resolve the plot by suddenly pulling a piece of metal, instead of pushing? Or maybe cloaking his allomancy with copper? A sudden burst of feruchemal speed would be cool.
  16. Okay. I was browsing through the Coppermind when something clicked in my head. I present to you, Exhibit A: HoA major spoilers: Exhibit B: HoA major spoilers and AoL very minor spoilers: I propose that the 2 are in fact the same thing. Why would Brandon have two nearly identical objects in the same series unless it were the same thing? Comments?
  17. I was reading AoL again and I read the conversation between Harmony and Wax. It seem sort of like a Ruin-spiked person conversation (except that Sazed is nice). I'm pretty sure Wax got shot so it might be a possibility that he got shot through Miles or Pull. If it sounds like a lame theory I'm sorry but this us my first proposal. Thanks.
  18. So, since I believe it is confirmed that Wax's earring is a spike, what do you think it actually is? My guess is it has something to do with his incredible marksmanship. I don't know what metal that would be. Probably one of the newer metals, with as yet unknown hemalurgic properties.
  19. I've seen this come up in many threads but have yet to see a thread devoted specifically to the topic so it seemed appropriate to start one. The question here is, what exactly do we know about the process of Hemalurgic decay? Take particular note of any apparent contradictions as they likely mean a gap in knowledge where we can start to speculate. Below are the points that we know. This is only what is actually evidenced in the books or confirmed in a WoB, not dealing with theories on the subject (we'll get to those). For the sake of this discussion we should have some standardized terms. The terms to be used (so we all know what we are talking about) will be as follows: Hemalurgist: The one performing the act of spiking Donor: The one whose power or attribute is being taken Host (Changed from Beneficiary): The one who is being spiked and thus gaining the trait Hemalurgic Construct: A creature like a Koloss or Kandra who has gained or lost traits through Hemalurgy that are not directly connected with the powers or attributes granted by the spikes. Note that Inquisitors are not in this category as we have no direct evidence that they have any effects from Hemalurgy other than the direct powers of the spikes themselves. Laws of Hemalurgic Decay A spike left outside of a body loses charge at an indeterminate rate for an indeterminate amount of time to an indeterminate minimum. Inquisitors took great pains (as well as inflicting great pains) as they made spikes to ensure they spent as little time outside a body as possible. Spikes can be reused. When as spike is reused it is also important to get it back into a body as quickly as possible (as seen by Human rushing to make a new Koloss as quickly as he could with the spike1). A spike kept in a body intermittently will still maintain some degree of a charge (Vin's and Wax's earrings), though what degree of charge is indeterminate. Spikes may be divided, separate pieces maintaining some charge, but a lesser amount each. This process heightens Hemalurgic decay in some indeterminate way. Please note any other laws/evidence I have missed and this list will be updated. Similarly note anything you think I have misphrased or misrepresented and with appropriate evidence the list will be altered. Remember this list is for provable, verifiable facts, not extrapolations and theories. Now the list was not really the intended subject of this thread, but it is a good starting point. The issues of the earrings have plagued us for far too long and it is time we put our collective obsessive minds to work on trying to figure out hemalurgic decay. Maybe it will come to nothing as we simply don't have enough information yet to make a definite conclusion on, or maybe we'll find that nugget buried somewhere that cracks this all wide open. Below I'll keep updated a synopsis of each possible theory based on our list of laws that seems to explain all of our gathered evidence. As long as a theory remains sound it keeps its place on the list. I'll use a series of codes to indicate usefulness of said theory. Since I'm starting and organizing this discussion the categories are at my discretion and opinion though if anyone disagrees with a categorization make your case and I can probably be persuaded. Plain Text = Possible theory, takes all points into account and has not been fundamentally disproved but cannot really be proved either. Strikethrough = Debunked theory, disproven via direct undeniable evidence. Italics = Unlikely or tenuous theory. Technically possible but unlikely due to other known factors. Bold = Highly likely theory. Takes all points into account and elegantly explains the inconsistencies. Blue = Wild stab in the dark. Theory technically possible but not really based on presented evidence. Pink = Mocking. 17th Sharders taking the piss as we are often wont to do. The first theory presented is one of mine for this, but I'm ready to admit it doesn't really belong as anything but plain text by my codes. Possible Extrapolations from the Laws of Hemalurgic Decay Spikes continually lose charge at a relatively quick rate whenever they are outside a body. The decay rate is constant but exponentially decreasing (basically a half-life, though not necessarily based on a factor of 2) to some bounded minimum charge. This minimum is some factor of the original charge placed in the spike, not an absolute. Spikes lose charge quickly until they are first attuned to a Host, at which point they stop losing charge even while not actually in the Host anymore. (Attributed to Outis, full theory link here) Please join in this discussion. It's long since time we got organized on this one. If this format works out, it might also be something to try for other head-scratchers that plague us all. Footnotes 1. Supporting evidence debunked. Law #4 changed to Wild Stab in the Dark due to lack of supporting evidence.
  20. Character design for Waxillium Ladrian from Mistborn: The Alloy of Law