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I'm rereading TLM and wondering about the graphic that's under each 'Part X' title. Has there been any discussion of this? If there has been I couldn't find it. There are two rows of metal/number symbols. Of course those could be random, just for decoration, but I find that hard to believe. Yet I cannot think of any meaningful interprtetation. In numbers it's: 14 1 3 11 13 5 16 9 15 6 The metals are: nicrosil iron tin gold chromium zinc duralumin cadmium aluminum brass Any thoughts?
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So yeah, I finally had some free time again, and since @Eri and @Honorless expressed interest in an expanded font last time, I decided to finally do it. Link to download the font: https://drive.google.com/file/d/1j17ZQrbHLXDhdvIL76Xot2b3viy1Q627/view?usp=sharing Some things to note: · I’ve named the font Astalsi, after one of the religions Sazed mentions that heavily involves science, which I thought worked with the sci-fi aesthetic I was going for with this version of the alphabet. · Not all characters are included; only letters, numbers, and a few others. · I used the Coppermind page on the Steel Alphabet to check which symbol goes with which letter/number, except for the letter C, where a recent remark from Isaac Stewart contradicts the Coppermind page. · For some symbols not included in the original steel alphabet, such as commas and periods, I just reinterpreted those symbols in the style of the rest of the typeface. There is no reason to assume that this is what these symbols would look like in-world—it’s not even clear if they exist at all—but since there is (as far as I’m aware) no canonical information on Scadrian interpunction, I thought this would be the best thing to do. · The Steel Alphabet includes several characters that are used to denote a combination of two letters, namely SH and CH. I have included these as ligatures, so if you use the font with ligatures enabled, these letter combinations are displayed as the proper single Steel Alphabet glyphs. · I have also used ligatures for numbers. The Steel Alphabet has glyphs for numbers up to and including 16, as well as 256 and 4096, so if you want to use numbers in this font properly, 18 for example would be typed as 162, which would appear as the symbols for 16 and 2. I’d recommend using this fantastic tool by @Paleo: https://paleocrafter.github.io/steel-numbers/#/, as the Scadrian numerical system gets kinda complicated. · There is no Q in the Steel Alphabet, use KW instead. · There’s no C either, I’ve assigned it the same character as K, but if you want to use a C to represent an S sound, you might be better off using an S. · This was my first time making a font, so there may be problems. I think that’s all, if there’s anything else you have questions about, feel free to ask!
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12
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- mistborn
- steel alphabet
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From the album: Acrylic Paintings
This piece got a little bit rushed in the end, but I was so happy to make a Christmas/Brandon Sanderson themed painting. I hope you enjoy it, and Merry Christmas everybody! -
A while back I made a "secret code" based off the symbols in the Mistborn books. Similar to my Artisan's Script project, I made it before I was on the Shard, and so I have not posted it until now. I finally got some time to make the project more presentable so I could comfortable to post it here. This will be a long post so I will give you the link here first: http://aqanta.com/cosmere/mistborn_code/ The code works converting the text input to ASCII hexadecimal and then substituting one of the 16 allomantic symbols to represent the "numbers" "0-F". So for all you you who don't know what hexadecimal or ASCII is; hexadecimal is a base 16 number system, if you were to count to 30 in it would look like this: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,1D, with 1E being 30. ASCII is basically the way that computers can store information in 1's and 0's. Each "character" (the letter kind, not the book kind) has a decimal (our normal # system) number assigned to it. The character is stored on computer as binary, but ASCII also has hexadecimal numbers (really just the decimal [base 10] number converted into hexadecimal [base 16]) assigned to each character. Hopeful that made sense, if not, hopefully it will make more sense below. The point of this is that I now have a way to represent every letter, or more specifically, every key on your keyboard using just 16 characters. I can then replace the numbers "0-F" with the allomantic or feruchemical symbols. I made the following chart to show the correspondence between the symbols and the numbers. (for those of you wondering, going from 0 to F, in order, the symbols are: Iron, Steel, Tin, Pewter, Zinc, Brass, Copper, Bronze, Cadmium, Bendalloy, Gold, Electrum, Chromium, Nicrosil, Aluminum, and Duralumin) So say I wanted to convert the word "shard" in to the code. I would first consult an ASCII table (just google it) and look up 's'. 's' is 115 in decimal or 73 in hexadecimal. Then we can look at the table above and get the corresponding symbol for "7" (bronze) and "3" (tin). If we continued on with the rest of the word it would look like this: Thus we can see that every one character of English gets translated into 2 of "Mistborn Code". To decode an encrypted message, you would simply to the reverse of the process above; locate the symbol on the chart, get the 2 digit hexadecimal code, then look it up on an ASCII chart. Because of the use of ASCII, most characters (anything on your keyboard, or an ASCII chart) can be translated into this code. While the actual interface to the website is kind-of (ok, very) bland, I have added some very cool features. In the "text" field you enter whatever you want to be translated, there is no upper limit on charters. The type box allows you to choose to use the allomantic or feruchemical symbols, or a mix of both. Going down the site, the next thing is a convert button, you can press it to get some encoded messages, but don't do so just yet! The next two fields allow you to choose a background color for the resulting message/image. I would recommend using white, but other colors are cool too. There is also a checkbox for transparency, use this with caution as it can have some undesirable effects, but can be useful if you want to put an image under the text later. The last field is a number box allowing you to choose how many characters (in this case symbols) are in each horizontal line. Do yourself a favor and only put in even numbers to make translating easier. One of the coolest parts about this project is that, unlike my Artisan's Script, you can right click on the result and save it as an image! Feel free to use this project to start sending you very own Mistborn styled secret messages! I would love to hear the Shard's feedback on this, so please let me know what you think. P.S. I seriously hope that post was not to long and confusing.
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Look, I know we've all seen these symbols: And these: But I was messing around on the internet and I found these: They're really cool, but are they Canon alternate symbols or are they Fan Art?
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- allomantic metals table
- symbols
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What two different glyphs/symbols are displayed behind/under Kaladin after he says the words of the Third Ideal? The first looks like a pair of wings (while he is in the hallway), and the second (after he drops down) looks like a sword . I am guessing one is the Knights Radiant.... the wings? And the sword is the Windrunners from the 10 orders illustration on Brandon's site. I am mostly curious about the winged sigil/glyph/symbol. I have the audiobooks, so if there is a Web link to an image, I would really appreciate it.
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