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Found 42 results

  1. The drawing of flying ships in Navani's notebook got me thinking about flying ships on Roshar. Then I got thinking about perfect gemstones and their ability to hold stormlight and not let it leak. Add a few windrunners, a soulcaster, earth engineering, and an overactive imagination, let it stew for a few days and out came this idea: Aluminum plated shardships. Using the czochralski process, or crystal pulling(wikipedia link: Rosharians could produce large sapphires. facet those gems and turn them into a lifting fabrial. place those gems into a harness inside an aluminum hulled vessel and you have a Fused proof, flying ship that can be used for trade, troop transport, and other missions. Keep a stock of perfect gems on had to fuel the ship and you no longer have to rely on a windrunner or oathgate to get you around the planet in a hurry. Also, you could mount artillery to it and use it to take out ground forces or go toe to toe with the flying Fused. Any thoughts?
  2. I was reading this other thread about the strength of Shardplate, then it dawned on me, the real topic here. Can Shardplate fly? Dalinar's vision showed a healing Radiant order in flight. I think focusing on strength is useful and entertaining but in the end pointless. Brandon Sanderson will make a character just as strong as the needs of his narrative. Investiture is malleable with resonances and differing Knights being near one another and when you add Investiture from other worlds, anything is possible, just not likely for the plot, but possible sure. I'm sure most of his WoBs are answered with that in mind. Possible, just not likely. What I really want, nay, need to know is if KR Shardplate can FLY! Any KR, likely with the needs of the novel and the acts of the Archive, every Knight will need to fly. I'm almost sure of it, but maybe we won't see it until most Radiants are on oath 5 and in Book 6 after the big in-world time break. I can't wait to read Lift's book when she is 23 or 24 but still believes herself 10. It will be hilarious. Can someone ask this when he is on tour? Will advanced oathed Knights Radiant have flying Shardplate? Not the Gravitation surge Windrunners use to make gravity change, well maybe so, not sure about specifics. I can just imagine it. Several squadrons of Shardplated knights in airborn combat formation, extra long Shardspears in hand battling the Fused. That will surely change established tactics with a 3 Dimensional battlefield.
  3. So I was surfing the Arc Arcanum and found two WoB's listing Brandon's working ideas on those two surges. Cohesion Tension
  4. Fabrials Era 1 Fabrials- Fabrials of the Knights Radiant. These fabrials probably use sentient spren that agree to being connected to fabrials and are fabrials that store stormlight keyed to one of the surges. Era 2 Fabrials- Fabrials of current day Roshar. They use nonsentient spren. Types Altering Fabrials Augmenters- These fabrials are crafted to enhance something. They can create heat, pain, or even a calm wind, for instance. They are powered—like all fabrials—by Stormlight. They seem to work best with forces, emotions, or sensations. I am guessing that any one of the ten Polestones will work. Diminishers- These fabrials do the opposite of what augmenters do, and generally seem to fall under the same restrictions as their cousins. Pairing Fabrials Conjoiners- By infusing a ruby and using methodology that has not been revealed to me (though I have my suspicions), you can create a conjoined pair of gemstones. The process requires splitting the original ruby. The two halves will then create parallel reactions across a distance. Spanreeds are one of the most common forms of this type of fabrial. Conservation of force is maintained; for instance, if one is attached to a heavy stone, you will need the same strength to lift the conjoined fabrial that you would need to lift the stone itself. There appears to be some sort of process used during the creation of the fabrial that influences how far apart the two halves can go and still produce an effect. Reversers- Using an amethyst instead of a ruby also creates conjoined halves of a gemstone, but these two work in creating opposite reactions. Raise one, and the other will be pressed downward, for instance. These fabrials have only just been discovered, and already the possibilities for exploitation are being conjectured. There appear to be some unexpected limitations to this form of fabrial, though I have not been able to discover what they are. Warning Fabrials- Using an amethyst instead of a ruby also creates conjoined halves of a gemstone, but these two work in creating opposite reactions. Raise one, and the other will be pressed downward, for instance. These fabrials have only just been discovered, and already the possibilities for exploitation are being conjectured. There appear to be some unexpected limitations to this form of fabrial, though I have not been able to discover what they are. Sanderson, Brandon. Oathbringer: Book Three of the Stormlight Archive (pp. 1238-1239). Tom Doherty Associates. Kindle Edition. There are 2 more pairings of Fabrials that we don't know about. The Technological Plateu- Rosharan artifabrians have 5 pairings of types of fabrials, ten gemstones to manipulate the effects, and three type of different ways to harness the power of spren and the surges. Once they figure out how to create Era one Fabrials, they will be able to create many types of fabrials, but eventually the fabrials will eventually get too big for there the intended use. Rosharans can counteract this by controlling the size of spren, which we know can be gone from one of the interludes in WoR, to make them fit tinier gems. But they don't have the tools to cut gems that small and wire the gems and mechanisms together to create a fabrial. In the future, once they get past this problem what kind a fabrials do you think will be created, and how will it affect the many Rosharans? Fabrial Cities I think Fabrial Cities will become popular. I don't think we will have Urithiru cites due to lack of Super spren who would agree to this. Instead I think it will several to very many smaller fabrials will be interconnected to create one city fabrial. To do this, they will probably use a lot logic spren to handle all of the connections, stormlight infusion, and information exchanged. This also lets spren-hacking become a thing. Holograms and the Internet I think that these fabrials will probably use rubies and creativity and logic spren to provide near instant transfer of information. I don't now how they will keep information, but that might be able to work with one of the unknown pairing. For holograms I think it will be a mixed with creativityspren and maybe a hypothetical pairing to the warning fabrials, this could also work for screens for boards and communication devices.
  5. Would abrasion be useful for traversing underwater, like could it be used to swim faster?
  6. Following the most recent episode of Shardcast, I brain spewed forth this idea. As we have not yet seen Sja-anat in physical form, since we have not yet seen her features (her form is a black shadow iwith glowing white eyes), and since she seems to display not only sapience, but also independence of thought and action, is it possible that she is powerful among the unmade? If she has enough power, could she manifest a physical form? Since Odium was preparing Dalinar to fall, could Evi have been Sja-anat? Drawing from the podcast, if we assume that Sja-anat can resurrect dead spren, then it could be that Adolin's communication with his shard blade is inherited from his Unmade mother. This would also make Renarin a son of Sja-anat, and could potentially make him more susceptible to bonding to one of her corrupted spren. His sickness could also be a result of him possessing mixed DNA, or a mix of innate investiture. It also makes sense that Odium would use Sja-anat, posing as Evi, to push Dalinar further over the edge and make him more susceptible to The Thrill. She could do this by constantly challenging his values, or by acting completely out of character and doing something brash, like get captured by an enemy side.
  7. Szeth, using his surges at the ending of Words of Radiance threw a table at someone, Adolin I think. Does this mean Kaladin will, or can currently do the same with his surges. He has Gravitation mastered well. Does anyone suspect he can do it, or he just hasn't been showed how to yet by Syl or another Windrunner? I doubt his 4th ideal is in the way, Szeth was told after 3rd ideal he could use Division now. I recall some passage in some book that said Windrunners could destroy items with the barest thought. Any thoughts?
  8. So, nowhere in the books have we seen lightweavers using the surge of illumination combatively. Shallan's army during the final battle in OB did apparently have some substance to it but it is supposed that she did this through a combination of soulcasting and illumination; or simply the 'weight' of concentrated stormlight. However, I see reasonable evidence that illumination could actually be used combatively, and to devastating effect. As we all know, Ars Arcanum has this to say on the surge of illumination: Is this to say that lightweavers/truthwatchers can create ANY kind of wave-form? If so this means that in addition to visible light, (not even going to dig into the sound spectrum for the moment) someone with the surge of illumination would be able to create wave-forms ranging all from radio waves and microwaves, all the way up to gamma radiation. Are we someday going to see Shallan take the field and start microwaving voidbringers to a crisp? How about drop her into the middle of an enemy encampment and give everyone cancer from massive exposure to gamma rays? Even if one couldn't go so far, why not concentrate the lightweaving into a super powerful laser death ray and blast holes through baddies? I see major B-A potential here
  9. We learned a lot of information in Oathbringer, and it's taken me quite a few days to process what I've read. A lot of that processing seems to happen as I'm lying in bed half asleep, and that is where this theory comes from. TDLR; Surges came first, Honor bound them to Heralds and his Investiture via the Oathpact, and this was done to help stop surges from destroying Roshar during Desolations. Now that the TLDR is out of the way, let me actually explain where my brain went with this. 1. Humans, according to OB, came to Roshar because they'd destroyed their home with Surgebinding. -- I believe that it's being called surgebinding because that's how the powers are known on Roshar at this time. My theory postulates that humans had Surges, ALL surges, in an unchecked manner and this led to the Cataclysm on Ashyn (likely) or whatever their original home was. They were able to use Surges because it it simply just channeled/focused Investiture. It did not *require* Stormlight, but whatever the equivalent is where they are from. 2. Humans came to Roshar, as refugees, Odium followed them, and they were accepted there. -- At first they settled in fine, but then decided they wanted more... seems plausible. In the book we're told the humans were the enemy in the first Desolation (if not some of the first few Desolations). I can buy this. They would have been seen as invaders, as is evident by the Fused's hatred of humanity. There are still remnants of human worship of Odium on Roshar (in the form of Thaylen Passions, as one example). 3. Odium is the side with the most Passion. -- I believe the reason Dalinar's visions show humans fighting humans fighting parsh, et al, is because there were not distinct sides. Odium basically liked to stoke the coals and cause a ruckus in order to inspire passion. Early Desolations were a manifestation of this I believe, and throughout the years people simply gravitated to the side they were more comfortable with. 4. Early Surges were unchecked. Hence, the Oathpact. -- Here comes part of the meat of my theory. I believe early use of surges were unchecked, and all surges were accessible by anyone who drew upon Investiture to use them. This made them extremely dangerous. Also I believe ANY Investiture could fuel them. Therefore my theory postulates that 9 of the Heralds (not Taln) were men and women who could use all surges AND were in positions of power in Roshar were chosen by Odium during the creation of the Oathpact. The Oathpact was a way for Honor to allow Surges to remain on this world, but be limited and bound by oaths, so as to not destroy it like it did the previous world humans occupied. Taln was selected by Honor. I don't necessarily think the Heralds were told they were selected or by whom. I also think this is why today it's called Surgebinding. Honor literally bound the Surges, and bound them to HIS Investiture, created the Honorblades as a way to limit how many surges of what type could be used in conjunction and that this is the basic idea of the Oathpact. Honor did not want these surges on Roshar all the time, so the agreement was made that after each Desolation the Heralds would go to Damnation to give humans time without them. I don't think Honor counted on the Spren trying to mimic the Honorblades. The KR were then formed to keep the spren in check and to keep humans further bound by oaths in order to use Surges. This was all rolled into the Oathpact. EDIT: After reading some WoBs I'm adjusting my theory a bit to account for information I did not have while sleeping... 5. Odium sidesteps the Oathpact. -- Once the Surges were no longer free to be used by anyone, Odium was at a disadvantage. He began by torturing the Heralds, trying to corrupt them. I think their Connection to Honor was too strong to be corrupted, so he turned to the next best thing... the spirits of the dead parsh from the early Desolations. (He still tortured the Heralds, as we know, and he did so to begin new Desolations as soon as he could following the last one). He couldn't allow them to use Surges, since he Surgebinding is bound by the Oathpact, but he sidesteps this with what we know as "Voidbinding", a corrupted version of Surges, likely powered by one or more of the Unmade. This is legal since the Unmade are not likely part of the Oathpact. 6. The Death of Honor. -- Wild tin-foil part of this theory is that the Heralds themselves, with the help of Odium, killed Tanavast and splintered Honor. WHY??? Why would the Heralds do this?? Because he was weakening. I posit that the Heralds believed that if Tanavast was killed someone would take up the Shard and strengthen Honor and keep the Oathpact strong. Odium swooped in and Splintered Honor before that could happen. This is all extremely unlikely, but it kind of fits the narrative I have going here so I forced myself to write it anyway. So, here we have it. This is what I ended up with after digesting the information given to us in Oathbringer. I only have a physical copy of the book, so I don't have actual quotes in this post, but I can probably work to find some. I'm pretty happy with this theory, even though I'm probably wrong in most, if not all, of it, but it's what my brain concluded while I was asleep so I thought I'd share and see what the other more-cosmere-aware folks here thought about it.
  10. This completely insane theory occurred to me when I was watching the allomantic metals chart on the coppermind after reading this thread. So my theorie is this: there are actually 16 surges and each knight radiant gets three surges. So I think there are sixteen surges because there are sixteen shards of adonalsium, that alone is not enough evidence. But, there are sixty-four allomantic metals which divided by four gives us the modern metals, the god metals and two more sets of metals( the only MB books I read are the first three and like three chapters of wax and wayne, but I suspect that one of these sets is made off of alloys of the metal that gave the first mistborns their powers) now if you take the modern metals you can divide them into four groups of four metals: the physical the mental(cognitive), the enhancement (I believe spiritual realm because it deals with power?) and the temporal ( I feel like time exists in a different way in the Cosmere. In earth time doesn't really exist in the sense that allows one to time travel, because what happened a long time ago isn't happening anymore. But in the Cosmere this isn't true, the things that happened a long time ago are still happening somewhen. This is why the temporal metals exist even though there is no temporal realm). Each quadrant has four types of metal, again we divide four by four giving us: the pushing metals, the pulling metals, the external metals and the internal metals. As I have said above this information alone is not enough, this could be scadrial's magic system, however one must keep in mind that there are sixteen shards of Adonalsium(which can also be made into groups of four: spiritual, physical, temporal and cognitive which can be further divided by four etc.etc.). And preservation refers to 16 as the number humankind could never forget. Now, you may have noticed that the Cosmere is somewhat obsessed with the number 16 and therefore 4 and 2 (4×4=16 and 2×2×2×2=16 and whatnot). Now, if you try to break down the number 10 (I think it's called making it into factors or something but I didn't learn maths in English so I don't know), you get 5×2. I still think there were 10 orders of knights radiant and all of the other 10s. Another thing that makes me believe there are actually sixteen surges is that the surges weren't listed by a sliver. In HoA harmony states that the lord ruler gained a lot of knowledge ( regarding investiture and its uses) when he ascended, and he was the one that made the metals chart. I don't know what the heralds are but I don't think they have as much investiture as a sliver, has khriss states in the scadrial essay that scadrial is the planet where it is relatively easier for regular people to come into contact with vast amounts of investiture and the heralds were once regular people (I think it's in one of the first chapters of WoK). This is where @glamdring804 's theory comes in. I believe we have seen opposing surges, however they are seperate surges. I also think that knights radiant get three surges one set of external/internal surges and an extra. I'm not sure if the surges can be accounted for has primery, secondary and tertiary in the sense that one is more powerful than the others. Another one of the reasons I also think that the kr get three surges is because the heralds have three attributes. When they became the ten fools their main attribute was corrupted. I think they still have their main attributes buried somewhere because darkness doesn't do anything to lift (after he admits he has failed) because let's face it, lift committed many (minor) crimes, judgement would drive darkness to at least fine lift or something, but justice acknowledges that these (minor)crimes were committed for a good cause. And the corrupted attribute is almost opposite to the main attribute. So, I will now give you my opinion on the surges individually and how they should be organized. I think they were listed incorrectly due to vorinistic bias. -Adhesion- "The surge of pressure and vaccum" I'm pretty sure pressure and vaccum aren't the same thing in fact they are opposites. When something is under pressure its being pushed outward trying to expand and uncompress, while something that is in vaccum is being pulled inward trying to fill the void. I think that this surge was listed incorrectly. And windrunners clearly only use vaccum when they use a full lashing. I have no idea what the surge of pressure would do. Maybe OB will shed some light on this topic. -Gravitation- "The surge of gravity" more like the surges of gravity. Basic lashings could be pushing and the reverse lashings could be pulling because they give objects a gravitational pull( or it might be the other way around I don't know). -Division- "The surge of destruction and decay" I think that this is also two surges in one. Decay and destruction aren't the same thing. Decay happens slowly( wherever this one is in the "surges chart" its where ruin should be listed under in the "shards chart"), whereas destruction is more immediate and brutal. I think that decay is the internal surge and desctrution the external one. I also think that these are temporal surges has something can only decay, heal and grow in time; destruction doesn't take that much time but its clearly external to decay. -Abrasion- "The surge of friction" This is only one surge. I think this is one of the physical surges. And its the edgedancer's "extra", well its not really an extra but I think I already said that. -Progression- "The surge of growth and healing, or regrowth" So I believe this are two different surges and that they are the edgedancers main surges. -Illumination- "The surge of light, sound, and various waveforms" So, this is only one surge, its the lightweavers main surge, and its the one that the truthwatchers get for having its opposing surge. In WoR we learn that illumination's internal surge enables someone to witness, in some way, things that are happening or maybe that have already happened or will happen. @Glamdring804 said I at first thought this was related to Shallan's mnemonic ability, something all Lightweavers are known to have. However, sprocket44 on Reddit pointed out that this might actually be another application of Illumination. Specifically, it seems to be similar to how Renarin, a Truthwatcher, "sees" things. I think this is another surge entirely and I'll just call it the "truthwatching surge" for now ( if you come up with any name suggestions for the surges that have no names please tell me, because "the surge used for reverse lashings" doesn't quite roll off the tongue) -Transformation- "The surge of soulcasting" This is only one surge, i think it may be cognitive. -Transportation- "The surge of motion and realmatic transition" I think that this is two surges in one.Motion and realmatic transition ( the real transportation surge I think ). The fact that motion and realmatic transition were assumed to be one surge means that elsecallers are the only order of kr that can use motion or realmatic transition, because they are not on the same quadrant on the "surges chart". -Cohesion- "The surge of strong axial interconnection" This is only one surge and its opposite is clearly "the surge of strong axial interconnections". In fact that they are not considered one surge means there is no order of kr that has them as a main surge. -Tension- "The surge of strong axial interconnection" This is just one surge, and its opposite is cohesion what this surge does I have no idea. This is how I think the surges should be organized ("surges chart"), they are 16: -the surge used for reverse lashings- the spiritual external pushing surge. -Vaccum- the spiritual internal pulling surge. -The surge used for basic lashings- the spiritual external pushing surge. -Pressure- the spiritual internal pushing surge. -Healing- the tempuraal internal pushing or pulling surge. -Growth- the temporal external pushing or pulling surge (whichever is healing's, this means the if healing is the pushing surge then growth is the pushing surge but, if healing is the pulling surge then growth is the pulling surge) -Decay- the temporal internal pushing or pulling surge -Destruction- the temporal external pushing or pulling surge (whichever is decay's) -Illumination- the cognitive external pushing or pulling surge -"Truthwatching surge"- the cognitive internal pushing or pulling surge (whichever is illumination's) -Transformation- the cognitive external pushing or pulling surge. -Transportation- the cognitive internal pushing or pulling surge (whichever is transformation) -Coheson- the physical internal pushing or pulling surge -Motion- the physical external pushing or pulling surge (whichever is cohesion's) -Tension- the physical internal pushing or pulling surge -Abrasion- the physical external pushing or pulling surges (whichever is tension's). This is the kr orders surges (the orders that we know): -order name- External surge/internal surge--extra surge -Windrunners- Reverse lashing surge/vaccum--basic lashing surge. -Lightweavers- Illumination/"truthwatching" surge-- transformation -Elsecallers- Transportation/transformation--motion -Edgedancers- Growth/healing--abrasion. -Truthwatchers- "Truthwatching surge"/illumination -- ???? So, feel free to shoot my theory to the ground. And if you agree with me then look for more 16 in the Cosmere.
  11. I feel like I should know the answer to this, but I don't, so, here goes. What is the other Windrunner surge, after gravity?
  12. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  13. Why do we get 2 effects from a Nahel bond? Building off the theory that the focus for surgebinding is the Nahel-Bond itself, or more precisely, the puzzle-piece-filling of a Spren into a broken human to form a new reforged/"whole" entity. I posit that it is because the bond works in 2 directions: The spren completing the person's brokenness while the person completes the Spren's sentience. This then implies that each type of bond-forming Spren requires a different aspect of sentience to become whole. So, can we line this up on the Ars Arcanum chart for Divine Attributes and Surges? Let's try! 1st Theory of Combination: Each participant in the bond provides a single row from the Divine Attributes table. - Kaladin provides Protecting/Leading/Adhesion; Syl Provides Just/Confident/Gravitation. - Lift provides Loving/Healing/Abrasion; Wyndle provides Learned/Giving/Progression. - Shallan provides Creative/Honest/Illumination; Pattern provides Wise/Careful/Transformation. Ok this one just looks wrong. Shallan is *not* the honest one in this relationship. But she is the creative one... So on to our... 2nd Theory of Combination: Each Participant provides one of the 2 Divine Attributes from each of the applicable rows in the table. It is then the combination of these 2 attributes that results in the specific surge that is expressed. Furthermore I posit that the two participants in the bond will form an 'X' on the chart between the attributes. Let's see if it holds up: - Kaladin Protecting + Syl Leading = Adhesion; Kaladin Confident + Syl Just = Gravitation. - Lift Loving + Wyndle Healing = Abrasion; Lift Giving + Wyndle Learned = Progression. - Shallan Creative + Pattern Honest = Illumination; Shallan Careful + Pattern Wise = Transformation. - Dalinar Pious + Stormfather Guiding = Tension; Dalinar Leading + Stormfather Protecting = Adhesion OK so far those are looking spot on! Yeah! Now on to more speculative pairings: - Renarin Learned + ____spren Giving = Progression; Renarin Honest + ____spren Creative = Illumination - Jasnah Wise + Ivory Careful = Transformation; Jasnah Builder + Ivory Resolute = Transportation - Skybreaker/Szeth Just + Highspren/Nightblood Confident = Gravitation; Skybreaker/Szeth Obedient + Highspren/Nightblood Brave = Division - Stump (Edgedancer vs. Truthwatcher): I must say I'm stumped by Stump either way. Followup Questions: Can we use this theory to posit the types of spren that will bond the other surgebinders? (E.g. Renarin's spren would in some way bring Giving and Creative to the relationship, so what might that spren be?) Are the Honorspren always Leading & Just and the Windrunner always Protecting and Confident? Could you gain access to the same 2 surges via a different bond with a being who was Leading and Just and a spren who was Protecting and Confident? Could it be that Szeth's pairing with Nightblood is actually a swap/subversion of the traditional Highspren bond? Meaning a normal Skybreaker provides Confident and Brave while the Highspren provides Just and Obedient. Even further - are there 4 types of bonds which could theoretically grant access to the same 2 surges?? (Add Protecting/Just being + Leading Confident spren as well as Leading confident being + Protecting/Just spren.)
  14. Ever since we discovered that the small circles on the rear endsheet of The Way of Kings (what I call the Voidbringing chart) are symmetric around their centers, I've been looking for things to help me figure out how Voidbringing works - because it felt clear to me that there should be strong parallels with what we see on the front endsheet (the Surgebinding chart). The two are far too similar, so I believe they must be opposite in many ways. I think I finally have an elegant solution. But before I present it to you, a quick primer. Surges and Surgebinders We now know a lot about what the Surgebinding chart illustrates. There are ten Heralds around the borders. Each Herald corresponds to a big circle, enclosing a glyph - an Order of the Knights Radiant. Each big circle is connected to two small circles - the primal Surges members of that Order have access to. We now know the names of all the Heralds, all the Orders, and all the Surges, so there is no point talking about them, you can find the information elsewhere. I will provide only a list of all the Orders and Surges for quick reference. Voids and Voidbringers The most important part of my theory lies here. At this point it's pretty reasonable to say that the Voidbringers are the Parshendi. Or, more specifically, the creatures of destruction remembered by the people of Roshar are the Listeners when they embrace certain forms. In other words - and this is a part of my claim - when we saw Eshonai take on stormform, we only saw one type of Voidbringers, the same way Kaladin is one type of the Knights Radiant. Windrunners are an Order of the Radiants; stormforms are a... something... of the Voidbringers. If this is true, then there are nine other types of Voidbringers we are yet to see - one for each big circle on the rear endsheet. Eshonai represents one... let's call them Voidorders (we really need some words other than "void"...) of the Voidbringers, but unlike the Knights Radiant, she has the option to switch her Voidorder. She can go out during a highstorm, discard her stormform, and embrace decayform, nightform, or smokeform, for example. So far those are the only voidforms we have seen, I believe, but my gut tells me there should be a total of ten of those. So far so good. Now, let's tackle the small circles on the Voidbringing chart. Just like the big ones stand for Voidorders and are the opposite of the Radiants' Orders, the small ones are probably the powers, the Voids, each Voidorder has access to. These Voids would have to be something similar to the Surges, but can't be the same - but like much else, they can be their opposites. In fact, the way the Voids' glyphs are written supports this even further. Those glyphs are not just some asymmetric shapes, they are the Surges' glyphs, broken in half, and then put back together with one of the halves inverted, made its opposite. Considering how much emphasis is put on symmetry in Roshar, this looks like a pretty powerful symbol of not asymmetry, but of anti-symmetry instead. We've taken the Surges, something divine (as represented by their symmetry) and natural, and have turned them into an anathema. Still with me? Good. I won't speculate on what the Voids might be, though I suspect they will somehow end up mirroring the Surges. Instead, I will look at the different voidforms and make the claim that they stand opposite of the Radiants' Orders. Stormform, with its control over the winds (and lightning), sounds like the more hateful counterpart of the Windrunners. Nightform shares some of the future-telling capabilities Renarin, as a Truthwatcher, exhibits. Smokeform, "for hiding and slipping 'tween men," seems very similar to what Shallan can do with her Lightweaving. Decayform... will have to be put on hold for now. The Listener Song of Secrets is not very clear on what this form does, but it's possible that it opposes the Edgedancers ("watch where you walk, your toes to tread") or the Willshapers ("destroys the souls of dreams"). The Edgedancers are a good candidate because of Nale's remark about member of that Order gracefully running along ropes, but the Willshapers' name is more appropriate for the good counterpart of something that destroys the souls of dreams. Whatever that means. The colors on the two endsheets' big glyphs also match, so we could treat that as a piece of extra evidence that we are thinking along the right lines. So there you have it, folks. Voidbringing. I wish I could figure something out about the Voids, because they feel like I should be able to see them... but I can't. Not fully, at least. If Stormform is the counterpart to the Windrunners, then its powers should be somewhat similar. And in a way they are - we see Eshonai & co. call a highstorm (which involves strong winds, which are created by - among other things - difference in pressure; so there's a different form of Adhesion) and throw lightning around (which could be the Voidbringers' answer to gravity - Windrunners get Gravitation, Stormforms get Electromagnetism). The other Voidorders' Voids kind of sound similar, yet opposite, to their respective Orders' Surges, but we haven't seen enough for me to come to a conclusion. Is Smokeform (anti-Progression & anti-Transformation) the form creating illusions, blinding enemies, and summoning darkness? And even if it is, how would the Transformation Void even work? This is not to say that I don't like those anti-Surges, but we really need more information for a more conclusive theory. TL;DR The forms of power the Parshendi received from their gods are what transforms them from Listeners to Voidbringers. Each form (stormform, smokeform, etc.) opposes one Order of the Knights Radiant; Stormform, for example, seems to share the same abilities theme as the Windrunners. The powers those anti-Orders, Voidorders as I call them, also seem opposite to the Surges, but we don't have enough evidence. The term "Voidbringer" is about as descriptive as the term "Knight Radiant" - both are used to denote only one type of the entire category (all Windrunners are Radiants, but not all Radiants are Windrunners; all Stormforms are Voidbringers, but not all Voidbringers are Stormforms). I keep wanting to rename this thread to something more descriptive, but everything I come up with sounds like the name of a research paper. Voids, Voidbringing, and Voidbringers: The Nature of Odium's Investiture and its Applications to and by the Listeners...
  15. From the album Stormlight Archive Sketches

    An illustration of the ten surges of Roshar. Each surge is abstractly depicted in India ink. I was practicing different forms of mark making. Life before death. Strength before weakness. Journey before destination.
  16. I have seen couple of the Twinborns topic. So why not start new one about Radiants? I'll start. I really want Surges of abrasion and gravitation. Ofc that ones don't appear in any of Orders so I that will be hard to achieve. Imagine, sliding not only on the ground but also on the walls and roofs. Plus an ability to fly... Or rather an ability to fall in a certian direction.
  17. So ive been thinking about this for some time now and I was wondering if you guys knew anything. When it comes to entering Shadesmar what is the difference in entering via the surge of transforming as oppose to entering via transportation? My idea is that transformation leaves the radiant's body in the physical realm while their mind can enter the cognitive realm while transportation allows the radiant to fully enter so their whole body enters. I can't find any evidence aside from the Jasnah scene after WOR where she with the help of Ivory "fully" enters. I was wondering if this is a thing we know the answer to yet or if it a RAFO thing. If so what are your guy's theories about this?
  18. I am sure most of us at least once wondered how do this two powers work. Not only these two seem very cryptic, but also there are almost no clues about them. The only thing I managed to find out about them for sure are some WoB (which I can't find anymore) that tension (if I remember correctly) can allow you to press your hand into a rock. That left me wondering even more, because the cohesion is what keeps a rock together, not tension. Only today I found out a possible answer to this question. The tension is the force that interact with object pressing towards another object, and provides the force of reaction. Then imagine that we take this force away. Suddenly objest starts act like rubber - if it has a lot of cohesion and wants to stay intact regardless the bending, or if it has small cohesion like for example glass, it would liquefy. On the other hand if you add tension to rubber and water it would start behaving like rock and glass. Cohesion on the other hand would allow you to determine how difficult it is to break something apart. (Rubber to water, glass to rock).
  19. Hello everyone here is what I'm going to ask you: pick 2 powers from magic systems in the cosmere, tell me which ones they are and explain why you picked them up.( it can be two powers from a same magic system( feruchemy pewter and gold for example) For me it's allomantic steel and feruchemic iron because in battle you can just fly around if you're a powerful enough allomancer and if someone tries to shoot you, you can change your weight and you can make yourself lighter to fall more slowly so that the shoot misses because you weren't where your opponent thought you were.
  20. Of the 10 orders of the Knights Radiant, seven are named after surges: Windrunners- Gravitation Skybreakers- Division Bondsmiths- Adhesion Elsecallers- Transportation Lightweavers- Illumination Willshapers- Cohesion Edgedancers- Abrasion That leaves three orders: Dustbringers Stonewards Truthwatchers that aren't named after surges. It also leaves three surges: Growth/Regrowth Transformation Tension that don't have a specific order focusing on them. Renarin (truthwatcher) states that he "sees things." That makes me wonder, do the other two orders have special powers too, or is it just a cool sounding name? Interesting note, Windrunner's order name focuses on gravitation, and Lightweaver focuses on illumination. Kaladin's book focused on gravitation, and Shallan's focused on illumination. Tell me what you think below.
  21. I am sorry if something similar has been posted already, but I have a few questions about the surge Regrowth and Kaladin in general. Szeth's seemed to imply, in his conversation with Taravangian that Knights Radiant had the ability to heal Shard-severed limbs. Taravangian placates Szeth by saying one of the Honorblades that allow Regrowth must have been stolen. My question is: if healing Shard-severed limbs requires Regrowth, how can Kaladin have done it? Is Kaladin somehow different than other Radiants (as Sanderson sometimes seems to imply)? Kaladin also seems to have the ability to ride the storms and he also has glimpsed Shadesmar, albeit breifly. Is Kaladin more that he seems, or am I just reading into the text too much?
  22. I was thinking about how much trouble Kaladin had with basic lashings and I started thinking of ways that accidents could happen with surges. I imagine Dalinar kicking a tree and having it bend and spring back or a Dustbringer blowing up a canteen of water. Please post other ideas here.
  23. As everyone knows, pocket sand is already a devastatingly effective weapon. Now imagine if you were to add a full lashing to the sand as you threw it. Not only would your enemy be blinded, but they would have grains of sand stuck to their eyeballs - ouch! And however they might try to blink it out, it wouldn't go away until its stormlight ran out. Maybe you could also use both a full lashing and basic lashing to make the sand float in mid air like a deadly eyeball landmine. Anyone else got any ideas for unconventional uses of surges?
  24. Please Note: The following is all speculation, and not necessarily correct. I could not help noticing that a number of people with the same surges seemed to have similar personalities. I'm not sure whether this has been discussed before, but here is my theory. Orders with a type of Surge in it will be attracted to a kind of personality. I have a few examples. Windrunners/ Skybreakers: Shared Surge = Gravitation Both the Windrunners and the Skybreakers seem to feel the need to uphold what they believe to be right. In the Windrunners case, it is their own personal ethics, while in the Skybreakers case, it is the law they attempt to uphold. This could be why their is anger between them, as when their beliefs conflict, both sides will feel the need to uphold their own belief. Lightweavers and Elsecallers: Shared Surge = Soulcasting Shallan Davar and Jasnah Kholin both have a keen interest in the scholarly arts. This is probably just due to a co-incedence, but what if the spren associated with Soulcasting are attracted to scholarly figures in the same way creationspren are attracted to Shallan when she creates an artwork?
  25. The latest Q&A someone asked: Q: Will a Radiant using an honorblade get those surges, too? A: Yes, "it is possible to get multiples." So what surge combo would you want to see? It may be kinda early for this questions considering we don't know a whole lot, but lots of cool implications. Or dangerous baddies.