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Found 294 results

  1. Is there an official explanation as to how Vasher survives Roshar by substituting Stormlight for Breath? The basis of my question is due to my current understanding of investiture. I've always thought of investiture as analogous to electricity. At electricity's core it's the basic principle of moving charges, but each country/region has differing outlets for that electricity and you have to have the right cord or adapter in order to access that outlet. Thus in my mind, investiture is the power, and the shard/shards of each world dictate how that power is accessed by the general populous. Hoid is a good example of someone who's accessed multiple adapters in order apply investiture in different ways, but Vasher is not shown (to my knowledge) to exhibit anything other than his native Breath/Awakening magic. So how is Vasher able to adapt to Stormlight to fulfill his constant need for investiture to keep himself alive? Does he have to actively absorb stormlight or is he a sort of "ground" that investiture just wants to flow into? Does he have to stand out in the highstorm with all the spheres in order to recharge, or do spheres seem to go dun a little faster around him? How does he survive the Weeping? Can he also pull investiture from the Everstorm/Voidlight? Also, as I write this I'm starting to wonder. Is there yet a cosmere unit of investiture? Do we know the "voltage difference" between one breath versus spheres? Thanks, -Ren
  2. Sup

    Hi fellas. I have recently finished the stormlight books, which btw were my first cosmere experience. I was wondering what I should get my hands on next, so mistborn, elantris, or warbreaker? What are your suggestions? Mind you I've read "Alloy of Law", because I needed a book for a project also I thought about a new mistborn reading order, which goes by AoL first, then the original trilogy, and finishing with Wax and Wayne trilogy. Cheers!
  3. Hey everyone! After some much needed distance from the books and world of Roshar, I am diving back in from the very beginning and reading through to the end of Oathbringer. Unlike the 7 or 8 times I’ve read the first two books, where I did so for the pure pleasure of it, this time I am rereading with a specific purpose in mind: an in-depth analysis of one of the most confusing and unreliable characters in Stormlight, also known as Shallan Davar. Before I get started, I want to thank those of you who have welcomed me onto the Shard and liked my posts up until now. I have really come to enjoy the Shard, and it's nice to talk about the Cosmere with those who care about it as much as, or more, than I do. Special thanks go to @SLNC, who frequently is able to phrase things I am trying to say in a more concise and direct way, especially when my posts are nearly half a page (on here) long. I'd also like to thank @Fifth of Daybreak, who helped me immensely in developing my "forum voice" and was willing to carry on a rather lengthy debate and call me out when I was getting too heated, without ever making me feel like my thoughts were insignificant. @maxal has also frequently been a rational and contrary voice that explains the opposite side of the fence from me in coherent and well-thought out replies, which is crucial in any effective discussion. Let me preface this analysis by saying that this is a project I have wanted to tackle for a long time. Originally, I intended to do this as a set-up for Oathbringer, but with the birth of my second daughter and complications after, I ran out of time. Then, I planned on doing this immediately after my first read-through of Oathbringer, but other things in life and my own mental state after reading the book forced it to be put on hold until I could be at a place where I could approach this from a more neutral ground. As a little bit of background, when I first read through The Way of Kings, I fell in love with the character of Shallan almost instantly. As an artist myself who has often lived on the side of the fence where I never seem to fit in, no matter how I changed myself or what I did, she resonated with me and spoke to me in a way that almost no other character in any fiction has ever done. Her sense of humor is right up my alley, and having been raised in a somewhat sheltered environment, I see a lot of myself in this character, and the more I read The Way of Kings and Words of Radiance, the more I grew fascinated with her story and how she came to be. Then I read Oathbringer, and her story was hard for me to read, but not because it was tedious or boring, but rather because in a small way, it mirrored something I went through in high school. I love the character--in fact, I believe I actually love her more now than before--but with the chaotic mess that was Shallan in Oathbringer, I believe this is now the right time for this analysis to occur. In some part, this analysis was inspired by @maxal, whose analysis of Adolin pre-Oathbringer was one of the motivating factors in my joining the Shard in the first place. I’ve also observed, as I’ve seen many people comment on the character, that a large majority of readers have a difficult time liking or understanding the character, and some skip her chapters entirely. As Shallan is by far my most favorite character in the entire Cosmere, my hope is that through this analysis I can bring some of what I find intriguing and fun about this character to everyone else. The inconsistency and unreliability of the narrator are only part of the fun. As I progress through this read-through, I will be making a bunch of notes privately, that will probably be completely incomprehensible to anyone else. If you really want to see them, ask and I will post them; however, I will revise those notes into a coherent document that will be updated as I read. During my analysis, I will focus on a few things about the character. Yes, there will be a little bit of analysis of the shipping involved (be warned), but I will strive my hardest to approach it from a neutral ground and point out the good and the bad, as I see it, on both sides. Other aspects of Shallan’s character that I will focus on and try to analyze and explain are: How her past (as it is mentioned in the text) has influenced the narrator we’re reading. Modern influences on the character of Shallan and how that affects the narrator we're reading. Mental jiggery-pokery, or in other words, her mental side-stepping habits, and the immediate and long-lasting ramifications of it. Contradictions in the narrator’s voice, and why those contradictions are occurring. Comparisons between Shallan and Kaladin, with respects to interests, mannerisms, interactions, and mental states Comparisons between Shallan and Adolin, with respects to interests, mannerisms, interactions, and mental states I should note that comparisons between Shallan and the two boys will occur primarily from Shallan's standing. My reasons for the view I have comes entirely from the standpoint of Shallan as a character, not from whether or not I think Kaladin is a better match or Adolin is. As I said, I will try hard to be impartial in my analysis here, and will try to stay away from my opinions on Kaladin or Adolin, generally. SIDE NOTE: I like both of them and I like both of them for her, and for different reasons. I just happen to think one is better than the other, but that is neither here nor there. Comparisons between Shallan and Wayne (from Mistborn Era 2) There are some similarities between what Wayne and Shallan do, and also some stark differences on how those actions affect their mental states. And I’m sure there are other topics that will come up as I read. If there’s something about the character that you feel I haven’t mentioned that you would like included in the analysis, please let me know and I will do my best to incorporate it. If you have thoughts on something I've written, tell me. Discussion is encouraged--I merely am hoping that this will help to make Shallan a more enjoyable character for everyone. One thing I do ask, however, is to stay away from flippant and antagonistic comments--to disagree with me is okay, and it doesn't matter to me if we never agree. On that note…here we go. Let's start The Way of Kings again. EDIT: At @Jofwu's suggestion, I'm including the text from the document below the chapters for ease of discussion (also for indexing, as @Vissy recommended), but I will also have a comprehensive document that keeps track of changes to Shallan over the course of the books. The big document: WayofKings Shallan Character Analysis.docx Chapter 3 - City of Bells: Chapter 5 - Heretic:
  4. It’s been stated that prior to arriving in the Rosharan System, Odium paid a visit to Sel to check out the scenery, kill a couple of Gods, usual touristy stuff. By what I can gather, this happened quite some time before the Reod, and predates Shu-Keseg, the parent religion of Shu- Dereth, leaving a lot of time in the aftermath for the events of that interaction to fall into legend and myth. Brandon has also said that if you looked hard enough you could find the influence of Odium on Sel still. During the events of Elantris, it is said that Jadeth is an old pagan God who cared for the stones, but Shu-Dereth thrust him into their mythology when it split from Shu-Keseg proper. Considering the connection between Odium and Stone in stormlight archive, this is at least plausible. This isn’t to say that Shu-Dereth worships Odium directly, or that Dakhor Magic is of his power, as their religion and culture obviously fit better with Dominion. However, over time images of deities can shift and blend. Add to this, that when Hrathen meets Dilaf, he is careful to note his PASSION and basically states that if one can use that passion to achieve the desired Dominion, then it would be a tool he would use carefully but willingly. Dilaf’s motives in the story are driven much more by hatred than domination, and so it makes me wonder about how deep the influence of Odium goes in Fjordell culture.
  5. So, I've only read Oathbringer once and I'm still a little confused. Oathbringer spoilers follow.
  6. I don’t know if this is quite the right board for this, but I’ll just go for it. The Escape the Shattered Plains VR experience is coming out tomorrow, and since I assume the vast majority of people won’t be strapping on a VR headset to try it themselves, I thought I’d volunteer to try and record a playthrough of the experience, if people are interested in watching it. I’d probably make it this weekend, but given my minimal experience with screen recording and video editing, who knows. The playthrough, if people want it, would likely be just the game’s sights and sounds, no commentary from me. I could do one with commentary and my thoughts and reactions, too, if people were interested in that as well. Maybe someone’s already planning to do this, maybe not, but I figured I’d offer. What do you all think?
  7. OK so for most of Words of Radiance We see things like this cool symbol whenever Shallan has a PoV chapter: Whenever we get one of her flashbacks we see something like this: With inverted colors. However... It wasn't always like this. Below is Shallan's last PoV chapter (chapter 7) Look familiar? Yes. Look at the Prologue, which features Jasnah: It has the same picture. Why did Shallan's picture change from a view of Shadesmar (Better question: it's shadesmar, right?) to a swirling patten? And I know what some of you may be thinking, but Pattern is described as a set of lines - not curves (I am 87.32% sure). So I don't think that its Pattern. Did it have something to do with the events of Chapter 7? Possibly. In this chapter, Shallan lightweaved (not for the first time, though, right?). She also soulcast an ENTIRE ship into water (once again, not for the first time, right?). You guys are smarter than me and maybe even discussed this already. What are your theories?
  8. Here is Isaac's rendition of the khakh glyph! It means "determination" and is a glyph that appears in The Way of Kings as a part of a glyphpair on Amaram's banners.
  9. AG4/AN1: A Fresh Start A mountain stood high above the land that had been a kingdom, surrounded by a thousand fires. Beneath its steady gaze, armies fought relentlessly through the days, ceasing only to take shelter from highstorms. Atop that mountain sat a small town, hosting only a single visible fire in the very centre of the town. “Once, when your parents were but children, there was peace,” an old woman said, making images of happiness and sunshine appear in the flames. “And before that, before even your father’s father’s father’s father lived, there was another war. Another Desolation.” Images of fires in the darkness appeared, first dozens but slowly going out. “War such as the land had never known ravaged the world, and humans died by the tens of thousands. Odium corrupted many more.” All but the last spark had gone out, and it flickered. “But we survived.” The spark flickered again, but it remained. “The Heralds were there to help us, and we survived.” The fire flared and grew, until it filled the entire vision and melded with the fire already there. She smiled at the children. “We’ll survive this one, too. There will be peace again. Now, go on, shoo! Your parents will be wondering where you’ve been.” The children giggled and scattered, but Sherrah stayed and watched the fire. “Peace again,” she murmured to herself, thinking of the campfires that were moving further up the mountain every night. “Someday.” If people were asked to describe Narg, they’d generally say that he was a man - who while unfortunate in life - that just got through life. Not one to interact with people, but also not one to stay in all day. Not one for physical labour, but also not someone who avoids it. Not one for repetitive sentences, but also unable to avoid them. But when pressed for more details about the elusive Narg, most would shrug and just leave with a ‘Narg is Narg, ya know?’. However, we at Roshar Reporting decided to get the full scoop on Narg, so decided to ask Narg about Narg. We’ve edited the boring parts of the interview out, as reporters often do. If anyone would like to have a full transcript involving the incident with the eggs, subscribe today for only 1 mark a month. As well as our feature piece on Narg, we have a story about why Desolations are called Desolations and not Desotructions on Page 4. For the purposes of this interview, Narg will be referred to as Narg and I will be referred to as Mark (also the price of our subscription). Mark: So Narg, it seems like no-one really gets to know you that well, do you even agree with that? Narg: Well I’d always kind of thought that, but I guess now I know it’s true, so thanks for that. Mark: So why did you even think that in the first place? Narg: You think that’s even a question? Don’t answer that. It’s probably because of my name, you know anyone else with the name Narg? Mark: No. Narg: Exactly, doesn’t roll of the tongue now does it? But what makes things even worse is that all the kids think it’s the funniest thing ever, you know how kids are. Leave the house and all I hear is ‘Nargle Nargle, Gives us a Giggle’. That was the first creative thing they did, and let me tell you, these kids are born poets. Mark: Could you give us any more examples? Narg: Well there’s ‘Nargle Nargle, Lives in a Jungle’, then you got ‘Nargle Nargle, Won’t even Struggle’ and don’t forget ‘Nargle Nargle, Forever Single’, Mark: Okay I think that might be enough for now, thanks. So you think that the name Narg is the cause for all your social struggles? Narg: To put it bluntly, yes. Sure there might be other reasons for it, but seriously Narg is just such a stupid name that how can I even do anything with it. But I have found a solution to that problem, which I’m sure you’ll understand eventually. Is that all? Mark: Could you not elaborate on your solution now? Narg: Oh no, you see it only starts in around a week or so. Expect a sudden increase in subscribers, followed by a slow decline in those subscribers. Mark: Thanks? Narg: No problem, now I got things to do so farewell for now. Maybe I’ll even get another interview soon. After that, Narg went to barter for some goods, and you know what? I could hear the songs accompanying him, so I guess he had a point there. Another year of SE, and it doesn’t appear that you’ve had your fill of murdering each other yet… 2017 was a year of a number of changes to SE, beginning with the successful implementation of cosmetic roles in the last AG, and the subsequent return to greater numbers of Sanderson games being played. Later in the year, we saw a changing of the guard of the moderators, saying a sad farewell to Metacognition and Gamma Fiend, with Seonid and myself now joining Wilson and Alv to run this subforum. We’re ending the year (albeit belatedly) on a note of change, too, and are proud to announce that Anonymous Games have been approved. This game, AG4, will be the first Anonymous Game, and further Anonymous Games will be played once each quarter. In order to sign up to run an anonymous game, you must have either GMd 4 games, or have played 15 games. To run an anonymous game, you must be at the top of both the anonymous waitlist, and that of another format. Anonymous Games are not a format of their own, but act as a modifier to games of a differing format. Unfortunately, 2017 also saw changes in our forum that have been less positive, with an increasing tendency towards inactivity. In the spirit of Cosmetic Roles last year, there will be a competition this game for three non-Sanderson game passes, allowing you to run a game not set in one of Sanderson’s works. This year, however, the competition will be based on activity, with a vote amongst players at the end of the game on which players have been the most active, and have done the most to encourage activity. Last year, Meta mentioned we had a secret challenge for three more non-Sanderson game passes. That challenge was also based on activity. We will be awarding those after this game ends as well. And now for the biggest change. To further combat the inactive tendency, we’re rolling out a warning system. At the end of each game, the impartial moderator will ask the GM for a list of the people who went inactive for most of the game. Those who gave the GM a heads-up regarding real life issues won’t have anything to worry about, but people who gave no heads-up will get a warning (this also includes people whose heads-up was just “I don’t feel like playing anymore”). One warning is like a minor slap on the wrist, merely meant to get a player realizing that going inactive without warning isn’t okay. It’s not meant to be a condemnation or make players feel unwanted in the games. Getting two warnings in three games, or three warnings in a six-month period will result in a three month ban from playing. Please, everyone, before you sign up for a game, think about whether you have time to play. If you know something will come up and you’ll only be able to play for so long, don’t sign up. This applies even if the GM would really like a certain number of players. Or if you think you’ll be dead by the time you’d go inactive. If something comes up unexpectedly, that’s understandable. Just let the GM know, and you’ll be fine. Hopefully, with everyone paying attention to their own activity, and perhaps reaching out to include others in the game so everyone is invested (and therefore less likely to go inactive), we can fix this inactivity problem. Housekeeping: AG4/AN1 will begin in 7 days time, at 10pm GMT on the 13th January. Ties will result in an even chance of death between all those tied for the most votes, with a single death occurring. Two votes minimum are required for a lynch. PMs are open until there are no remaining Edgedancers. Group PMs are allowed. Please include Stink and myself in all PMs. The order of actions will be as follows: -Lightweaver -Skybreaker -Windrunner -Dustbringer/Odium’s Sympathisers’ kill Wilson will be the IM for this game. In the first instance, please take any issues to Stink and myself, but if we’re unable to resolve them, or if there’s a conflict of interest, Wilson will step in to facilitate a resolution. Anonymous Accounts: Please sign up by PMing both Stink and myself, with your PM in the format: AG4: [Your Name]. At the start of the game, you will be issued an anonymous account. There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. 1) Do not change the password of the anonymous account you are issued. Wilson, Stink and I will have access to all anonymous accounts for the duration of the game. 2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs. Please do not use your normal accounts to PM anonymous accounts. 3) Do not tell any other player or individual associated with SE, whether you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. Players must not reveal their own identity after their death, until the end of the game, including in the dead/spec doc. Players wishing to spectate rather than play should PM Stink and myself for a link to the spectator doc. Questions and rules clarifications should be submitted in your sign up PMs, and will be posted by myself in the signups thread. 4) Do not change anything cosmetic about the accounts, including member title, username, signature, and avatar. Factions: Roles: This thread will be locked. As a reminder, and for those of you who haven’t read the rules (go back and do so), sign ups and spec doc requests must be by PM to Stink and myself, in the format AG4: [Your Name]. Quick Links:
  10. I am relatively new to Brandon Sanderson,(around 9 months since i read my first book, Steelheart) but have read almost every book (WOT are the only books i haven't read) How would different forms of investure affect each other? ex: mistborn with AonDor, Elantrian with stormlight, Radiant with Hemalurgy etc.
  11. This week, we have a very cool episode where we interview Ewan Johnson of Arcturus XR, who works on the Stormlight VR experience, Escape from the Shattered Plains. We learn about him and his pedigree (he worked in Pixar since '94), the experience itself, and adaptations they needed to make to the lore to make the experience cohesive. It was really cool, and I'm really excited about the experience. He also said that the VR experience is coming to Oculus Rift as well as to Vive, which before now was buried in the Steam page and not in the official press release. We also have news from Arcturus: they will be at Emerald City Comic Con, in Seattle, Washington, March 1-4, with demos of the VR experience for you to try! There will also be a giveaway of some sort. We've known Brandon will be there for quite some time, but if you are going there, I'm super jealous for you to see the VR experience. We hope you enjoy the interview, and we'll be back next week with a sweet episode on Sja-anat.
  12. From the album Doodles of Roshar

    Just some poses for lift
  13. Just finished Oathbringer yesterday!!!!

    © Ariel Edwards

  14. We heard Variety report this in May 2017, and we have seen many teasers on Facebook and Twitter. But yesterday, Arcturus officially announced the Escape from the Shattered Plains VR experience. It will be out for the HTC Vive, and it will be released March 2nd for $10.99. In this experience, you'll take the role of Kaladin, meet Syl, encounter a highstorm, use some Lashings, and fight some Parshendi. Brandon says in a statement: "“I am beyond excited to finally be able to present this VR experience of The Way of Kings after many months of long, hard work from the teams at DMG and Arcturus. It’s the first time my fans will be able to experience a thrilling adventure in Roshar and see what it’s like to be in the Shattered Plains.” This short form adaptation is written by Joshua Rubin, the lead writer behind games such as Destiny and Assassin's Creed. You can watch the trailer below: There does seem to be some gameplay mechanics from the trailer, with some sort of rudimentary Lashing system, and some sort of fighting mechanics, but I would not expect these to be extremely fleshed out as they would be in a game. Additionally, if you're not familiar with VR, generally the graphical fidelity is worse than standard games because it has to render more for both eyes. Keep that in mind when watching the trailer. Generally, VR experiences are rather short and are very much not complete games. According to the Variety report (which was in May, so this could have changed), the experience is merely 15 minutes long. This has been in development since March of last year and has reportedly cost "seven figures" to make. DMG Entertainment, the people who hold the movie rights to the cosmere (and, in particular, Stormlight), wanted this made mostly to create hype for Hollywood executives so they could understand how cool Roshar is. I think in that context this makes a lot of sense--it isn't really for us, but if you have a Vive, you can do this experience too.
  15. From the album The Leap

    Threw it into Photoshop to make some final effects after first fixing his vest, unifying the shadows, adding in some wind-spren/Syll etc.
  16. From the album Doodles of Roshar

  17. Judging by the minimal attention that these videos have been getting, I feel as though the majority of the SA fandom are unaware of the Arcturus YouTube channel, where excerpts from the SA VR experience are being posted! I wasn’t sure where to put this, so I’ve stuck it here. (Sorry if it is in the wrong place). Here’s the teaser video, where we can see what a high storm looks like and what Stormlight does to people: Here’s an introduction to Syl: Finally, here’s some Lashing in action: Enjoy!
  18. From the album Doodles of Roshar

    A messy lift
  19. Edit: Lots of Mistborn spoilers, all eras! So I have been daydreaming about this a bit, and thought my fellow nerds sharders might enjoy it too. If Harmony were to turn someone (who knows how to fight, obv) into a Fullborn, give them a fat bag of metals and another fat bag of Atium beads and send them to Roshar, would anyone be able to stop him? I assume an army's worth of Radiants hacking away might do the trick eventually, but anything short of that? Fullborn has to be the most OP in Cosmere
  20. I am currently reading WoR for the fourth time, and I am thinking less about the storyline, and more about the Cosmere, and how Roshar fits into all of this. I thought about this at one point, as Jasnah said that seeing the future is of the voidbringers. Or Odium. Ruin's body is Atium, a metal that allows certain Allomancers to see a very short way into the future. I feel like this is very important, but I don't know how.
  21. Because all of the Shards of Adonalsium have their own predesignated Intents, I have come to wonder if Adonalsium itself had an Intent of its own before it was shattered. And I believe that Intent, and therefore the name we can ascribe to the power of Adonalsium, is Unity. First of all, this stems from the nature of the religions on Sel, as shown in Elantris. The two dominant religions on Opelon in conflict with one another are Shu-Korath and Shu-Dereth. The way I see it, Shu-Korath relates closely to the Intent of the Shard of Devotion, and Shu-Dereth relates closely to the Intent of Shard of Dominion. Both were killed and Splintered early on Sel, but they still have a great influence on Sel, not just in the form of seons and skaze, but in the form of religious precepts. And what is it the Korathi and the Derethi are both striving for in the world? Unity. They seek to unite all people, but in different ways. The Korathi preach love, the Derethi preach control. Unity through Devotion. Unity through Dominion. Of course, this could be seen as the effect of people’s interpretations of Intent rather than Shards themselves, so who knows. My second point is a rather weaker one, relating to Scadrial and its Shards. When Ruin and Preservation are combined into one, they for the dual Shard of Harmony. It is a perfect Unity of the two most opposing Intents. If anything, I consider unity and harmony to be synonymous one with another (and so does the thesaurus ). Third of all is in the Stormlight Archive, Honor repeats the same command to Dalinar in each of his visions – Unite them. It almost even seemed a bit out of character to me that the dead Shard seemed to care more about unity on Roshar rather than the honor of mankind. We don’t even know entirely what he means by that phrase, but it is his ever-present plea. Unite them. Whatever it means, Honor desires unity of some sort. And in Oathbringer, it reaches a culmination that seemed to be set up from the start of the series. The previous points could be considered speculation, but this is a real example in the books that works as evidence. The linchpin for this theory is the climactic scene in Oathbringer in which Dalinar swears his third Ideal, opens Honor’s perpendicularity, and is referred to as having Ascended. When Venli asks him who he is, he responds, “I am Unity” before uniting the three Realms. This seems to go along with what Honor’s visions have been saying to him. The interesting part is this: it’s right after he says those words and brings the Realms together that Odium steps back in fear and rage, saying, “No, we killed you! WE KILLED YOU!” Now, why would he say that in direct response to Dalinar calling himself Unity? At around that same time, Dalinar remarks to himself that Odium suddenly seems small compared to him. It seems to me that in that moment, Dalinar somehow took up a bit of Adonalsium when he briefly Ascended and somehow knew it, which was why he referred to himself with the title of “Unity”. There are even moments in the series before and after that scene where he describes feeling a warmth and a light that comes from somewhere beyond, something different from Honor. It makes me think that the voice telling him to “unite them” may not even be Honor’s. And if it is, it seems to bear the touch of Adonalsium. On Roshar, Dalinar is meant to “unite them” to save humankind. On Sel, the religions based off the two Shardic Intents are looking for unity through devotion and dominion. On Scadrial, Sazed has become the unified form of two Shards as Harmony. As shown by these three series, unity seems to be a big driving force in the cosmere, one closely related to some of the Shards and perhaps something beyond even them. Why? Because I think Unity was the Intent of Adonalsium, and that it has left its touch on the Shards even after all the time it was Shattered. So my next big question is – if the ultimate power of the cosmere was the godly embodiment of unification, then why would people want to divide it? But hey, that's just a theory. A Cosmere Theory! Thoughts on this theory as a whole? TL;DR: Adonalsium had the Intent of Unity, with possible evidence given in Elantris, Mistborn and the Stormlight Archive.
  22. Greatshells - such as the Chasm Beasts - pupate as storms approach so that new Spren can enter their gemhearts.
  23. Hi guys. So I've seen a lot of people talk about Moash in threads so far. So I decided to start one on him. Here you can talk about what you think about his charachter. Weather what he has done is morally right. Moash, to me, represents what Kaladin could have become. They are both so similar and one of their biggest differences is a choice. Kaladin chose not to let his past rule him. While Moash let what Roshone and the king had done rule him. He let his past control him. I am of the opinion that Moash should be killed in this book. He has already had his second chance but instead of taking it he turned against bridge four. And later he joined the voidbringers and killed Elhokar. He let vengeance become his life. And when he fulfilled it he felt less fulfilled. What do you guys think?
  24. Beware of spoilers, obviously. I suppose this qualifies more as a speculation than a question, but I figured I might as well ask. Having finished the Mistborn Trilogy several months ago, and being very near the end of Oathbringer, I had a thought. Thinking of characters like Odium, Cultivation and Honor, as well as Preservation and Ruin, and other Shards of Adonalsium, I began to wonder as to their respective strengths. In Mistborn, Ruin and Preservation were very near, if not identical, in strength, with Vin being able to destroy both herself and Ruin (consciousnesses only, but the Power itself remained, of course) and in Oathbringer the Stormfather talks about Odium being cautious to not overextend, lest he risk Cultivation climbing out of hiding to strike at him while he's vulnerable. This made me wonder, just how strong is Odium? And Sazed, now possessing both Ruin and Preservation, just how does he compare? Being in possession of two Shards, is he effectively twice as strong as someone like Odium or Cultivation, or do you guys think that maybe the Shards are not always equal in power?