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Found 234 results

  1. After looking back through the end of WoR, I noticed something odd. I know that there's one Interlude that happened in the Purelake, but it doesn't suggest at all that could happen. Any evidence or theories?
  2. Fake KR orders

    This is my first post, and after reading some hilarious Stormlight Archive posts, I decided to get an account and make one of my own. So I was thinking, and decided on making some new Knight Radiant orders that have control over two non-adjacent Surges in the list of ten. Airgetters- Abrasion and Cohesion. Are known for finding the best places to ski, snowboard, skateboard, bike, etc. and getting huge air with their two Surge powers. Actually... I can't think of any more. Ideals: 1. I will get all the speed. 2. I will get all the air. 3. I will make the ground slicker and more cohesive so others can get all the speed and all the air. 4. Wear a helmet (or Shardplate).
  3. Renarin's Box

    I don't think I've seen any discussion on this yet, so permit me to be (possibly) the first one to ask: what's the deal with Renarin's box? I can't remember reading anything of this box in the Way of Kings, but he seems quite preoccupied with it at several points in the Words of Radiance. We have WoB that it is not his Spren (though that wouldn't have been my first guess anyway). I don't think it would have something to do with his (past) medical condition either, as it would seem strange to be so taken by it. I thought it might have been the casing for his spectacles, and that he's developed a nervous habit of opening and closing it, but the descriptions of it doesn't seem to fit with that either. So, any suggestions? During my reread, I'll put in all references to the box in this post to help shed light on this: On a side note, I am slightly disappointed that Renarin turned out to be a Truthwatcher, if only because we won't be able to see him blow up stuff. EDIT: Included references from EMTrevor. I did not notice anything else on my read-through.
  4. Are Lashings relative?

    Just curious as to whether we have more information on how the Lashings would work off Roshar. If they're relative, then a single Basic Lashing upwards will render you weightless on any planet in the Cosmere. If they're constant, then a single Lashing would negate ~80% of the standard Cosmere gravity. I had been working under the assumption that they were relative, until I remembered that a Windrunner could theoretically travel between planets. And the moment you're in 0g, presumably a new relative lashing wouldn't do anything at all (Adding 1G when G=0 is 0). Now, you could in theory do all your Lashing while on a planet and hope that your aim is really, really good (Because if you miss, you're going to be travelling for a long while), but that doesn't give you much time at all to slow down from some serious speeds.
  5. The Influence of the New Rhythms

    Eshonai is talking about these new rhythms that came when she assumed Stormform, which seems to be the result of a bond with Odium/Unmade/voidspren. Does this quote sound familiar to anything else in the cosmere? We know Odium was on Sel at one point and the Skaze seem to behave in an evil, influential way in their advisement of the Fjordell Empire, similar to these "new" rhythms Eshonai experiences on Roshar. Coincidence?
  6. As you may read the first draft of Oathbringer is done
  7. A while ago I saw someone mention the possibility to make some facepalm memes with that official Szeth art drawn by Mr. Inkthinker. Considering this, I almost laughed like an idiot because Szeth's pose is just so perfect! Then I began to draw other SA characters, using exactly this pose. Till now, we have Kaladin, Shallan, Dalinar and Jasnah facepalms. The most interesting part must be the sentence below the title. I'll probably do more because people are asking... So, perhaps a set of Cosmere facepalm memes? Should be awesome. (And I can't wait to do a Sazed/Harmony facepalm.) Full size: https://1.bp.blogspo...palm+Meme+s.jpg
  8. An early happy new year! In celebration of the year of Stormlight 3, I drew something from the flashbacks XD
  9. The Most Obvious Worldhopper

    Friends, gather around. I have uncovered the greatest secret of all time. Perhaps this has been revealed before and, if it has, bless the Sharder who first found it. If it has not been revealed before, or if this post can reach just one more person and help them understand the depth to which Brandon has prepared the Cosmere for our enjoyment, then I think this post is not in vain. I quote from Elantris, page 466 and 467 of the Kindle version: This is where "Raoden" fixed Elantris by adding the chasm line to the city. Or, rather, this is where THE STICK fixed Elantris! Compare this to the following passage from Words of Radiance page 143 and 144 of the Kindle edition: Is it not suspicious that one of the beads that "surged" up to Shallan would happen to be a... nay, THE stick? It is, to me, quite obvious that the stick Raoden used to add the chasm line to Elantris is the exact same stick Shallan communicated with after the santhid rescued her. Note how the stick Shallan is speaking to "sound satisfied"... perhaps this stick was feeling so satisfied because it knew that it had been, literally and figuratively, instrumental in saving Elantris from the Dakhor monks! Perhaps this particular stick is now deeply embroiled in the fight against Odium in the Roshar system and, therefore, simply could not turn to fire for Shallan because the stick still had so much work to do. Perhaps Brandon Sanderson has given us a massive clue as to the fate of the Cosmere and we have been distracted by some doofus named Hoid (or whatever) and missed this obvious clue given in the very first published work! Also, lest we forget, there was an entire chapter of missing information about the stick that Sanderson gave us - I will quote the relevant portions of the chapter below! I propose a re-read of every Cosmere work with a distinct emphasis on finding out what the stick has been up to! I would wager that we can find the stick in each published work, quietly providing assistance to the characters of the book and not at all upset that Hoid (or whomever) has been soaking up all the glory! Truly, the stick is the worldhopper we need to focus on if we plan on teasing out more details on the Cosmere. edit: weird strike-through error corrected
  10. Damnation and the Tranquiline Halls

    Could someone explain Damnation and the Tranquiline Halls? I mean, are they in the Cognitive Realm? Are they the moons? Has it even been clarified?
  11. Alethi Fashion Designs

    Full pic here: More Alethi Fashion Hesina and Lirin, Laral and Roshone, Inkima and Jakamav And bonus picture: Kaladin, Adolin, Shallan and The Stick at the beach.
  12. Honor's Shattering

    I've seen a lot of people saying that Honor was shattered after the Recreance, but is there any evidence for this besides that Dalinar sees it in one of the visions?
  13. So, is it just me, or do the lyrics for Leonard Cohen's Anthem totally remind you of the Stormlight Archive? See, I told you it was a silly question.
  14. My favorite par was in mistborn well of ascension when Vin was running back to luthidel at the end of the chapter when it said "she ran and she cried."
  15. Video Games and Cosmere Parallels

    Okay so here's a few ideas that I've kicked around in my head for a while because I love video games and I love lore and I love Cosmere and I love crossovers. So as I was playing certain games, I started to notice a few... similarities to some of my favorite Shardworlds, and the more I looked, the deeper the parallels became. It's amazing how easily some of these games would fit into the cosmere, I think, and the way that they share some cool aspects with some existing Cosmere books. This is all just for fun, some wacky coincidences between some of the stuff I love. There will be spoilers for the following: Dishonored, Dishonored 2, Destiny and its DLCs, Stormlight Archive, and Mistborn. This is a super long post too, because I love this topic and can babble at length. To start us out: Destiny as Stormlight Archive (in SPACE) Primer for those who don't know anything about Destiny here: Now that we're all on the same page, basically, I'm gonna dig into how this one plays out Cosmere-wise: The Traveler is a Shard. This one feels pretty obvious. Being of immense power that changes entire solar systems with its very presence with insane amounts of power? Shard. The Traveler was splintered by a rival Shard, the Darkness. I feel like the Traveler ends up as a good mix of Honor (establishing orders of guardian knights) and Cultivation (creating life and habitability on otherwise barren landscapes), and that leaves the Darkness as Odium, who has splintered Honor/the Traveler. Ghosts are Splinters, specifically spren. Little, sentient pieces of a dead power? Check. Bond with an individual to give them powers? Check. Cute little companions that appear and disappear at will? Check. The Traveler's Light is investiture, specifically Stormlight. I mean, come on. Light siphoned from the power of the shattered power of an extremely potent entity? It even gives Guardians extreme recovery abilities, letting them heal from wounds in only a few seconds, and making them basically immortal. Guardians are Radiants. Thanks to their bond with their spren/Ghost, Radiants/Guardians have different and unique ways that they can channel the Light to create various distinct powers. Guardian subclasses are Radiant Orders. Though there are only three classes (Titan, Hunter, Warlock) for Guardians, each of those classes has three subclasses (Titan - Striker, Defender, Sunbreaker; Hunter - Gunslinger, Bladedancer, Nightstalker; Warlock - Voidwalker, Stormcaller, Sunsinger), and each has their own powers. The names even sound like Radiant orders. Edgedancer/Bladedancer? Stormcaller/Elsecaller? The races which serve the Darkness are Voidbringers. The four enemy races in Destiny—the Fallen, the Hive, the Vex, and the Cabal—are fighting against the forces of Light in hordes, serving a nebulous but terrifying enemy of the Traveler and the Light. Guardians have to defend the regular people against these overwhelming armies. And finally, one of my favorite little tidbits about Destiny and its implications on this crossover comes from the heavy weapons category in Destiny. Guardians can carry three guns at a time: a primary, a secondary, and a heavy. Primaries are most used for normal encounters (regular guns, pretty much), secondaries are special situations (shotguns and snipers and stuff), and heavies (which deal massive damage, but are hard to find ammo for). For the first year, there were only two weapon types in the heavy category: machine guns and rocket launchers. As of Year 2 and The Taken King DLC, though, we got a new kind of weapon in this category: Swords. Now if you are thinking that putting swords in the same category as rocket launchers is not really fair, you are right, because swords are so much cooler than rocket launchers in Destiny. (Spoilers below are gifs and pictures) These are weapons of powerful energy that eat through bosses, and when you pull them out, they flash into existence from the hilt. They're all gorgeous and unique looking and though they're pretty massive, the Guardians hold them like they're weightless. Guys, they're shardblades. Destiny has shardblades. Look at those jagged waves on the back of the right-most sword, Razelighter. That's completely something a Shardblade would have. Oathbringer has waves just like that on its backside. Case closed, everybody, pack up and go home. Destiny is the Stormlight Archive. Now that that one's settled, let's move on to our next game and book pairing: Dishonored and Dishonored 2 as Mistborn Once again, for those not familiar with the two Dishonored series, here's your quick primer: So, there's a few really obvious ones right off the bat that I'll get out of the way before I start delving into some of the really cool Cosmere parallels. Even those of you who have just watched the trailers can probably pick up on some of these: Aesthetic and ambiance. If there were ever to be a Mistborn video game, I'd want it to feel like Dishonored does. The worldbuilding of Dishonored's Empire of the Isles, especially in the first game, has an extremely Scadrian feel to it. We have a dark, dismal, dystopian Empire, where the rich hold opulent lavish parties while the rest of the city suffers and dies in squalor just outside their golden-lit stained glass windows. The guards exist to beat the lower class down and keep them from bothering the upper crust, and the government holds all the power. The bureaucratic Abbey of the Everyman, a religious organization more focused on tracking down illegal magic users and summarily executing them rather than any kind of real piety, is a perfect fit for the Steel Ministry, and the Canton of Inquisition in particular. Dunwall, the city of the first game feels a lot like Final Empire-era Luthadel, albeit with a Victorian steampunk twist that would be right at home with Elendel. The best of both Mistborns here. (spoiler tag is pics) The Outsider's Mark powers feel very Allomantic. Though there aren't any metals involved, and both Corvo and Emily (and Daud, the DLC protagonist) have different powers from the Outsider, there's no denying that the powers that the Outsider grants are perfect for the kind of stealthy, sneaky, stabbity modus operandi that Mistborn favor. Corvo and Daud's Blink power feels a lot like Steelpushing, whereas Emily's Far Reach power could be the Lurcher equivalent. Watching Emily toss a grenade and then yank it back toward her over her head, or yank a body or living guard towards her in midair feels exceptionally like Ironpulling. The Dark Vision power feels a lot like tin, as it enhances vision and sounds around you to help you keep silent and keep track of where the guards and enemies are. Dishonored is a game that you can play perfectly stealthily, carefully never being seen, or you can rush in as a malestrom of superpowered death. Even the most high-tiered enemies, the "hazekillers" of Dishonored, really can't stand a chance against a Marked assassin who really knows what they're doing with their powers. Not to mention what the mark looks like. Crescents, dots, and long strokes? The Outsider's mark would fit in with the Steel Alphabet perfectly. Protagonist story parallels. Corvo is thrown into a terrible prison and tortured as a regular person, and then receives magical powers and goes to overthrow the evil empire who did it to him. Though it happens off-screen between the two games, the tutorial of Dishonored 2 shows him teaching Emily how to fight, sneak across rooftops, and defend herself. The Kelsier parallels are manifold. Meanwhile, Emily, especially after inheriting her powers, feels like a wonderful Vin parallel. The empress who'd rather go galavanting off across the rooftops than sit in court, an avenging assassin, using her powers to take down her enemies with deadly precision and skill. Now, that the surface level is taken care of, let's dig into some of the ways that Dishonored really and shockingly lines up well with Realmatic theory, and some of the more intricate Realmatic things on Scadrial specifically. The Outsider is a Shard. Unlike Destiny's the Traveler, which felt like a splintered Shard like Honor, the Outsider as a Shard would be one with an aware and active Vessel. Though he appears to protagonists in the Void, it's very clear that this is an avatar that he projects of himself, for his true form is something far more nebulous, something that suffuses the entirety of the Void and can watch over the entire physical world as well. He speaks only to a special chosen few, and only a handful of individuals merit enough attention from him to be gifted with his Mark. The parallels are even more clear when you find out more about his backstory. Like the Shards' vessels, the Outsider was once a human, who was sacrificed in a ritual to bind him to the powers of the Void. After his ascension, he remained fascinated with humanity, even though he himself was quite beyond human himself, now. (If I had to pick a Shard name for him, I'd probably go with Chaos.) The Outsider's power is the investiture which fuels the powers of the Marked. In the same way that the powers of Allomancy are drawn directly from Preservation, Marked individuals draw their power directly from the Outsider. The Void is the Cognitive Realm. This is an exceptionally important one, and I'll expound on it further in the next point, but the way the Void functions in Dishonored is strikingly similar to the Cognitive realm in the Cosmere. It's misty and off-balance, filled with moments and memories that seem more based in perception than reality. Though the Outsider can manifest himself within the physical world on a few special occasions, the Void is his true home. And like a Shard with a nexus, though his focus is usually in one place, his power is everywhere. Delilah Copperspoon/Kaldwin was a Cognitive Shadow who returned to life, just like Kelsier. Spoilers for the plot of Dishonored 2 and Secret History, but if you watch that Outsider backstory video linked just above, it explains a bit of Delilah's situation. Her spirit was banished to the Void, however, she was still able to communicate through the dreams of those who had been close to her, whispering ways to them that they could bring her back. In much the same way that Kelsier was able to, as a Cognitive Shadow, whisper to Spook because of their Connection so that they could find a way to bring Kelsier back. Delilah's friends and supporters then, were able to perform a seance to draw her spirit back from the Void into the physical world once more, and in the process, made her immortal. Much the same way Kelsier and Spook apparently figured out some way to use hemalurgy to return Kelsier to the physical world and make him immortal as the Sovereign. All in all, it's pretty dang incredible just how many ways these stories line up with each other, in some really really cool ways. In case you guys couldn't tell, I love both Destiny and Dishonored, and could talk about them endlessly. Anyone familiar with the games (or introduced to them here) have anything to add to my interpretations? Or can you think of any other games that line up well with Cosmere worlds like this? Sorry for the massively long post, but I'd love to hear you guys' thoughts on this!
  16. theory Renarin's Visions and Truthwatching

    So, this is a theory that I've kinda been kicking around in the back of my head for a while, and I've written some posts using this assumption. However, I've never atually gone and typed up a formal theory post. I... kinda made one on tumblr, but that doesn't count, so I've gotta get it up over here. For those of you alergic to tumblr posts, fret not. I'm going to put all that information over here. Now, as of the Shadows of Self signing, I've got some Word of Brandon on the subject as well! So it's high time we got this thing out here. I'll put the theory itself first, in-book justification, and then Brandon's responses to my questions. Theory: Renarin Kholin's visions throughout Words of Radiance are not a normal manifestation of Truthwatcher powers. They are likely not regular Surgebinding at all and may not even be related to his status as a Truthwatcher. Now, perhaps this seems counter-intuitive. Renarin says in WoR Ch. 89 that he's a Truthwatcher, which means he "sees." He's been seeing throughout the whole book, counting down to the arrival of the Everstorm. Why wouldn't those two be the same thing? Well, there's a few very good reasons why there seems to be more going on with Renarin than originally meets the eye: Arguments: #1 - Renarin's visions do not match other Radiants' expressions of his Surges. Admittedly, we have seen very little use of shared Surges by different orders, but from what we have seen, Surge expression seems to be very similar between sharing orders. Jasnah and Shallan's Soulcasting seems to work the same way, to the point that Jasnah believes she can teach Shallan how Soulcasting works, even though they have different Orders. We see both Ym (who is a Truthwatcher!) and Lift use their shared surge of Regrowth, and in both cases, it seems to work in an almost identical way. We would expect therefore, that Renarin's Surges, Regrowth and Illumination, would manifest in the same way as other users of these Surges. As stated above, we had two separate practitioners of Regrowth in WoR, one of whom was actually a Truthwatcher. On the other side, we've seen extensive use of Illumination thanks to Shallan, who goes through all kinds of self-training and uses of her Illumination powers. With these examples, we should be able to make a very educated guess as to what Renarin's Surgebinding capabilities are, even though we don't actually see him using these powers himself. The problem? Neither of those two surges seem to do anything close to what Renarin's visions do. The visions don't line up with either Illumination as we know it or Regrowth. You might be able to argue that Truthwatchers use Illumination differently than Lightweavers (which I'll support wholeheartedly, but that's a different topic) but this level of difference is difficult to justify. The more logical explanation is that something entirely different is going on. #2 - Renarin's visions appear to be involuntary, compulsive, and entirely outside of his control. [ CONFIRMED: See below ] Renarin is seeing the future, which is highly taboo in Vorin culture. This isn’t something I believe he would choose to do. Considering the way that he hides this from his family throughout the book and the high level of distress he shows in the finale with Shallan, this does not appear to be something he is choosing to experience on his own. In the same way that seeing the future is taboo, so is writing for men. If Renarin does not want to reveal that he’s seeing the future, we wouldn’t expect him to voluntarily write things down. Seeing him succumb to the vision at the end, he cries out and screams as he writes, and the way that he continues to write the same thing over and over make this seem like an involuntary reaction, going as far to be something he would fight if he could, but cannot. He loses control and is forced to write the glyphs. Additionally, Renarin cannot control entering or leaving the visions. While we do see Kaladin and Shallan using their surges unintentionally, we never see them using Stormlight against their will. With Shallan and Kaladin, it is a subconcious thing, rather than something done with them actively fighting it. Shallan is never trapped within an illusion, struggling to get out of it. Kaladin does not ever find himself unable to stop using Stormlight, or toppling into the sky as gravity suddenly yanks him the wrong way without him asking it to. As soon as those two become aware of their surgebinding, they can control it, even if they started unintentionally. Renarin’s visions show no such control. He seems to be able to feel them coming on, but can't do anything to stop them. Once within a vision, he can't get out until the vision itself decides to end. Renarin cannot do anything to stop or resist the visions. They are entirely against his will. #3 - Dalinar's visions are another example of involuntary, uncontrolled, compulsive visions which are not Surgebinding. Now, don't say it. Yes I know that Dalinar is a Surgebinder by the end of Words of Radiance. However, I am fairly certain that he was not a Surgebinder before the very end, when he actually bonds with the Stormfather. And he has been experiencing visions since before Way of Kings started. I take this to mean that they're not Surgebinding. Maybe I'm wrong about that, but that's the assumption I'm working under for now. Dalinar's and Renarin's visions are incredibly similar actually. Both are involuntary and unable to be resisted. Both involve visions. Both have an element of compulsive actions, as Dalinar moves and speaks in other languages and Renarin has an almost hypergraphic need to write during his visions, despite that Renarin probably hasn't ever written before this. They also appear to both be tied to highstorms, since they happen at the same time. Perhaps most telling is the fact that Dalinar seems to think that Renarin's future-sight is his own up until the reveal, and that he simply can't remember it happening. That said, there are differences. Dalinar sees the past, Renarin sees the future. Dalinar is completely unaware of the real world while in the midst of his visions. Renarin seems to know and be aware of what's happening to him, even though he can no longer control his body. Dalinar seems to act out what he's experiencing, Renarin writes. Still, I would argue that Renarin's visions have more in common with Dalinar's visions than with Shallan's Illumination. If Dalinar and Renarin shared a Surge, I'd be comfortable saying that they were a shared Surge. But Truthwatchers and Bondsmiths are actually on directly opposite ends of the Radiant Orders. If this is supposed to be Surgebinding, why are they manifesting similar powers in opposite Orders? Why did Dalinar's start before his Nahel bond? My answer: they're not Surgebinding. Neither one of them. Relevant Canon Texts and Commentary: All are from WoR, because I can’t find any significant evidence of Renarin's powers in WoK. Does Renarin use his powers somehow to hide his coming into the room and writing the glyphs? Does he put Dalinar to sleep somehow? It’s possible. The sudden break between the paragraphs is strange here... Sloppy lines, unpracticed at drawing glyphs. Renarin is not used to writing. He also might have been fighting against the complusion to write as he did it. This is right after the fight with Szeth. Renarin was towed back by Moash at the beginning, and then Kaladin, Dalinar, and Adolin fought. After Kaladin ran Szeth off outside the palace, he was unconscious for an indeterminate amount of time, and then the glyphs were found when he got back. It’s interesting that Renarin would choose to provide the translation, when Navani is there and could read it herself. I would have thought he would not want to implicate himself in the glyphs by reading them. Or perhaps his compulsion pushed him to provide the translation here? I’m mostly putting this in here because it’s another iteration of the glyphs and I wanted them all. The real interesting stuff comes from the discussion afterward between Dalinar and Adolin. Seeing as Renarin is the one doing the carving and not Dalinar, Adolin’s theory is undoubtedly what happened. One wonders if Renarin maintains enough control during the visions to be able to hide himself. Does he have enough autonomy to be able to frame Dalinar for the carvings and keep himself from being implicated? And here we see the reason that Renarin doesn’t come forward with the fact that it’s him. Adolin is used to the idea of his father losing control of himself during Highstorms, but this is taking it a step too far, it seems. Considering that Renarin is already quite an outsider in Vorin culture, he doesn’t want to make it worse. Dalinar is very self-assured even though his own visions are making him lose credit among the other lighteyes. Renarin is not. Over the sounds of me hissing protectively while clutched around my darling and glaring at Shallan, here we have the first time that Renarin is shown doing something strange and/or powery. No one else can sense the Everstorm yet. Pattern mentioned that the storm was coming to Shallan but Renarin seems to be able to sense it on his own. Even being warned about it, Shallan doesn’t see anything. Feather continues to be generally upset in Shallan’s direction. It’s interesting again that he says something here. If he’s trying to hide the fact he can see the future, wouldn’t he keep quiet? Is this right here voluntary or compelled? Feather continues to be GENERALLY STRESSED ABOUT RENARIN’S WELLBEING. By this point we’re definitely getting into involuntary territory. He’s feverish and crying out and screaming. I’m guessing we’re watching Renarin on the cusp of succumbing to the vision, yelling out in defiance right on the edge of it taking him over. Then he’s lost and the writing happens. That said, even as he’s lost control, he continues to talk, whispering as he writes. (UNRELATED SCREAMS OF RAGE) Okay this quote doesn’t really show much of his powers. We’ll say it’s here for the sake of completeness and not because Feather felt like raging at the heavens. Honestly, by this point, I’m really surprised that Shallan continues to think that Renarin is mad or crazy. Considering he’s been giving the exact same warnings as Pattern you’d think she’d catch on that this is a real thing. In some cases, Renarin’s warnings came before Pattern's. So here we see what is really the only argument for Renarin's visions being Truthwatching. I'm not convinced. I think that Renarin probably is a Truthwatcher, since there's other evidence that his Nahel bond is legitimate - screaming Shardblades, healed eyes, Glys, etc. -- but I don't take this as immediately confirming that what's happening with his visions is an expression of Surgebinding. I think the visions are either unrelated, or if related (less likely in my opinion), somehow influenced by an outside force as well. It’s also worth noting here that Glys uses masculine pronouns. Aside from Dalinar and the Stormfather, all other Nahel bonds have been between opposite gender pairs: Shallan/Pattern, Kaladin/Syl, Jasnah/Ivory, Lift/Wyndle, Ym/unnamed spren. Word of Brandon: These questions were asked by me, the first at the Words of Radiance Midnight Release (I'd already finished it at that point) and the latter two at the Shadows of Self Midnight Release. Unfortunately, I don't have direct quotes, though I think the SoS questions were recorded, but haven't been transcribed yet. The WoR Release question is unfortunately very far from verbatim as I just asked and didn't write down the answer until a few hours later. Silly Feather. The SoS two, while also not direct quotes, were written down right after being given. Feather: Is there something important in the fact that Glys and Renarin both have masculine pronouns, while other Nahel bonds have been opposite gender? Brandon: There is something to it, though maybe not what you're thinking of. (Answer is very paraphrased, sorry. I'm not entirely sure what he thought I was thinking of...) Feather: Are Renarin's visions compulsive/involuntary? Brandon: There is an element of that to them, yes. Feather: Are Renarin's visions Surgebinding? Brandon: *evil laughter* RAFO!
  17. WoR - Jasnah in Prologue

    Young Jasnah holding the letter given to Liss =) Sketch: + + + Another AU comic, Jasnah vs. Dalinar. [Original post]
  18. Shortly ago, late this night, Brandon has completed the first draft of Oathbringer, the third Stormlight Archive novel. This draft weighs in at a tiny word count of 461,233 words--which, as a comparison, is longer than Way of Kings (which was 387,000), Words of Radiance (at about 400,000), and the Lord of the Rings trilogy (at 455,000 words). So, you know, it'll fit right in your pocket. Brandon says, of course, there is much work to do and that it will be out November 2017. In the process of editing, generally the word count is trimmed quite a bit as prose tightens. What's next for Oathbringer? Peter Ahlstrom, Brandon's assistant, explained on Reddit the process: So that's the process! There really is much to do still. (An unrelated, but interesting fact in that Reddit thread is that Brandon sells twice as many ebooks as print, which is pretty insane, I think.) Needless to say, after Edgedancer I can't wait to see what is in store in Oathbringer. If it ends up being longer than Words of Radiance--which I imagine it easily will--I can't wait to have an even bigger epic doorstop. Er... I mean, blunt force weapon. Er, I mean... paperweight! All of those things and more. It will be very multifunctional, I'm sure.
  19. The King's Wit

    I drew Wit again. He is definitely my favorite male character in Stormlight Process: + + + Wit genderbend + + + Szeth and Nightblood GrumpyKaladin.gif
  20. theory The 3+ Lashings

    This will be a brief theory, because mostly I just want to open up discussion on the topic. Most of the surges we have seen have... Fairly broad spheres of influence. The surge of illumination doesn't just deal with controlling light in a few limited ways, it even extends to controlling sound. So, lets look at the three lashings. The two most useful lashings in my opinion, first and third, come from the surge of gravitation. We can see that within reasonable limits, someone with the surge of gravitation can control the effects of gravity. That all seems to line up. But lets look at windrunners' second surge, adhesion. Its sort of useful, but compared to any of the other surges, it feels as if it should be able to do more than just stick rocks together. Technically, the surge of adhesion includes all kinds of atmospheric pressure. Atmospheric pressure can do a lot more than hold things together... So... I predict that the surge of adhesion can do more things than Kaladin or Szeth were aware of. The original order of windrunners might not even have been aware of these additional powers. This, I suspect, also lines up a little bit with Sanderson's writing style. Magic is never something set in stone, people are figuring out how it works during the books. This is evident with allomancy, in how people were confused about how many metals there were, learning new metals, and wondering how atium fits in with the others.
  21. If you have ever been confused about what Shardpools are, this is the Letter for you! This may be once of the fundamental aspects of the Cosmere, and something all of us need to be familiar with. If you would like the physical transcript, here it is: I wish life never prompted me to violence. If a situation has degraded into an all-out brawl, then I believe that all attending parties have failed. Forget achieving a positive result, at that point survival is about the only victory possible. Diplomacy, economics, and policy crumble in the face of open warfare. Sure people will cling to these things, convinced they are protecting their way of life. Yet this is a deception, a lie that one can profit off of fighting. The only victory in war goes to those who win, and those who get on the good side of the winner. I detest the boot licking that follows a powerful military leader. Besides death is a hefty price no matter what is gained. There are far better ways to fight an enemy or shape one’s fortunes. And often the poor or unnoticed are the ones who suffer the most from the wars of nations. I have learned that the keys to victory fit into three distinct locks. First, knowledge is power. Secrets and whispers can be bought from the right ears. In a world of subtly and misdirection, knowing your opponents mind is the single greatest weapon in an arsenal. I always find my sources, and am not afraid of doing my own listening. Next a weapon should never be apparent, but hidden in plain sight. I was trained in the art of the knife, a messy if effective tool. I prefer the quarterstaff or cane. Many will overlook a stick of hardened wood over a sword or knife, yet in my hands I find the hardwood to be more than adequate in a pinch. I believe people should be like that, effective, efficient, and unobtrusive. Subtly is an art, and a deadly one at that. Finally, always have a bolt hole. All plans can fail no matter how well crafted. From Slum Lords to Emperors, the ones who last are the ones who always have a backup plan to their backup plan. A bolt hole or a getaway carriage. This is the greatest advantage to being a… traveler, and might be the reason why we are so hard to kill. We all know there is a way out that practically no one can follow us through. Shard Pools. Obviously you are aware of what I speak about, but I feel a need to clarify my own thoughts. I still know so little beyond speculation. For instance, I know I can use these Shard Pools safely with the proper care, but could never explain how I do this, nor would I dare take another with me. The Cognitive Realm is a very dangerous place, and I don’t know how many can survive the process of traveling there. Shard Pools, as I like to call them, are more commonly known as Perpendicularities. This is the realmatic term most often used to describe the strange phenomena that occurs in these pools. It is apparent that Shard Pools are not lakes of water, but of raw Shardic Investiture in a liquid form. These pools are present on worlds where a shard resides and are a collection point for their power. Why these Pools appear is beyond recorded history, and why they reside where they are physically being yet another enigma. Perpendicularities contain so much raw power that they tear a hole in the universal fabric that usually separates the three realms. The Cognitive and physical realms bleed into one another, and I believe the Spiritual realms is also broken into. I have not ever stepped into that relm, so I can’t be sure. But I am in no hurry. Without knowing what makes up the Spiritual Realm in great detail, I dare not risk it. Perhaps someday, but for now I have a lot more to learn before I attempt such a journey. Shard pools are often caught up in the lore of a people or nation. Surprisingly most cultures that I have discovered don’t seem preoccupied with these strange wellsprings. I wonder if anyone ever notices travelers like me climbing in and out of them from time to time. I try my best to avoid all contact when I emerge. Naturally my lack of language will only hinder me. On that note, I will forever be grateful for my father’s tutelage and my quick wits. I know how to learn and can do so quickly. While I feel I’ll never keep up with a fraction of the languages that I’ve encountered, I make it work where I can. That might be the most difficult aspect of my travels, perhaps only surpassed by the strange foods I have to try. Can you believe that there are people who eat the horns and shells of animals? I was flabbergasted when I first tried the food of the Unkalaki. These pools seem, for the most part, to be locked into a location physically. We know that on Scadreal the Lord Ruler shaped the world, but upon reflection it seems that civilization was moved to the pools, rather than the pools themselves moving. However, this is only conjecture, and I highly doubt we could know for sure ourselves. The only other fact I know for sure is that Shard Pools are not on every world. In the Cognitive Realm you can see that there are other worlds out there. I’ve glanced through the fog of thoughts into their worlds, and yet there was no way to pass into their worlds physically. These Shard Pools, as they are named, seem to be a consequence of a Shard’s presence on a particular planet. It makes me wonder how these other worlds became populated by humans. Is there so form of travel that has been lost to time? Are there ways to reach out and escape our worlds in the physical realm? More importantly I think is the question, if all these worlds have people who are so similar, did they all come from some original home? Why did they have to leave? Ah but I tread into the obscure, more of my personal musing rather than theories based on observation. I just note how odd it is that while each planet has diverse cultures and histories, yet we are still so similar. Perhaps there is something to these thoughts. For now, I will continue to establish myself here. The current state of events on this continent is appalling. Normally integrating myself is a lengthy process, but the current chaos in the nation of Jah Keved has made assimilation almost unnecessary. War is ripping this people apart and there are so many forgotten refugees. It’s the most I can do to organize some few of these people into something productive. Their rulers are off fighting for succession, and those whom I find simply need a little guidance. I will not draw attention to myself, but I cannot leave them to be trampled and forgotten. Despite all of that, there is a breathtaking beauty to this world. I wish I could put into words the sights and smells of Roshar. The crisp air and large open skies are the superlative aspect of this world. Everything here is rock, the massive High Storms blasting away anything that is not protected. These violent storms are dangerous, and somehow majestic. They fling boulders and scatter life into hiding among the rocks. But when the storm passes there is a refreshing scenes of clean renewal. I find myself stopping often to admire the alien beauty. And don’t even get me started on the moons. The three crystalline orbs that arch through the sky at night are impossible to forget. I cannot help but watch them as they glide across a starry canvas. This journey, these years spent away from home, have been filled with wonder and beauty beyond anything I could have imagined. Perhaps the paths through the Shard Pools have been filled with sorrow and failure, but I cannot regret the things I’ve seen. I may never wish to leave Roshar save for the knowledge that there are more wonders to explore, and new peoples to learn about. For now, there is a work to do upon these stones.
  22. Since it is about a cross-over of powers, figure it belongs here.... Looking through the Provo Q&A on Theoryland, spotted these two beasties: and then this: So, who else thinks that the latter answer also applies to the former question?
  23. This may be wrong, but didn't Dalinar fight creatures similar to this in one of his Stormfather visions- the one in which the Knights Radiant came to help. When I read this, my mind immediately thought of these, so I decided to see what all of you think.
  24. [AU Spoilers] So...Braize?

    So while it could still be entirely possible, Braize doesn't scream as loudly as Damnation or the Tranquiline Halls as I thought it would. Ashyn is described as "the burning planet," which sounds more like Hell/Damnation to me (granted, my lens comes from a Christian background). It sounds like Odium is holed up in the Physical and Cognitive Realms in the Greater Roshar system, but the essay didn't explicitly (or exclusively) say he's on Braize. Maybe the Tranquiline Halls and/or Damnation are in the Cognitive or Spiritual Realms?
  25. Spren Exist Everywhere

    So I'm in the middle of rereading The Emperor's Soul for the first time in awhile. On Day 12, Shai is explaining Forging to Gaotona in realmatic terms and says the following: " ' the wall wants to act as a whole.' 'The wall,' Gaotona said flatly, 'wants to be treated as a whole.' 'Yes.' 'You imply that the wall has a soul.' 'All things do.' she said. 'Each object sees itself as something.' " Is it just me, or does that sound very much like the idea of spren? Spren are the physical embodiment of items' (alespren, flamespren, groundspren) and concepts' (awespren, hungerspren, painspren) perceptions of themselves. We have seen spren existing in Shadesmar, but what if there are "spren" in the other "worlds" in the Cognitive Realm? Basically what I'm saying is that the wall Shai uses in her example has a "spren" in the Cognitive Realm and Forging convinces this "spren" that it is different, somehow. We, or at least I, think of spren as being limited to Roshar/ Shadesmar but I believe that is merely the only place they are physically embodied as well as cognitively and that you could conceivably find the equivalent of tablespren and gloryspren in the Cognitive Realm of Sel, Taldain, Scandrial, or Nalthis (obviously adjusted for their specific cultures and peoples).