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Found 13 results

  1. I just thought of this a little earlier, but if a skilled Sandmaster were to learn Hemalurgy, they could be very dangerous; they could use their ribbons of sand to wield spikes to stab with great speed and precision (from a relatively safe distance) and charge those spikes, allowing them to cause spiritual injuries to opponents and to simultaneously charge their spikes for personal use. Very powerful combo.
  2. Some Investitures, such as Sand Mastery or Surgebinding allow their practitioners to grow in power over time based on certain circumstances for each system. But what if you gain that power via Hemalurgy? For example, let's say that a Hemalurgist spikes a Sand Master and steals their ability to wield White Sand. If that Hemalurgist were to Overmaster, would they grow in power? If they do grow in power, is it the contents of the spike that grow in Investiture, or does the Hemalurgist's own Spiritweb grow instead?
  3. I'm basing these questions on some other ideas posed on the TotES board. Ideas like if Taldain's sand is an Aether, and I'll be making a couple steps as if that were true. > Spores are meant to be taken to the stars and Zephyr will serve as emergency oxygen. Will spore bullets be a generally commercial solution to Invested healing? Bullets that are relatively inert until they puncture flesh and then grow explosively, constantly draining blood could give even Wayne or a Kandra a bad day. Verdant, Zephyr, Crimson, and Sunlight all seem really bad for the digestion and complexion, either exploding, cooking, piercing, or binding the target. A big chunk of Rosite in the gut, far too big for the entrance wound could give healers a lot of disomfort until they could remove the chunk as well. >Let's assume that Taldain sand is an Aether. Sand Mastery in general seems like a hassle to use off world, BUT what if Sand Masters don't only control sand, what if they control any Aether, breaking them free from a Prime Aether? I'm no expert but this seems like something Autonomy might be able to do, and may have intentionally built a group to oppose the Aethers. > Related to this, what if Bavadin wasn't only making a group of Sand Masters but also an ecology resistant to Aethers in the form of Terken sandlings? Terken disrupts Sand Mastery, and the can be used to coat weapons, armor, and even bodies. What if this disruptive effect extended to other Aethers? On a side note, sandlings would be a potent invasive species on Lumar, particularly if they could subsist on spores. >Next thought is if Over Mastery for Sand Masters as a method for increasing the number of Luhel bonds would work for an Aetherbound. Not much to add to this, simply something to watch for. Basically this would be a really cool way to make Taldain relevant once Aethers enter the scene which they are starting to. Bavadin is definitely setup as another antagonistic Shard Most of this assumes that one Aether they were confused about in TotES is Taldain sand and is in fact an Aether (or functions enough like an Aether that Sand Masters can control Aethers). Thoughts? If I've reposted someone else's idea, I apologize.
  4. What do you all think of Brandon wanting to retcon Slatrification? Did you like/dislike Slatrification as an element of Sand Mastery? Do you agree that Slatrification needed to go from a narrative perspective? Personally, I think that Slatrification retcon was kinda unnecessary. I've seen people complain that Slatrification was game-breaking for Sand Mastery, which I completely disagree with: A) you need White Sand in the first place, away from the Dayside desert, a Sand Master will have to carry around White Sand in a gourd like a discount Gaara B ) the sand becomes inert after use and takes a while to recharge, with modern Investiture devices and/or just more abundant ambient Investiture this problem might be solved but that's another weakness and an opening C) Slatrification would've converted sand to water. If the Sand Master isn't in Dayside's Kerztian desert that just reduces the resources the Sand Master has at his disposal. One does not get instantly rehydrated by drinking water and trying to do that might in fact kill you D) Sand Mastery isn't very versatile tool compared to other Invested Arts users like Surgebinders or Mistborn, and seems to be on the higher end of required training. Every level of power breakthrough is physiologically expensive and requires even more training to integrate into combat I think there's sufficient cost to the magic without Slatrification It would've been really amazing to see a skilled Sand Master trying to balance out Sand Mastery's rotating handicaps of sand, water & Investiture in the future. Narratively, all it needed to be was a high enough level skill so as to be inaccessible to the protagonists, which it already was. Slatrification also seems thematically very appropriate for the setting. Having the power to convert sand into water in the desert, as well as using an opponent's Investiture as fuel (White Sand recharges from kinetic Investiture), when Taldain gets into space-faring era. Update: the retcon is now official. The edited version will be available in the omnibus.
  5. I noticed some similarity between the two magic systems. Users of the powers risk dehydration and both are reliant on a microorganism that seemingly metabolizes Investiture. I wonder if this is just a coincident or if there is a closer connection between the two. I've also had pointed out to me that the clothing that TwinSouls wears is rather similar to what the Diem wear but I attribute that more to the cultures they are based on having a general similar aesthetic rather than something in universe.
  6. So I’ve been studying the power of the various magic system and while Surgebinding and Elantrian Aons are cool I am under the impression that there are 3 Canadites for the strongest. Hemalurgy, Compunding, and Forgery. But I wanted to her other input and discussion.
  7. Is there anything that special about Sand Masters compared to other magic users? What are they even good at doing, aside from making sand ribbons? They honestly seem to have the least potential of any magic system I can think of. But then again, maybe I'm wrong. any objections?
  8. Is the mechanism by which Slatrification occurs like soulcasting, but only sand to water, do we think?
  9. Having re-read both Mistborn and White Sand in close proximity, I’ve developed a theory. Although this theory mainly relates to the use of Bendalloy Compounding and Sand Mastery conjunctively, it could be expanded upon to include other topics of how the two most prominent Scadrian magic systems interact with Sand Mastery. Anyways, introduction out of the way, I’ll try to explain how to hack Sand Mastery via Compounding. First of all, I’ll try to explain Sand Mastery. At least, from how I understand it from reading the comics and researching on the Coppermind. Sand Mastery is an end negative result magic, maybe. To use this form of Investiture it requires both water from the body, and the presence of Kinetic Investiture. After using the sand however, the Sand Master becomes dehydrated, and the Kinetic Investiture stored in the sand is lost, meaning not only can the Sand Master risk death, but the sand itself has less Investiture than before. Next, I’ll explain Bendalloy. I’m sure we are all well aware of how it works Allomantically. A Bendalloy Misting creates a bubble of sped up time, quite simple. Though, Feruchemical Bendalloy is interesting in my opinion. A Ferring would be able to store both calories, and hydration, albeit in separate metal minds. So, if one compounded Bendalloy they would no longer need to eat or drink, as their metal minds would be able to sustain their need for calories and water. Now, we reach the cusp of my theory of how to achieve unlimited Sand Mastery. As we’ve already established, to use Sand Mastery, one must be hydrated. Though, if a Sand Master has the ability to Compound Hydration in a Bendalloy Metalmind, they would theoretically be able to fuel their Sand Mastery directly from that Metal Mind. This could lead to some interesting effects. For instance, we know a Feruchemist can draw out their stored attributes at different rates, so if a Bendalloy Twinborn Sand Master drew upon their hydration-mind, how would that affect their Sand Mastery, if it would affect it at all? Would they be able to control more ribbons? Or would it simply just affect the strength of their pre-existing ones? The real main benefit of this, however, is that a Sand Master who is also a Bendalloy Compounder would be able to endlessly Sand Master, as long as there is Invested Sand for them to manipulate. This leads me to the next part of my theory. As stated before, the Sand on the Dayside of Taldain is charged via exposure to Kinetic Investiture. In most cases this is in the form of the Sun of Taldain, though it has been stated that other forms of Kinetic Investiture would be able to fill that role, such as the Rosharan Highstorms, giving use to Sand Mastery across the Cosmere. This is one of the more uncertain parts of this theory, but by this principle, would the Kinetic Investiture released by Allomancy, in this case, Bendalloy Speed Bubble, be enough to recharge Taldainian Sand? If this is the case, the it appears that a Bendalloy Compounder would make the ultimate Sand Master. They would be able to limitlessly Sand Master via the use of Compounding hydration and recharge the Sand they expend via burning Bendalloy. Obviously this is only speculation, as we don’t know if the Kinetic Investiture of a Bendalloy bubble would be enough to re-Invest the Sand as the Sun or a Highstorm would, but I think there is some merit to this theory.
  10. So Khriss… We know that she is native to Taildan, and that she is a major worldhopper. But Who Is She? What happens after the cliff hanger in White Sand 2? What is her position in Silverlight? And which systems has she been to? For that matter, who is Nazh?
  11. Obscure Magic Hack Question: Would a hypothetical Sand Master able to use F-Bendalloy be able to fuel Sand Mastery with the hydration stored in a bendalloymind? Or does the Magical Sand Lichen (TM) only react to actual water? I figure they'd be able to re-fuel their body's water reserves as normal by tapping the bendalloymind, but I'm not sure about the actual activation of the sand.
  12. OK, this power is a bit weird. Apparently sand mastery works through lichen or something in the sand that feeds on sunlight (recharging it between uses) and water from the Sand Master (at the time of Sand Mastery being used). This lets the Sand Master manipulate the white sand physically. So far this seems like a very biological, ecological, "cycle of nature" kind of magic system. But then there's Slatrification. Really powerful sand masters can turn white sand into water. How does that work? Does the lichen die upon transformation? I suppose that in itself wouldn't be problematic, since as a living thing presumably it can multiply and spread back into areas it's been killed out of. But... does the water ever turn back to sand? If not, will the Dayside eventually run out of white sand, or sink into the ocean as its land is slowly transformed into water?
  13. Let's continue the discussion on sand mastery that was on the private board. I still have way too many questions and I think some more discussion on this would be great. There are some spoilery stuff for the entire book. Some questions to get the discussion started: How are new sand mages created? Kenton was infuriatingly tightlipped about this. How does something become terken? Maybe bauxite in the sand? Bauxite is aluminium in raw form. Is the sun the source of investiture or is it the sand/algae itself? Maybe the sunlight is similar to the highstorms in Roshar and the sand are like the gemstones. How do you think slatrifying work? How is sand mastery connected to Autonomy? Like how Awakening is Endowment's magic because you can "endow" your Breaths to another thing or person How is the sand connected to the sandlings? Khriss found out that black sand and sandling carapace were similar when she examined both under a microscope. How can sand masters grow in power through overmastery? Does overmastery cause holes in the person's sDNA? How can overmastery strip the ability to master sand?
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