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      Oathbringer Spoiler Policy   11/13/2017

      Oathbringer is out! Let's make our policy on spoilers clear! 1. You must preface topics with Oathbringer spoilers with the prefix [OB] in the front 2. You are only allowed to post spoilers and spoiler topics in the Oathbringer Spoiler Board, Cosmere Theories, and some select work-related forums. 3. For posts in the Oathbringer Spoiler Board you do not need to use spoiler tags inside a topic marked [OB]. For Cosmere Theories, you also do not need to put spoiler tags inside your topic if the topic has [OB] in the title. However, for Cosmere Theories, if you are adding Oathbringer stuff to an old theory without the [OB] tag, those must go in spoiler tags and you must make it obvious outside the spoiler tag that the spoiler is regarding Oathbringer content. 4. For select things that do require talking about OB spoilers, in Events, Coppermind, and Arcanum forums, those are allowed but keep OB spoilers in spoiler tags 5. Avoid and minimize spoilers in topic titles--even though those two boards will not appear in the Recent Topics ticker, topic titles still appear in Recent Activity and the forum home.  6. You aren't allowed to post Oathbringer spoilers in places other than listed, even with spoiler tags.  It will be nine months and then the Oathbringer board will be re-merged with the Stormlight board and you will not need to tag these spoilers. If you'd like to move something in the Stormlight Archive board to the Oathbringer board, to update it with new Oathbringer information, Report the post and we will happily move it to the Oathbringer spoiler board. Part-by-part Reactions Though the Oathbringer Spoiler Board will be very spoilery, very fast (maybe don't come there until you've read the book, as people do have copies that bookstores sold early), you'll have these five topics for reactions if you want to nerd out: Part 1 Reactions
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      Full Book Reactions For parts 1-4, they will not include the interludes immediately following it. On Discord All Oathbringer spoilers on Discord will be exclusively in the #oathbringer_spoilers channel for the nine month spoiler period and nowhere else.

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Found 23 results

  1. If anyone is interested, I’m looking at putting together a small group to try out one (or more) of the Sensational Yarns in Masks of the Past over Skype. Any takers?
  2. I may not start the game knowing how to do hemalurgy. Playing an albino skaa mistborn from the remote dominance is okay. Having him be raised by koloss is not. Even after we've thrown the Final Empire into chaos and learned how to control koloss via allomancy, koloss blades still cannot be props for player characters. I am no longer allowed to have more than ten nudges. Terrisman Drizzt Do'Urden is NOT a valid character concept. This issue is closed. Canon defilement is fun. Using Straff Venture's skull as a bowl for anachronistic tortilla chips is not. If Kelsier stabs his eye out with a spike, he is god. If my character stabs his eye out with a spike, the next scene will involve a steel inquisitor chopping his head off. I cannot play a koloss. Character concepts that look like they were taken directly from a metal album cover are okay. Character concepts that look like they were taken directly from a "Weird Al" Yankovic album cover are not. Even though the above rule is in operation, playing blood-crazed servants of Ruin is generally frowned upon by my fellow players. Kandra canot be made using spikes taken from koloss. "Homicidal Maniac" is NOT a Drive, Profession, Specialty, Feature, or Personality trait. If I say my latest character concept is "extremely awesome", I am not allowed to play it. My character's drive can NOT be "Destroy Everything". This issue is also closed. Again. No more homicidal maniacs unless we're playing an evil campaign. Genocidal maniacs, omnicidal maniacs, fratricidal maniacs, and suicidal maniacs are also forever closed to me as character options. Tyrranicidal maniacs are okay, though. Lockpicks are not a valid torture implement. Arson is NOT the solution to all problems. When it's my turn to GM (or narrate or whatever), I will not treat everything the players say as their characters' actions in game. We are NOT playing Normality. Kandra women are not "the hottest women on Scadrial". Period. Any campaign where I become the holder of the shard of Ruin will end as soon as I become holder of the shard of Ruin. Even if the rest of the story isn't even close to complete. The same is true of the shard of Preservation. No matter how high my physique score is, I am not allowed to carry around a catapult. I am the reason we can't have nice things. Or massive stockpiles of Lerasium. (End of part 1 of the list.) A 73-year old skaa beggar cannot have a physique score of 6. I will not attack every character with piercings that we meet. The battle cry of servants of Ruin is not "Blood for the blood god"! There are no such things as koloss allomancers. I will not mock the steel inquisitors. "I just got this feeling." is an acceptable in-universe excuse for the metagamer to use his knowledge from the books to discover new allomantic metals, but "I hated him." is not an acceptable in-universe excuse to kill the metagamer. I will stop trying to convert random Extras to Cthulhu Mythos cults. Noblemen do not taste like chicken. I do not worship plants. I cannot kill an army all by myself. Even if I say please. I cannot base my skaa tineye off of Negan from the Walking Dead. Twinborn do not exist until the second age. If I light Rashek on fire, it will just piss him off. If my character has the "sniveling coward" burden, he cannot charge an army of several thousand koloss with no armor or weapons except for a table leg. No more starting death cults. My kandra cannot be the source of more than three werewolf legends per campaign. I cannot play a terrisman for the sole purpose of mocking my teammates in ancient languages they do not understand. When talking about skaa while pretending to be a nobleman, I cannot say that "They're like people, but there are more of them". I am not allowed to have five obsidian daggers as my only props at the start of the campaign. When given a list of mental illnesses for my insane character and told to choose one, I cannot pick "all of the above". I cannot violate the first contract over a game of shelldry. My character's name can't be Human. I am no longer allowed to play mentally ill characters unless the GM (or Narrator, as the game calls him) says otherwise. When we run out of supplies on the road, I will not suggest we resort to attacking and eating a nearby band of koloss. Especially if they outnumber us 50:1. My scholarly noble mistborn will not speak in eastern street slang. (End of part 2 of the list.) Any campaign where my kandra becomes the god of the afterlife not only never happened, but will never ever happen ever again. Period. Quellion the Citizen's flag does not include any swastikas. Kandra are not edible. I will not base characters off of Pink Floyd songs. Or Led Zeppelin songs. Or Judas Priest songs (this goes double if they're off the Jugulator album). Koloss swords are generally not considered acceptable dueling weapons. I will not solve every social conflict by turning it into a physical conflict. I cannot bribe the Lord Ruler, no matter how many duraluminmind charges I'm tapping. I will not burn duralumin and aluminum at the same time. The same goes for nicrosil and chromium. "Nobody expects the canton of inquisition!" is a really bad pun. Skaa are not good eating. Despite what word of god says on the matter, kanda can't burn lerasium. This issue is closed. I will not play "One Second" by Paradise Lost when I tap a huge amount of (feruchemical) zinc charges. I may not threaten to eat the steel inquisitor, even if I mean it. Especially if I mean it. Even if the rules allow it, I cannot start the game as Lord Prelan. After the thermite-napalm incident, I may no longer play mad scientists, inventors, or pyromaniacs. Especially if my character is all three. I will not be surprised or offended that "terrisman stew" does not contain actual terrismen, nor will I attempt to remedy the situation. We may not make "ash angels" in the fallen ash. Even if we say please. My leather armor cannot be made of koloss skin. We cannot quote Shakespeare when the Lord Ruler dies. Mistwraiths do not taste like jellyfish. Nor does my character know what jellyfish taste like. Or even what jellyfish are. No matter how insane my character is, he is not allowed to respond to interrogation by just saying "I am a stick"! I cannot kill every single female character in the crew that has a male player just because I find that sort of thing kind of creepy. I am no longer allowed to be the crew's primary fighter if I have "Chef" as my profession trait. If I ever deal more than 20 damage, my character will become the favored servant of Ruin. I am no longer allowed to have a steel, iron, or pewter rating of 10. This issue is closed. (End of part 3 of the list.) If you want more, just ask in the post replies/comment section thingy. Thank you.
  3. Hey, I'm GM of MAG and I'm looking for 3 or 4 players to play on roll20 and Skype. We can teach how to play. Campaign will be in Luthadel or Fadrex City depending of players choice, and we will play like fifty years before Lord Ruler's fall.
  4. Hey there Sanderfans. This weekend is the fiftieth anniversary of the Best Four Days in Gaming. That’s right, GenCon 50 started this past Thursday, and there is a bunch of Sanderson related awesomeness happening there. First and foremost is the fact that the man himself is in attendance. You can check out his schedule of events in the post about GenCon on his site. Brandon and Steve Argyle (who did two paintings of Vin for the Mistborn: The Final Empire leatherbound) are giving away special tokens that can be used in games like Magic: The Gathering (aka Brandon’s favorite game). The Warrior will be given to anyone who asks either Brandon or Steve for one, whereas the Assassin is the prize for a special scavenger hunt that Brandon explains in his GenCon post. If you aren’t there at GenCon don’t worry about missing out, Brandon has said that he will try to have them when he goes on tour. As usual Crafty Games has a booth but this year sees a couple new products that they are showing off. Last week Crafty released the newest supplement for their Mistborn Adventure Game, Alloy of Law: Masks of the Past. This supplement focuses on the information revealed in Shadows of Self and The Bands of Mourning. It also includes eight mini-adventures that Narrators can run. Check out the product description over on Crafty’s site, though do be careful certain things are referenced that could be considered spoilers for Shadows and Bands. Crafty will also be showing off Mistborn: House War, the board game they Kickstarted last year. The finished game has finally arrived at their warehouse, and will be sent out to backers shortly. They only have a limited number of copies with them at GenCon, but if you are there swing by and check it out. Finally Nauvoo Games has a booth where they are showing off the Reckoners board game they have been developing. Speaking of which, a lot has come out since the last time we gave an update on its progress. The Kickstarter officially has a start date of October 24 of this year, which is only about two months from now! They have also posted the box art by Miguel Coimbra and Ian O’Toole. Seth Van Orden of Nauvoo Games also posted a thread over on BoardGameGeek.com giving people the opportunity to suggest the name and powers of an Epic which could potentially make it into the game! So if you have an idea head on over and suggest it. Bower’s Game Corner, on Youtube, has also posted a short interview from GenCon with Brett Sobol talking a little about the game.
  5. As the title says. Available from Crafty's website. I don't have a copy yet so I can't really comment on the contents yet *shrugs*. I bought a copy through the house war kickstarter so I should have the digitial copy soon.
  6. Couldn't find a thread for this and just picked this up from the Humble Bundle deal Page 110 in the PDF version- Example: Beck has Resources 4, so he would normally get 4 Props. Peter wants him to have enough permanent equipment to “walk the walk” in noble society, however, and he starts with a horse & carriage. This reduces his Props to 3, so he rounds out his starting items with a dueling cane and a pocket watch. It should say that it reduces his Props to 2, since the horse and carriage counts as two Props.
  7. Hey everyone, just a reminder Arcanum Unbounded comes out in 15 days! Before we get on that particular hype train though I do want to let everyone know that three of the rulebooks for the Mistborn Adventure Game from Crafty Games are in a HumbleBudle. Specifically it's the core rulebook, the Alloy of Law supplement, and the Terris: Wrought of Copper supplement. This particular HumbleBundle has the theme of pen and paper rpg's based on popular science fiction and fantasy fiction, such as A Song of Ice and Fire and The Dresden Files. Last week Tor.com posted the table of contents for the collection, which showed how the books was set up, and also revealed the name of the system First of the Sun (the setting of Sixth of the Dusk) is in. Today they posted a sneak preview of the system map and essay, written by Khriss, about the system. Go check out the Drominad system essay over on Tor.com and then join in on the conversation about it on the forums. The two art pieces, a symbol that seems to represent First of the Sun and the system map are both really well done. The Tor/Forge Blog has also posted a preview from Arcanum Unbounded today in the form of the new illustration for The Emperor's Soul. Ben McSweeney really did a fantastic job with all of his illustrations for the book but this one is definitely my favorite. The Tor/Forge Blog post also contains a short interview with Ben so go and check that out! In other news, a picture of an early prototype of the Reckoners board game was posted back in September on Twitter by CardboardEdison. For those who don’t remember we reported back in August that the rights for a Reckoners-themed board game had been sold to Nauvoo Games. While I’m sure we are still very far any sort of release, it is nice to know that they are working on it and progress is being made. Now I’m sure a more experienced board game player would be better able to understand what sorts of mechanics we can see in this picture, but I think there are a few things that even a novice such as myself can deduce. The game board appears to be representing Newcago, and is broken up into a number of city blocks. Each block is further broken up into different areas, the “Overstreets”, “Understreets”, and “Steel Catacombs” all have a place where cards representing Epics can be set, as well a place for tokens (which appear to be tied to generating Epics to be placed in that area). There are also areas noted as “Reckoners”, “Environment”, and “Mechanized Environment” where more tokens can be placed. As mentioned above there are cards that represent different Epics, currently they are just given generic designations (such as “Epic 16a”) though. The cards have what appears to be the requirements to defeat the epic and/or the rewards for defeating them, it’s not clear from the pictographs alone. There are also Objective cards that give a certain number of victory points by completing missions such as killing a number of Epics in a certain area or using a certain ability a given number of times. Near the top of the picture there are cards that appear to be labeled “Reckoner Condition”, but unfortunately I cannot make out the text below that. Dice are also involved in some way, but that’s about as much as I can figure out.
  8. My wife and I want to host a local game instead of playing over skype. We'll be playing in the Farmost Dominance about 252 years after the ascension. We're building on two previous campaigns we've run so there's already events that have happened and that will happen which the interested player can investigate and build upon. We also have a well developed cast of interesting NPCs, established politics and culture, and many opportunities for almost any crew. Mistborn and Mistings are stronger during this Era, as we are so much closer to the first Mistborn. Many noble families take great pride in being able to trace their ancestry back to one of the original nine Mistborn. We'll probably play Sundays at 6-10pm, but those hours are negotiable as long as they're consistent. We plan to start mid January. We're planning a steady growth of 1 long breather every 3 sessions and 1 advancement handed out per session. There are many opportunities to earn additional advancements, but most of them are secret achievements. We also award one role-playing advancement per session, and it works a little like hot potato. You do something terrifically in character, you get the advancement, but if someone else does another impressive gem of role-playing, it passes to them. Who keeps it is whoever held it when the session ends. Please post if you're interested, ask questions, submit comments. I'm really excited to run this campaign. Setting: The government of Farmost is fuedal, with Barons vying for control of territory, and the Steel Ministry does little to interfere unless rebellions pop up or taxes are unpaid. Nevertheless, obligators are a major part of the legal system, with traveling mendicant judges who enforce the Lord Ruler's will throughout the baronies, and all legal documents needing an obligator's seal. The Cantons of Resource, Finance, and Orthodoxy are well established, as well as a Canton of Arbitration. The newly formed Canton of Inquisition does make token forays into Farmost, but most infractions of the law are handled by the Canton of Arbitration. The Farmost Dominance is presided over by a Steel Inquisitor, dubbed the Iron Kaiser, and all the Barons are subject unto him. 61 years ago, the Lord Ruler called for all Terrisman to return to the Terris Dominance under pain of death. 3 decades later, he began the genocidal slaughter of all but 10000 Terrismen, the institution of the breeding program, the dissolution of the Canton of Hegemony, and the establishment of the Canton of Inquisition. We will begin play in the Barony of Neuschvaise, under the control of Baron Fierwinter. Coincedentally, the new Iron Kaiser also dwells in the city and has just begun construction on his palace. Neuschvaise is possibly the most wealthy barony in Farmost, having several long-term lucrative contracts, fertile lands, and recently implemented sea trade. Neuschvaise has also recently won a decade-long war against the neighboring Apsvitch Barony. Baron Fierwinter has a good, but severe reputation, and his Knights are known across all fiefs in Neuschvaise and across the next few Baronies due to their skill at Allomancy and martial games. The Iron Kaiser has a reputation for strict Justice, but is also a well-respected, reasonable man. Also of interest, the neighboring Fellniche Barony has recently undergone a coup. For flavor: Farmost accents are German, Russian, Polish, etc, and I tend to do british accents for more countryfolk from farmost. People from Farmost tend to have Germanic names. Terris accents sound Irish, generally. Central Dominance folk have a french accent, and Eastern Dominance folk have a Spanish accent. Southern Isles folk have asian-influenced or Caribbean-influenced accents. At least that's what I try to do, I'm very not perfect at these accents.
  9. Hey Everyone, I am currently recruiting players for a PBP (Play by post) MAG (Mistborn Adventure Game) campaign over at steelministry.com. I will be narrating the adventure from the Terris Supplement titled "Justice, Like Ash." I'm accepting around 4-5 players for the game, and already have a couple spots filled. If you're interested in participating, come check it out! The details are here:http://www.steelministry.com/viewtopic.php?f=17&t=1154
  10. Hey everyone, this has been a busy week for news but before we get into I do want to remind you all that the first volume of the White Sand graphic novel is releasing this week! Crafty Games' Kickstarter for Mistborn: House War is still going strong. It's currently sitting at over 125 thousand dollars and is currently working towards adding House Haught as a playable faction (bringing the game up to 10 playable Houses. The Tor/Forge Blog has also revealed the cover art for Arcanum Unbounded, done by Dave Palumbo. Look it's Khriss! This collection will include the following stories: The Hope of Elantris (set during the climax of Elantris) The Emperor's Soul The Eleventh Metal (originally published in the core rulebook of the Mistborn Adventure Game) Allomancer Jak and the Pits of Eltania (originally published in the Alloy of Law supplement for the Mistborn Adventure Game) Mistborn: Secret History Shadows for Silence in the Forests of Hell (originally published in the Dangerous Women anthology) Sixth of the Dusk (originally published in the Shadows Beneath anthology) an excerpt from White Sand Edgedancer (a new novella featuring Lift) Brandon has said that the collection will also include an essay, written by Khriss, and a planetary system map for each of the worlds, and a new illustration for each of the stories. Brandon has also released a deleted scene from his novella Perfect State (currently nominated for this year's Hugo Award for Best Novella) as well as two annotations discussing why he cut it and the consequences of doing so. The first video of this year's recording of Brandon's BYU How to Write Science Fiction and Fantasy class has been posted. For those who are interested patrons of the Writing Excuses Patreon do get early access to these. In UK news Amazon UK has a listing for a 10th Anniversary edition of Elantris for those of you who have held off getting a copy with the UK cover art to match your collections and Gollancz has revealed new cover art for a 10th Anniversary UK edition of The Final Empire over on their blog: Finally Tor.com is running a contest (set to end on June 28th) to win a copy of the Mistborn Adventure Game, a set of Mistborn Allomancy Dice, AND hardcover copies of the Era 1 Mistborn Trilogy.
  11. I posted this over on Crafty Games' forum, but I thought I'd go ahead and repost it here, too. After all, the more who know about this, the better! In a nutshell: I'm going to be running a Mistborn RPG campaign starting Wednesday, Feb 24th, 2016 at 6:00pm in Salt Lake City, UT, open to all comers. All participants will receive a free set of Crafty-Games' Mistborn dice, or if they already have dice, some other prize (see below). The Details: Who: I will be Narrating. Hopefully YOU will be playing. This campaign is open to anyone who is interested and can make it to the Salt Lake City area on a reasonably regular basis. No previous experience with the Mistborn Novels or the Mistborn Adventure Game (MAG) or Role Playing Games in general is required- the campaign will be accommodating of new and experienced players alike, and it shouldn't spoil anything from the novels. What: We will be playing the Mistborn Adventure Game- a roleplaying game based on Brandon Sanderson's Mistborn Novels. Specifically, during the first session we will be introducing players to the game and the rules via a very short, 1-session adventure. In following sessions we will be playing the Beasts of Burden adventure found in the Skaa: Tin & Ash game supplement (so if you are interested in playing, please do NOT read the Beasts of Burden portion of the Skaa supplement). I will be providing everything needed to play the game, so if you don't have the rulebooks or dice or whatever, no worries. If you would like to bring some of your own supplies, I recommend a pencil and 10 six-sided dice. There is no charge to play in this campaign, it's completely free! When: The first session will be on Wednesday, February 24th, beginning at roughly 6:00pm. Subsequent sessions will likely be on Wednesday evenings, on either a weekly or bi-weekly basis. I anticipate that this campaign should run for a duration of roughly 4-6 sessions over the course of 2-3 months, depending on players' schedules. *Note: If you are interested, but this schedule does not work for you, PLEASE email me (address below) PM me and let me know what schedule would work for you. Where: The folks at Game Night Games, a family friendly table-top gaming store in Sugarhouse, Utah have graciously allowed us to use a portion of their gaming area to play. I know these guys pretty well and they are seriously a great group, and the store is more friendly and comfortable than most gaming stores out there. Here is the address: Game Night Games 2148 S. 900 E. Suite 2 Salt Lake City, UT 84106 Phone: (801) 467-2400 http://www.gamenightgames.com link to their calendar event for this game Why: Do I really need to answer this one? Oh alright then. To get together with some new friends and play some Mistborn Adventure Game, of course! If that isn't enough to pique your interest, maybe this will: Free Mistborn Dice! Courtesy of the awesome guys at Crafty Games, I have a number of extra sets of Mistborn Dice from their recent kickstarter. They would like me to demo the game for them (hence this event) and give the dice away for free to players as an incentive to come try out the game. So here is how I'm planning on working this: Every player who participates in this campaign (to a reasonable degree- such as attending at least half of the game sessions) will receive a set of 10 Mistborn Allomancy Dice, featuring the Allomantic symbols for all of the Mental and Physical Metals as well as Gold and Atium. If a player already has a set of Allomancy Dice (and doesn't want a second set), then he or she will instead receive the 3 Allomancy dice given to backers of the Kickstarter Campaign, including the symbols for Lerasium, Duralumin, and Electrum. If you missed out on the Kickstarter, this is an excellent way to get ahold of these exclusive dice. If a player already has all of the above dice, then I will have an additional gift available to them. I'm not quite sure what yet, but I do have access to a 3D printer as well as an embroidery machine, so I'll make sure it's something good. Currently I'm thinking I'll make some custom, embroidered Mistborn coin pouches dice bags, though I am open to suggestions. How: If you're interested, all you need to do is show up at the date, time, and place listed above! However, I would greatly appreciated it if you emailed me sent me a PM first and told me of your interest in the campaign as well as your familiarity with Mistborn and the MAG. That way I have an idea of how many people to plan for and how much time I need to spend explaining the rules and setting. My email address is <script data-cfhash='f9e31' type="text/javascript"> /* */</script>. And again, if you are interested but this particular event/campaign doesn't work for you for whatever reason, please email PM me anyway. Maybe we can work something out. What else? Okay, enough with the info-dumping, let me just talk about this for a little bit. This all started when Crafty Games sent me more Mistborn Allomancy dice than I had ordered. Rather than having me return them, they suggested I do something like this, and I'm glad they did. I have been playing Role Playing games off and on for more than half my life, and I have been playing the Mistborn Adventure Game actively for the past three years. It is easily my favorite game system so far; it's flexible and fluid, easy to remember the necessary rules, and it's very narrative driven rather than rules-driven, which I love. My favorite aspect of Role Playing games is getting together as a group and creating a story together, and that is exactly what the MAG focuses on. As for the Mistborn books, they are hands down my favorite novels out there. The world is just so unique and fascinating, the characters are fun, the magic system is so dynamic and different, and the story is just so epic! And Brandon Sanderson is an incredible Author and a really great guy in person. Seriously, if you haven't read them yet, go pick up Mistborn: The Final Empire (book 1) from the library and get ready to have an incredible experience. If you are a little nervous to meet up with a group of strangers and play a Role Playing Game with them, don't worry- I am too! I've never done anything quite like this before, with complete strangers, but I'm excited to give it a whirl! I look forward to meeting a few new players, making some new friends, and crafting our own story in the world of Mistborn! Thanks to Brandon Sanderson and Crafty Games for making this possible! EDIT: Apparently 17thshard doesn't like people posting their email addresses. Makes sense I guess. So instead of emailing me you can just send me a PM.
  12. Earlier today Brandon posted about the release party for The Bands of Mourning. As with Shadows, they will be using a digital line. This time however, numbers will NOT be distributed randomly, the earlier you sign up, the lower your number will be. The form for the digital line will be going up here, tomorrow at 10:00 AM Mountain Time. Brandon is planning on getting to the bookstore early and pre-signing/numbering all of the books before they let in people at 10:00 PM (in case somebody who doesn't want to get it personalized doesn't have to wait through the signing line). From 10 until 10:45 there will be a meet & greet where you can socialize, ask Brandon questions, or get a picture taken as well as other fun activities. Then there will be the customary talk, q&a, and reading. For those of you who can't make it do remember that you can still can order a Signed and Numbered copy from Wellers Book Works (though Brandon has changed his policies regarding that, which we reported on yesterday). Do keep in mind that Brandon will not be touring for this book, as he did a lengthy one for Shadows of Self and will be doing one for Calamity next month. He will try however to make sure that there are copies of Bands (along with the re-releases of the first two Alcatraz books) available during the Calamity tour. In other news, fans in the Salt Lake City area have an exciting opportunity to play the Mistborn Adventure Game. Herowannabe, starting February 24th, will be, after an introductory session, running the "Beasts of Burden" campaign from the recent Skaa: Tin & Ash supplement. No prior knowledge is required and it's completely free. Participants will also receive a free set of the Mistborn Allomancy dice Crafty Games kickstarted last year. For more information check out his thread here!
  13. Tor.com posted another new preview from The Bands of Mourning this morning. Check it out here! It picks up soon after the end of the first chapter and has a couple really great conversations between Wax and Steris and Marasi and Wayne respectively. Not to mention I think the hardcore cosmere-enthusiasts among us will be very excited by the last sentence... In other news Crafty Games has released the newest supplement for the Mistborn Adventure Game, Skaa: Tin & Ash. It has been up for pre-order and digital delivery for a couple weeks but the physical copies just arrived in their warehouse the end of last week. They should be starting to send out orders today, just in time for Christmas! I've only been able to read parts of it so far, but it looks like there is a lot of really interesting information in it. It also has another beautiful cover by Tommy Arnold (who did the cover art for Terris: Wrought of Copper). Another exciting thing they are doing is that they made a batch of dice with the Steel alphabet symbol for aluminum (a metal that is /not/ included in the dice set they sell or the kickstarter exclusives) and since Nov 18th and while supplies last they will be including one, for free, in every physical order made through their website. For those of you wondering about what is going on the with the Mistborn board game, the kickstarter, which was originally supposed to take place in October/November, was pushed back out of deference to Team Sanderson and an effort to give the project some breathing room. It is currently planned to launch during Quarter 1 of 2016, possibly late January/early February. The game has also undergone a name change, instead of "Final Empire: A Mistborn board game" it will be titled "Mistborn: House War". Check out our forum topics here to discuss the preview chapter and here to discuss the supplement! Photo credits: Skaa: Tin & Ash cover from Crafty Games product page. Aluminum die photo from Crafty Games' Announcement Post.
  14. I'm working on an adventure scenario for the Mistborn Adventure Game I'm running. It's a duet game (one Narrator, one player) and the player is a Pinkteron-style detective. Since the player is a fan of gritty noir style stories I've come up with an interesting case for the first session. I won't go into details since its not relevant to my question, but if anyone is interested I'll spill. The scenario appears to be your standard Find The Missing Child case, but has a few twists and tilts as is expected in the noir genre, not to mention There's Always Another Secret. I want the child in this case to be a half-breed koloss-blooded/human where the human parentage is from a well respected House. Rather than keeping the child a secret or disowning him/her, the family proved to be remarkably progressive and treats the child as if it was fully one of its own. However the rest of the world doesn't always react as progressively, and consequently the child suffers quite a bit of racism and bigotry. The mystery begins when the child runs away from his elite prep-school in Elendel due to such racism on part of his/her peers and teachers. The kid disappears and his/her wealthy human sister hires my player's agency to track him/her down. This all assumes Koloss-blooded and humans can in fact interbreed. Is that the case? Is there any evidence of this in AoL or failing that, any good reason why they couldn't interbreed?
  15. I was wondering if you could play Alloy of Law and Terris: Wrought of Copper without buying the Final Empire version.
  16. A few weeks ago we posted about the Mistborn board game prototype that Crafty Games planned to reveal at GenCon. I found it quite exciting and was desperate for information, and there were quite a few users who felt the same, so I started work on this secret project. I reached out initially to Tellingdwar, and later to Crafty Games, about collecting and posting information about the game for those of us who could not attend. I hope you all find it as interesting as I do! Final Empire: A Mistborn Board Game The Game Final Empire is a semi-cooperative, resource-manager game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the "Problems" facing the Final Empire. In order to solve these problems players must expend a certain combination of resources, but in return they receive Favor from the Lord Ruler. The six factions available to play at GenCon were the Noble Houses of Elariel, Hasting, Lekal, Tekiel, and Venture as well as the Steel Ministry itself. The final release plans to include a total of ten factions. Each round players produce resources (food, money, prestige, skaa, warriors, and atium) in different proportions and combinations based on their faction. House Venture, for example, keeping in line with the books, produces atium, while the other factions cannot on their own. Atium works as a sort of wildcard, you can use it in place of any other resource, and you can convert between different resources to get something that is missing, but in the long run the players must work together, pooling their resources, to succeed. There are 4 tiers of "Problems", at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4 than it is said to "Erupt" (a nice nod to the Ashmounts) and it causes various problems for the players, such as increasing the level of "Unrest" or giving players "Disfavor". The main part of gameplay is the negotiation between players to solve these problems. Getting the right number of resources is only part of the issue, as players also have to decide how the reward of Favor tokens is divided. Anything except Favor gained in previous turns can be negotiated: resources, Personality cards, out-of-game favors, etc. Short-term deals concern the current round (such as Players A, B, and C agree to solve a problem and contribute resources equally and will divide the Favor equally) and are binding, however long-term deals which concern future rounds (such as Player B telling Player A that if they let B help them with this problem they will let A help them a problem on their turn) are not. Which has the potential for a lot of scheming and backstabbing. Another gameplay mechanic is the "Personality" cards. These cards can have a variety of effects, such as altering the number of resources needed to complete a mission or change a problem’s tier. They can also be used to add advisers to one’s faction, or kill the advisers of another faction. These advisers can do things like generate additional resources, or even make long-term agreements binding. The game can end in two ways, either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin then the player who has the highest amount of Favor is the winner. If the Unrest reaches 8 then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins. The Reception The board game seems to have been received extremely well, by fans of the series and people unfamiliar with it alike, I’ve yet to find a negative review or post about it, they’ve all been very positive. Tellingdwar was actually a volunteer for Crafty while he was there and demo’d the game for five hours each day. He enjoyed it so much that one day when his shift ended he commandeered one of the boards and continued playing it with some of his friends. I’d say that is definitely a testament not only to its "fun-ness" but also to its replayability. Plans for Release and Expansion (plus naming rationale) Crafty Games plans on doing a Kickstarter later this year (around Oct/Nov, which would correspond fairly well with the release of Shadows of Self) with an actual release of Quarter 4 2016. There are also plans to release expansions based on the later books as well. These would use the same board and tokens but the cards and factions will be swapped out to match the narrative of each book. These expansions also tie into why the game is not called "House War". I will admit that I was one of the people who greatly preferred "House War" to "Final Empire" but Crafty's reasoning does make total sense. While "House War" does fit well with the base game with its rival Noble factions, the expansions will not have those same factions and will deal with different themes, as such "House War" would not be an accurate descriptor. Mistborn Adventure Game Crafty also talked briefly about what’s coming up for the Mistborn Adventure Game in the relatively near future. Up first is a supplement focusing on the skaa, much like Terris: Wrought of Copper did for the Terris people. The title, Skaa: Tin & Ash, was revealed earlier this year and it’s currently looking at a release during the first quarter of 2016. In addition to that there is a follow-up to their Alloy of Law supplement in the works. With the release of Shadows of Self and Bands of Mourning on the horizon they have plenty of new material to work with. Crafty is currently looking at it releasing sometime during 2016. So what do people think of the game? Does it sound like a game you’d like to play? Will you be backing the Kickstarter? Is anyone excited for the MAG supplements? Check out our forum topic here to discuss everything! Photo credits: Mistborn: Final Empire banner from Crafty Games GenCon announcement. Board Game Demo photo from Crafty Games' Twitter. Board Game Playthrough photo from Crafty Game's Facebook page.
  17. I am getting the Mistborn Adventure Game, but right now I only have two other friends to play it with(I would probably narrate). Anyone in the Midwest/Tristate/Ohio/Cincinnati area who is interested in playing? If so, reply to this and I'll shoot you. (a PM)
  18. Today the Mistborn Adventure Game's Alloy of Law supplement is out now in both digital and print editions. There's an original story from Brandon, and an overview of the people and society of the remade Scadrial, with "information not seen in the novel." Seems pretty great! You can download sample heroes here, and we'll give you an in-depth look at it later this week!
  19. I have seen that the new Terris sourcebook for the Mistborn Adventure Game is available in digital format on Drive Thru RPG. Has anyone heard if a print or print on demand edition is going to be released? I'd hate to waste money on some PDF if a real book is going to be available at some point.
  20. So we have been playing several campaigns of the Mistborn Adventure Game over at steelministry.com, and one of the ones I have been narrating jut came to an end. Kurkistan came up for the idea for the campaign, and described it thusly: "Scenario: The Narrator controls TLR, who knowledgeable sources have succinctly described as "a thousand year old, expert-[near]savant-Lerasium-Twinawesome-Sliver." However many people as possible comprise a group who are, at adventure's beginning, mere moments away from executing an assassination attempt on TLR. A handful of beats later, the entire crew is dead. And thus the adventure concludes." We wanted it to be quick and messy, which it was, albeit if only by play-by-post standards. It took a little over 6 months to complete. We titled the game "Futile Efforts." Anyway, as I was narrating, Lord Claincy Ffnord liked my write ups so much he started compiling all the narration into one place, which can be found here: http://www.steelministry.com/viewtopic.php?f=55&t=518 It makes for a fun and exciting little story, as long as you don't mind the choppy narration from switching from one viewpoint to the next so frequently, as well as a few tense-change inconsistencies. Now that it's all done, Claincy suggested that I post it in here, so here you go. Enjoy everyone!
  21. Crafty Games has revealed what the first supplement to the Mistborn Adventure Game will be: Terris: Wrought of Copper. We at 17th Shard had thought its next supplement would be an Alloy of Law-era one, but this is not the case. That doesn't mean we aren't excited--to the contrary! Crafty Games has worked with Brandon to develop material that provides a detailed look at the Terris Dominance and its people, which is definitely not something we saw much of in the original trilogy. Other than that, details on the supplement are scarce, but Crafty Games will be having three Google+ Hangouts where they will reveal more, and the first one is actually tomorrow: will be an overview discussing "what players, Narrators and fans can expect to find in this book." will discuss the Rules as well as "all-new insights into the awesome power of Feruchemy." will discuss "adventuring in the Terris Dominance."We'll keep you posted on what is revealed at these Hangouts, so stay tuned, but definitely go watch them if you have time! In unrelated Mistborn news, the film rights to Mistborn have lapsed last week. Paloppa Pictures had owned the rights, and Brandon says they were wonderful to work with. In fact, news on the Mistborn film over the years had been immensely positive, with Brandon saying he liked Paloppa's progress and their screenplay a lot. However, they were unable to get the film into motion. As such, Paloppa's rights have lapsed, so theoretically, they could be sold to someone else. It's sad we can't see Paloppa's good vision for Mistborn on the big screen, but with the rights available again, we could see a production actually start eventually. On Brandon's blog, he says any offer for the Mistborn film rights would need to be "very serious" in order for them to consider it. But, you know, if your uncle is J.J. Abrams or something and you love Mistborn, get your people to contact Joel Gotler at Intellectual Property Group. Wow. That sounded way too official for 17th Shard... Thanks WeiryWriter for your contributions to this article! Cover illustration for Terris: Wrought of Copper by Tommy Arnold.
  22. Hey, if anyone is interested, we recently finished a mini-campaign over at steelministry.com titled Futile Efforts. Basically it consisted of the crew trying to assassinate The Lord Ruler. Anyway, Lord Claincy Ffnord compiled all of the narration into one thread, and cut out all of the dice rolls and OOC stuff, for easy reading. If you're interested in reading it, more info can be found here: http://www.17thshard.com/forum/topic/6356-futile-efforts-match-1/?p=103519#entry103519
  23. Hey everyone! KChan, Rubix, and I all interviewed Crafty Games, the creators of the Mistborn Adventure Game, about two weeks ago, and here it is! We blab with Alex Flagg, lead developer for Mistborn, and Patrick Kapera, the lead editor and marketing dude (also God King Emperor of Happy Happy Fun Time). And it was so much fun. We get a ton of information about the Mistborn Adventure Game. We hear Crafty Games' design philosophy, the mechanics, and essentially everything. We learn some very astonishing things about Feruchemy--Spiritual freaking metals--and we learn that there will actually be annotations in it, by Brandon, commenting about the book! How awesome is that? Also, we make fun of Somalia. (Sorry, Somalians in the audience.) All in all, we had a blast with Alex and Pat. They are genuinely nice dudes, so have a listen, enjoy, and buy a copy of the Mistborn Adventure Game, because we think it will be awesome. Just a note, in the interview, they say that the game will be out October 25th, but it will in fact be out November 8th, the same day as the Alloy of Law.