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Showing results for tags 'mechanics'.
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Rereading Alloy of Law, and a thought struck me, gear powered watches would be completely messed up by either of the temporal metals. If, say Wayne, was to burn Bendalloy to create a speed bubble around him, and watches inside would also be sped up, coming out of the bubble ahead of everyone else's. A similar thing would happen with Cadmium, the watches outside of the bubble would be ticking much faster than those inside, but they would be standard time, leaving the watch inside behind.
- 15 replies
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- mistborn era 2
- cadmium
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Hey everyone! Been a minute since I posted here, but I wanted to create a thread about what everyone's favorite magic system is, and WHY it's your favorite! I'll post my answer below. Be sure to include the system/planet/shard(s) that are linked to your favorite too!
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This idea came to me as I was listening to Swedish war metal on my way home from work. Is it hemalurgically possible to steal abilities from someone who had not yet had the chance to use/manifest them... such as a baby? In a similar vein, could you spike a pregnant woman through her stomach and (with enough precision) transfer her abilities directly to her baby? What would spiking a person that young even do to them? If both the woman and the baby had abilities and you spiked the woman, whose abilities would you get? How far from the baby do you have to spike to make sure you get the woman’s... you know what, I didn’t mean to get this close to political debate. Sorry.
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So if a Nicroburst were use their ability on a Mistborn burning duralumin and say... pewter, would the Mistborn get more of a burst than normal duralumin since the Nicrosil would be burn through all the duralumin?
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Would the placebo effect have any influence on F gold or stormlight healing, as it essentially changes how someone views them self? For example, would a radiant who consistently takes a bogus weight loss supplement actually lose weight as they are healed to how they view themselves?
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As I recall it, Steelpushing is based on a line of force from one's center of gravity to a piece of metal - visible to the Allomancer as a blue line, whose thickness/strength was relative to the mass of the metal object in question, and distance from it. You could push with varying degrees of power on the object, but the force would always be along in that straight line. When Vin first tries it, she shoots straight up, and manages to balance at the apex. When Kelsier joins her, he explains that the body's sense of balance (that lets you just stand on one leg for a while, for example) translates to Steelpushing, so balancing on a Steelpush isn't that hard, but "move too much to one side, and you'd tip over like a weight on the top of a very tall pole". I get that later she finds embedded parallel sets of iron bars in a kind of path going between cities, that Coinshots and Mistborn can use to "fly", using the pairs as "course corrections". And that Wax, living in a more modern age than the Final Empire, with steel structures and lampposts all around, could REALLY get around the city (and that a Lurcher could probably do about as well as Spider-Man in flinging himself around town). What always struck me as dubious though was the way Elend, Vin, Zane, Wax, etc., can just drop a small coin - a clip - and launch off into the air. Unless they dropped it directly between their feet and stood very still, wouldn't the effect be just to shoot the coin away? Like if I were to jab my finger at an angle on a coin on my desk. Some or most of the force would be transferred directly into the desk (downward), depending on the angle, but some horizontal force would remain to shoot the coin away from me. And if they did manage to drop it straight down, wouldn't they just shoot straight up, like Vin did in her initial exercise? Yet we often see someone drop a coin and flying up to land on a rooftop, go over a wall, etc., which seems to require some horizontal movement to do, otherwise instead of dropping down onto the roof or on the other side of the wall, you'd just come down exactly where you started from. I didn't let this detract from my enjoyment of the Mistborn books by any means, but it's one of those details that has always been niggling me, and if someone could explain it away for me, I'd like it that much better For example, in a city or somewhere with a lot of metal attached to structures nearby, you could always "push off" a bit on SOMETHING near you... Like door hinges or whatnot. Is that always the unspoken assumption?
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Hello friends of the 17th Shard! Next year I'm starting a game design course. One of my projects I plan to do is to create some type of game set in the world of Warbreaker. What I want from you guys are ideas! What do you think should be included in a game where you play an Awakener? I'm looking mainly for gameplay mechanics that are fun and make sense in the Warbreaker world. These are just a few ideas I've had so far, feel free to tell me how stupid I'm being with some of them. ---Third person camera My vision of this right now is that the combat will involve fast motion (jumping around with Awakened clothing and ropes) and the third person camera allows for much better control and awareness in games with this style, in my opinion. ---Combat system a blend of the Witcher combat system and the Assassin's creed combat system. The Assassin's creed combat system is really cinematic, but it mainly feels like you're just pressing a couple buttons and it isn't very interactive. The Witcher system is very interactive, and when meshed with the cinematic nature of the Assassin's Creed system could end up looking and feeling very impressive. ---Parkour system My idea for the game right now has it set open-world in the city of T'Telir. The player would navigate the city with a parkour system similar to the Assassin's Creed freerunning system, with some minor Awakening abilities to help along the way. ---Hemalurgy, because why not. This is one of my more random ideas. The player can perform a complicated finisher move on opponents to steal their Breath with a Hemalurgic spike and transfer it to themselves. I'm trying to find a way to make this work in the world, but I may scrap it. It gives the player incentive to use different tactics when defeating enemies. It could also figure into the heath-regen system somehow (health regenerates passively over time, but when you steal Breath from someone you gain an increase in your health-regen, temporarily, something like that). What do you think? Give me questions, comments, oh-gosh-what-are-you-doings, and other concerns please. (P.S. Would you like to destroy some evil today?)
- 23 replies
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- warbreaker
- game
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