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The Accura Corporation (Also known as the "The Three-Headed Hydra" by it's few opposers) is a world-spanning ghost. There's no mention of it anywhere- not in any newspapers, government records, other company records, nowhere. As far as the wider world is concerned, it simply doesn't exist. But it does. It hides underground, in plain sight, even in the sky- it hides behind behind exorbitant amount of bribes, shell companies, kidnappings, blackmail, and assassinations. They aren't interested in money, however. Instead, they seek to experiment with magic and technology for, presumably, their own gain, and they will do anything and everything to progress this, ethics and morals ignored. Human experimentation is a norm for them, twisting flesh and breaking minds to see what happens. The Corporation has three branches, each dedicated to a different type of experimentation. They are: The Technological Division Your conventional machinery- electricity powers cybernetics, enhancing minds and bodies while also controlling them, wielding plasma rifles and nanobots to tear through enemies. The Arcane Division Mystics and mages, this division deals in psychics, psionics, wizards, sorcerers, and darker beings... The Biological Division DNA is manipulated and the natural order disrupted- monstrosities flow from their facilities, hybrids that should not be born, and tentacles and claws grafted where an arm should be. The worst aspect? The three often collaborate for experiments. Nanobots enhance the strength of a giant spider, machines attach to your mind to double the power of your psionics, and dragons roar under a kilometer of rock. And nothing good can happen when all three come together... Unfortunately, you are one of the unlucky people to be abducted by them, taken to one of their facilities, experimented on, and are now slated to be disposed. Your families have at best been mindwiped of your very existence, or at worst have been abducted as well and sent off far away. You now sit in a cell, inhibitors attached to suppress any abilities you might of gained, and simple locks or shut-offs for the more physical abilities, just waiting to be recycled or incinerated- you can hear the prisoners in neighboring cells, but otherwise can't see outside your cell, which contains nothing but a bed and a toilet.
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The Toraiik of Tailzesesh Almor (The mages of the city of scorpions)
Guest posted a topic in Role-Playing
In a magical world, you are young mages 10-15 who have been selected by the Tests to learn magic, the ancient art of Torai. You will learn these arts in the famed Toraiik Academy. You may come from anywhere on the main continent, your character needs to be approved if it comes from the island. All Toraiik powers will be given randomly but if you want a specific element or elements just ask: Fire, air, water and/or earth. @Aspiring Writer you need to get into roleplaying and Connie said not to @ her because she is following this section. If you can't read any parts of the maps just ask and I'll try to tell you.- 216 replies
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So I've been doing some worldbuilding for my Soulsmiths and one person I've bounced my ideas off asked why no mage ever has gone and straight up took power? They're pretty powerful since the discovery of Soulsmithing and that have been around at least since Middle Ages. Once there were two brilliant Soulsmiths at war who reverse-engineered vampires and werewolves, respectively. So there has been some war but I imagine it to be rather secret war. Maybe a few cities has been killed off and written off as "plague". How to make it fit with the premise that mages did not took over countries? Those two could do that if they were not fighting each other. So far I've only patched it up with assigning the task of enforcing the Masquerade to the secret organization of assassins but that feels... well, patched up. Why no mage ever just went and showed off his magic and took the power and ruled ever after? If the answer is "other mages stopped him" then the question changes to "why no group of mages ever took the power". I'm not sure about some Magic Council enforcing that; either they're already ruling the world or the question "why no one has gone rogue" arises. And so on, and so on. Alternatively: how about "nobody knows how things went back then" and just drop the whole issue altogether?
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WoB: Q: “You have a tendency to create books with theocracies that are legitimately ruled by the gods, and this seems to be missing. Is that a direction that the Knights Radiant might be heading, or is something else going to happen?” A: “I'm gonna RAFO that one. There was a theocracy on Roshar at one point. There was also a mage-ocracy. A lot of things have existed on Roshar.” Who would rule the mage-ocracy? Many candidates, but I’m going to suggest the Aimians. Rosharians don’t seem to view surgebinders as mages. And any being that can rearrange its body at will has to be considered magical. Other suggestions?