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  1. The Great Noble Houses of Luthadel have been called to the Heron House ball this week with a purpose - but no-one knows what it is. You eye your friends suspiciously as you gather in the great hall, drinks untouched by everyone. No-one wants to be the first to talk about the possible reasons for gathering here. The first to play their hand is often the first to fall. But regardless of what people are not saying, it is obvious that everyone else is thinking about it too. Some of those here can claim to be the strongest people in the city. Those secretly a part of the Great Houses have known each other since childhood, though they may only guess at their true allegiances. Others have only been in Luthadel a few years, attempting to plant the roots of their House into the great city. All of them are dangerous. Even your own family isn't trustworthy in your eyes. And if you can't trust them, who can you trust? All your House's allies and enemies (at least, those worth speaking of) are gathered here under one roof. You spend just as much time keeping track of your allies as your enemies. After all, you may claim them as a friend, host them at your Keep and support one-another with trade, but doesn't mean they might not kill you tonight to gain favour with another House instead. It's a Noble thing. The rules have changed somewhat from their first incarnation (and from the form currently seen on the game ideas thread), so make sure you read them through again. A couple of things to bear in mind about this game which aren't rules, but more guidelines suggestions and things to bear in mind about how I'll be playing this as a GM: I will not be a presence on most of the docs, due to the fact that there should be a rather large number of them, and I would not be able to keep up with everything all at once. As such, rules clarifications requested in the docs will not be answered. If you want a clarification, as in the thread or by PM if it's sensitive - but be aware that I will post the response on the thread, though not who asked it. None of the rules require me to make a decision - Even the 'fact from the GM' part of the Informant is done at random from all the possibilities that exist. Roleplaying's highly encouraged, considering the nature of this game is more political than most. As is making alliances and stabbing them in the back within the same cycle . Family names would also be good on your characters, as it makes things a bit easier for me - But please make sure they haven't been used already, since that just makes things awkward. The game will start next Monday (21st) at 9PM GMT, unless people request a delay. Likewise, turns will end at 9PM GMT, after which a write-up will be posted in the time-honoured tradition. I would like as many players as possible for this, so you have no reason to not sign up! Oh, and if anyone wants to be a spectator for this game, send me a PM and I'll send you a link to a spectator doc when it begins. That's enough from me, so I'll now let people sign up. Good luck and, above all, have fun! Quick Links:
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