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  1. So I have 6h 49m left on the Audiobook for Oathbringer and if this is proven wrong in the next few hours feel free to call me a moron and send me on my way but I've noticed that throughout the whole book any Fused which uses a surge has only ever been shown to use one not have 2 like the Knights Radiant. All the flying Fused have only ever been shown to use Gravitation and not Division or Adhesion. And then the Fused thief trying to steal the King's drop from the Thaylen City vaults only use Illumination. So do you think that Voidbinding only allows for them to perform one surge? or that they haven't been using the other surge that they have been given.
  2. I was wondering what happens to atium once it has been burned? As far as I am aware atium is the body of ruin/ati and is physical form of Investiture. I understand that "Investiture works in a similar fashion to energy in that it follows its own laws of thermodynamics and that it is not possible to destroy Investiture; it can only be redistributed." Preservation had the mists snap people to become atium mistings so that they could burn away the atium cache so that ruin couldn't get a hold of it. But, where does that physical Investiture go to (e.g., the cognitive or spiritual realm?) and why can't ruin access it after it has been "redistributed"?
  3. So I've mentioned this a couple of times in different threads, about how I view the relationship between the realms, as well as investiture, matter, and energy. I've explained it a couple times as 3 sheets of paper close together, and investiture is a weight that draws them together. But this isn't really entirely right. Paper isn't the right analogue. The three sheets are more like how space time is pictured in 2D: stretchy, not stiff like paper. Then three of these "sheets" are how I view realmatics. I also associate Matter with the physical realm, and Investiture in the Spiritual, which suggests that energy is related to the cognitive realm, which I'm still working on an explanation for that. Also, in a 2D view of spacetime, matter creates a dip, (as does energy, but to a lesser extent, given that matter is more... concentrated according to E=Mc^2. ) Investiture also does the same thing to the Realms, and that is key to how I picture realmatics. I will now use this model to explain how some various events work. First off, Highstorms. Highstorms are HUGE sources of investiture. The constant "weight" of that investiture has drawn the realms really close together on Roshar, so Spren appear. Furthermore, I have theorized that according to the fact that Shinovar never sees the brunt of the highstorms due to the mountains, that the realms are farther apart there. This (I think) is why spren don't appear there. It is ALSO (i think) why the plants have no life to them. They basically have no cognitive self compared to normal Rosharan grass and such. This also lends weight to the idea that perhaps the plants of Roshar are able to detect highstorms due to the investiture. When the realms start coming closer together, the trees and grass snap into their holes. Now of course it might be also a response to vibrations or something like that. Second, Kaladins dramatic oaths. Someone asked at some point why (in world, for writing purposes it's for a Climax) Kaladin always bursts alight when he does his oaths, unlike the other radiants. The fact is, most of the other Radiants have constantly progressed towards their oaths. Kaladin, on the other hand, recedes during WoR and WoK. Then, suddenly, he makes the decision to follow his oaths, and snap! He bursts alight dramatically. Now in my picture of realmatics, I describe it like this. The oaths that bring the realms together are fading, therefore Syl isn't able to manifest or think as well, and his abilities recede. Then, he changes and suddenly his oaths are much stronger, snapping the realms much closer together. Ergo, investiture suddenly flows to him, and he becomes significantly more invested. Now I'm going to make some speculation. Normal people aren't invested enough (aren't making enough of a dent in the realms) to use investiture. But people who are invested make enough of a dent to suck in investiture. By this method, Vasher should be able to suck in stormlight, because he's invested with breaths. I also think that a misting actively burning their metal might be able to make enough of a dent to ingest Stormlight. Finally, perpendicularities. Brandon described a shardpool as "spiking" the realms together. This perfectly fits with how I picture it. Investiture, the "weight", formed into a spike and driven through the realms to bring them entirely together. Else calling would be more like a needle. Also, a little more theorization. I think that aluminum pushes the Realms apart, countering the "weight" of investiture. Because of that, that would mean that maybe a large block of aluminum could prevent spren from appearing. However it may be that the property of aluminum is totally within the aluminum itself, which would mean that it would be a moot point, because why would a spren materialize within a block of aluminum or any metal anyway. However, based on the fact that you only need a hat made of aluminum, and not an aluminum head to prevent emotional allomancy from affecting you, I think that the aluminum has a somewhat local effect, forcing the realms apart around the aluminum. Therefore, according to this model, a radiant wearing enough aluminum shouldn't be able to suck in stormlight.
  4. So this isn't a super important question but I was curious so thought I'd ask. Why are some investitures only effective certain areas and some can work at vast distances. This especially relates to Scadrial where we've seen Allomancy and Feruchemy work off-world (by Hoid), however, I think we can assume that Hemalurgy cannot work off-world as I find it impossible to assume that no one in millennia of searching wouldn't have noticed that metals steal powers. Anyway, I was wondering if this has been brought up or if anyone has any theories as to why this occurs.
  5. So this is a pretty far out there theory that I have been thinking about. I went online to see if I could find anything, but wasn't able to find anything like my theory so here it goes. My theory is that investiture is evil. I got thinking about this when we see Vivenna in Oathbringer. Now we don't know this for certain so I could be way off, but it seems that Vivenna's sword does not have the same effect on her, other beings, or investiture that Nightblood does. This got me thinking as to why. It seems clear to me that it has to do with the command of "Destroy Evil". In Warbreaker we see a problem with this command because Nightblood is not aware of what evil is. He is able to kill people based off of how they want him. This seems to be one way in which his command is fulfilled. Yet, there has to be more because Nightblood does so much more than just kill bad guys, or have bad guys kill themselves. With him, the effect of investiture is intriguing. In the two instance we see of him, he destroys investiture. He doesn't change it. In Warbreaker, color is used to access their breaths and commands. He destroys color. It does not return, and clearly the breaths do not either. In SA, he absorbs the stormlight whereas every single instance of stormlight use we see it become released back to the world to be recycled. It seems to me (I could be very wrong) that he is destroying investiture. This plus the fact that Surgebinding destroyed the world of the humans makes me think that their is something going on with investiture. Now I know that investiture is everything, so I doubt it's purely evil but there is something about it that causes Nightblood to destroy it the way he does. Anyway, there you go. I could be way off I know this was just something I wanted other thoughts on.
  6. Introduction Since my trip to Wisconsin, and talk with Brandon, I have been constructing a theory in my head about the exact function of how Magic is used throughout the Cosmere. Using various WoBs and different example from the text I planned out a post that went through each magic system and explained how it works at a realmatic level, and how it uses Investiture to affect the Physical, Cognitive, or Spiritual Realm. Today i finally sat down and wrote the whole thing this morning and formatted it this evening. If you see any discrepancies or false claims, feel free to comment after reading. If you have anything to add, please do so as well. See the the WoB and refrences down below that are numbered according to where they show up. The corresponding number will be posted within (parenthesis). Enjoy! Magic Allomancy The genetically inherited sDNA of an Allomancer gives them connection in the spirit web that a person does normally have. When a person is snapped this allows for a shard's investiture to flow through them using these inherited spirit web pathways, I believe these pathways are what endows each power, with each new pathway (or pathways group) giving them 1 Allomantic ability.(1) When the investiture flows through them they channel it into said pathways, giving them the ability to change internal (zinc, brass, etc.) and external (copper, bronze, etc.) phenomena within the three realms. Zinc and Brass both use the investiture to influence a being's spiritual aspect through the cognitive realm. Copper uses its investiture to disrupt the pulses that investiture gives off. This is similar to how Shardplate makes it harder to affect the wearer with emotional Allomancy (2). Bronze uses investiture to recognize these pulses and translate it into something the allomancer can understand. Tin eyes and thugs use the investiture to bolster the physical connections in the spirit web. Brandon has described the realms as the spiritual realm being a light, the cognitive being the beam, and the physical being the surface that is hit. Tin eyes and Thugs circulate more investiture than normal through parts of the light as to make the image on the surface brighter in some areas.(3) Iron and steel use investiture to generate kinetic energy in the physical realm by using connection in the spiritual realm (Kelsier or Brandon, can't remeber which likened looking into the spiritual realm to the steel sight of an inquisitor or the blue lines on an allomancer) to relate the general mass of the allomancer to what ever the investiture is pushing on. I believe that with enough investiture, a steel pusher could push on normal objects and people, but that it more easily affects metal because the investiture is keyed in by metal, so it is a path with MUCH less resistance. This is just a theory, however, and is only backed up by the fact that Inquisitors can see all things with Steel Sight. Duralumin forces all investiture out through the connections instantly, amplifying their affect in that instant by flaring it more than could normally be achieved. Aluminum immediately forces all investiture out through that connection, wasting it all and throwing it back into a shard. Nicrosil and chromium do these things, but to other Allomancers.(4) Gold and Electrum both use investiture to strengthen other connections that could have or will be. This gives images in the physical realm that the allomancer can see. In other words, it shows connections that aren't actually there yet, which gives off a limelight in the physical realm, which only leaves a ghost image in the physical realm. These ghost images grow in power until you are given a near vision, if flared hard enough as a powerful allomancer or when used with Duralumin. Atium does this, but with the external world. When burned hard enough or with duralumin it breaks the Atium Magic connection itself and allows you to glimpse into the spiritual realm. Cadmium and Bendalloy do a similar thing, which is why they are in the same category as Gold and Electrum. They enhance connection to the overall timeline, which brings your physical self closer to said spirit connection, kind of like a timey whimey steel push or iron pull. If it is a future connection, you, and those around you (again, external) rush towards the future. If it is towards the past you put on the time brakes and skid, leaving you and those around you closer to the past than normal. Lerasium gives you all the above connections, but as to its other effects I cannot guess. Feruchemy This magic works in a similar fashion, but instead of snapping in new connections, it utilizes the connection all humans are born with. This is why a snapping isn't required (same with Awakening). It raises the "Investiture pressure" of these different connections or lowers them, and stores the extra inside of the metal mind keyed to that connection via metals. This is why a person cannot use another's metal mind. The investiture that it has been affected by has the marks (or identity) of that person's own spark of life (or innate investiture). I think that new investiture is still added to the soul when the sDNA is inherited, but it just enhances or connections rather than adding completely new ones, so extra space from a snapping is not required. Iron, Steel, Tin, Pewter, Electrum, Gold, Bendalloy, Cadmium, Bronze, Brass, Atium, and Zinc all work this way, very simply. Gold is a little more interesting than those others because it is similar to how Stormlight heals, and will probabaly be similar to how many other magic systems regenerate the magic user. Copper is a bit different. It completely erases the memory that exists and stores it. Adding more new memories back then stored still does not require extra snapped out space because gaining new memories is a function that happens unmagically. Chromium works pretty basically, but has interesting implications. In Secret History [spolier]One of the Ire alludes to people being able to find locations they wish to find by using Fortune (4). Brandon has also said that Hoid uses Feruchemy to be where he needs and wants to be. Nicrosil allows one to completely store away their extra magic imbuing connections in a similar way that Copper can completely store memories. I'm not sure if you regain your connections when you stop storing, but I doubt it. The ability to gain extra connections does not require extra snapped out connections because everyone has the ability to have extra connections added. Aluminum stores your sense of self, or Identity. We have not seen much of this power directly in action but we know that . Duralumin works by reducing and enhancing one's Connection to an area. This allows for someone to have connections similar to someone who has grown up in an area, giving you an understanding of the local languages, etc. When Compounding is used to fuel Feruchemy I believe that the Investiture used in the Feruchemical charge is able to ride the new pathways to the old ones they affect, essentially taking a path of least resistance, and thus increasing the investiture efficiency when used. It's like like getting energy from a poor conductor, then shooting it back through a super conductor rather than using a bad conductor once again. You get more energy back in then usual. This is again, just a theory, as I have no way to prove that allomantic connections are any better than regular ones at carrying investiture, but this makes sense to me. Hemallurgy: Before I explain how I think this works I want to look at the Three Realm Light analogy once more. When the light is turned on, specific portions of the light correspond with the image upon the surface. When a Hemallurgic spike strikes the portion of the image that corresponds to where a magic inducing connection is on the light, it uses ruin's investiture to pierce the three realms (Like a perpendicularly, Brandon alludes to what I am speaking of now in my Madisson report) and absorb the connections and investiture that is there. This spike can then do the reverse, and spit out those connections and investiture back into a new soul. This is why everyone can use Hemallurgy, it doesn't utilize connections inside the host to key into investiture, but rather it uses the type of metal to do so. I can't explain the connection to blood, but I just want to point out that blood is related to the spiritual realm, so there is probably something going on there. Maybe it acts as a insulator for the investiture and connections within the spiritual realm?(5) Surgebinding When a person who is snapped bonds with a Spren it fills the snapped out space with new connections, similar to Allomancy. When a person speaks their oaths it adds more investiture pressure to these new connections similar to Feruchemy and also increases investiture efficiency within these connections as well as in the enhanced healing, speed, and strength connections. This process allows for the magic we see utilized in the surges, which I will explain below. Before I get to how exactly the surges worked I also want to talk about the spren side of things. I think that as more oaths are spoken, not only are the spren dragged farther into the physical realms, but they are also imbued with more connections and also allows them to key into Honor's investiture to transform into powerful invested objects. Shardblades work by being invested enough to puncture through the realms in a similar way to spikes, and then rip off and destroy parts of the soul. Nightblood is so much so invested that he can completely evaporate a being's entire presence in all three realms. Sharplate works by being invested enough to disrupt other investiture. It basically stops Shardblades from being able to puncture the wearers spirit web. Since it is so heavily invested it also deflects allomantic pulses and other investitures. We don't know much about many of the surges, so I will explain the ones we have seen. I will update this theory as we learn more about the surges. Gravitation This magical connection works by internally affecting the Shardworlds connections and hold onto a person. It does similar things externally to objects that are lashed. Adhesion This works by manipulation the part of the spirit web that deals with air pressure, making the portion of the physical image that deals with air pressure more so bright, which sticks other physical objects to it. Illumination This works by creating ghost images in the physical realm in a similar fashion to Gold and Electrum. I think this allows Truthwatchers glimpse images of the future and allows Lightweavers to... well... weave light. Soulcasting This one is pretty unique compared to the ones we have seen so far. This works by allowing the magic user to create new connections in another soul, and then forces investiture through those new connections to make them the path of least resistance, transforming the spirit web and changing the physical realm image. Adhesion: Works in a similar way to Abrasion, but with friction instead of air pressure. AonDor Now this magic system I don't really understand, because we still don't understand how it is initiated. I will probably update my theory on this subject when it how initiation works on Sel is told to us in Arcanum Unbound. Awakening This works by sending pulses of investiture into an object in a similar fashion to emotional Allomancy, with the command being an analogue to the emotion that a rioter wants you to feel. This investiture then creates new connections in the Awakened Object's spirit web, giving it a kind of sentience. When enough Investiture is used to create this mind it can create near complete Robot like minds, such as Noghtblood. So basicly, Awakening is like coding a soul, and then using investiture to power that soul. Lifeless already have code there, and stone lifeless are a similar enough image to leave an impression of a code, so they are able to follow the new code given to them as if they were a human. The breath cannot be taken away, and I'm pretty sure this is because of the complexity of the person or type IV's spirit web, kind of in the way that the beyond cannot take away Cognitive shadows as easily if they have more spiritual connections. The different Heightenings work in a similar fashion to Feruchemy, in that it enhances various preexisting Connections within the spirit web. Effects of Magic Use of any magic within the Cosmere, or any handling of Investiture, effects ones spirit web. One way it can be effected is by the investitures Intent. Any investiture, no matter how small, affects ones personality with its mandate. In large amounts this can lead to a person subcoming completely to the Intent, becoming a shell with which the power acts. They are basically just riding the power at that point, as opposed to directing it. This happened to Ati, most likely.(12) Another way Investiture is Savantism. This happens when wasted investiture accumulates in l, basicly investing these different connections. When I talked with Brandon at Oddesey Con it was confirmed that things have been invested and are used to the investiture in their souls begin to wither away when there is no longer investiture running through it, such as the stones and wood in Elantris. When this happens to an Allomancer it gives them extended abilities with these connections in the soul, but leaves them in a burned out a damaged state when not burning. Looking at Spook and the Three Realm Light analogy, I belive that he left those areas on the light too bright for too long and ended up burning the image surface. While the light is dimmer, the image remains burned, leaving him with the effects that he had. These damages can be looked as as boons, but are especially dangerous in the physical Allomancy connections.(13)(14)(15) Relevant WoB (1) Brandon: Over time using the magic will invest you, on Scadrial. Most of the power is not coming from, on Roshar the power isn't coming from the person either (He cut himself off, so I assume this is how it works on Scadrial even though he didn't finish his thought) so I'm going to have to back up on that one and say, yes, the mistborn are as invested as a Knight Radiant, because in both cases the majority of the power is coming from somewhere else, but there is the spirit web. Investing the wrong term, but you have all these connections in the spiritual realm, so yanking you away from them, or rewriting them (like soulcasting or forgery) is harder. (2) Brandon: Yes, investiture disrupts investiture. It's harder for her to even soulcast a regular person than, say, a rock. (3) I could find this refrence, although i just read it hours ago. If anyone finds it splease PM me and i will update this post. (4) BRANDON SANDERSON (REDDIT) 1. It's consistent in the Spiritual Realm. Location isn't particularly important there. 2. Very interchangeable, but not always simple to apply. 3. Investiture can not be created or destroyed. It follows it's own version of the laws of Thermodynamics. JOE_____ (REDDIT)So what happens to the investiture that is lost when a person is spiked and the spike isn't set in the new person immediately? Does it return to the big pool of investiture in the sky like the power from wheel of time where if its not actively being used it returns to the source? BRANDON SANDERSON (REDDIT)What happens to someone's body when it's not being used by a particular person? The system is built to work like that.(5) Brandon: Right, Hoid talks about Perpendicularities on Scadrial, if you go look at that there are certain places he talks about that. ,eyes just say that large concentrations of investiture can cause a puncture through the spiritual realm straight to the physical realm. If you know how to use it, you may transition. That's not the only way but is the primary way. Guy: And of of Course you can soulcast (Elsecall?) to get there. Brandon: Yes. Guy who asked about the four armed spren: Now that's a very interesting analogy you just made, you said "punctured" almost as if it were a spike. Brandon: Yes, yes, that was intentional. (6) QUESTION Can Odium pick up pieces of a Shard without changing the nature of his Shard? BRANDON SANDERSON Any investiture, over time, will slowly change one’s personality, no matter how small that investiture. (7) INTERVIEW: Mar 20th, 2014 WOR Signing Report - IronCaf (Paraphrased)IRONCAFIn what ways is the process of becoming an allomantic savant like body building or other exercise?BRANDON SANDERSON [Paraphrasing] That is not an inapt metaphor for it. It's like a wedge gets in the soul and cracks it, and investiture can fill it up. IRONCAFAnd using allomancy breaks it further? BRANDON SANDERSONYes. (15) Random lady: In Elantris it talks about how to wood and stone in the city is rotten and crumbling. Why does this happen? Brandon: This is because when objects become Invested for long periods of time their spirit web changes to accomodate the investiture. When the investiture was pulled up of the stuff in Elantris it's spirit web was severely damaged so it showed that in the physical realm. This happened with the Lord Ruler when the Bands of Mourning were ripped out of him. Conclusion If there is anything you guys think I should add or fix, please let me know and I will update the thread. Feel free to share your thoughts.
  7. I was wondering what everyone's theories were on the weeping as it relates to . It seems to me like it is a necessary period of rest for the highstorm's because they noted in oathbringer that the weeping seemed to last longer this year and I think that has to be related to the forced highstorm during the weeping. (I would quote it in here for you but I don't have the ebook ) I'm almost wondering if the weeping is just a way for most of the stormlight to get relocated back into the spiritual (or maybe even into the cognitive) realm and build pressure there which is released throughout the rest of the year. I do feel that this theory is a bit weak though considering some WoB's that i linked below. But I would like your guys thoughts and theories.
  8. So I created an account just so I could pose this questions to everyone. Be warned, Oathbringer spoilers here! ---- We now have scenes from Oathbringer (as well as WoB) demonstrating the use of one type of investiture to fuel a different off world sub-type of magic (ex. Szeth using stormlight to fuel Nightblood rather than breath). Now that Hoid is Knight Radiant in addition to a fully powered lerasium mistborn what sort of effect would stormlight have fueling allomancy? We see Kaladain receive a renewing supply of energy flying at the front of the everstorm and Szeth able to unleash the full effects of Nightblood without having to utilize biochromatic breath. Would stormlight act as a "metal supply" for Hoid? And if so, would it also potentially fuel him with an "atium reserve", possibly even a renewing one if he was near the everstorm? Conversely what sort of effect would metal vials have fueling surgebinding?
  9. I was thinking about copperclouds, as in the smokers themselves, and I know there have been discussions about how copper allomancy interacts/blocks various forms of investiture detection, but what about direct use of investiture on someone who is burning copper. We know that someone burning copper cannot be affected by emotional allomancy, but my question is whether or not someone burning copper could be affected by surgebinding or aons (or other forms of investiture) directly. I think that probably they can't based on the fact that emotional allomancy doesn't work on them, but what do you all think? Okay, I don't know if anyone has really discussed this before or if there are WoB on it, so if there are, please let me know.
  10. You know how Shards' intents influence the personalities of their Vessels? Can large enough Splinters have a similar effect on their hosts?
  11. I feel like I should know the answer to this, but I don't, so, here goes. What is the other Windrunner surge, after gravity?
  12. To preface, part of this theory is predicted on another on of my theories that stone can hold investiture. You can see more information here, but it is on the Oathbringer spoiler board so be properly forewarned before following the link, Oathbringer spoilers inside. So I think, assuming that isn't incorrect, that Cultivation is similar to Autonomy in that her investiture is tied to sunlight. First off, it just makes sense thematically. Cultivation is usually tied to farming and the growth of plants, and photosynthesis and sunlight is central to this process. Going into actual evidence though, I've got a few things I want to present. The first is the most obvious. I'm fairly sure it's a general consensus that Dalinar's vision at the end of WoR is from Cultivation. The beginning is in darkness, the end of the description is heavily based in sensations of warmth and light. Next, and I went into this a little bit with my other thread, we have Tien and his rocks, and how they always cheer up Kaladin. It think that Tien had a naturally close connection to Cultivation and was able to somehow find rocks that we're able to store her investiture in it. I won't provide the examples of the rocks cheering Kaladin up, but instead, the specific quote where Tien mentions the light changing the rocks color and illuminating strata. I think it's very like Brandon to hide the truth in both a flippant comment and the mouth of a babe. Finally, and I think this the strongest evidence, we come to Szeth at Urithuru. In Dalinar's vision in WoK, the radiant mentions that fighting hurts the soul, or at least that's the assumption I draw from the passage. This brings me to Szeth, where we see a clear demonstration of the damage over the course of the books. This brings us to Urithuru. Now while it is only one line, I think it is a fair conjecture to assume that the reason the damage recedes in the sunlight is because if cultivations influence in the context of other clues. Any thoughts?
  13. So as I read more Sanderson books I've seem to notice a trend. Each world has seem to split their investiture into 3 "powers" for the world. I was theorising that each of these powers is based of the 3 realms. The real world (not sure it's actual name), cognitive and spiritual. I've tried to list each worlds power based of the realm i feel it fits best. I'd like to know if you think this works or am I reading to much into it. Scadrial-Allomancy real world Feurchemy-cognitive (put into metal) Hemalurgy- spiritual Nalthisis-breath real world Nightblood-cognitive world Spiritual world not yet shown? Or the Gods reborn Sel-dar kor real world Aon dor-cognitive (a splinter object) Forgery-Spiritual (messing with the soul of an item/person) Roshar- surgebindings Cognitve-spren Spiritual-shard blades Roshar I had some trouble with. I haven't read ars arcanum yet so don't have the smaller worlds.
  14. Intro A new WoB was just recenly posted on the forums and I wanted to write up my thoughts on it, including a theory that has been in my head for a while. Let me know what you guys think! New WoB A sharder ( @Bugsy6912) recently posted on the 17th Shard Discord a WoB that he had gotten. Read it below: Analysis+Theory This is a super interesting Realmatics question. We dont really have much information on how time works in the Spiritual Realm or the Cognitive realm, so this answer was unexpected. One magic system that I believe does touch on how time works in other Realms is Allomancy. Obviously metals like Electrum and Atium interact with time on different realms, but so does Gold and Malatium. The passages we've seen with allomancers burning gold have been very interesting. I've started seeing interesting patterns between these scenes with some characters in Stormlight. Read the below Miles quote: Now compare that to the below Shallan and Kaladin passages: In the first two you can notice a distinct similarity in the prose and syntax used in both quotes. There is a kind of "self labeling" going on between both people, but one is burning gold and the other isnt. I think that this is because the fundamentals of gold may function based on the fundamentals that the above WoB hints at, time interacting with investiture, and that this is why we see Kaladin, an invested being, having his Cognitive filter possibly being distorted by investiture. Gold also definitely seems to work this way. My theoy is that the Connections that are snapped into one's Spiritual aspect allow for a kind of meshing, caused by the extra investiture, between one's Spiritual aspect, Cogntive aspect, and how the two are affected by this dilation from the investiture. End This is super heavy crackpot, and not very edited as this WoB was posted just ealier today, but I think it Connects some of my ideas on how the Cosmere works. Let me know what holes you guy see in it and what your opinions are!
  15. We know that Nightblood can feed on stormlight, but what would happen if Nightblood was tossed into a highstorm?
  16. I recently posted that the Dor is Adonalsium’s Investiture, changed by Dominion and Devotion only as necessary to create Sel’s magic systems. Responders cited the prepublication AU Selish essay in rebuttal. Khriss states that Devotion and Dominion’s Investiture alone constitutes the Dor. Here’s my question for this thread: If Khriss is right, and Shardworld Investiture comes solely from the Shards, then where is Adonalsium’s Investiture? He created the Cosmere – where did his Investiture go? Contrary to Khriss, I believe MOST Investiture in the Cosmere comes from Adonalsium. Except for Scadrial, a Shard-created planet, Shards piggy-backed on Adonalsium’s Investiture to make their magic systems. I’m working through a major unpublished theory, and this is a key component. In view of AU, I thought I’d throw this discussion open for advice and input. Where do YOU think Adonalsium’s Investiture went? Here are my thoughts: 1. Brandon says the Cosmere is identical to our universe’s physics, except for its magical component. He says that magic is PART of the Cosmere’s “physics.” 2. Brandon says that Adonalsium left “Ambient Magic” on Shardworlds – magic that is part of the “natural ecosystem” but that mortals cannot command. To me, “natural” means that Adonalsium created the ecosystem including its magic. By definition, anything Adonalsium created is “natural,” since nothing existed before he created it. 3. There are two known examples of Ambient Magic: First of the Sun and pre-human Roshar. First of the Sun’s magic stems from the Patje Shardpool, which Invests worms eaten by the Aviar that give the Aviar their magical abilities. The Aviar bond to specific mortals, like Sixth of the Dusk, and grant those mortals certain cognitive abilities. These mortals cannot command the magic to do anything. 4. Pre-human Roshar life was dominated by animals (and plants?) engaged in various symbiotic relationships with spren. Brandon describes how “natural” it is for spren to bond with listeners, and we see spren supporting greatshells, skyeels and other fauna. Listeners transform during highstorms, the bringers of Stormlight, and WoR suggests greatshells do as well. 5. Highstorms were originally “meteorological events” and were “later Invested.” I interpret this “later Investment” as coming from the Shards. I believe highstorms always produced Stormlight, since that was “natural” to Roshar. Without Stormlight, spren symbiosis would likely have been impossible. The listeners’ “Rider of Storms” predates human migration to Roshar. 6. If Stormlight is a natural part of Roshar’s ecology – part of Roshar’s Ambient Magic – then Stormlight must be Adonalsium Investiture. Otherwise, we’d have to conclude that the Shards created Roshar’s spren-based Ambient Magic. With all the Adonalsium spren on Roshar, that seems unlikely. [My unpublished theory concludes that Honor and Cultivation’s Investment created Radiantspren and made spren bondable to humans and stand-alone gemstones (that is, gemstones not part of “living” gemhearts). Spren in their “natural” state could only bond with native lifeforms. Shard Investment thus created the Surgebinding and fabrial magic systems.] 7. If Stormlight is Adonalsium Investiture and fuels Roshar’s Ambient Magic, why don’t we see similar things on other Shardworlds? I think we do; hence, my “The Dor is Adonalsium’s Investiture” post. I suggest the Shards picked the planets they did to Invest because Adonalsium had left more Investiture on those planets than others. That made it easier for the Shards to create their magic systems. [I’m leaving Scadrial out of this discussion, since it is a Shard-created planet. I do address it in my theory.] 8. Khriss is an arcanist, a “magical scientist.” Scientists make mistakes. I think Khriss over-values the role of the Shards and undervalues Adonalsium’s role in creating Cosmere magic. Brandon hints this may be so: “I’ve begun to wonder if something greater is happening on Sel than we…have guessed. Something with origins lost in time.” (AU Kindle, p. 17.) 9. Khriss also doesn’t know how the Patje Shardpool came to be on First of the Sun. To me, this in particular highlights her blind spot about Adonalsium’s Investiture. If you agree with Khriss, please answer this thread’s question: where is Adonalsium’s Investiture? We know for sure it’s on Roshar…where did the rest of it go? Possible counterarguments: A. “Adonalsium’s Investiture is still in the Spiritual Realm and is now controlled by the Shards.” That’s true, but it doesn’t fully answer the question. My question is what happened to Investiture Adonalsium ALREADY INVESTED on Shardworlds before he Shattered. Investiture exists in all three Realms, just like everything else. Stormlight, for example, exists in the Physical Realm in gaseous form; exists in the Cognitive Realm as collectively perceived by Roshar’s inhabitants; and exists in Roshar’s Spiritual DNA, part of the planet’s SpiritWeb. It is the Ambient Magic Adonalsium built in to the planet, the Investiture he already Invested in that planet. B. “Adonalsium’s Investiture was left in small amounts on many, many planets. He didn’t Invest any one or more planets with enough magic to create a magic system.” This argument has merit, except for the contrary example of Roshar. Adonalsium Invested A LOT of Stormlight, enough to sustain the entire planet’s flourishing ecosystem. If it happened once, it happened more than once. C. A corollary to this argument is that Adonalsium mostly Invested in the Cosmere’s matter and energy. He Invested little or nothing in Investiture, as Khriss’ “Drominad System” essay suggests. Again I pose Roshar as contrary evidence. What do you think? Where is Adonalsium’s Investiture?
  17. So recently i have been wondering if having enough or running out of stormlight was an issue post Recreance. during the Desolations it didn't seem to me like there was any mention either way and i just am wondering if maybe they just used bigger gems or if the level of oaths made them more connected to the spiritual realm and if they were possibly drawing investiture straight from there. maybe that's why their shardplate used to glow. I just wanted to get a discussion up, I'm interested to hear everyone's opinion
  18. This theory presents my views only. Assume every sentence and paragraph is preceded by an “IMO.” Summary 1. Brandon alternately describes Spiritual Realm Investiture that isn’t part of a Spiritweb as “power,” “raw power,” “the godly powers,” the “powers of creation” (my favorite, for its descriptiveness), “true Investiture,” a “Shard’s energy,” and a Shard’s “energy of being,” In my posts, I call this substance the “Powers.” 2. Each form of Cognitive and Physical Realm Investiture is unique to its Shardworld. This “Unique Investiture” differs from every other form of Unique Investiture and from the Spiritual Realm Powers. The Investiture that composes Spiritwebs (what I call “Spiritweb Investiture”) likewise differs from the Powers. 3. Some magic systems use “catalysts” to touch the Spiritual Realm Powers. These catalytic magic systems perform what I call “Creation Magic” – they can form or change any cosmere Spiritweb to achieve spectacular magical effects. Such systems use both local Unique Investiture and the Spiritual Realm Powers as fuel for their magic. Surgebinding and Awakening are examples, 4. Other magic systems use Unique Investiture as their sole fuel. Unlike Creation Magic, which can do anything, “Unique investiture Magic” only affects the soul the Unique Investiture Invests. Feruchemy is an example of Unique Investiture Magic. What are the Powers? The Powers were originally “Adonalsium” and are now his Spiritual Realm corpse broken into the 16 Shards that Invested the Vessels. The Powers embody the capacity to “create” – to form or change any Spiritweb by converting into new matter, energy or Unique Investiture. They simultaneously are the raw material from which the cosmere is formed. Everything created (“Creation”) comes from the Powers. Brandon says the cosmere is one substance. Wax notices this in BoM (Kindle, p. 370, emphasis in original): “They’re all the same. Metals, minds, men, all the same substance…” Brandon says Wax sees “the cosmere-equivalent of atoms/investiture/energy waves all being the same thing.” Marasi likewise observes “There were no people or objects, just energy coalesced.” (BoM, Kindle p. 359.) Brandon says the Powers are not inherently sentient or sapient. What Is Unique Investiture? “Investiture” is Brandon’s “word for someone or something which has gained a portion of the magic of Adonalsium.” If the Powers comprise a potential reality, able to change anything, then Unique Investiture is the magical component of the Cognitive and Physical Realm reality the Powers create – the “Condensed ‘essence’ of these godly powers.” All Cognitive and Physical Realm Investiture is Unique Investiture, found only on its Shardworld. Stormlight, Breaths, the Dor, and the mists are examples of Unique Investiture, as are spren, Divine Breath, Aons and lerasium. Differences Between the Powers and Unique Investiture 1. Realmic Location. a. The Powers exist only in the Spiritual Realm (except for the Dor, which began there but is now a “hybrid” Investiture capable of performing Creation Magic from its Cognitive Realm location). The Shards are “mostly Spiritual” because of the Powers. Except for the Dor, location is irrelevant to the use of the Powers – an Allomancer can Connect with Preservation on Roshar. b. Unique Investiture exists in all three Realms. Investiture is the cosmere’s “building block” and “transcends” the Realms. Unlike the Powers, Unique Investiture is part of the Spiritual DNA of its Shardworld's soul. Location is very relevant for Unique Investiture. Non-natives of a Shardworld must “hack” the local Unique Investiture to use it (except for Breaths, which “key” into their holder’s Identity). 2. Types of Magic. a. The Powers perform Creation Magic – the ability to make new realities through the introduction of matter, energy and/or Unique Investiture. The Powers are remnants of godhood and can form or change any Spiritweb and its corresponding Physical and Cognitive Realm aspects. “People with magic” can direct the Powers. Windrunners bring new energy into Creation to change gravity’s vector. Forgers like Shai bring new Investiture into Creation to change a soul and remake Connections. When Marasi uses the Powers in BoM, “mist” begins “spinning around her” – coming from her. [BoM, Kindle p. 360.] Wax exits the underground temple “trailing mist.” [BoM, Kindle p. 368.] When he holds up the Bands, “winds, snows, and eventually traces of mist” swirl around him. [BoM, Kindle p. 379.] Marasi and Wax each use the Bands to draw massive amounts of the Powers – more than they need for their Allomancy. The excess Powers convert themselves into new energy (the “winds”), matter (the “snows”) and Unique Investiture (“traces of mist”). Marasi and Wax each acknowledge they held the “[‘very’] powers of creation [‘themselves’].” [BoM, Kindle pp. 379, 369.] b. Unique Investiture is part of a planet’s “physics,” the planet’s “nature.” Unique Investiture Magic works with or without direction to change, repair or improve the person the Unique Investiture Invests. Unique Investiture Magic includes self-healing; heightened health, strength, speed, senses and acuity; and magical snapping and bonding. Mortals cannot command Unique Investiture Magic to change any Spiritweb other than their own soul. Mortals can use Unique Investiture to redistribute their existing Realmic attributes, like Feruchemy and ChayShan do, but they can’t create new attributes. There are two kinds of Unique Investiture Magic: (i) Adonalsium’s “ambient” magic, and (ii) post-Shattering Mandated Investiture Magic. c. Unique Investiture directly fuels Unique Investiture Magic. Creation Magic uses Unique Investiture to Connect with the Powers. Attaching Unique Investiture to a magic user’s soul is the first step in Creation Magic. This can occur at conception (Allomancy), birth or conception (Awakening) or by attracting a temperamentally-aligned spren (Surgebinding). “The means of getting powers…are related to the Shards, but not the powers themselves.” 3. Splinters. The Powers can splinter and develop sentience. Unique Investiture can’t splinter or develop sentience. Fragments of Unique Investiture (like atium geodes and Breaths) lack self-awareness and can’t by themselves create. 4. Direction. The Powers need a mind to direct them or will become self-directing. The Powers roil until directed – Brandon says, “raw power is dangerous.” Unique Investiture does not always need direction. Examples on Each Shardworld I count seven known cosmere magic systems that use the Powers to perform Creation Magic: Nalthis: Awakening. Roshar: Surgebinding, Fabrials and Voidbinding (maybe). Sel: The “one magic” system that’s been balkanized. Scadrial: Allomancy. Taldain: Sand Mastery. Following are examples of Unique Investiture Magic on each Shardworld: First of the Sun: Aviar form Cognitive bonds with chosen human companions. The humans cannot direct the Aviar to choose them and never touch the Powers. The Aviar extend these bonds to enfold their companions in the Aviar’s protective Cognitive shield. Nalthis: The Heightenings improve and perfect mortal attributes like senses and health without direction of or Connection to the Powers. “Breath Transfer” is also Unique Investiture Magic – Breathholders move quanta of their innate Investiture to other people, who “heighten” as a result. (Awakening, unlike simple Breath Transfer, performs Creation Magic. An Awakener drains color to Connect to the Powers, enabling the Breathholder to animate – “Awaken” – objects.) The Returned are like the Nightwatcher – they grant others a single boon, to heal them. This Unique Investiture Magic works by the Returned transferring its Divine Breath – with its Fifth Heightening healing power – “to heal someone else’s Breath that is weakening and dying.” Roshar: The Nightwatcher’s Old Magic changes mortal attributes. The mortal beneficiaries don’t touch the Powers and can’t direct what the Nightwatcher will do: Baxil says she gives the boon seeker what he deserves, not what he asks for. Stormlight augments Kaladin’s speed and strength even when he’s not Surgebinding and heals him without direction. Spren symbiosis with native lifeforms is an example of pre-Shattering “ambient” Unique Investiture Magic. Scadrial: The mists cause potential Allomancers to “snap” – to widen their latent Connection to Preservation. Feruchemy is the oldest of Scadrial’s magics. (HoA, Chapter 34 Epigraph.) Even Hemalurgy came before modern Allomancy. Feruchemists hold genetically innate Investiture, half from Preservation and half from Ruin. Feruchemists don’t touch the Powers unless they’re Twinborn – Allomancy does use Creation Magic. Feruchemists can’t create attributes; they can only redistribute existing attributes. Sel: Shuden’s ChayShan resembles Feruchemy – ChayShan focuses Shuden’s internal energy and strength onto the point of impact with the Dakhor monk. Shuden’s family is from JinDo, on the other side of Duladen from Arelon. If ChayShan were location-based Creation Magic, Shuden couldn’t use ChayShan in Arelon. For the same reason, I suspect Forton’s potion is also Unique Investiture Magic – Hrovell is far from Arelon, yet Forton’s potion (made in Hrovell) works effectively in Arelon to temporarily change the appearance of its target. Taldain: Dayside’s undirected growth of watered microflora is Unique Investiture Magic. “Certain people can control [the microflora’s] reaction” using their body water to touch the Powers, but the undirected growth is Unique Investiture Magic. (AU, Kindle p. 369.) Because Autonomy’s Unique Investiture doesn’t “beat down” on Darkside, Darkside’s magic probably is Adonalsium’s “ambient” Unique Investiture Magic. Threnody: Khriss concludes “some measure of Investiture must have existed on this planet before the battle between Shards.” [AU, Kindle p. 417, emphasis added.] She doesn’t speculate on the planet’s pre-Shard Unique Investiture Magic. * * * * * * This post is the first in a series on cosmere magic. I had written a much longer theory, but it became unwieldy. I’m chopping it into more manageable pieces for periodic postings. I want to thank @WeiryWriter, @Kurkistan, @Argent, @Yata, @Spoolofwhool and @Blightsong for reading drafts of the longer theory and helping me clean up mistakes. Their comments also sharpened the theory’s focus and presentation. None of them completely agree with me….
  19. Hey, So I have no idea if this has been talked about before or if the idea is new, but I recently started thinking about investiture and the way it works. So I was wondering if all power in the Cosmere comes from one main source "investiture" and each magic system is basically a "lens" which you use to channel investiture into different forms e.g. different metals cause different powers in Mistborn and the Aons and their modifiers change the way AonDor acts. Therefore is it possible to combine multiple "lens"/Magic Systems to create new powers not necessarily connected to the original system where combinations of magic systems create new different magic systems. Anyway, it was just a thought and I think it would be an interesting thing to see especially with Hoid collecting different types of investitures, he could have weird unexplainable powers caused by mixing investitures.
  20. So, I've been thinking a lot about magic systems lately. They all seem to be related to the Shard that created them (preservation is related to pushing on metals and enflaming people's emotions? That's a bit of a stretch), and Adonalsium is all the Shards, and so doesn't really have a specific Shardic Intent, and so the magic system he may or may not have created would just be something to do with Investiture, and nothing else. This is what I think it would be: You take something and you store Investiure in it (kind of like nicrosil feruchemy), in the form of physical abilities/attributes. This includes speed, emotions, health, etc. (sounds kind of familiar, doesn't it? Don't worry, it deviates from feruchemy in the next part). Then, the Investiture stored in the object is not anything in particular, but just pure Investiture. When you want to use it, you simply drain the Investiture out of it and convert it into anything you want it to be. People who could use this magic system would be able to use magic systems created by other Shards as well, since all the Shards came from Adonalsium. So, you could make yourself really light, then fly across the sky by pushing yourself along on a coin. Here's why I think the magic system would work: Adonalsium doesn't have a specific Shardic Intent, so he can do anything without conflicting against it. The magic system, similarly, wouldn't have any specific boundaries. This, however, means that it is subject to normal rules, such as the first law of thermodynamics, which states that energy (and so matter and Investiture) cannot be created or destroyed. You may be thinking at this point 'but that can't be true, since Allomancy created Investiture'. However, I have two answers to this. The first is that the Investiture wasn't created, it simply came from somewhere, and that somewhere was Preservation. His Intent didn't allow destruction, or Ruin, so the power couldn't come from the people themselves; it had to come from Preservation. My second answer is that, for all the Investiture being created by Allomancy, an equal amount was lost through hemalurgy. Therefore, no Investiture was gained or lost, therefore leaving the rule intact. Because of this rule, the Investiture would either have to come from Adonalsium (which I find unlikely, since it would A: weaken him to the thing that opposed him (look on the Coppermind for details), and B: would make him 'interfere' (quote from Harmony), and would split the power into Shards, leaving him weaker and with an Intent that would leave his mind. So, it has to come from the humans who use it. However, the thing stored is pure Investiture, since it's not from any particular Shard, and so you could convert it to anything you want, and since it doesn't have any focus, you can store it in anything and can store anything and tap anything, even if the thing you're tapping isn't the same thing as what you stored. Feel free to add anything if you want, since I probably left something out or made a loophole.
  21. In Bands of Mourning, we see people inadvertently tapping Investiture metalminds (when they first board the airship) and get access to fill iron metalminds. They only realized they could fill the iron metalminds once they thought about it. If they had instead thought they could burn some metal, woukd they have been able to? In short, how does storing Feruchemy Investiture give one power to allomancy?
  22. OK (I really like that word, don't I?), so I've been wondering about different types (?) of Investiture and how they interact. Contrary to what the title may suggest, Interaction and Interruption are not two new theoretical shards. So, if someone were to burn chromium or nicrosil (leecher and nicroburst), and they were touching, say, a KR, would their surgebinding be boosted or their Stormlight to be destroyed? Similar is if someone was a duralumin/aluminium gnat and were able to use another type of Investiture related magic, would the magic be boosted/destroyed? If a soulbearer ferring (nicrosil - stores Investiture) were to be able to use another type of magic, would they be able to convert the focus into Investiture and then tap it as another type, like metal? Because then you could take metal and convert it to Investiture, then convert it to Stormlight, which is non-existant on Scadrial. Thus, a KR could use surgebinding on Scadrial without any Stormlight, as long as they were a soulbearer ferring. I get the feeling that I've missed something out, so feel free to add anything if you want to.
  23. Everybody on Nalthis is born with one breath, which gives them some investiture. People who are not from Nalthis don't have any breaths. If they are a Knight Radiant or an Allomancer, they do have some investiture in them, but the average person does not. You can get investiture from other sources, like when Vashar/Zahel gets Stormlight and uses it as breath, but the average person doesn't suck up stormlight on a daily basis. The only two worldhoppers we've seen in Warbreaker are Hoid, who has breath (we know this because he has perfect pitch) and Vashar, who was born there. So if a random person from another planet came to Nalthis, would they be seen as a drab?
  24. I'm going to preface this by apologizing if this topic has been discussed before. I don't have a ton of time to read through all of the 17th Shard Forum so if it has been previously discussed, please direct me to the proper page (thanks in advance). I've been re-reading through Edgedancer and a thought occurred to me... Lift's ability to metabolize food into Stormlight seems oddly similar to Misting's and Mistborn's abilities to do the same with metal on Scadrial. We obviously know Worldhopping is possible and that all powers in the Cosmere are linked together somehow, but I still don't believe we have a clear idea about how powers translate from one world to the next. Of the worldhoppers that I'm aware of, none have shown their powers on more than one planet. Some haven't even shown their powers at all (other than the ability to worldhop). So, is it possible (or even probable) that Lift is originally from Scadrial, born with the powers of a Misting/Mistborn? It would explain why she needs to ingest something in order to gain Stormlight (I think metal would be a poison to anyone not on Scadrial which would explain why she needs food and not metal for Stormlight). We know almost nothing about Lift's past and where some comes from. If any of this is true, I'd also believe she was brought to Roshar at a very young age (before she realized she had Misting/Mistborn powers on Scadrial). This could explain why she's never had thoughts about worldhopping or another planet. My only question then would be, who brought her and why? I don't believe Lift would have worldhopped herself (otherwise I think that ability would have at least been hinted at by now). So what do you think? Does my theory hold any weight? Am I crazy for not thinking that Lift is originally from Roshar? Is there something in the text that I have missed which would point me to an answer? (I'm only on chapter 4 of my re-read and I don't remember all the details from my first time through). Curious to know your thoughts!
  25. Another in my ongoing series “A Theory of Cosmere Magic” Classification of Magic Systems Pre-Shattering Magic In the Beginning – The Cosmere’s Origin I include this topic because my views on Realmic theory underlie the over-arching cosmere magic theory. While most of my views are canon, you shouldn’t be surprised some aren’t. I changed from “Realmatic” to “Realmic” to follow Khriss in AU. I am concurrently posting “In the Beginning – The Cosmere’s Origin,” since that post provides some background to the conclusions I reach in this post. THE THREE REALMS Preservation’s Metaphor. In M:SH, Preservation metaphorically describes the Realms to Kelsier. The Spiritual Realm shines a beam of “perfect” light that the Cognitive Realm “filters” before the light “pools” on the Physical Realm’s “floor.” The Spiritual Realm is the place of perfection, of Spiritual energy (the Powers) and structure (Spiritwebs). The Cognitive Realm is the place of perception, filtering the Spiritual Realm’s perfection. The Physical Realm is the place of material existence, where perceived objects and lifeforms take shape. I use the term “Creation” to describe the sum of all Spiritwebs and their corresponding Cognitive and Physical Realm aspects. Kelsier himself calls this description a “metaphor.” (M:SH, Kindle Loc 530, Part 2-1 .) The description does not address the mechanics of magic. Brandon intends this metaphor to help us understand Realmic differences, not how the magic works. Spiritual Realm. The Spiritual Realm consists of two types of Investitures: the Powers (Spiritual energy) and “Spiritweb Investiture” (Spiritual structure). Spiritweb Investiture constitutes the Spiritual aspect of Creation (the sum of all Spiritwebs). The Spiritual Realm holds the most Investiture because of the Powers: Shards are “mostly Spiritual.” Location “isn’t particularly important” in the Spiritual Realm, only Connection. Cognitive Realm. The Cognitive Realm is the collective mind of the sentient entities on each planet (an idea Brandon expressly borrows from Carl Jung). Non-sentient objects exist in the Cognitive Realm as the perceptions of the collective mind, since such objects have no cognitive function of their own: “Whenever a planet has enough thinking life on it that's considering it a planet, it drops into Shadesmar.” The collective mind includes the conscious and the unconscious. (WoR, Kindle p. 40.) a. Correspondence to Physical Realm. Brandon describes the Cognitive Realm as relatively flat, but not two-dimensional – a plain, not a plane. He contrasts its topography with the Physical Realm’s, which is three-dimensional. The SLA maps and the Dor show there is a one-to-one correspondence between locations in the Physical and Cognitive Realms. b. Subastrals. Each collection of sentient minds has its own “subastral” – the term Hoid uses in M:SH to describe Scadrial’s Cognitive Realm. Each Shardworld with a sentient population has at least one subastral. Roshar has two subastrals: one for its Physical Realm sapient population (humans, listeners and Aimians), and a second subastral for its sapient spren. Brandon calls all sapient entities “people.” Sapient spren are ideas that have ideas. These spren have their own politics and cities. The discarded Oathbreaker chapter where Jasnah first Elsecalls shows the Rosharan spren subastral. Braize also has a subastral – Khriss says there are splinters and Cognitive Shadows there. Cognitive Realm distance is measured by thought, and the distance between subastrals compresses minds. c. Shadesmar’s Sun. I believe the “sun” in Roshar’s and Scadrial’s subastrals represents those planets’ collective perception of the afterlife – the place the spirits of dead people go. Brandon refers to these collective perceptions as “cultural.” The Cognitive Realm sun is like the “light” that Earth people see during near-death experiences. That “light” is the Cognitive Realm’s collectively perceived Connection to the Spiritual Realm. The “clouds” that trail towards the sun represent the collective mind’s perception of the souls of the dead moving towards the Spiritual Realm. Everything in the Cognitive Realm “moves towards the light,” including shadows. This movement is how the collective mind perceives entropy: “all things must pass.” Physical Realm. The Physical Realm is the material world sentient life actually experiences. It consists of the matter and energy into which the Powers convert plus the Physical Realm aspect of each planet’s Unique Investiture – one can see Stormlight, Breaths and the mists. Adonalsium’s Creations comprise most of the Physical Realm cosmere: “The effects of Adonalsium permeate everything.” SPIRITUAL REALM INVESTITURE Spiritweb Investiture. Spiritweb Investiture composes the Spiritual aspect of Creation – Creation’s “Spiritual matter.” Spiritweb Investiture gives Creation its Spiritual structure. Each use of the Powers creates new matter, energy and/or Unique Investiture. That new part of Creation either has its own Spiritweb or is part of other Spiritwebs. a. A Spiritweb consists of a soul and its Connections. Each soul has unique Spiritual DNA and unique Connections – a unique Spiritweb. b. Connections bind the cosmere together – not only between souls (“External Connections”), but also between the three Realmic aspects of each soul (“Internal Connections”). Kelsier could not return to Scadrial’s Physical Realm because his death severed his Internal Connections to that Realm. (i) Internal Connections maintain mind-body-soul unity. They “vertically” link the Realmic aspects of each attribute of a lifeform or object. The Feruchemy sections of recent Ars Arcana list many human attributes. Each attribute has an analog in all three Realms. (ii) External Connections “horizontally” link a soul to other souls. These Connections can extend between people, between objects, between a person and a planet, a person and other objects, and a person and Unique Investiture. A temporary Connection can extend between a person and the Powers – that’s how catalytic magic systems work. c. A Shardworld’s Unique Investiture is encoded into the Shardworld’s soul and is part of its Spiritual DNA. Unique Investiture is thus a form of Spiritweb Investiture. Sazed says a Shard’s Unique Investitures are its “flesh and blood.” (HoA, Chapter 14 Epigraph.) d. Connections link to different Spiritual “genes” of an entity’s Spiritual DNA. A planet’s soul includes as Spiritual “genes” each location on that planet. When Allik Neverfar in BoM uses his language-translation medallion, he Connects his soul to a different “Spiritual gene” of Scadrial’s soul – a different birthplace location on Scadrial. Allik retains his accent because his soul still knows he is Malwish. Allik explains, “My soul thinks I was raised here, in your lands, but it knows that I am Malwish by descent…so I cannot help but have an accent…” (BoM, Kindle p. 302.) e. Brandon says Connections are not “on/off” switches. They can widen or narrow over time. f. “Identity” refers to the relationship between a mortal and the Unique Investiture of his native Shardworld. Unique Investiture is “keyed” to the mortal, enabling the mortal to perform “Unique Investiture Magic” on that Shardworld: “The Spiritual self is tied to the Investiture of the world that you come from.” Identity is embedded in the mortal’s Spiritual DNA. It can develop over time as part of an adaptive, evolutionary process. Non-natives must “hack” local Unique Investiture to use it (except for Breaths, which automatically “key into” their holder’s Identity.) Non-natives’ Identity is not “keyed” to the local Unique Investiture. Feruchemists’ Unique Investiture is “internal” and personal to them. BoM shows their Identity relates to the use of their personal Unique Investiture inside their metalmind. The Powers. The Powers are the cosmere’s “Spiritual energy,” the “the energy of Shards.” Under Brandon’s “one substance” principle, the Powers are the source of everything else – they convert into all of the cosmere’s matter, energy and other Investiture. The Powers are “raw” undifferentiated Investiture awaiting a directing mind to tell them what to do. Brandon also calls this form of Spiritual Realm Investiture “true Investiture” or “raw power.” COGNITIVE REALM INVESTITURE Unlike Spiritual Realm Investiture, Cognitive Realm Investiture is different everywhere – it is a form of Unique Investiture. If the Cognitive Realm is the collective mind of a Shardworld, Cognitive Realm Investiture is the collective mind’s ideas. These ideas have a Spiritual Realm aspect with their own Spiritwebs. Shai describes how this happens in TES (Kindle p. 74). Splinters are bits of the Powers that become “self-aware.” That means a splinter (including spren) has its own Cognitive function. Bits of the Powers that become splinters convert into Cognitive Realm Investiture: splinters are “less physical, more a blend of the other two [Realms].” PHYSICAL REALM INVESTITURE Differences Between Shardworlds. Like Cognitive Realm Investiture, Physical Realm Investiture is also a form of Unique Investiture. It is different everywhere. Roshar, Nalthis and Scadrial have gaseous manifestations of Investiture: Stormlight, Breaths and the mists. Lerasium and atium differ from Autonomy’s Investiture of microflora. The Tears of Edgli differ from Devotion’s perpendicularity. Each Physical Realm manifestation of Investiture reflects the Mandate of the Investiture’s Shard plus the planet’s “inherent Investiture.” Minor Shardworlds continue with whatever Unique Investiture Adonalsium and/or a Shard left there. States of Physical Realm Investiture. Brandon says the liquid state of a Shard’s Unique Investiture (its “shardpool”) is the most “potent.” The Coppermind asserts, “the liquid essence of a Shard is said to be related to the Cognitive aspect.” The solid state of Physical Realm Investiture (metals) is the least potent, and each metal has a single function. The gaseous state of Physical Realm Investiture is somewhere between the two in potency – it can directly fuel a Connection to the Powers like the mists did for Vin. PERPENDICULARITIES Realmic Conduits. Perpendicularities are conduits between the three Realms. They permit Worldhopping. The only Worldhopping we’ve seen so far is between the Cognitive and Physical Realms. Formation. Khriss says perpendicularities arise from a Shard’s presence on a planet. (AU, Kindle p. 477.) The weight of the Shard’s Investiture punches a “spike-like” hole through the planet’s Realmic aspects, forming the conduits between Realms. Brandon states the existence of a perpendicularity means the Shard cannot easily divest itself from its Shardworld: “Once you’ve got a Perpendicularity, you are starting...That’s trouble for going other places.” Speculation: Investiture Residue. I speculate a perpendicularity is the precise spot where a Shard Invests in a planet, where its Investiture “enters" the planet’s three Realmic aspects. That’s where the Shard “is present” and why the perpendicularity is “spike-like.” Otherwise, the weight of Investiture seems like it would form multiple perpendicularities per Shard on that planet. When Investiture is complete, residual unused Investiture remains – like water dripping from a turned-off hose. These attuned “catch-basins” collect a planet’s recycling Investiture. Brandon says perpendicularities “normally” disappear when a Shard divests itself from a planet, but “there are circumstances that could prevent the shardpool from disappearing.” Since Sazed says Physical Realm Investiture (like a shardpool) is the “body” of a Shard, I speculate the Shard Vessel’s death might be one such circumstance: Aona’s shardpool didn’t “disappear” after her death. I also speculate that a Shard can choose to leave Investiture behind when it divests. (Brandon recently confirmed this speculation when he stated at least one planet has a shardpool the Shard abandoned (voluntarily or not).)