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Found 119 results

  1. Why Nahel Bonds result in 2 Surges

    Why do we get 2 effects from a Nahel bond? Building off the theory that the focus for surgebinding is the Nahel-Bond itself, or more precisely, the puzzle-piece-filling of a Spren into a broken human to form a new reforged/"whole" entity. I posit that it is because the bond works in 2 directions: The spren completing the person's brokenness while the person completes the Spren's sentience. This then implies that each type of bond-forming Spren requires a different aspect of sentience to become whole. So, can we line this up on the Ars Arcanum chart for Divine Attributes and Surges? Let's try! 1st Theory of Combination: Each participant in the bond provides a single row from the Divine Attributes table. - Kaladin provides Protecting/Leading/Adhesion; Syl Provides Just/Confident/Gravitation. - Lift provides Loving/Healing/Abrasion; Wyndle provides Learned/Giving/Progression. - Shallan provides Creative/Honest/Illumination; Pattern provides Wise/Careful/Transformation. Ok this one just looks wrong. Shallan is *not* the honest one in this relationship. But she is the creative one... So on to our... 2nd Theory of Combination: Each Participant provides one of the 2 Divine Attributes from each of the applicable rows in the table. It is then the combination of these 2 attributes that results in the specific surge that is expressed. Furthermore I posit that the two participants in the bond will form an 'X' on the chart between the attributes. Let's see if it holds up: - Kaladin Protecting + Syl Leading = Adhesion; Kaladin Confident + Syl Just = Gravitation. - Lift Loving + Wyndle Healing = Abrasion; Lift Giving + Wyndle Learned = Progression. - Shallan Creative + Pattern Honest = Illumination; Shallan Careful + Pattern Wise = Transformation. - Dalinar Pious + Stormfather Guiding = Tension; Dalinar Leading + Stormfather Protecting = Adhesion OK so far those are looking spot on! Yeah! Now on to more speculative pairings: - Renarin Learned + ____spren Giving = Progression; Renarin Honest + ____spren Creative = Illumination - Jasnah Wise + Ivory Careful = Transformation; Jasnah Builder + Ivory Resolute = Transportation - Skybreaker/Szeth Just + Highspren/Nightblood Confident = Gravitation; Skybreaker/Szeth Obedient + Highspren/Nightblood Brave = Division - Stump (Edgedancer vs. Truthwatcher): I must say I'm stumped by Stump either way. Followup Questions: Can we use this theory to posit the types of spren that will bond the other surgebinders? (E.g. Renarin's spren would in some way bring Giving and Creative to the relationship, so what might that spren be?) Are the Honorspren always Leading & Just and the Windrunner always Protecting and Confident? Could you gain access to the same 2 surges via a different bond with a being who was Leading and Just and a spren who was Protecting and Confident? Could it be that Szeth's pairing with Nightblood is actually a swap/subversion of the traditional Highspren bond? Meaning a normal Skybreaker provides Confident and Brave while the Highspren provides Just and Obedient. Even further - are there 4 types of bonds which could theoretically grant access to the same 2 surges?? (Add Protecting/Just being + Leading Confident spren as well as Leading confident being + Protecting/Just spren.)
  2. Focus Theory

    I'm probably oversimplifying some pretty complex issues here, and retreading some old ground. But, as I understand it, all end-positive magic systems in the Cosmere are basically this thing: It's called the Fun Factory(tm). You put your Play-Doh(tm) underneath the red flap, then you push the flap down. The pressure forces the Play-Doh through a hole, extruding it into a funny shape. The blob of Play-Doh that goes into it? That's your investiture source. Preservation. Stormlight. The Dor. It's raw Shardic power. Formless and without specific function. The Fun Factory is you. The Allomancer, or Surgebinder, or Elantrian. You draw that raw, amorphous power into your body, and you turn it into something direct and specific. A force of repulsion against metal. 'Awesomeness' that reduces friction. A light source, or a deadly fireball. But what's that blue thing? That's the hole that your Play-Doh is extruded through. And you can swap it out for a different one. This is the piece that determines what shape your Play-Doh takes. In allomancy, this would be your metal. Each metal produces a different effect, channeling your Preservation-power into a different magical ability. In AonDor, it's the Aons themselves. Which Aon you draw determines the magic. It's the same in Forgery, Dakhor, and ChayShan. All across Sel, it's the shape you make that determines your magical action. On Nalthis, it's about the command. Every awakened object does something different, because each is given a different command. Metals. Shapes/forms. Commands. This blue thing... is the focus. So really, I think this is the definition of focus: It's the element of a magic system that determines the magical effect, or the precise action of investiture. It's the category whose internal variation corresponds to the versatility of the magic system as a whole. (Here's the WoB that backs this up: Which brings us, inevitably, to the question of Roshar. A common theory (endorsed by the Coppermind) is that gemstones are Roshar's focus, because Surgebinders and fabrials both rely on gemstones. But my definition disagrees. Kaladin can draw stormlight from any gemstone (or from a non-gem source), and his powers always remain the same. Whether he uses emerald broams or diamond chips, flying is still flying. Lift, notably, doesn't need gems at all. To find the focus, look for what distinguishes one type of magic from another. What distinguishes an Adhesion-binder from a Transformation-binder? I think there's only one logical answer. It's the spren. Each surgebinder-type bonds with a different spren. Sure, some spren offer overlapping surges, but the basic fact remains: the magic you can do is determined by the spren you bond. The metal you burn. The Aon you draw. The command you give. And fabrials? Fabrials use specific gemstones because specific gemstones trap specific spren. The real exception to this is the Honorblades, which provide surgebinder-bonds, but are not spren. Or are they? They look and behave exactly like ordinary shardblades. Bonding, summoning, cutting. They're not self-aware, like spren are, but they're clearly the same type of entity: splinters. Objects made of investiture. Honor's investiture, which seems to be inherently bond-forming, whether it's sentient or not. So the focus isn't spren, exactly. It's bond-forming splinters -- a category which consists almost entirely of spren, but also includes the Honorblades. This opens up some interesting speculations of Voidbinding. Is it done by bonding different spren, i.e. Voidspren? Or is it like on Scadrial, where different magic systems use the same foci? Maybe Voidbinding is just surgebinding, but with a different power source. Maybe Kaladin could intake the 'voidlight' from the mysterious black sphere, and access a new power-set.
  3. Would a worldhopper be a drab?

    Everybody on Nalthis is born with one breath, which gives them some investiture. People who are not from Nalthis don't have any breaths. If they are a Knight Radiant or an Allomancer, they do have some investiture in them, but the average person does not. You can get investiture from other sources, like when Vashar/Zahel gets Stormlight and uses it as breath, but the average person doesn't suck up stormlight on a daily basis. The only two worldhoppers we've seen in Warbreaker are Hoid, who has breath (we know this because he has perfect pitch) and Vashar, who was born there. So if a random person from another planet came to Nalthis, would they be seen as a drab?
  4. Summary 1. Some magic systems use “catalysts” to touch the Powers of Creation in the Spiritual Realm (the “Powers”). These systems perform what I call “Creation Magic” – they can form or change any cosmere Spiritweb. Such systems use both Shardworld-based Investiture and the Spiritual Realm Powers to perform their magic. 2. Investiture is unique to each Shardworld and exists in all three Realms. “Investiture Magic” uses Investiture as its sole fuel and only affects the soul that is the object of the magic. What are the Powers? The Powers were originally Adonalsium and are now his Spiritual Realm corpse broken into the 16 Shards that Invested the Vessels. The Powers embody the capacity to “create” – to form or change any Spiritweb through the introduction of new matter, energy or Investiture. They simultaneously are the raw material from which the cosmere is formed. Everything created (“Creation”) comes from the Powers. Brandon says the cosmere is one substance. Wax notices this in BoM (Kindle p. 370, emphasis in original): “They’re all the same. Metals, minds, men, all the same substance…” Marasi likewise observes “There were no people or objects, just energy coalesced.” (BoM, Kindle p. 359.) Brandon says the Powers are not inherently sentient or sapient. What Is Investiture? Investiture is Creation’s magical substance, the “Condensed ‘essence’ of these godly powers.” If the Powers comprise a pre-Creation potential reality, then Investiture is the magical component of the reality the Powers create. “Investiture” is Brandon’s “word for someone or something which has gained a portion of the magic of Adonalsium.” Post-Shattering, the Powers are a form of Investiture, since they invested the Vessels, but they retain their unique creative properties. Khriss describes the Dor as “the Investiture that made up the powers of Dominion and Devotion.” (AU, Kindle p. 17; emphasis added.) Differences Between the Powers and Investiture 1. Realmic Location. a. The Powers exist only in the Spiritual Realm (except for the Dor, which began there). The Shards are “mostly Spiritual” because of the Powers. Brandon sometimes calls the Powers “true” or “raw” Investiture. Except for the Dor, location is irrelevant to the use of the Powers – an Allomancer can Connect with Preservation on Roshar. b. Investiture exists in all three Realms. Investiture is the cosmere’s “building block” and “transcends” the Realms. Unlike the Powers, manifestations of Investiture are part of the Spiritual DNA of their Shardworld's soul. Location is very relevant. Non-natives of that Shardworld must “hack” the magic to use it (except for Breaths, which “key” into their holder’s Identity). “There is inherent Investiture in every world created.” Brandon calls inherent Investiture’s effects “ambient magic” – “you can interact with nature,” but you won’t find “people with magic” like Mistborn unless a Shard resides on that planet. Magic systems like Allomancy and Surgebinding don’t exist on Shard-less planets. 2. Types of Magic. a. The Powers perform “Creation Magic” – the ability to make new realities through the introduction of matter, energy and/or Investiture. The Powers are pieces of godhood and can form or change any Spiritweb and its corresponding Physical and Cognitive Realm aspects. “People with magic” can direct the Powers. Windrunners bring new energy into Creation to change gravity’s vector. Forgers like Shai bring new Investiture into Creation to change a soul and remake Connections. When Marasi uses the Powers in BoM, “mist” begins “spinning around her” – coming from her. [BoM, Kindle p. 360.] Wax exits the underground temple “trailing mist.” [BoM, Kindle p. 368.] When he holds up the Bands, “winds, snows, and eventually traces of mist” swirl around him. [BoM, Kindle p. 379.] Marasi and Wax each use the Bands to draw massive amounts of the Powers – more than they need for their Allomancy. The excess Powers convert themselves into new energy (the “winds”), matter (the “snows”) and Investiture (“traces of mist”). Marasi and Wax each acknowledge they held the “[‘very’] powers of creation [‘themselves’].” [BoM, Kindle pp. 379, 369.] b. Investiture is part of a planet’s “physics,” the planet’s “nature.” Investiture fuels “Investiture Magic,” which only affects the person who’s the object of the magic. Investiture Magic works with or without direction to change, repair and improve the Spiritual DNA of that person’s soul and its corresponding aspects. Mortals cannot command Investiture Magic to create – to change any Spiritweb other than their own soul. While mortals can use Investiture to redistribute their existing Realmic attributes, they cannot create new attributes. There are two kinds of Investiture Magic: (i) Adonalsium’s “ambient” magic, and (ii) post-Shattering Mandated Investiture Magic (Investiture Magic subject to an “Intent” – read the HoA Chapter 79 epigraph for why I use “Mandate” instead of “Intent”). c. Both Creation Magic and Investiture Magic rely on Investiture for their magic. Investiture Magic uses Investiture directly as “fuel.” Creation Magic uses Investiture to Connect with the Powers. Grafting local Investiture onto a magic user’s soul is the first step to Connect with the Powers. This can occur at conception (Allomancy), birth (Awakening) or by attracting a temperamentally-aligned spren (Surgebinding). “The means of getting powers…are related to the Shards, but not the powers themselves.” 3. Splinters. The Powers can splinter and develop sentience. Investiture can’t splinter or develop sentience. Fragments of Investiture (like atium geodes and Breaths) lack self-awareness and can’t by themselves create. 4. Direction. The Powers need a mind to direct them or will become self-directing. The Powers roil until directed – Brandon says “raw power is dangerous.” Investiture does not always need direction. Investiture’s effects include undirected self-healing; heightened health, strength, speed, senses and acuity; and magical snapping and bonding. Examples on Each Shardworld I count seven known cosmere magic systems that use the Powers: Nalthis: Awakening. Roshar: Surgebinding, Fabrials and Voidbinding (maybe). Sel: The “one magic” system that’s been balkanized. Scadrial: Allomancy. Taldain: Sand Mastery. Other manifestations of Investiture don’t enable mortals to Connect with the Powers and only affect the soul of the person who is the object of the magic. Every Shardworld has at least one such manifestation of Investiture: First of the Sun: Aviar form Cognitive bonds with chosen human companions. The humans cannot direct the Aviar to choose them and never touch the Powers. The Aviar extend these bonds to enfold their companions in the Aviar’s protective Cognitive shield. Nalthis: The Heightenings improve and perfect mortal attributes like senses and health without direction of or Connection to the Powers. “Breath Transfer” is also Investiture Magic – Breathholders move quanta of their innate Investiture to other people, who “heighten” as a result. (Awakening, unlike simple Breath Transfer, performs Creation Magic. An Awakener drains color to Connect to the Powers, enabling the Breathholder to animate – “Awaken” – objects.) The Returned are like the Nightwatcher – they grant others a single boon, to heal them. This Investiture Magic works by the Returned transferring its Divine Breath – with its Fifth Heightening healing power – “to heal someone else’s Breath that is weakening and dying.” Roshar: The Nightwatcher’s Old Magic changes mortal attributes. The mortal beneficiaries don’t touch the Powers and can’t direct what the Nightwatcher will do: Baxil says she gives the boon seeker what he deserves, not what he asks for. Stormlight augments Kaladin’s speed and strength even when he’s not Surgebinding and heals him without direction. Spren symbiosis with native lifeforms is an example of pre-Shattering “ambient” Investiture Magic. Scadrial: The mists cause potential Allomancers to “snap” – to widen their potential Connection to Preservation. Feruchemy is the oldest of Scadrial’s magics. (HoA, Chapter 34 Epigraph.) Even Hemalurgy came before modern Allomancy. Feruchemists hold genetically innate Investiture, half from Preservation and half from Ruin. Feruchemists don’t touch the Powers unless they’re Twinborn – Allomancy does use Creation Magic. Feruchemists can’t create attributes; they can only redistribute existing attributes. Sel: Shuden’s ChayShan resembles Feruchemy – ChayShan focuses Shuden’s internal energy and strength onto the point of impact with the Dakhor monk. Shuden’s family is from JinDo, on the other side of Duladen from Arelon. If ChayShan were location-based Creation Magic, Shuden couldn’t use ChayShan in Arelon. For the same reason, I suspect Forton’s potion is also Investiture Magic – Hrovell is far from Arelon, yet Forton’s potion (made in Hrovell) works effectively in Arelon to temporarily change the appearance of its target. Taldain: Dayside’s undirected growth of watered microflora is Investiture Magic. “Certain people can control [the microflora’s] reaction” using their body water to touch the Powers, but the undirected growth is Investiture Magic. (AU, Kindle p. 369.) Because Autonomy’s Investiture doesn’t “beat down” on Darkside, Darkside’s magic probably is Adonalsium’s “ambient” Investiture Magic. Threnody: Khriss concludes “some measure of Investiture must have existed on this planet before the battle between Shards.” [AU, Kindle p. 417, emphasis added.] She doesn’t speculate on the planet’s pre-Shard Investiture Magic. * * * * * * This post is the first in a series on cosmere magic. I had written a much longer theory, but it became unwieldy. I’m chopping it into more manageable pieces for periodic postings. I want to thank @WeiryWriter, @Kurkistan, @Argent, @Yata, @SpoolofWhool and @Blightsong for reading drafts of the longer theory and helping me clean up mistakes. Their comments also sharpened the theory’s focus and presentation. None of them completely agree with me….
  5. Healing from a shardblade?

    Discussing the Cosmere with a friend of mine, and we were considering who'd win in a straight up fight against the Lord Ruler.The obvious combatants we pitted him against was Kaladin and Vasher. The discussion raised two points we couldn't agree upon, so I'd like to know peoples opinions. 1) Would Nightblood view the Lord Ruler as evil? He had good intentions but ultimately acted in a tyrannical way. Assuming he is affected by Nightblood, would the metallic arts function the same as breaths for how Nightblood draws out investiture? 2) Surgebinders can use investiture to heal from a shardblade attack (according to the Coppermind, I can't remember this happening but my friend tells me Szeth cut Kaladin who healed from it via stormlight. Would the Metallic arts count as investiture to heal a shardblade attack, if so, could the Lord Rulers compounded Gold keep him alive long enough to beat Kaladin in a fight? This point is assuming Kaladin is in possession of his full surgebinder abilities also.
  6. So I was rereading Bands of Mourning in an effort to get a better grasp of medallion creation when I came across this line: Bolded for emphasis. From this quote, it is implied that a group of metalborn can work in teams to create medallions. It got me thinking about how this could be possible without the need of spikes. For this to work, we need to be able to create medallions which grant two abilities, which has been shown to be difficult but possible in Bands of Mourning. I have no idea what makes this difficult, but let's assume it has been worked out. From my understanding, a medallion is simply a nicrosil metalmind filled with a desired type of metalborn Investiture that has been divorced of any Identity. This allows anyone to tap it and temporarily gain the abilities of said metalborn. The added rings of other metals are simply a convenience. With this in mind, I think it is indeed possible to create a medallion without someone who has multiple feruchemical abilities. For this, you would need 3 metalborn: 1 Nicrosil Ferring, 1 Aluminum Ferring and 1 Metalborn of the desired ability, let's say Steel Misting. My theoretical process has 6 steps. Warning, this is about to get very wordy, but I have avoided pronouns to make it absolutely clear who's filling and tapping what when. Here goes. 1. The Nicrosil Ferring fills a nicrsosil metalmind with nicrosil ferring Investiture, which is keyed to their Identity. This metalmind should now grant anyone who can tap it the abilities of a Nicrosil Ferring. 2. The Aluminum Ferring begins filling an aluminum metalmind with nearly all of their Identity, which should allow them to tap the keyed nicrosil metalmind created in step one. 3. Now able to store their Investiture, the Aluminum Ferring fills an unkeyed nicrosil metalmind with aluminum ferring Investiture, which should grant anyone the ability to store Identity. We shall call this Medallion A. 4. The Nicrosil Ferring then taps Medallion A, which grants them the ability to store Identity. This should allow them to create unkeyed metalminds. 5. Here's the step that is difficult for unclear reasons. The Nicrosil Ferring now needs to create an unkeyed medallion filled with both aluminum and nicrosil ferring Investiture, which should grant anyone wearing it the ability to store Identity and Investiture. We shall call this Medallion B. 6. Assuming that worked, the Steel Misting then taps Medallion B and stores their Identity in an aluminum metalmind while filling a nicrosil metalmind with steel misting Investiture. This should theoretically create a third medallion that grants anyone the abilities of a Coinshot, which we shall call Medallion C. From this point, anyone should be able to tap Medallion C until the Investiture runs out. There's an extra step from here to create medallions with any two abilities, but I think that was already difficult enough to follow. Thoughts?
  7. I am a stick. But seriously. While we've all talked about the stick as one of our fav characters... It's time to do a real consideration about the mechanics and limitations of soulcasting. So obviously a soulcaster uses stormlight to transform the substance of a material. I suspect that for a radiant who can soulcast, it doesn't matter what kind of gem they draw light from (unlike how it is with soulcaster fabrials). But soulcasting can be difficult difficult. Shallan failed to turn stick into fire (even though she could apparently transform a whole boat). So. What makes an object resistant to soulcasting? 1. Investiture. This should be pretty obvious, since investiture interferes with investiture. I would guess that the reason stick proved more challenging than a boat was partially because the stick was wood that was still alive, and thus more invested. 2. Connection / cognitive intent. It seems like the basic "intent" of a spren can make it easier or harder to soulcast. I would guess it is still possible to soulcast an object against its own will (I doubt the spren of the folks who attacked Jasnah in that alley really wanted to turn into fire or smoke or any of that), but more difficult (especially since human beings are invested). So. What I'm laying out here is not remotely groundbreaking in terms of realmatics, but its worth doing this anyway since I haven't seen anyone give serious consideration to what can make something soulcasting immune. It's worth conjecturing what the rules of this power are, since I have no doubt Sanderson has restricted it with a set of rules. I bet other magic users are pretty storming hard to soulcast. They are more invested, and also connected to at least one shard. I don't think you could just soulcast a voidbringer or stormclast to make it go away. Nor could you soulcast a fellow radiant into fire. And don't even think about trying to soulcast something like a shardblade, or, god forbid, nightblood. It's also probably pretty hard to soulcast something with a really strong identity (no, I don't mean spiritual identity... more like, identity as in how you see yourself). Even though some historical artifact might be completely nonmagical and not too invested... Still pretty hard to soulcast, just because so many people have thought about the object that it has developed a more fixed self-perception. So, living things, invested things, famous things, or connected things. All hard to soulcast. This means that some things are nigh immune to soulcasting, which is probably good since otherwise to be honest the power would be a little too strong.
  8. Crem=mist

    In all planets besides Roshar, dirt is just dirt. Only on Roshar is it called crem. This cannot be a random name for ordinary dirt, so here's my theory. Crem is like mist, in the sense that it's the physical manifestation of a shard. Since the Highstorms are Honor, I think Crem is cultivation. Ideas?
  9. Corrupting Investiture

    So, there has been a moderate amount of speculation, verging on certainty, that spren can be corrupted... and quite a few people are saying that maybe Sja-Anat has that ability. I looked this up on theoryland briefly, but I was hoping maybe somebody knows a WoB that can either confirm or refute that investiture can be 'corrupted' in the sense of 'metamorphosized' or 'changed in nature'. I have this WoB:
  10. So, I'm confused as to how the medallions work. How can a Nicrosil ferring reduce their Identity enough to make an unlocked Feruchemical nicrosil medallion? And other ferrings reduce their identity enough to add to it? Is it a matter of using Feruchemical aluminum? But then how does an Feruchemical nicrosil ferring use Feruchemical aluminum? Also, how can a non-Feruchemical nicrosil person tap the Feruchemical nicrosil, even if it's unlocked? Don't you still need to be able to tap Nicrosil in order to use it? Unlocked just means that someone else can use a metal mind that you created, it doesn't give you the ability to actually use that metal if it's not in your sDNA, right? Is Nicrosil special in that it allows anyone to use its Investiture?
  11. Investiture?

    I was going through the forums and looking at all of the theories about investiture, and was thinking about several things. First off, a ton of people(I feel) are getting the power of storing investiture wrong. I'm pretty sure it works(very basically) like this: Let's say you have a Twinborn, with F: Nicrosil, and A: Steel. He/She also has a Hemalurgic spike granting F: Aluminum. He/She decides that they are going to make one of those cool bracelet things that let others have their power. He/She Stores Aluminum, Then Stores Nicrosil into the Nicrosil part of the bracelet. That means that anyone who taps that(anyone can, apparently) Nicrosil will be granted the powers of F: Nicrosil and Aluminum, and A: Steel. Some people thought that Nicrosil gave any ability. Are they right? On another topic, do you remember when Allik said that it was impossible to make a bracelet with 4 powers? Based on what I'm thinking, that is because they need to get Hemalurgic spikes that give them those powers, and that having four puts them under Harmony's influence. So, what would happen if you were to get 16 Allomancers and 16 Feruchemists together and gave them one bracelet each that gave them F: Nicrosil and Aluminum, then had each of them try to store into one Nicrosil bracelet? Since all of their power is unbranded, would it make something like the bands of mourning, or would it not allow them to put all of their powers into one Nicrosil bracelet?
  12. The Bands of Mourning (Spoilers within)

    How did Identity and Investiture work in relation to the Bands of Mourning? I loved the book, but I was really confused about just how the ending was achieved. This is the one place where the allomancy didn't make sense to me. And was it ever confirmed that this was the same power that Lord Ruler had in his bracers?
  13. UPDATE: Also, tl;dr: "Investiture is sticky" - Shards are prone to getting tied to places, Cognitive Shadows and entities are hard to move offworld etc. So, first off: You probably remember that Mistborn are not Invested when not burning metals. That's no longer true. They're as Invested as Knights Radiant (WoB): My theory is that it's not specifically Investiture keeping you in Cognitive Realm, but Connections that come out of that Investiture keep you like a chain to the anchor. In that case, the Connections probably go to Shards (like Allomancers)... or other things? Gonna discuss it below. Anyway, we know some Connections break the moment you die - vide Shardblades dropping - but some are kept (like Kelsier's Connection to Preservation as he was a Mistborn). And that are the anchors that take longer to break and result in longer transition time to Beyond. Now I'm gonna discuss various types of Investment and how would those act upon death: Allomancers: Connection to Preservation, pretty straightforward. Feruchemists: No idea as we don't know how Feruchemy works Realmatically. Maybe Connection to both Preservation and Ruin? But wouldn't it mean longer transtion time as you are anchored to two Shards? Hemalurgists: It doesn't include Ruin's Investiture, so probably Connections to the Shards that the stolen abilities are of. Surgebinders are weird: Connection to the spren is broken at the time of death - vide dropping Shardblades - but we don't know how it works with living spren Awakeners: having a lot of Breath would tie you to Endowment but on the other hand there is (I'm not sure) a WoB stating that Breaths are not part of the soul? Selish people: Elantrians do have Connection to the Dor (as it flows through them all the time) but there's that thing with stronger Connections to the land... And now, for really weird - Cognitive Realm on Sel is packed full of Investiture they're Connected to. What if... what if Invested people on Sel don't go to the Beyond at all?! And just hang on in the Dor?
  14. Odium's Dilemma

    So, I want to run this by everyone to see if I am repeating something that is generally understood. Odium comes to Roshar. The goal is to Splinter Honor. Honor knows this. He lays a trap. The cost of possible Splintering (edit: of Honor) is that Odium must be bound to the Roshar system and therefore not be able to leave and chase other Shards. Something Honor would do - put himself between the danger and those it pursues. The Oathpact suddenly makes sense. The way to keep Odium bound to a system is to have Odium Invest. How does one do it on Roshar? Give up its Investiture to create a lot of spren. The more spren, the higher one's Investment. So, Odium, by Oathpact, can battle Honor, but in the way that bounds him: by Investing in Roshar, and fighting the spren war. Basically, the voidspren, the Unmade, *any other object* Invested by Odium on Roshar, makes Odium's Connection to Roshar higher. Which is why there MUST BE multiple Desolations - Odium must be permitted to grow its influence on Roshar to the point of active war. And this is why, short of Splintering Odium himself, this must repeat - if Odium's influence on Roshar wanes, he leaves the system and goes after other Shards. So, Honor chooses to play a long and dangerous game with Odium, just like Preservation chose with Ruin. Also explains Hoid's "I sympathize with you, Dalinar, but what I seek to achieve and what you do are not one and the same, and *my* goals are more important!" Hoid wants Odium bound to Roshar. Odium whose influence is purged from Roshar is free to roam elsewhere. Hoid does not want it. The problem right now is that Odium has splintered Honor. Achievement unlocked. Now is the time to leave the system (or Splinter Cultivation and leave the system). To do this, there must be an all-out war that ends with destruction of all Odium's assets on Roshar (at the cost of a massive devastation), and frees him. TL;DR: Desolations and voidspren are the means of keeping Odium Connected to Roshar. Odium must be kept Invested. This obviously skims over a lot of things (like, why Heralds). But overall, what am I missing? Edit: It has been wisely pointed out that the Oathpact refers to the deal Honor made with the Heralds, not Odium. I struck that unfortunate phrase. The rest of the point remains salient: Honor promises Odium a chance to take him out, but Odium must Invest in Roshar to be able to Splinter Honor.
  15. Ruin and Preservation investiture as a Source of Feruchemy Hi everyone! This is my theory about the Feruchemy's development on the people of Scadrial, or at least on the Terris People. The key to this Metallic Art (for me) is the Atium or to be more precise, the Ruin's Investiture. But first of all, a little backgrond on the Feruchemy: The Feruchemy was the only of the Metallic Arts to be widespread before the Rashek’s Ascension. And from the beginning of the Books seems to be “only” a genetic ability of the Terris People. After this short introduction, I could begin with the theoretical part of my theory: Feruchemy is a manifestation of Investiture of Scadrial, from Preservation and Ruin using the Scadrial’s Focus. The metals. The Feruchemy is an art of balance between the two shards, therefore the two types of Investiture in the Human Beings is very important to access to this Metallic Art. The Scadrial’s Humans has both Preservation and Ruin Investiture but the first is greater. The Humans may develop Feruchemy by changing the amount of Preservation-Ruin Investiture thay have. An “easy” and praticable source of Ruin’s Investiture is the Atium. Now we come at the Core of the Theory: The Feruchemy could be “unlocked” by increasing the Ruin’s Investiture through eating Atium. (a piece of Atium very small compared to a bead of Atium I suppose). But at this point I am not sure about what the real requirements are, I have two plausible ideas and both of them have pros and contros. Balancing the powers: The Preservation Investiture and Ruin Investiture have to be very similar in quantity(percentage). Treeshold of the two powers: The Preservation Investiture must be at least X and Ruin Investiture must be at least X (more investiture of P or R is right too). Now I will explain the global pros and contros in the theory and after the individual pros and contros of the case a and b. Pro: The Feruchemy could be “gifted” to the Terris People by Preservation through the Terris Prophecy directing some “patriarchs” to the Pits and give manipulating them to obtain the Atium (we know that the Pits was in the Terris land). In a close system, the initial catalyst of Feruchemy would be preserved quite good (while they began to cross the bloodlines, the power faded). Contro: The Hoid’s Feruchemy isn't easy to explain with this idea. Now examine the individual pros and contros of the case a and b. Case a: Balancing the Powers. Pro: Preservation may created the Terris People with the minimun quantity of his power to make them sentient. Therefore with less (if none) Allomantic’s potential and with a lower treeshold to develop the Feruchemy by adding Ruin’s power. A not Scadrial Human (like Hoid) has an very very low treshoold (or null). A bit of Preservation and a bit of Ruin could be enough, Ruin could be obtained through Atium and Preservation by the Mist (He could trick the Mist to obtain at least a tiny Preservation’s Power not enough for the Allomancy) The “Allomancy’s gene and Feruchemy’s gene don’t mix well together” are very likely to the opposite requirement to expression itself. The Ruin’s powers needed to a “not Terrisman” could be to much and lethal. A feruchemist could be the “best holder” to both Preservation and Ruin together. Contro: Rashek had an huge Preservation’s Power and mantained his Feruchemy, but maybe once you had the power, you can’t lose for just unbalancing the Investiture. Case b: Treeshold of the two powers Pro: Fullborn has no problem to exist. The “Atium’s Misting test” could be try to find a new potential Feruchemist as a source of Spike. Contro: Every nobles could potentially be a Feruchemist by eating atium (The Atium is very rare and expansive, but I think Rashek used this way to obtain Spikes for the Inquisitors). Hoid’s Feruchemy are less likely than the case a. Future Implication: With the Harmony’s Ascension now Scadrial has 2 type of Mists one of Preservation an one of Ruin and a new “god alloy”. By this theory the Harmonium could be use to became a Allomancer or Feruchemist (case a) or a Fullborn (case B ) What do you think about this theory ?
  16. Murderous Ascension

    We keep seeing WoBs about what happens when you become too invested. You ultimately ascend to become the vessel of the shard whose investiture you hold so much of. That much is established... But it makes me wonder... What happens if you get enough investiture to ascend... But the current vessel of the shard is still alive? Now, we have technically seen such an occurrence, when Vin ascended and took Preservation from Kelsier. On the other hand... In my estimation, Kelsier wasn't really holding the shard to full capacity. I do not think his example really counts at all. But it still raises questions. What happens? Would the current shardholder be killed? Just like that? That sounds like a surprisingly easy way to kill a shardholder. Or would perhaps the would-be ascendant be killed? For anyone here who has read the traveller's gate triology... I can't help but think of what happened to someone when they tried to become an incarnation of a territory when that territory already had a living incarnation in the real world. It wasn't pretty. No matter which way you cut it, this kind of ascension has some serious implications. And while Sanderson has said more than once that holding lots of investiture is a way to ascend, his silence on what happens to the existing shardholder sticks out to me as significant... I wonder if we will see such an ascension down the road.
  17. ***contains some spoilers for band of mourning, the emperors soul*** hello all i think this topic has been talked about before in terms of the link between soulcasting and forgery. however after i read the bands of mourning another peice of the puzzle slotted into place. My theory is that shallan being completely unaware can use her soul casting and connection to cryptic spren with her drawing ability to change a persons identity. For this im using Gaz and maybe Yalb as a example. Shallans Memory skill might come from her bond with the cryptic spren. They are described as being a infinite spren trying to see the truth of things (whenever i imagine pattern i always think of some ever changing fractal pattern), when i think of truth i think less of 'truth and lies' but more the mathematical, spiritual, cognatve and realistic truth of the cosmere. I think her Memory ability is part of this glimpsing the truth of a object's/person's reality in all three realms. i think she is able to hack into an object or persons idenity and seperate it and modify it. When she draws she is able to use the physical action of drawing to manifest this change. In this section she describes the charcol,page,and other tools as blood,sinew,skin. interestingly enough these terms are in the ars arcanum besides the heralds. Therefore important to all magic systems in the cosmere. As shallan is activley thinking of these in those terms it is having a reaction to her drawing in the cognative,spiritual realms as well. In Bands of Mourning we find out that a object/persons identity can be manipluated and changed when the Kandra are talking to the wax and wayne gang. Although they are talking in terms of investiture changing its not a long stretch to think of the process as working bidirectionaly, investiture could be used to change a persons identity. we see this with Hemalurgy and forgery for instance. In The emperors soul Shai tells us how Forgery works. Using a phsyical object (marks) and having to know the memoryand history of a object/person to change its identity. I believe when Shallan uses her drawings she literally is able to trim of a part of a persons identity and modify it. whenever she draws a person she has come in contact with she draws a positive aspect reaffirming and strengthening part of the person which was always there and undeveloped.In Yalb, Talakv and Gaz and her other guards (cant remember their names now ) she was drawing braveness and confidence and in likenesses that where different from the people that they had become. I believe when she shows these pictures and drawing to the people themselves, the idenitity within the drawing that shallan had cut and augmented and transformed instantly reaches out and rebinds with the orginal person. As Shai says when forging an object in the cognitive realm is how it is viewd and how it views itself and will always try an exist as a whole. In the novels whenever these peoples glance upon their drawings of themselves they always take a while like Gaz, Jasnah ect, this isnt them admiring the artwork this is the time which their souls are being repaired and changed with shallans transformation ability. when we last see Gaz in words of radiance he seems different and changed this could be due to shallans transformation seeping through his spiritual and cognative self and changing his outlook and self perspective. However i could be wrong as other theorys go and this could be a kandra in disguise.
  18. In the past months I have seen people wonder about how nicrosil feruchemy works. Just today, this theory prompted me to compose this table. So. How does nicrosil feruchemy work? As I understand it, nicrosil feruchemy can store investiture that is actually part of the feruchemist. It cannot store any investiture that is merely passing through the user. It cannot effect investiture that they are channeling from an external source. So far we have seen nicrosil work in Bands of Mourning. In Bands of Mourning, nicrosil exhibits the behavior I describe above. Within allomancy, there are two distinct groupings of investiture. There is the investiture embedded in the allomancer's soul that grants them the ability to draw on preservation's power. And there is the investiture that the allomancer channels from preservation when they actually burn a metal. Nicrosil only stores the first kind. So. I'm just going to suggest a table of exactly how nicrosil will interact with each magic system I have seen in the cosmere. Scadrial Allomancy- Stores how strong of an allomancer the user is. You can spend one hour getting half of much of an effect out of your pewter, then spend one hour getting 1.5x as much strength from burning pewter. Feruchemy- Stores how efficient your feruchemy is. Feruchemy is not 100% efficient, particularly when you draw a lot on a given reserve. You can spend one hour with more loss-y feruchemy, then you can spend one hour with 1.5x less loss in your feruchemy. A nicrosil-boosted feruechemical power might also have higher yield when used in compounding. Hemalurgy- If the hemalurgic spike grants a magic, nicrosil feruchemy treats the magic as if the user were naturally endowed with it. If the hemalurgic spike grants a non-magical attribute (like strength for koloss or sapience for kandra), nicrosil would probably be able to store this attribute. A soulbearer koloss, when storing power, would slowly grow smaller, weaker, and more intelligent as their body and mind adapts to the change in their soul. When not storing or tapping, they would slowly revert to their normal Koloss state. When tapping, they would slowly become bigger, stronger, and less intelligent than a normal Koloss. Roshar Surgebinding- A surgebinder would be able to store their nahel bond, not stormlight. A surgebinder could spend one hour consuming stormlight at 2x rate, and then spend one hour consuming stormlight at 2/3 rate. Of coarse, they wouldn't need to actually be consuming any stormlight while they stored power, which makes this a lot more useful. Listener Forms- I suspect that a normal listener form would find nicrosil useless. A form of power, however, could probably store their symbiosis with Odium in the metalmind. This would mean a stormform might be able to spend one hour feeling weak and having trouble summoning lightning, and then spend one hour feeling stronger and being able to summon lightning more easily... I suspect that while they are storing, they would also feel less in Odium's control, and while they were tapping, they would feel more in Odium's control. Voidbinding- We know absolutely nothing about voidbinding yet, so I really can't say. Old Magic- We know absolutely nothing about the old magic yet, so I really can't say. Nalthis Awakening- For awakening I suspect you could actually just store breaths in the nicrosil mind. Pretty useless since you can store breaths in anything that isn't metal or stone. More useful if you have nicrosil compounding, however... Nicrosil compounding probably wouldn't increase the number of breaths you had access to, but would rather amplify the strength of each breath. This could still increase heightenings. It is also possible but unlikely that nicrosil would only store the strength of the breaths, and not the number of breaths. In this case, storing or tapping wouldn't change your number of breaths, only how strong each one is while you store or tap. This could still decrease and increase your heightenings. The big difference here is, each breath would revert to their normal strength when you stop storing. You could actually spend one hour as a half-strength awakener, then spend one hour as a 1.5x strength awakener, unlike the scenario above. Sel AonDor- You could probably store your Elantrian status in the metalmind (AonDor is on a fundamental level nearly identical to allomancy in how it works). This means you could spend one hour during which time your Aons produce only half the effect they normally would, then spend one hour during which time your Aons would produce an exaggerated, 1.5x effect. Due to the fact that being an Elantrian also has physical effects, someone storing power might additionally transition part of the way to being a fallen Elantrian, and someone tapping power might additionally experience increased physical vitality. Forgery- This one presents a unique question. The ability to forge is only based on knowledge, not on some unique investiture in the user's soul... And yet, presumably that is because everyone in that locality has the ability to forge written into their soul. So... Would nicrosil store the potency of your forgery? Or would it be able to store the effects of a soul-stamp? Would it be able to store both of these things? In any case, chances are nicrosil would allow you to manipulate how well a soul stamp sticks. Dakhor- Dakhor seems to be somewhat similar to AonDor. The subject has a connection to Dominion, and thus they can draw power from Dominion to gain physical enhancement. Chances are, a Dakhor monk storing nicrosil would be able to spend an hour with half of their extra strength and speed, then an hour with 1.5x their additional magic-granted strength and speed. In the hour of storing, they are half as connected to Dominion and can only draw half as much energy from Dominion. In the hour of drawing, they are 1.5x as connected to Dominion and can draw 1.5x as much energy from Dominion. EDIT: I would also like to make a second distinction here. We know that nicrosil only effects innate investiture. I would also like to suggest that nicrosil does not effect all types of innate investiture. For example, I do not believe that you could store the spark of life in a nicrosil mind. I must conclude that nicrosil tends towards storing specifically innate investiture that originates from an external source (IE a shard). If a shard's power is in no way involved in giving someone innate investiture, I do not believe that nicrosil feruchemy can store it.
  19. Confused about Investiture and Spiritwebs

    This may get a little long. Let me start off with what my impression of how things work is. Investiture is power and the Spiritweb lets an individual use Investiture. i.e. the ability to use Allomancy is coded into the Spiritweb and the actual magic is Investiture shaped by the Spiritweb. Stormlight is Investiture and the ability to Surgebind is written into the Spiritweb by the Spren bond. These are the causes of my confusion. Nicrosil is said to store Investiture but it seems to store the ability to use it, not the Investiture itself. I was reading that the Innate Investiture from Preservation allows people to use Allomancy, is the power of Allomancy Investiture itself. If a Feruchemist got some Breath and nicrosil what would he be storing? The breath itself or the ability for his body to use the breath for heightenings and such. Can someone set me strait? Thanks!
  20. I recently posted that the Dor is Adonalsium’s Investiture, changed by Dominion and Devotion only as necessary to create Sel’s magic systems. Responders cited the prepublication AU Selish essay in rebuttal. Khriss states that Devotion and Dominion’s Investiture alone constitutes the Dor. Here’s my question for this thread: If Khriss is right, and Shardworld Investiture comes solely from the Shards, then where is Adonalsium’s Investiture? He created the Cosmere – where did his Investiture go? Contrary to Khriss, I believe MOST Investiture in the Cosmere comes from Adonalsium. Except for Scadrial, a Shard-created planet, Shards piggy-backed on Adonalsium’s Investiture to make their magic systems. I’m working through a major unpublished theory, and this is a key component. In view of AU, I thought I’d throw this discussion open for advice and input. Where do YOU think Adonalsium’s Investiture went? Here are my thoughts: 1. Brandon says the Cosmere is identical to our universe’s physics, except for its magical component. He says that magic is PART of the Cosmere’s “physics.” 2. Brandon says that Adonalsium left “Ambient Magic” on Shardworlds – magic that is part of the “natural ecosystem” but that mortals cannot command. To me, “natural” means that Adonalsium created the ecosystem including its magic. By definition, anything Adonalsium created is “natural,” since nothing existed before he created it. 3. There are two known examples of Ambient Magic: First of the Sun and pre-human Roshar. First of the Sun’s magic stems from the Patje Shardpool, which Invests worms eaten by the Aviar that give the Aviar their magical abilities. The Aviar bond to specific mortals, like Sixth of the Dusk, and grant those mortals certain cognitive abilities. These mortals cannot command the magic to do anything. 4. Pre-human Roshar life was dominated by animals (and plants?) engaged in various symbiotic relationships with spren. Brandon describes how “natural” it is for spren to bond with listeners, and we see spren supporting greatshells, skyeels and other fauna. Listeners transform during highstorms, the bringers of Stormlight, and WoR suggests greatshells do as well. 5. Highstorms were originally “meteorological events” and were “later Invested.” I interpret this “later Investment” as coming from the Shards. I believe highstorms always produced Stormlight, since that was “natural” to Roshar. Without Stormlight, spren symbiosis would likely have been impossible. The listeners’ “Rider of Storms” predates human migration to Roshar. 6. If Stormlight is a natural part of Roshar’s ecology – part of Roshar’s Ambient Magic – then Stormlight must be Adonalsium Investiture. Otherwise, we’d have to conclude that the Shards created Roshar’s spren-based Ambient Magic. With all the Adonalsium spren on Roshar, that seems unlikely. [My unpublished theory concludes that Honor and Cultivation’s Investment created Radiantspren and made spren bondable to humans and stand-alone gemstones (that is, gemstones not part of “living” gemhearts). Spren in their “natural” state could only bond with native lifeforms. Shard Investment thus created the Surgebinding and fabrial magic systems.] 7. If Stormlight is Adonalsium Investiture and fuels Roshar’s Ambient Magic, why don’t we see similar things on other Shardworlds? I think we do; hence, my “The Dor is Adonalsium’s Investiture” post. I suggest the Shards picked the planets they did to Invest because Adonalsium had left more Investiture on those planets than others. That made it easier for the Shards to create their magic systems. [I’m leaving Scadrial out of this discussion, since it is a Shard-created planet. I do address it in my theory.] 8. Khriss is an arcanist, a “magical scientist.” Scientists make mistakes. I think Khriss over-values the role of the Shards and undervalues Adonalsium’s role in creating Cosmere magic. Brandon hints this may be so: “I’ve begun to wonder if something greater is happening on Sel than we…have guessed. Something with origins lost in time.” (AU Kindle, p. 17.) 9. Khriss also doesn’t know how the Patje Shardpool came to be on First of the Sun. To me, this in particular highlights her blind spot about Adonalsium’s Investiture. If you agree with Khriss, please answer this thread’s question: where is Adonalsium’s Investiture? We know for sure it’s on Roshar…where did the rest of it go? Possible counterarguments: A. “Adonalsium’s Investiture is still in the Spiritual Realm and is now controlled by the Shards.” That’s true, but it doesn’t fully answer the question. My question is what happened to Investiture Adonalsium ALREADY INVESTED on Shardworlds before he Shattered. Investiture exists in all three Realms, just like everything else. Stormlight, for example, exists in the Physical Realm in gaseous form; exists in the Cognitive Realm as collectively perceived by Roshar’s inhabitants; and exists in Roshar’s Spiritual DNA, part of the planet’s SpiritWeb. It is the Ambient Magic Adonalsium built in to the planet, the Investiture he already Invested in that planet. B. “Adonalsium’s Investiture was left in small amounts on many, many planets. He didn’t Invest any one or more planets with enough magic to create a magic system.” This argument has merit, except for the contrary example of Roshar. Adonalsium Invested A LOT of Stormlight, enough to sustain the entire planet’s flourishing ecosystem. If it happened once, it happened more than once. C. A corollary to this argument is that Adonalsium mostly Invested in the Cosmere’s matter and energy. He Invested little or nothing in Investiture, as Khriss’ “Drominad System” essay suggests. Again I pose Roshar as contrary evidence. What do you think? Where is Adonalsium’s Investiture?
  21. Brandon says that Adonalsium left only “Ambient Magic” on each Shardworld – magic that is part of the natural ecosystem but cannot be commanded by mortals. The magic of First of the Sun in Sixth of the Dusk and the pre-human Rosharan ecosystem are examples. I propose that the Dor is the Investiture Adonalsium left on Sel and that it fuels all of Sel’s pre-Shattering Ambient Magic. Devotion and Dominion later made changes to the Dor to allow mortals to command it. Adonalsium placed the Dor into Sel’s ground and thereby created Sel’s “location-based” magic – different Ambient Magic in different Physical Realm locations. Evidence of the Dor’s ground location: (i) Uncontrolled Dor caused the chasm explosion; (ii) Arelenes use the phrase “Domi below”; and (iii) when Raoden finished the “chasm line,” the Dor “exploded from the ground.” Here’s how I think the Dor worked before Devotion and Dominion showed up: 1. The Dor forges a Connection between the lifeforms of a place and the place itself. Each location’s magical “nutrients” leach into the location’s soil and become part of the food chain. Every local lifeform absorbs this Investiture. 2. The Connection between person and place resembles the bond between Splinter and Magic User. The stronger the bond, the more effective the magic usage. Distance is one factor in the Connection’s strength. Brandon says “bloodlines” is another. Children of parents from two different places may have a weaker Connection to a parent’s home territory than the parent, even if the child currently lives there 3. Sel seems an exercise in “speciation,” the evolutionary process by which isolated biological populations evolve into separate species. On Sel, the evolutionary differences are magical. We don’t know how or why these magical populations were initially isolated. Perhaps Sel is veined with aluminum. I previously thought Sel’s location-based magic results from the Shards’ Splintering. I now think location-based Ambient Magic predates the Splintering. Brandon says his “hard-core fans” are not “thinking right” about Sel’s location-based magic. I believe he means we think too much about the Shards’ influence and not enough about Adonalsium’s. That conclusion probably applies to all magic systems, except for Scadrial’s, the only planet created by Shards.
  22. What! A podcast that isn't Splintercast Reads A Book? I know, it does seem crazy, but it's true. Welcome to the Shardkeepers Podcast, our theory podcast where we discuss all sorts of minutiae of the cosmere. As I learned when recording, this usually results in headaches, but we make that sacrifice for you. Today, we're going to talk about an amazing quote that we got earlier this year about Nightblood that blew our minds. There's so much to unpack from this. Let's get started. On Shardkeepers you should expect massive spoilers from cosmere books. Beware! Here there are big spoilers for Warbreaker and Stormlight Archive. Joining me is Kerry (KChan), David (Windrunner), and Ian (WeiryWriter) who should better be known as the quote master, because I don't know how he finds those so fast. We're all thrilled to have awaken (get it? Ha. Hilarious) this podcast again. Again, you ask? Well there maybe was a Shardkeepers Podcast in May. Of 2013. But shhh, we do not speak of such evils. In seriousness, this is a real thing and we're excited to get this truly off the ground. The plan currently is to not bite off more than we can chew, so expect monthly episodes. Next episode will absolutely be about us unpacking stuff from Arcanum Unbounded, so stay tuned in December for that! If you'd like to discuss this, we thought we would post a theory topic so you too can dig into what we discuss. Check it out here, or leave a comment below. iTunes and other podcast support coming sooner than soon(™) but not this week.
  23. I was checking on Reddit when I found a WoB of a real Interesting question, the answer was a RAFO but it may be useful to avoid the same question in the future:
  24. I'm kind of curious as to why and when ironpulls/steelpushes can be blocked by having the affected metal in one's body. Here are a few questions that I haven't been able to find a definite answer for: Are pushes on metals inside your own body resisted? Are pushes on metals inside a dead body resisted? If you can push on metals inside a dead body, exactly when is the body considered dead? Is it about blood flow, like hemalurgy? Or some other way of detecting death besides supernaturally? For example, BoM spoiler, Are pushes on metals inside a frog or other "normal" animal resisted? Are pushes on metals inside an amputated limb resisted? Are pushes on metals inside someone not from Scadrial resisted? EDIT: Changed "Can you push..." to "Are pushes on...resisted" to clarify meaning. I understand that with enough power these barriers can be overcome, I'm merely interested whether these count as the same "barrier" as a living person does.
  25. Feruchemy: Iron

    Hi, all! I've been thinking about feruchemy a lot recently, and I've decided to try to do a couple of theories on them. This is the first one, so feedback would be really great. IRON People seem to either really like this, or not pay any attention to it at all. I am definitely on the side of really liking it. I have two theories on this one. Brandon Sanderson has stated that iron allows you to store your mass into the metalmind, allowing you to become lighter or heavier. This also means that iron effects density, since density is mass/volume, and the volume of the item(in this case, a human) doesn't change. With that in mind, you could(with enough skill) make yourself as dense as the air around you(1.225 kg/m^3) and effectively fly. Admittedly, would have to store 99.875% of your weight, and you wouldn't have much control, but you would be able to change your altitude by making yourself denser or less dense than air, and then as dense as air. this would allow you to store into pewter, steel, zinc, a little bit of bronze, and several of the other hard to store metals. My next theory is that of durability. As an object gets denser, it also gets more durable, as fewer things are able to pass through it and break it. Now, if you were to tap iron enough, would you be able to make your skin dense enough to stop a bullet? This gets cooler as you make yourself the bullet. Now, in the books(don't have a copy by me, so I don't know exactly where) Wax says something about his velocity not changing when he taps or stores in the air. In order for that to happen, his energy needs to go WAY up. E=MC^2, right? So now you have a super high energy bullet proof person. Are my theories correct, or is there something I'm missing?