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Found 4 results

  1. Austrism in its current form teaches against awakening and giving away your breath and while in a medieval setting this isn’t the biggest problem, as Nalthis become more and more modern this will quickly become more and more problematic. This is due to how modernisation on Nalthis will go hand in hand with innovation in awakening, fairly quickly awakening will be used in everyone’s life, if indirectly such as through the production of electricity or the purification of water. Idris will not only lack these technologies, but due to there being easy ways using breath, the technologies which we use for these same things will be severely underdeveloped. Due to their refusal to using breath they might also get behind on the markets of the world, as awakening will provide cheaper and faster ways of making products then regular machines. This would result in Idris having no chance to compete outside its own markets, and either a full economic collapse or a self functioning, but expensive, market (assuming they don’t import more then truly necessary). This all means that at the very least Idris will become technologically inferior, and people will seek out the other nations in the area as life there is much better. This would lead to the population of Idris becoming smaller every year. Another more serious consequence is that of another nation invading. Awakening is already being used in warfare by the time of the manywar, and as awakening improves this role will only become larger, think of self flying aircraft or tanks that can drive and shoot autonomously etc, Idris will be horribly outmatched against a nation with these technologies and more. The only future where Idris survives is one without Austrism, or at least the current version of it. Fortunately it is likely that as technology advances Idris will have to change its views on awakening, as ignoring it is simply not viable. What do you guys think?
  2. (Edit 4/16/21: spotted and fixed an error; these are the updated files) WarbreakerFont.otf WarbreakerFont.ttf WarbreakerFont_README.txt This image is simply the phrase "Hello, would you like to destroy some evil today?" rendered in the font above. I created this font using FontForge after being inspired by the fabulous discussion in this post, which transliterates the inscription on the cover of the leatherbound edition of Warbreaker. This script is not the Artisan's Script of Hallandren, since it does not use color (see this post from Isaac Stewart). I have simply called it "Nalthis" internally. If you compare this image to the leatherbound cover, you will notice a discrepancy in the word "destroy" - it appears to be spelled "deiroy" on the book, but I have spelled it normally here. See the transliteration post linked above for more details. All letters besides F, G, J, P, Q, X, and Z appear on the cover or on internal art. These missing letters were assigned by me based on trends in the IPA designations of similar glyphs and are in no way canon. I posted an image of a table showing the IPA designation of each letter in this thread. Additional unused glyphs created following the existing patterns are assigned to Unicode values: "Aacute" U+00C1 - same base stroke as A, Y "aacute" U+00E1 - same base stroke as A, Y "Eth" U+00D0 - same base stroke as D, T "eth" U+00F0 - same base stroke as D, T "Uacute" U+00DA - same base stroke as U, O "Esh" U+0283 - same base stroke as C "Tesh" U+02A7 - same base stroke as C The unused glyphs are also assigned based on IPA trends, but no automatic substitutions have been included in the font. It is possible that "th" is substituted by the "eth" character, "sh" by the "esh" character, and "ch" by the "tesh" character, but these letter combinations do not appear in the text samples mentioned above. To use this font, install your preference of the OpenType (.otf) or TrueType (.ttf) font file. If using MS Word, once you create a new document, type some text, and set the font to "Nalthis," you must also highlight the text, expand Word's "Font" section at the top (or press Ctrl+D), and navigate to the "Advanced" tab. Here you must select the checkbox "Kerning for fonts" under the "Character Spacing" section, and under the "OpenType Features" section select "all" from the drop-down menu labeled "Ligatures." Blame Microsoft for the convoluted method of enabling these features; I have heard that other programs do a better job. If you use a different text editor, search for information on "enabling advanced typography features" or "enabling ligatures and kerning" for your program of preference. My experience is limited to Windows & Microsoft; sorry I can't be of more help If you're familiar with FontForge and want to mess around with this font, here's the SFD file: WarbreakerFont.sfd
  3. My question is basically whether Brandon has made clear whether a royal loses the ability to change their hair color when they have no breath. I know Vivenna couldn't change her hair color during much of the time she was a drab, but she was having lots of other issues at the time. Does a royal need at least one breath to use whatever power they inherited, or do they retain that power to even as a drab, at least to some extent? I searched arcanum and didn't find anything clear.
  4. So I've been wondering about what it's like to be a Returned in Idris (mostly because I'd want to read that fanfic). And I realized that, as far as I'm aware, we don't have either canon info or WoBs for, like ninety percent of it. So I'm not asking for answers per se, just informed speculation. Or baseless speculation, if there's nothing to be informed by. Or headcanons. - Is there any reason Idrians would keep a Returned's past a secret, like they do in Hallandren? Or is it, "Hey, Bob! Yeah, your name is Bob*. Also, that's your parents and your sister and your favorite dog over there." - Idrian Returned re-die at the end of the week. I'm assuming that there's not much time to go around healing people**. There's also not much time to make a long-term social difference. So what sort of task does Endowment send them back for? Do they all have visions like Vo? - Also, do Returned whose task doesn't involving giving up their Breath have that moment of recollection like Lightsong had? Or do they just muddle along? - Since Idrians are all about being ostentatiously non-ostentatious, do you think their Returned look smaller and plainer than they did when alive? - How do you think they feel about knowing they're going to shortly die again? And that if they ate Breath they'd live? Do you think they ever try to run away to Hallandren or something? *Unless Lightsong's drunken monkey of naming has a gig in Idris, too, then it would be "Hey, Nounverber the Adjective! Your name used to be Bob!" ** I suppose if they were already in the same general area as the person who needed healing, it would be possible.
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