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Showing results for tags 'how'.
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For it's exact location, find the r/Place image and go to the right hand center, near the right hand edge.
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I've been scouring the Coppermind when bored (like you do), and I see all the art of the original Vessels. But I can't find any mention ANYWHERE of how we know they looked the way they look in the art? Does anyone know where the references (if any) are? Or is this just artistic license?
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Brandon said that it would be availible on this forum, but where?
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My cousin and I were wondering what our odds were in becoming Radiants if we magically teleported to Roshar. That got me to wondering how many Radiants there were at its peak, which is presumably right before the Recreance. During Dalinar's Recreance vision, we see (I think 300) Radiants give up their Shards. Also the were only some of the Radiants from the Stonewards and Windrunners. Meaning there's still the rest of those 2 Orders and the other 8 Orders. Also Jasnah told Shallan at the beginning of WoR that there much more Radiants that didn't have Shards. So how many Radiants were there during the height of its peak?
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Well, here goes nothing. So, there has been quite a bit of discussion about how steel feruchemy works, and I am going to try and put together a bit on how I think it might work, why, the problems with it working in this manner, etc. I know this has been discussed before; I am trying to put it all in one place, I don't want to necro, and I want people to start talking about this again. To start, steel feruchemy stores physical speed, supposedly. When you store it, you go slower, and it has been described as feeling like 'moving through molasses'. When you tap, you go at much higher speeds than normally possible, including feats such as running faster than late 20th century automobiles, shooting several people in one room, from different angles, in a small enough space of time that it sounds like only one shot was fired, and dodging bullets. How I propose to suggest it works is thus; when you store speed, you are storing a percentage of the speed at which you do things. Not muscular speed, or the speed at which your metabolism works. At least not technically. The second is close, but only to the effect that your body has more speed, not that it is going faster. Speed is a function of Distance/Time. To go slower/faster, you must either increase/decrease distance, or decrease/increase time. I propose we decrease/increase time. This would fit most of the usual parameters of feruchemy. You store a percentage of something for a set amount of time; you get back the same percentage for the same amount of time. The quicker you burn, the faster you go, for the shorter period of time. This would solve most of the problems with friction with the ground, running into things, etc. Because you are technically moving at the same speed you normally would, only with more time to run in, running into things should effect you normally, while the things you hit would be hit by something moving in twice the amount of time they are(twice the speed?), which would mean that they are being hit by something moving twice as fast, while you are being hit by something in half the time as you are (half the speed?). This would also explain the problems with storing it, especially if you have a lot to do, as Sazed did.If you are literally storing time, it's going to take a while to store anything meaningful. And it would never be worth it to store speed to go faster later, unless you have some empty days before packed days. Other than that, it will always be end-neutral. It would also solve most of the problems with cornering, and stopping, aside from some possible road/rug/floorburn. It even loves the problem with continuing with speed while jumping, as your momentum would carry with you. This would work because you are still moving twice as fast, because S= D/T, so when you jump, you will retain the same S, to some extent. It would be very interesting to see someone fall while tapping F!Steel though, as they would experience it more slowly, while falling at the same speed. Also, there are very few WoB's about F!Steel, which makes this all based on speculation. Also, I am not a physics major, so this is all based on whatever I have left in my head from years of liking this kind of thing. The problems... This does not explain things like not having to eat while you are using it, as I am pretty sure Sazed did in the HoA. Air friction might still be a problem, but not until you hit extremely high speeds, at which point it would be a problem anyway. There are still a few problems with friction, heat, etc. There are also a bunch of places where this has already been discussed, most of which I have read. I will provide them for context: http://www.17thshard.com/forum/topic/48947-steelrunning-secondary-powers-what-kind-of-imbalanced-broken-power-is-that/#comment-354409 http://www.17thshard.com/forum/topic/53664-sazeds-waste-of-steel/#comment-423200 http://www.17thshard.com/forum/topic/53168-why-is-it-difficult-to-store-speed/?page=3#comment-408019 http://www.17thshard.com/forum/topic/54107-bleeder-using-feruchemical-steel/#comment-434023 http://www.17thshard.com/forum/topic/49981-feruchemical-steel-suspended-animation/#comment-363373 http://www.17thshard.com/forum/topic/23414-what-specifically-is-the-deal-with-feruchemical-steel/#comment-231088 http://www.17thshard.com/forum/topic/3459-feruchemical-steel-physical-or-temporal/#comment-55569 If you can think of more links, I will edit them in, and if there are holes, I will be very happy to discuss them. I know there are problems with this theory, and I don't mind them being pointed out.
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So, basically, I was just wondering if there is a definite answer to this question; How does Steel Feruchemy work? The title really says it all. I've looked around, but have not found a definite answer, and was wondering if anyone knew. If not, I have an idea, but I'd like to make sure that there is not another, correct answer, before I make a fool of myself in the Cosmere Theories section.
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I was just reading Brandon's AMA over at r/books from 2 months ago. It was pretty far down so I don't know if others saw... But both Herdazians and Horneaters are the result of human-listener interbreeding. :/ So, apparently they had been 'discovered' long ago, not to mention that relations were probably quite quite good. So Rock+Rlain=fam forever.