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Found 13 results

  1. Hello, in my most recent rereading of the Mistborn series, there's something that's been bothering me. The overarching storyline of HOA was ruin trying to find where the atium was being hidden, but one thing I don't know is how he was supposed to access it. He knew where it was once the atium soldiers started burning it up, but apparently knowing where it was wasn't enough. He sent koloss after the atium, but what was supposed to happen after that? Were the koloss supposed to give it to ruin somehow? Was Marsh supposed to do something? I don't know the specifics of how a shard can interact with the physical realm and I think this answer could help me put some other things together too. This feels like something that would probably be answered in a WoB, but I'm not sure how I'd condense this into a search query, so any responses are appreciated.
  2. So this has been bothering me since I reread RoW. In Mistborn ruin and Preservation are opposites, both logically and physically as they destroy each other. It makes sense that there is a shard for both preservation and ruin as they are fundamentally different and represent aspects of the cosmere. Because they are logical opposites, there investitures are also opposites. However, in RoW Navani insinuates that opposite investitures must be created. What does this mean then? Do all shards have an opposite shard or do some shards just not have an opposite? I've taken a quick look at the known shards and I can't find reasonable opposites for some of them, whether or not this is due to personal error, it doesn't look like all shards have opposite shards, but some do? If anyone knows more about this please inform me.
  3. Elend was a strong mistborn because he ate the bead of Preservation. He was able to take control of Koloss would he have been able to pierce copper clouds. why was Vin so strong? She can pierce copper clouds due to her sister being a seeker but why was she able to take control of Koloss and why did Kelsier say her pushes were too strong. Was she always taking in the mists slightly?
  4. Bejarden

    Ati and Vax

    SH spoilers below When Ati dies in the end of SH he looks around and confuses Scadrial with the mysterious ‘Vax’ I have a question which I think is answered in the book but I don’t have it on me Is this pre-catacendre or post-catecendre?
  5. From the album: Homemade Hero of Ages Movie Poster

    For anyone wondering, Vin is on the left, Elend on the right, and an abstraction of Ruin/Marsh in the middle.
  6. Does anyone know if the leather bound editions sold at the BYU bookstore of Hero of Ages will be numbered?
  7. Sorry if the tags are weird - first time posting!
  8. Binsosk

    Atium mistings

    If Elend was able to use Lerasium without being a misting, that should mean that people could use Atium (or any god metal for that matter) without even becoming a misting. So when Preservation (aka Fuzz) affected 1/16th of the population, was that just to give them a hint as to what he was doing or did he actually need to make them into mistings? (Unless Elend was actually a Lerasium misting which destroys the whole question)
  9. I know that to that this has been discussed to an extent, but I'm not sure if this angle has been explored. Does anyone have any proofs or rebuttals to this theory?
  10. The Terris Prophocies told the future, and Ruin is the only being on Scadrial that can do this, and we don't know of any other way to figure out the future on Scadrial. So were the Terrismen who wrote the prophecies using Ruin? Did Ruin tell them? Was Ruin aware?
  11. eszroth

    Breeze Quotes

    So I'm writing a report on human emotions and how we influence each other and I wanted to use a quote from Breeze about emotional allomancy where he is defending the morality of it or something. I only have the Audio books which makes it super difficult for me to search through for quotes. If anyone with the book can look through and post quotes about emotional allomancy that you like that would be awesome thanks!
  12. If you could be any character from the Mistborn series which would it be? Would you be one of the good characters? or would you chose to be one of the bad? Going forth on that theme if you could chose a character that that didn't have certain powers although you liked the attributes which power would you give them? Try to keep the post from giving away spoilers so those that are still reading the books can take part without having plots ruined for them. (ME INCLUDED AS I AM ONLY 1/3 THROUGH THE 3rd BOOK)
  13. I brought up this thread mainly because I have two ideas for spreading good reading (*ahem* Sanderson) among teens, have no real way of making them work myself, and was wondering if there were any similar ideas out there. The first is a Mistborn Minecraft mod (if either Minecraft or Mistborn makes you lose focus, skip the next 2 paragraphs; the next idea's more complete anyhow). Due to Minecraft's limited mechanics, controls would be difficult to program, and Rioting and Soothing features would probably be left out. However, the Mistborn world offers the potential for new bosses, temples, biomes, villages, items, blocks and mobs to appear besides simply making the character a Mistborn or Feruchemist. As far as I've deduced, mod gameplay would work in this way: Lerasium would be found in a rarely and randomly generated Well of Ascension/Kredrik Shaw temple with Inquisitor guards, and Atium would be found in an uber-rare Pits-of-Hathsin fissure/biome in geodes you'd have to dig by hand, and would hurt you when you did so. Other necessary ores would be randomly generated like normal. For realism purposes, a forge would have to be made (if there isn't already one) which you put in multiple ingots to get a desired alloy. All metals would then go into the crafting grid to be made into powder, which could then be put into potion vials for the Mistborn to use. Skaa hovels and plantations could be added, as could Skaa villagers, though I think just having Steel Ministry priest and Keeper/Feruchemist villagers in their own shops/houses would be more fun than seeing depressed Skaa around. Said villager priests could trade for Mistcloaks, obsidian axes, glass daggers, metal vials, and such, while the Keeper villagers would trade for books pertaining to other religions, the WOA legends, Metalminds, and such. Kandra and Mistwraiths might be an option to be made too, though I know not what purpose they might serve besides being passive mobs. Koloss would also be a wonderful addition, as would the occasional ashfall in appropriate areas. My second idea is a Rithmatist tablet/iPod/iPad game. This idea has been brought up before, but I thought it was worth bringing up again, especially since I think it would generate interest in the books it is based on, and I have a lot of details to add/create. As one would want the player to feel as much like a real Rithmatist as possible, gameplay would work like this: This would be a multi-player game at its core, with a single-player campaign option that echoes the original story available. The main menu would be comprised of three options: Duel, Workshop, and Gallery. The Workshop has two areas: Defense and Chalklings. The Defense Workshop would have many digital tools to work with, such as rulers, compasses, and protractors, while the Chalkling Workshop would be limited to freehand, and would record the player from start-to-finish in the creation of the chalkling. After being drawn, the option to designate bones/weapons on your new chalkling (essentially changing its animation) or leave it as a blob would be given. Chalkling images would then be posted to an online server where they would be rated up or down by users, each rating boosting or lowering that Chalkling's power a little. Duels would be conducted as follows: After a countdown, the player is shown a ghost-image of a previously-made defense. The player would be able to cycle through some default ones that are given as examples in the book as well as their own, and would be forced to either trace one of these defenses freehand, or make an impromptu defense on-the-spot (undoubtedly, there would have to be an option for both modes of play where there is no tracing allowed), then click out of the defense-maker (the game would decide on a complicated algorithm which I do not have the mathematical means to describe or comprehend whether or not it is a "good defense"; judging by the similarity to the traced drawing doesn't work for me). This would take them to the full battlefield, where they would be able to see, in real-time, the other players. There would be an clickable (we're talking about touchscreens, so would it be pokable?) option for making a chalkling on one corner of the screen, which the player would poke, then poke where they wanted the chalkling, then drag to connect it to a bind point. When they would let go, it would bring up a menu with all of THEIR chalklings on it. That chalkling would then be drawn like the player originally drew it on the field. Clicking/poking away from the chalkling would immediately start a drawing sequence to either add to their defense or draw a line of vigor (or the other one) and pause their chalkling drawing until they were done. Once the main circle is breached, its player loses. That player can then watch the remainder of the battle, or leave to join a new game. Any suggestions, new (unrelated or otherwise) Sandersonian video game ideas, points of clarification or commendation, etc. should be added to the thread! DISCLAIMER: If you have come up with any of these ideas, I apologize; just say so and the credit shall be yours. I came up with these ideas independently, but that is not to say that you did not come up with it as well or share it before me. DFTBA.
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