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Found 192 results

  1. Assume you are a worldhopper with a ready supply of some useful Godmetal, and you know ALL the secrets of Metallurgy (Unkeyed Coppermind, tutored by Ati's own ghost, whatever). Now also assume you dont think (or dont care) that too much hemaurgy on one person can potentially cause bad, unintended side effects. You just want to use Spikes to get ALL the power. What would your shopping/hit list look like? Mine so far: -General physical and mental enhancement -All Mistborn -All Feruchemy -a Divine Breathe (to anchor the Heightenings and grant some control over my Physical form, Id still buy an awakening supply. Still need to feed it weekly if granted via hemalurgy and not the natural Cognitive Shadow method?) -The Royal Locks (for infinite Color, assume purchase of normal Breaths) -Elantrian-ness (maybe, I dont need to be able to use the Dor Offworld, but Id want to be able to travel unrestricted) -a Nahel Bond (not sure the preferred Order yet, need to see the options) -A Larkin's ability to Eat Investiture -Lift's Stormlight Metabolism, assuming wouldnt block other Investiture sources like the Larking ability or metallic arts, etc -Mr.T's Boon/Curse, which I think could be well balanced and/or mitigated with Feruchemy, specifically Zinc, Copper, and Electrum) -The Rhythms Thoughts? Other options?
  2. We know that Sazed looks down upon the usage of his very own Hemalurgy but apart from the usage of existing hemalurgic spikes with supervision(Kandra or Harmony's approval) but judging from the way things are going that Hemalurgy is going to play an important role in Cosmere. What do you would be ethical usage of hemalurgy in which Harmony allows in Scadrial or his servants ? Or is the medallions gonna make hemalurgy irrelevant in Scadrial(which harmony might likely planned for this) ? Of course apart from Sazed's own application of hemalurgy for his plans(regardless if it is ethical or not .. he is basically god he'll do whatever he wants.)
  3. How exactly does one steal the investiture of a radiant using hemalurgy? I would assume an atium spike is needed since atium is supposed to be able to steal any attribute, but when you steal their investiture do you force the spren to bond to you via the spike or do you simply take their ability to use stormlight without the spren?
  4. DISCLAIMER: While I don't think this argument is definitive by any means, I do think the case for "Trell-as-Cultivation" is just as strong as "Trell-as-Autonomy," perhaps stronger. It sounds nutty, but honestly I think that's because people here are assuming we know a lot more about Autonomy than we actually do. I'll explain: I'm going to start with what I think is the strongest point in favor of Trell being Cultivation: the weird Hemalurgic properties of the godmetal trellium. This may seem like digression, but I promise you this is going somewhere. Trellium acts like no metal we've ever seen. From the Coppermind: That's pretty strange, isn't it? Trellium is the only metal we know of that affects kandra like that. I know there are technically the human quality-stealing metals that grant the Blessings, but this is clearly a blessing of a totally different variety. Trellium seems to work a lot like atium, in that it can steal any Allomantic/Feruchemical ability, but it only seems to do that with kandra. But what about the chimeras from Shadows of Self? Again, from the Coppermind: Another trellium anomaly! Again, we see this godmetal acting weird. What other Hemalurgic construct even approaches this level of sheer inhumanity? All the other constructs we know of are warped from the human baseline, yes, but they remain human or humanoid in some way. Steel Inquisitors are basically artificial Mistborn. Koloss are extremely buff, extremely dumb humans with a skin condition. The kandra aren't human, but Hemalurgy turns them from mindless blobs of mush into sentient beings, so you could argue that the Blessings increase their "human-ness." But with chimeras, one trellium spike gives them some unknown quality, while warping their bodies and minds into something animalistic. Almost like koloss. Only instead of being given a human quality like strength, they were given an animal quality that twisted them into wild beasts. But how to we square this with the other Hemalurgic property of trellium, giving Metallic Arts abilities to kandra? Simple: THEORY: Hemalurgic trellium is a "universal spike" like atium, but with restrictions. It can transfer any strait or ability, but only between humans and non-humans. Meaning that a trellium spike only transfers qualities if either the spike's victim or recipient is not human. They work human-to-nonhuman, or nonhuman-to-human. This is the only way I can think of to square the two abilities of trellium that we know of. (As an aside, it also ties into a theory I'm working on about Hemalurgic godmetals, but I don't even know if I still take my own side on that one yet.) Now, if we assume that my theory on trellium is correct, we have an interesting corollary on this godmetal: its powers within the Metallic Arts, from what we've seen, appear to be deeply tied to interactions between humans, the natural world, and the interplay between them. The connection between trellium's properties and the Intent of Cultivation seems pretty clear to me. We also know from the text that Trell's agents appear to be deeply concerned with order, micromanaging affairs, and long-term planning. All of this fits very well with Cultivation's Intent. Given that we also know that a Shard's Intent affects how well they can predict the future, and that Cultivation is reportedly very, very good at predicting the future, we have a Shard interfering on Scadrial who shares a suspiciously similar MO with Cultivation. MY THEORY: Cultivation is attempting to partially invest herself on Scadrial as a backup plan in case greater Roshar falls to Odium. It's probably safe to assume at this point that Odium's hatred of Cultivation has gotten personal, and Cultivation knows that if things go wrong, she's going to be the next Shard he comes after. So she's investing herself on Scadrial, using it as a "Shardic lifeboat" of sorts to ensure that she can't be trapped on Roshar/Ashyn and Splintered like Tanavast. This growing influence manifests itself as the new godmetal "trellium," whose known Hemalurgic properties seem to fit thematically with her Intent. The only real counter-argument I can think of is that Cultivation seems pretty pre-occupied on Roshar, what with the Last Desolation and all. But is that really an argument, or is it just an assumption based on what little we've seen so far? Odium is trapped by the Oathpact, not Cultivation. She may be heavily invested, but as Autonomy shows being invested on a world is no barrier to sowing Investiture other places like a Shardic Johnny Appleseed. Is this a stretch? Maybe. Am I missing something? Quite possibly, yes. But I still think this Trell-as-Cultivation theory is worth considering, if for no other reason than that it helps us look at the question with new eyes.
  5. Another awakened hemalurgic spike question. If you spiked the breath out of someone, so the spike is now charged with breaths, could it self-awaken? We'll say 2000ish breaths were spiked. I know you can awaken something with no command and the breath will just sit there. But what if you have a pile of breaths sitting there, with no awakening having occurred in the first place? Because an awakening without a command could be interpreted by the breaths as specifically 'do nothing'. Would breaths spiked out without any awakening or command lack the default of 'do nothing' and be able to gain sentience by themselves? As the investiture breaths come from seem more inclined to life than any other.
  6. I think that Hemalurgic Atium should be much more powerful, because of the resonance between Ruin's godmetals and Ruin's Metallic Art. I mean, stealing anything is neat, but not as amazingly Op as lerasium in Allomancy, which also has a strong resonance (I think?). My theories are: H-Atium spikes do not degrade H-Atium spikes can hold multiple Hemalurgic charges So I think that unless the current version of H-Atium is WoB -proven, we don't know all about it. (though it's probably already been proven because I can't find any mention of it in the series) Any of you WoB-ninjas? Help? Please?
  7. Hey, if someone like the Lord Ruler was shot with say a hemalurgic spike gun that shot with enough power to make the spike penetrate all the way through his body, could it be crafted to take away his feruchemical ability to store age? And could he be killed in this manner?
  8. As I understand it, in hemalurgy, atium is a universal spike capable of stealing any attribute (if the person making the spike has the proper knowledge). We also know the feruchemical and allomatic properties of Atium. We don't know any of the feruchemical, allomatic, or hemalurgical properties of Lerasium. Assuming that Lerasium can be used in hemalurgy (which seems reasonable, Trellium is hemalurgically viable), I propose that it would make spikes that don't suffer from hemalurgical decay. The attributes are preserved. Lerasium shouldn't compete with Atium as a universal spike. Without any real evidence, I'll suggest that Lerasium spikes can steal allomatic power (since it is Preservation's magic system), and perhaps human attributes (since there is a little more of Preservation in humans than Ruin.) Further theory: Harmonium, if it can be used without blowing up, is both a universal spike (from Ruin), and doesn't suffer from hemalurgical decay (from Preservation). sidenote: Is Trellium a universal spike? In shadows of self, it steals both allomatic and feruchemical abilities, and is used to make the hemalurgical constructs (apparantly from stolen animal attributes)
  9. So, I've got a question, or an idea. Or both. So, you know fabrials, right? The SA contraptions that trap spren inside gems to do things? Well, you may or may not know that they also require metal to function properly. Every fabrial we've seen onscreen has not been without a metal casing, and so it can be assumed fabrials require metal, along with the following evidence: 1. Shallan only realizes the Oathgate is a fabrial from the metal: 2. Also, this quote from Navani's notebook: So, we've cemented you need metal for fabrials to work. So that brings up a question for me: What happens if you use Invested metal? Now, I like fabrials, but I'm far from being an expert, so I'm turning to you guys. I doubt a piece of iron feruchemically charged would have the same effect as a normal piece of iron, as we can see that the feruchemy actually changes the structure of the metal, allowing for its allomantic use to be different. The fact that an Invested and non-Invested metal makes a difference in Allomancy makes me believe it would create another difference in Fabrials. Maybe, since metalminds for Allomancy causes the feruchemical effect, perhaps using a metalmind for a fabrial would produce similar feruchemical effect. Again, this question also regards metals which have been charged with hemalurgy, as they would be Invested, and it makes me think what a fabrial with a hemalurgically charged base would be like. Also, although it would be inconvenient, it's also worth thinking of awakened metals. Used as a base for a fabrial, would the metal produce a different effect? Would the awakening of the metal affect the spren inside? All questions to ponder. So what you guys think? Is there any way some obscure form of fabrial theory can solve this conundrum?
  10. I have a question (admittedly kind of stupid) about how a Koloss's unique life cycle would be effected by Nathlis's magic system. 1. Heightenings increase a person's life span and health. A Koloss grow larger the older it gets until its health gives out. Would a Koloss with a high enough Heightening continue to grow until it hit the "square-cube law" or would magic override that? 2. If a Koloss happened to be selected by Empowerment to be Returbed, would it Koloss size, Returned size, or bigger than both?
  11. Minor spoilers for the Mistborn books past this point. So you know how Steel Inquisitors see the world in blue lines like the ones you see when using Allomantic Steel and Iron? Well, my question is this: Does an Inquisitor have to be burning Steel or Iron in order to see this way, or is this just always "on" as a side-effect of having a Hemalurgic eye-spike that grants Allomantic Steel/Iron? (I actually asked this question in a different thread, before I found the Q&A topic. I sorta got an answer there...? Not really, though. ) I couldn't find any WoBs about this in the Arcanum. If there's nothing in canon that answers this either way, then I may just have a new theory for 17S...
  12. Alright so I was thinking. Spooks book about hemalurgy is a little disturbing (hemalurgy itself is pretty much disturbing) but it has some really great points. Today people donate their organs, their bodies to science, and they leave behind their money to their kids. Would it be SO crazy to want to give my kid or friend my metallic abilities? And we know that hemalurgy doesn’t even need to steal magical properties. Would it be possible to give my grandkid my mental capacity to add to their own if i didn’t have an allomantic/hemalurgic ability to give to them...? Or what if somebody you knew was injured and you wanted to give them your ability to burn pewter. OR WHAT IF Your friend doesn’t have a body but needs one that is mistborn and you happen to be the last mistborn (presumably an incredibly powerful one since harmony himself gave you those abilities). Maybe that is where the sovereign got this nice new body?
  13. Background information: Aluminum stores Identity, that is the aspects of your that make you you and what is basically a key to your personal investure in feruchemy. Copper stores memories and can be used to steal intelligence using hemalurgy. it is also a cognitive metal in feruchemy. I am working off of the idea that copper stores a cognitive aspect of a persons self, hence the reason they do not remember the data in their copperminds. Sort of like a cognitive aluminum. I theorize that if a person were to store all their memories and identity in a set of copper and aluminum minds and then awakened or spiked a complex computer/ investure powered computer, then it would form a Investure powered AI that either matched or was very similar to the person who filled the metal minds. Any other theories on how to create a AI, other than Awakening an object like Nightblood. I want something that is not going to drain the life from my body when I turn it on. maybe some sort of metalmind/fabrial combination?
  14. This forum is mainly a response to the thread entitled "Compounding Mechanics", posted by 18th Shard. Here is the link: http://www.17thshard.com/forum/topic/4633-compounding-mechanics/#comment-74496 In that post, 18th Shard theorizes about the mechanics of the magic system and proposes the following possible forms of compounding: Allomancy powering Feruchemy Feruchemy powering Allomancy Allomancy powering Hemalurgy Feruchemy powering Hemalurgy Hemalurgy powering Feruchemy Hemalurgy powering Allomancy This post will cover my personal opinions on the mechanics of these systems as well as the mechanics of the possible compounding types. Feel free to make comments on my theories, propose your own ideas, and mention anything that you believe that I missed. Check out the above link for the mechanics proposed by 18th Shard in his post. First, we have Allomancy powering Feruchemy, or what I call AlloFeru compounding. This type of compounding has been directly proven by the novel, and was used by the Lord Ruler in the first Mistborn novel as well as Miles Hundredlives from the Alloy of Law novel to gain feruchemical power 10x that of the amount stored inside a metalmind by burning it allomantically. I am going over this one because there were debates on how it works. Some people argue that allomancy is merely magnifying the feruchemical effect, but I don't think this is the case. I believe that the feruchemical charge is a filter for the investiture typically gained while burning a metal. So burning a metalmind gives you the same amount of power usually gained from allomantically burning a metal, but in the form of feruchemical power. Also, you only gain the feruchemical effect while burning a metalmind, none of the allomantic effects, so the feruchemical charge in essence creates a new allomantic metal that gives a feruchemical attribute. In a way, the steel without feruchemical charges already has a filter for the investiture, simply by being the right alloy to be an allomantic metal. Let's say, for example, that steel has an innate filter of 0.1 allomantic "charge" (steelpushing) per gram of steel. When burned, investiture is taken from the power of Preservation, and because of the end-positive nature of allomancy, the power is used through the filter, resulting in 10x the power of the filter, in this case 1 allomantic charge per gram. If I were to instead feruchemically invest that piece of steel with 1 feruchemical "charge" (speed) per gram, the steel would adopt the new filter instead, overwriting the original allomantic filter. However, allomancy is still end-positive, so when the steel with the feruchemical filter is burned, the investiture output still results in 10x the power of the filter, or 10 "charges" of speed per gram in this case. I believe the filters and charges for the metals has to do with how the metal views itself in the Cognitive Realm, but that gets into Realmatic Theory, and I am not very experienced in that subject. Next, Feruchemy powering Allomancy, or FeruAllo compounding, seems the most likely other than the already existing AlloFeru compounding. This is the type of compounding that I believe that the Lord Ruler used to drastically increase his Allomantic ability. The original idea proposed for FeruAllo compounding in the post is that you can burn an allomantic metal, then somehow store the allomantic ability in a metalmind instead of using it instantly. This would be beneficial so that the allomantic power could be tapped at much higher rates than possible with normal allomancy for greater power. The difficulty with this theory is that there is no known way to store allomantic power. The first theory presented on the forum argued that because AlloFeru compounding only required that a metalborn be a misting and a ferring in the same metal, the same should be true for FeruAllo compounding. They believed that a metal can store two things: both its feruchemical and allomantic powers. I do not personally support this theory because I feel that AlloFeru compounding works by using both the mechanics of Allomancy and Feruchemy, not by breaking those rules. In Allomancy, one can burn a specific metal and the investiture of Preservation gives them an ability, they are not burning a specific trait or ability, while in Feruchemy they are storing a trait, not a specific metal. So, AlloFeru compounding works because an allomancer can burn the metal independent of what feruchemical traits are attached to that metal, but FeruAllo compounding does not work this way because a feruchemist can only store the specific trait, they cannot store the allomantic abilities that can come from burning that metal. The second theory was that allomantic abilities could be burned and stored by a feruchemist in a nicrosilmind because nicrosil stores investiture. This seemed the most likely to me at first, but when Sanderson released BoM, nicrosil was used in a different way, though I suppose this method could still be possible using a metal with an unknown feruchemical ability (feruchemical lerasium?). The alternate theory that I came up with, which seems the most reasonable to me, has some BoM spoilers so... It is at this point that we get into the more complicated types of compounding, mostly due to the fact that Hemalurgy comes into play. The idea behind Allomancy powering Hemalurgy (AlloHema) is that an allomancer spikes someone to steal a trait from them, then burns that spike, giving the allomancer the stolen trait with increased power. The downside to this is that because the allomancer burns the spike, they gain the trait only as long as they are burning the spike. This theory is somewhat likely, but I believe that there is a slight problem. Similar to when an allomancer burns a metalmind that isn't theirs, the allomancer in this case may be locked out of the power within the spike because it isn't attuned to their spiritweb. The way I see it, there are two different ways to get around this. First, an allomancer could burn a hemalurgic spike that stole an ability from them. The problems with this are that they most likely died from having that part of their spiritweb ripped from the rest of them (though it is possible that they survived), and their spiritweb may not actually be attuned to the ability because that part of their spiritweb was stolen from them. This would also not be very beneficial to them. By burning that spike, they would get increased power for a short time, but as soon as the metal of the spike was gone, they would have lost that ability forever. The other way I see to bypass this is for an allomancer to steal the trait from another person, then spike themself so that the power in the spike is part of their spiritweb. Sanderson has mentioned before that inquisitors could have theoretically burned their eye spikes, but it would have been extremely painful and would have knocked them unconscious. It would most likely be painful because the inquisitor would be burning away part of their spiritweb, ripping it away from them, similar to the way that traits are stolen during Hemalurgy. However, if one could somehow find a way to get rid of or tolerate the pain, they would be able to access the trait given to them by the spike with increased power, even though it would only last as long as they burned the spike. However, it may be impossible to get over the pain, making this form of compounding basically useless. One interesting interaction I thought about was using this form of compounding with, for example, a steel spike granting allomantic steel. By burning the spike, you increase the allomantic power of your steel, which increases the power with which you burn the steel spike, increasing the power again, repeating over and over again almost instantly giving the user infinitely powerful steel allomancy. If this is possible, it would only be possible with metals that could grant their own allomantic ability, such as steel, bronze, aluminum (inert), atium, and one other unknown allomantic temporal metal (not gold- most likely cadmium). The possibilities with these metals (except aluminum) are all interesting; let me know what you think. Next is Feruchemy powering Hemalurgy (FeruHema), where you steal a hemalurgic attribute, then store the attribute in a metalmind to be able to tap at larger rates for greater power. There is a similar problem with this method of compounding as there was with the previous method, namely that the spike's power is not attuned to the compounder. So, similarly, the spike would have to be a trait that was stolen from you, or you would have to spike yourself with the stolen trait. The main debate for this type of compounding is whether feruchemical and hemalurgic charges can interact with each other. If they do, then a feruchemist should be able to directly tap the spike for the stolen trait. My main problem with this theory is that there is no limit to how much hemalurgic charge one can tap from the spike, and though it would probably be related to how powerful the victim was in the stolen trait, it doesn't seem likely that the charges would interact in this way because they are separate systems. My personal theory has spoilers again... Compounding types powered by Hemalurgy, HemaAllo and HemaFeru compounding, are... well... I think they are simpler than they appear. Actually, I believe that they have been used in the series already. The methods for these types of compounding as they were presented in the other post, I believe, are incorrect. Now, this is just a theory, so don't get upset, but compounding is the method of using one of the metallic arts to boost another, and the ideas for those two types of compounding in the post are only used to share investitures with others. For HemaFeru compounding, I believe that feruchemically storing an attribute into a spike would provide a filter, similar to how the feruchemical charge in AlloFeru compounding provided a filter for the power supplied through Allomancy. However, in this case the filter restricts what can be stored and gained during the hemalurgic process. So if I stored feruchemical speed in a spike, I would only be able to steal not only just feruchemical steel, but only my feruchemical steel because the feruchemical charge is attuned to my spiritweb. And, unless I stole my own feruchemical speed through Hemalurgy, I would not be able to steal an attribute from another person because of the filter. Either this is the case, or feruchemical and hemalurgic charges have no interaction with each other, in which case the spike would simply act as it normally would, stealing an attribute, not granting the other person feruchemical charges. For HemaAllo compounding, there is simply no way to store allomantic power in the spike. However, if there was a way, I believe that it would act in a similar way, creating a filter as the feruchemical charge did and having the same result. My theory is that these types of compounding are where you already have an investiture, for example allomantic bronze, and you spike someone and steal their allomantic bronze in order to boost your own allomantic bronze. Sound familiar? If this is the correct way to compound, then Vin was a compounder the entire time. The same goes with HemaFeru compounding, boosting feruchemical power by stealing the same attribute from another person. Its boring, I know, but I believe that it makes the most sense. I wanted to add a little note at the bottom here to suggest the idea that multiple forms of compounding could be used in conjunction with one another, for example AlloFeruAllo compounding, where one stores allomantic investiture, then burns the metalmind for even greater power (or AlloFeruAlloFeruAllo... compounding). There are other combinations that include hemalurgic compounding as well, but I will let you guys look into those on your own. I realize that some of the methods of compounding in this chapter did not follow the compounding rules presented on the forum, but I do not feel that renders these forms of compounding particularly impossible or unlikely. If you feel I have broken fundamental rule of a metallic art, let me know. Edit: If you stored Allomantic Nicrosil investiture in a nicrosilmind and compounded it, it may result in unlimited nicrosil power, and one could compound other nicrosilminds of other investitures to have unlimited power in those Investitures.
  15. Would it be possible to use a shardblade as a hemalurgic spike? The coppermind says that the shardblades are a godmetal and another godmetal works as a spike (atium), so logically, it should be able to work as a spike. What would that do to the spren and the blade wielder?
  16. So, let’s say that I, already in possession of the powers of Allomantic and Feruchemocal Nicrosil, were then given a steel spike, Hemalurgically charged with Allomantic Pewter. If if I were to place this spike in my ear, and then to store the investiture it endows me with inside a nicrosilmind, would removing the hemalurgic spike then still remove the power to burn pewter from me? If I were to place only a tiny, tiny piece of that pewter investiture within a nicrosilmind, and then to burn that nicrosilmind (lather, rinse, compound), could I then remove that spike from my ear, passing it along to someone else for free pewter, while retaining supernatural levels of pewter burning in myself? Or would this spike prevent me from storing such Investiture? Would it still remove it altogether, seeing that investiture as keyed and attached to the spike? If I were to compound and the remove that spike, and such removal took away my pewter, would the next wielder of my spike have supernaturally strong pewter? I would love to be able to throw people to the moon, but I’m unsure whether I’d like to murder someone on a potentially failed attempt to gain such abilities. Thoughts?
  17. In the Bands of Mourning, we hear the legends of the Lord Ruler’s bracers, endowing anyone bearing them with Mistborn and Feruchemist powers. A single pair of bracers. Obviously, we eventually find that the Bands are a real creation of Sovereign-Kelsier, a single, long, tapered piece of metal composed of carefully mixed metals. But I would like to talk about the Lord Ruler’s /actual/ bracers. Not all of them, as he wore many. His atium bracers. The special ones. Those bracers served as both a feruchemical storage and hemalurgic spikes. There are three things I find very interesting about them. First, Brandon had to know that any astute reader would doubt the Sovereign’s identity as the Lord Ruler, given that we know what Bracers he bore, and we know that his special ones, the atium bracers, would be unable to store other feruchemical traits, even given what we learned in the book early on re: F-Aluminum and F-Nicrosil. We know what his bracers were, and we know they don’t match the legends. Second, Vin and Elend sold the Lord Ruler’s atium bracers. Atium bracers that could only have ended up in the hands of Ruin’s inquisitors or burned by some Mistborn (barring somehow a Kandra contract or a Seer getting ahold of them.) And we don’t know what /burning/ a hemalurgic spike does, but that the results of such a thing, of effectively combining with someone else’s spiritual DNA could have crazy results. And these bracers were either repurposed by Ruin or burned by someone, more than likely. Third, we still don’t know what the Lord Ruler stored in those bracers. He had all 16 allomantic and feruchemical powers already, and he could have used either the well of ascension or nicrosil compounding to give himself such strength in allomancy as to need no hemalurgic boost, unless he was perhaps seeking a slight skill boost. Was he seeking the powers similar to a Kandra Blessing? Or something else entirely? in other words, there’s still some more to wonder about. I’ve tried to link this to Marsh’s feruchemical atium spike in the few minutes I’ve taken to write this, but I can’t see how he’d have made use of Rashek’s bracers, without any access to Rashek’s identity. Anyway, that about wraps up my ramblings.
  18. Why can kandra not breed? I read somewhere that a kandra can have children with humans...
  19. I just finished re-reading Elantris and I have so many questions. I think I need to write Cosmere stuff on my walls like T. Anyway, ATI is an aon? ATI like OUR Ati? Was Ati originally from Sel? Who is Jaddeth really? Is he the person who took up a shard? Is he Ambition? Because Hrathen keeps saying that he rewards the ambitious. Are the Dakhor somehow hemalurgically pierced? Are the bones bonded with adamantium or something? What is Lukel's name aon? The God trapped in the land sounds much like Ruin trapped in the well. Coincidence?
  20. So, been on the Cosmere reddit page. and people seem to think they KNOW where the bind points are on the body. with (from what I've seen) these being "common knowledge" Mental Allomancy: Earlobe (Vin's earring) Physical Allomancy: Heart/Chest (Zane's spike, Spook's spike) Temporal Allomancy: ??? Enhancement Allomancy: ??? I think this is wrong. because (A) we only see this from people who have BEEN spiked and (B) it just Doesn't add up. there are cases of people being spiked with the "known" attributes in different places. so here is my theory on bind-points: 1. The bind points are only involved in the STEALING of attributes, not the giving of it, with inquisitors having spikes of steel in the eyes, and Zane being spiked through the chest. 2. Where they are gifted DO matter, but they give different attributes, like how being spiked through the eye gives steel-vision and being spiked through the chest gives enhanced steelpushing powers. 3. The metal matters, but the INTENT matters more. I think each allomatic/feruchemical metal steals the "human" power AND can steal the matching allomantic/feruchemical abilities, depending on the intent of the spike. PS: I think that the "evil faceless immortal" seen at the end of Alloy of Law ISN'T a hemalurgic construct. but of odium, I think he (and his proxies) are working on scadrial at the time of BoM. and the set matches his goals. but more on that in another theory.
  21. After lurking for a year, I’m finally taking the leap and posting my first theory to the 17th Shard! (Also posted it to the r/Cosmere subreddit, in case anyone saw it over there.) I couldn’t find anything here (or there) covering this specific topic—apologies if this has already been discussed. Kelsier remains one of my favorite Cosmere characters, and I’m positive that his incredible story arc, irreverence for authority, and status as a Sliver of Preservation will make him a key source of knowledge and insight into the inner workings of Investiture and the Cosmere. In particular, I can’t stop wondering how he pulled off his latest “feat,” seen at the end of The Bands of Mourning—namely, returning to the Physical Realm after dying and turning into a Cognitive Shadow during the events of Mistborn: Secret History. Re-reading Secret History after reading Oathbringer has given me an idea for a theory that I find increasingly plausible: I believe that Kelsier returned to the Physical Realm in a very similar fashion to the creation of The Fused: I imagine that he used Hemalurgy to “staple” his Cognitive Shadow into a living person, much like the Fused are Ancient Listener Cognitive Shadows “inserted” into the gemhearts of living Listeners. (Possibly related to the spike going through his eye and brain?) Kelsier, The Survivor of Death The two passages above highlight Kelsier’s problem as a Cognitive Shadow: he’s missing the “string” (whatever that actually means) that connects him to the Physical Realm, enabling him to have a body. From the end of The Bands of Mourning, we can see that Kelsier succeeded! He’s back in the Physical Realm, able to physically interact with his surroundings and other people, and clearly inhabiting a body that looks a lot like his previous body (note the scarred arms). We know that Kelsier couldn’t possibly be inhabiting his original body, as it was eaten by OreSeur near the end of The Final Empire. Somehow, Kelsier has obtained a new body that looks like his original body (or… more likely, he’s managed to transform a different body to look like his own). The timing of events also gives us some clues in terms of just how quickly Kelsier managed to accomplish this: he’s down on the Southern Hemisphere while the people there are literally still in process of freezing to death—he walks by recently frozen corpses and comes upon the remnants of a people waiting to die. From this we can infer that Kelsier got his body back fast enough following the Catacendre that some of the Southerners were still alive. Given how quickly Allik and the other Southerners started experiencing hypothermia in “normal” temperatures, it’s hard to imagine that Kelsier had more than a few months (if not weeks) to figure out his Physical return. The Mechanics of “Fusing” These passages reiterate the mechanics of “fusing”: a living Listener opens him/herself to the Cognitive Shadow of an Ancient Listener, who then completely takes over the body of the living Listener, forcing out the original soul, and “fusing” to the body to create a new being. This passage seems to suggest that the “fusion” process fundamentally changes the physical appearance of the Listener body beyond that of form, as form changes don’t seem to correspond with a Listener’s marbling coloration (i.e., we’ve seen Listeners of the same form have different colorations, so we can infer that coloration is not form-specific). If we assume that marbling coloration is a more fundamental physical attribute of the individual listen related to his or her Identity (much like a fingerprint), this change in coloration would be suggest that the “fusion” process is directly changing the Identity of the Listener’s SpiritWeb. Conclusions In spite of the very limited information that we have thus far, it’s difficult not to see a parallel between Kelsier’s Physical return and the creation of the Fused: both are instances of a Cognitive Shadow returning to the Physical Realm by inhabiting a body of some sort (literally stated in the case of the Fused, strongly implied in Kelsier’s case). We know that the Fused require a gemheart of some sort to facilitate the process (the existence of Thunderclasts show that the it may not even need to be a Listener body or gemheart), and the “storage” of Investiture (spren) within a gemheart certainly evokes the “storage” of a Hemalurgic charge within a spike, in many ways. (Note: I’ve used the word “return” to describe Kelsier’s inhabiting a Physical body—Kelsier’s parallels to the Returned on Nalthis, who are also Cognitive Shadows AND Splinters, certainly exist as well, but the analogue seems a bit more oblique than that of the Fused? If anyone has thoughts on how this phenomena is also similar, I’d love to hear them!) Would love to hear feedback and thoughts on this theory! I couldn’t be more excited for The Lost Metal! Really hoping that it comes with some big answers around our favorite scarred Survivor.
  22. If you put two spikes in the right spots would someone become a Kandra? Or does it have to be a Mistwraith first?
  23. After having read Arcanum Unbounded, something in The Emperor's Soul bothered me. It made me pseudo-revisit Elantris for answers, and I've come up with nothing. In Elantris, when the Dakhor monks show up, it describes them as having metal plates under there skin. At the time of my first reading, I assumed it was hemalurgy, but after reading Emperor's Soul, it seems to be soul stamping. Both are described as sort of defacing and twisting the body in unnatural ways, but I can't come up with an answer. Do we have a WoB or something on this?
  24. EDIT: This theory has been pretty soundly disproved due to fundamental errors as pointed out by @Weltall. I don't know exactly when to put spoilers and when not too, but don't read further unless you've read Mistborn. I was thinking. Yes, I know, I'm proud of me too. In Secret History we see what happens to koloss in the CR when they die. They separate into the people that were used to spike them without memory or knowledge of their life as a koloss. That's a relief, right? It means it didn't change the people into bloodthirsty monsters, they were more used as a battery against their will. But how does this translate to kandra? First off, I'd like to make clear that- in my eyes at least- over the course of its life, a kandra is three sentient, intelligent beings. Two people (made into Blessings), and the kandra itself. The original kandra were four sentient intelligent beings because the mistwraith was actually a Feruchemist. So when a kandra dies, how does it appear in the CR? Does it split into the two blessings and the original Feruchemist, the kandra wiped away? 'Cause that would suck. I mean, a Ryshadium- a storming horse- gets into the Beyond and a fully sentient immortal stops existing? Doesn't make sense. Therefore, I propose that when Hemalurgy (do you capitalize that?) is used in a way that it fundamentally changes the recipient of the spike, so much so that their personality is immediately and drastically effected, it creates an entirely new soul. In this case, I believe that when a kandra dies, four beings appear in the CR. However, I've just run into a couple of problems. Right now a certain question has been created. "So, do koloss and those disgusting wolf people in the Homeland enter the CR in death, and go to the Beyond?" I would say it depends on the sentience and intelligence on the being in question. For instance, the disgusting wolf people I would classify as simply dissipating into the people used to create it. For original Era 1 koloss I would probably say the same. Era 2 koloss are different, because the human turned koloss remembers his life as a human, and is roughly the same person. When you start getting into koloss like Human, it begins to get philosophical. That concludes my rambling theory. Feel free to rip it apart!