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Showing results for tags 'hemalugy'.
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So, this is the first time I've actually asked a question here since signing up, so if I accidentally break some kind of rule, please let me know. Hemalurgy seems to always warp the recipient of an invested spike, particularly with stolen human attributes. Since Identity is something that can be stolen via hemalurgy, I was just wondering if you were granted someone else's Identity, would your physical body change to appear more like them?
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In which way do you think ferruchemy and hemalurgy will affect fabrials? Imagine the possibilities, like maybe projection to a feruchemist stored memory or something crazy like that
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I've spent the last few days on a Brandon theory binge, digesting as many fan theories, plot analyses and wild speculations as possible. After reading up someone's question on Hemalugy (Is Hemalugy the only end-negative magic system or are there more?) I realised that there is another use of magic which needs you to give more than you get, the Honorblades! From what we've seen the Blades work exactly like a Sprenblade would bestowing Surgebinding powers with 2 notable exceptions one, no Spren (and by extension no Shardplate) and also that a lot more Stormlight is required to power the same effects. This certainly sounds end-negative to me but I may be misunderstanding the meaning. Any help would be greatly appreciated. Thanks
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So this isn't a super important question but I was curious so thought I'd ask. Why are some investitures only effective certain areas and some can work at vast distances. This especially relates to Scadrial where we've seen Allomancy and Feruchemy work off-world (by Hoid), however, I think we can assume that Hemalurgy cannot work off-world as I find it impossible to assume that no one in millennia of searching wouldn't have noticed that metals steal powers. Anyway, I was wondering if this has been brought up or if anyone has any theories as to why this occurs.