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This has been discussed a lot. Here’s my speculation (which someone’s probably anticipated): 1. Gemstones attract specific spren if you give the spren something it wants. 2. Pre-Shattering, Rosharan gemhearts attract and hold Adonalsium spren. IMO, this shows Adonalsium’s Investiture can be captured in gemstones. 3. Maybe the Vessels Shattered Adonalsium by each holding a different gemstone to attract a different aspect of Adonalsium? They must have done something more to make this happen, but maybe their aim was to funnel power through the gemstone and into themselves. 4. Hoid may have chosen/been assigned the “First Gem,” the Topaz. I speculate something went wrong in the process. Frost, Edgli and others suggest Hoid voluntarily abandoned his chance at godhood. Regardless, Hoid did not ascend and the gem is now “dead.” 5. What if Hoid had been assigned Fortune? The incomplete ascension changed Hoid’s nature until he’s not homo sapiens anymore. The unattached Fortune Investiture dissipates into the cosmere, but Hoid can still figure out where and when to be. FWIW, I’m not yet convinced Fortune isn’t another Vessel’s Shard, rather than some nebulous “Spiritual attribute.” This speculation hedges my bet.
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So we know that fabrials are powered by spren trapped in their gemstones. Could any spren be trapped in a gemstone? If so, does that mean that Syl could be trapped at some point? How would that affect the Nahel bond and Kaladin's Surgebinding? Would there be a way for her to break out? Would it be painful for her?
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Hello Everyone, I think I cracked the code of the Fabrial Endsheet Table(Now I'm certain it's the Fabrial Table)! It is possible that someone else already did it, for which I apologize and hope that I might bring some more insight on his theory. Of course, we need more canon fabrials, which we can examine with their proper gemstone types, but this is for now. EDIT: Resources for viewing in the spoiler tag. Rule Number 1: When you look at the table, imagine that the glyphs of the Orders are actually the glyphs of the 10 Gemstones. Each Gemstone is corresponding to that Order's Gemestone from the Ars Arcanum Table. From now on, when I say Amethyst, you look at Willshapers in the Table. When I say Ruby, you look at Dustbringers in the table. And so on. There are no Orders here, only Gemstones. Rule Nubmer 2: Amethyst and Ruby are opposite, and that is further indicated by the lightning bolt. In other words, this way we can actually check in the table, which Fabrials are Pairing Fabrials: Conjoiners are sensitive fabrials. They are created by splitting one gemstone - specifically, a ruby - which will in turn act as a whole, with the actions of one half affecting the other half. The most common example of this type of fabrial is the spanreed by which means communication can be affected over a vast distance. Reversers act in the opposite way to conjoiners and are created by the splitting of an amethyst instead of a ruby. The reaction of each half is the exact opposite of what one half undergoes; to lift up one half would cause the other half to be forced downwards. As you can see, both Gemstones have exactly the opposite effects. Altering Fabrials: Augmenters are fabrials which enhance something. They can be used to increase heat or movement, to warm a room or generate a breeze. The Half-Shard shields invented in Jah Keved are an example of an augmenting fabrial. Diminishers are fabrials which work opposite of Augmenters. They are used to reduce something, such as pain or heat. The device used by Navani to reduce the pain in the wrist of her nephew, Adolin, is an example of this type of fabrial. Again, we have Fabrials that work the opposite, but this time, as you can see, nowhere is mentioned that the Gemstones are split in two halves like in the Pairing Fabrials. Unfortunately, it is not mentioned in the books what type of Gemstones are used for the Painrial, Half-Shards and etc. If I remember correctly, the heating fabrial is with Ruby, but please correct me, as I can't open the book at the moment. That leads us to the next Rule. Rule Number 3: There seem to be two very important rules in creating a Fabrials: 1. Discover how to cut the Gemstone. 2. Discover the type of Gemstone for the desired effect. Rule Number 4: Some Gemstones have more pairs/opposites from other Gemstones, as you can see in the table. Sapphire -> Smokestone, Diamond, Garnet, Heliodor. Smokestone -> Sapphire, Zircon, Ruby Ruby -> Smokestone, Amethyst, Diamond Diamond -> Sapphire, Ruby, Topaz, Emerald Emerald -> Heliodor, Diamond, Garnet Garnet -> Emerald, Sapphire, Topaz, Zircon Zircon -> Garnet, Smokestone, Amethyst Amethyst -> Zircon, Ruby, Topaz Topaz -> Amethyst, Garnet, Diamond, Heliodor Heliodor -> Sapphire, Emerald, Topaz Rule Number 5: I believe, the Ars Arcanum Table is quite important in this, because the water-attracting fabrial is powered by Garnets, which are connected to Blood, all non-oil liquid. Attracting Fabrials: These devices were demonstrated in Words of Radiance. Navani used water-attracting fabrials powered by garnets to keep bowstrings dry during the battle against the Stormform Parshendi. Mraize also owns one of these, powered by a smokestone, to draw smoke through his chimney. Given the way most fabrials seem to be paired by their effects, repulsing fabrials are likely possible as well. By following the Pairs rule, we can get a Gemstone that instead of drawing Smoke and Gas, it would release Gas. Rule Number 6: It proves what Brandon Sanderson is smirking and saying around that one magic system doesn't really mean only 10 types of powers (Like Surgebinding), but more types and variety. Imagine the possibilities. Final note, we know that Sanderson classified the Magic System as 30 types. That leaves us with 10 types of main Fabrials, each with subtypes depending on the type of Gemstone. This is pretty much a rough explanation of the Fabrial Magic System. I leave the imagination to you, as I am a bit wasted by trying to explain all of this at once. Please, ask any questions and critizise. Side Note