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  1. So there's a game that I've played on one of the other forums I visit that I think you guys might enjoy. It goes by many names, but it's basically an elimination game. It's a game of bluffs and mystery. Lies and manipulation. How well can you fool your fellow 17th Sharders? How long can you survive? The way it plays is, you have a group of people (villagers, as they're typically called) and some of them are actually enemies, but no one knows who. It is turn based, following a night/day schedule. At the end of each turn, the Game Master (me, in this case) will do a write up that details what took place during that night or day turn. The objective is for the villagers to kill all of the enemies or for the enemies to outnumber the number of villagers. How It Works The game is split into two sections, Day and Night. Each of these periods typically last somewhere between 24-48 hours in length, depending on how much time everyone wants. The game starts with the beginning of the first Night. During the Night, players use their night actions (when their character has them) by a Private Message to the Game Master. There will be x enemies (depending on number of participants), and the rest will be villagers. The enemies get to try to kill one person per night. The enemies will know who all the other enemies are and the villagers have no knowledge of who anyone else is when the game begins. Night ends with me posting a report of who was killed, and perhaps hints at any other events that happened, if they are relevant. During the Day, Once the killings are done, it becomes Daytime, where all players hold a "town meeting" to discuss amongst themselves who might be the enemies. This means they will debate openly in the game thread, votes are placed and one person is killed off. Voting is done by stating who you want to be killed and posting it in red. If you change your mind, you have to rescind your previous vote in green before you can vote for someone else and then can vote for someone else again in red. Players holding Special Roles must be careful in persuading other members to vote without revealing themselves (or they might be targeted next round by the surviving enemies). Once the vote is decided (either by majority or the time is up), the player is killed and their alignment and role is revealed, if they had a role.* If there is a tie, no one is killed. *This isn't always the case, but considering this is our first game, I figured it should be as open as possible. Then the cycle starts over until either all the enemies are killed off or they outnumber the villagers. Obviously, as I already stated, it is a game of obfuscation and lies. The enemies are trying to fool everyone during the day round into killing one of their own and keeping themselves hidden, while everyone else is trying to find and kill off the enemies before they outnumber the villagers that are left. For the game to be entertaining though, you have to follow fair play rules. As an example, you can't use anything from the Game Master to prove you are a villager, like showing my Private Messages to other players, nor show Private Messages from other players. You can lie within the game however. For example, You can say "Player X messaged me saying he is a 'Special Role'. I don't believe him." whether it's true or not, but you can't show any print screen or proof of anything related to game mechanics. Similarly, you can't use your forum or real life friendship to guarantee to someone that you are speaking the truth. The lack of information, the bluffing, the lies are part of the game. So that's the general concept of the game. Hopefully you guys are intrigued by the idea, because now I'm going to make it Sanderson style and show you what I mean by Special Roles via those that I'd like to use in this game! So without further ado: Mistborn Elimination! Oh no! Koloss have begun advancing on your town, Tyrian Falls! Since The Lord Ruler died, they seem to be acting with a mind of their own. Unfortunately for you, your town is a way point between Fadrex City and Luthadel. That means you have a stockpile of metals, but that’s probably why they targeted you in the first place. On the other hand, you have a large collection of metals! You might be able to hold them off, but it seems like someone (or a conspiracy of someones) seems to be undermining your defenses. Somehow, before the Koloss arrive, you have to rid your town of these dissenters; those that are spiked. Until then, you won’t be able to mount an effective defense for your town. If you fail, everyone dies, so you better not fail! --------------------------------------------------------------------------------------------------------------------- Some people within the town have been hiding a few secrets; some of them are Mistings, so you have help in your battle versus the forces of Ruin. Although some of them may be spiked…. Why can’t anything be easy? THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. He will then post it within the write up at the end of the night. As long as the Tineye is alive, players can send Private Messages back and forth. Once he dies, he can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and he can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within his coppercloud will show up as nothing. Alternatively, the Smoker can turn his coppercloud off. This would allow them to be scanned. In addition to being undetectable by the Seeker, the Smoker and his target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, the Soother and Rioter cannot change their votes. SEEKER: The Seeker can sense when someone is burning metals. In fact, he/she has gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During any time during the day round (up until the round ends), they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. MISTBORN: There will only be one Mistborn. They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every night, the Mistborn will be told which ability they have and it’s the only ability they have until the next night. REGULAR VILLAGERS: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. SPIKED: Beyond possibly having one of the above roles, you can hear Ruin talking to you. He’s told you who else in the town is spiked and together you’re to keep the town from mounting a defense before the Koloss arrive. In return, you will be spared. Your goal is to kill one person per night until you outnumber the villagers. Special note: no matter if the Tineye is alive or dead, people who are Spiked can communicate to each other through whatever means they see fit (Google Doc has worked out for some of the groups I’ve played with quite well in the past). ---------------------------------------------------------------------------------------------------------------------------------- I’ve color coded the groups, as it would be unfair (and in some cases useless) for those that are Spiked to have certain abilities. Depending on how many people want to play and on randomness, there may be more than one of some of the roles. Or there may be none of another. If there are no Tineyes, I will state as much at the beginning of the game. Green means that the role could belong to either the Villagers or the Spiked, Blue means that they are definitely Villagers and Red means that they are, of course, Spiked. So that’s it! What do you guys think? Is this something you’d like to try? If you would, just respond by saying you’d like to play and give yourself a name and role within the town. Roles like, Mayor or Barkeep or Innkeeper or Town Drunkard. Have fun with it and feel free to come up with some history for your character. Please, for the sake of simplicity though, keep your name close to your username. For example, if I were playing, I might call myself Meta: the innkeeper who is always spying on guests through the keyhole. I waited until now to post it because I didn't want to interfer with anyone's holiday plans, so this won't actually start till after New Years, but I figured we could start getting people signed up, if this is something everyone would find interesting. I’d like a group of around 14-16 people to start with, but if we get more, I won’t complain. Once we get enough people, I’ll do a write up to set the scene and then the first night will start. At that time, I’ll send out PMs to everyone with their roles as well. Feel free to ask any questions you might have either through PMs or on here and I’ll answer them as soon as possible. Thanks! Quick Links to the Beginning of Each Turn
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