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Found 23 results

  1. @alder24's answer on the Q&A forum about Spiritwebs and time got me thinking about Fortune again. I think that when someone is using Fortune, what they are doing is using "echoes" of possible future Connections that exist in the SR, that are then filtered through their subconscious Cognitive Aspect. For example, Syl "knew" Kaladin before ever meeting him. The difference with seeing visions, such as when Atium is Burned with duralumin, is that you're using your conscious mind to read Spiritwebs and probability in the SR, not using a natural mechanism built into your mind/soul. So, some instances of this in use could be a person like Navani might be able to invent a new type of Fabrial by "accidentally" stumbling upon a new discovery by subconsciously following the instructions of Fortune, Dalinar "knowing" Kaladin was a good fit for the job of guarding Elhokar because he "felt" it was right, and Vin potentially "sensing" that someone was dangerous by instinct alone. All of those interactions would be useful in those people's own minds, thus making their Fortune making natural predictions about those circumstances, but because they would sometimes misinterpret or ignore this advice (especially when given seemingly clear evidence that would suggest following other courses of action), there is a good chance most people's Fortune goes to waste. What's more, everybody has access to some level of Fortune (whether or not they listen to it), so just as with all forms of seeing the future the more people who use it, the more chance that it will wind up being incorrect due to direct or indirect competition. That said I think that people like Wayne may have a higher, or "stronger" Fortune than others, giving them an advantage when it comes to success; my goodness, Wayne had about 120 million boxings by the end of TLM, and he was basically running all of his decisions on gut-instinct reactions (I think his Resonance must have dealt with heightened Fortune). Thoughts?
  2. I had an idea for an NPC in a Mistborn setting (D&d homebrew) where they were a blacksmith that had tinkered with making specialized Metalminds and Allomantic fuel for the PCs. Basically, the idea was that this NPC was a Spinner Ferring and got black out drunk one night, then in their stupor Tapped about a year's worth of Fortune and in the process made some kind of McGuffin item that eventually needs to be recovered after being stolen by some bad guys (and can't be replicated because they still don't remember most of that night ). But in any case, this got me wondering, what would happen if a Spinner were to Tap Fortune while being drunk? Would it be beneficial or detrimental to their following Fortune (okay, probably the former, but still, good to ask others' opinions)?
  3. So, I have been roleplaying a gold savant over in the Alleyverse forums (which if you like roleplaying and haven’t checked out, you totally should look at!), and I had to fudge some things. We have really only had two instances of A-gold in the books, and information on what exactly goes on is very conflicted (see the differences in the Ars Arcanum wording and the Coppermind wording). So, that got me thinking: how does A-gold work? Now, we have very little to go off of. But, let’s start with the basics. Gold is a temporal metal that shows you two alternate versions of yourself when burning it. Past that, it gets weird. These alternate selves don’t seem to be able to interact with you in any meaningful way, and don’t really exist. Now, you can sort of interact with them, as we saw with Vin reaching out to touch her gold shadow. Now, she also seemed to be controlling the shadows, in a way. Here’s a section from the book (chapter 27 for any of you keeping track): So there’s something weird there. The user also thinks through both thoughts, and intrinsically knows them. They can’t seem to communicate, but maybe they can see each other, given the whole touching thing that goes on in book one. It is very unclear. They also seem to no longer have their physical self anymore, as both of the instances seem to refer to splitting into two and being two people, not three. Do I have any idea how that would work if you are burning it for more that 15 seconds? Nope! But that’s what we have to work with Now that we sorta kinda get how the shadows manifest, let’s talk about the shadows themselves. In the two instances we see them, the shadows appear to be alternative present selves, like if you were to essence stamp yourself. Now, here’s where things get inconsistent. The Ars Arcanum seems to suggest that you see your, and I quote, “past selves or alternate present selves” which, given the wording, seems to imply that you can either see an alternate present self or an unaltered past self. But given that that would be really rusting weird, let’s just say you can access alternate selves. Whether or not they can be younger than you are is kind of unclear (I seem to be repeating myself quite a bit). So what of these alternate selves? Could they be anything? Theoretically, but with the stuff we have seen, they seem to be opposites of each other in some way, and seem to be very relevant to the moment. Vin saw a noble and a thief, Miles saw a vanisher and a lawman. Now, both of these people were very inexperienced with gold, so I’m sure you can stretch the capability of your shadows past just differences in currently relevant occupations. So, now that we’re sort of on the same page about what A-gold does, let’s unravel it a bit. Specifically, I will be looking at this from a lens of Intent, Identity, and Fortune, the three weirdest mechanics in the Cosmere. Starting with Intent. Could you be conscously aware of what shadows want to summon, or where they manifest positionally to you? Would you have the ability to move the shadows independently of yourself, or have three or one self (either just you physically present and seeing out of your own eyes or your two gold shadows and you) present? I would say with savanthood, anything is possible, but to what degree could a normal Augur that isn’t ashamed of their very existence pull that off? I don’t know. On to Identity. I think this is probably more relevant than Intent, as who you are affects what your shadows could be. If you are sure of who you are, the shadows would likely be less variable than if you feel that you are the way you are now due to pure happenstance. To take that a step further, let’s put F-Aluminum into the mix. What happens when an augur stores identity? Personally, I think it would increase the variability of the shadows. Maybe one of them wasn’t even born an Augur! Now what would happen if they have access to an unsealed identitymind? Well, then they could increase their identity. What would that do to the shadows? If storing increases variability, tapping would decrease variability. Eventually, maybe gold shadows wouldn’t even appear! The possibilities are interesting for sure. Now on to the last one: Fortune. Why do I bring this up? This is all about the past. Well, in a way, it’s about the future. The gold shadows seem to show people what they need to see, but what if you burn it for more than 15 seconds? What if you shadow up a fighter because you will be getting into a fight? This is certainly an interesting question. Personally, I think it is certainly plausible. Gold is really weird, and who chooses the shadows certainly isn’t the one burning the metal. Well, what are you folks thoughts? Is there more potential with being an Augur than just getting nausea on command? Could you manipulate this realmic power to your own desires?
  4. Whenever I read a book or watch a movie or show that uses "luck" as an in-world mechanic, it gets under my skin, as if feels like a lazy way for the writers to do whatever unlikely thing they want and be able to get away with it, and for characters to basically just deos ex machina their way to victory. I really hope that Fortune doesn't turn out this way, and that there is a more reliable way for the Feruchemical power of chromium to work. It would also be nice if there was a distinct benefit to tapping Fortune at different rates so that it isn't overpowered or anything like that. Does anyone else have this concern about Fortune?
  5. If a twinborn of chromium burns the metal with fortune stored in it (I think it's called compounding), how much far in the future it's possible to see using this technique?
  6. What exactly does this do...? would it make you more lucky or something else im not done with the series, I still have the third and fourth book in the wax and wayne. You can reference things just dont spoil pls. Thx
  7. How does Hoid have so much fortune? could it have to do with the weapon used on Adonalsium?
  8. The Curse of Kind seems to be a kind of "bad luck" that follows an individual, causing bad things to happen because of its relation to Fortune. I think then, that the best way to cure it would be to remove the effects from your Spiritweb via chromium Hemalurgy. It is my belief that the "destiny" that chromium Hemalurgy might steal is simply the Fortune of the individual you took it from, but it is somehow shaped by the individual's Spiritweb so that it pushes the individual to act in certain ways, causing them to potentially usurp the destiny of the donor. If this is the case, you could use chromium Hemalurgy to remove the bad Fortune from a person who had the Curse of Kind, Heal them with a form of Investiture such as gold medallions (just not so much that they completely regrow the lost Spiritweb or you'll just go back to where you started) and then you could give them a different chromium spike containing someone else's shaped Fortune to get a "healthy" destiny. Just make sure that the Fortune you use to graft on to your patient isn't somehow worse than the original. If you want to take it one step further, you could blank the Identity of the donor of the new destiny to make it possible to Allomantically splice into the patient's Spiritweb, which may patch them up better. In the end, the person you're trying to cure may end up with some spiritual scarring, and they might have some other weird side effects from having someone else's destiny spliced into their Spiritweb, but they shouldn't have to worry about the Curse of Kind anymore
  9. Let me start with three basic facts about Fortune Hoid is at an statistically improbable number of places where important stuff happens and given his speed and timing he must have know weeks, likelier months in advance Wyrn sent Fjorn to assasinate Hrathen weeks in advance given travel times, yet he did not know Hrathen would turn traitor Odium asks Taravangian whether he had access to Futuresight or Fortune And a few facts about Futuresight if it is more than a few seconds it always shows a plethora of options the future is mutable And one report about Hemalurgy it is speculated that Hemalurgy can steal destiny At first sight this looks contradictory. So how does time work in the Cosmere? To cut it short it seems to operate a lot like in Dr. Who. There are fixed points in time, which will have importance without predetermined outcome, but the rest is mutable. So I would propose: Futuresight shows you the mutable part of time Your relation to the fixed points is Destiny and it is what can be stolen with Hemalurgy The ability to sense those fixed points is what is called Fortune
  10. From what we know about accessing Fortune, it gives you impressions on what you need to do, where you need to be, and when. It doesn't seem to tell you why though. Could it be that accessing Feruchemical chromium would be like spiderman's spidey sense to some degree? You'd get a strong gut feeling that you needed to do something or get out of the way of danger, or place a punch on your opponent in just the right way?
  11. So one cool thing about Renarin is that he shrouds the area he is in . Odium can’t see the future or any details surrounding the area that Renarin occupies . I want to discuss why this is happening . My best guess is the corrupted Spren he has . Thru out RoW Odium has been destroying Ja’anat Spren rather than let them bond aduone . Maybe he knows this and doesn’t want anymore blocked areas If I’m right the. I wonder will Rlain have similar abilities . Indeed will all the listeners who seem to bond only corrupted Spren ( venli is the exception) maybe this will stop him from locating the Listner camps . D But I’d like to hear any other ideas of what is giving Renarin this ability . I also considered he may have went to the night. Watcher and it just hasn’t been revealed to the readers yet. Anyways . I think this deman
  12. Well, here I am again. Really hope this isn't annoying for any of you. So, I was looking around to see if anyone asked if an Allomacer can push or pull a Shardblade, and of course, I could not find a thread, and the Coppermind doesn't mention it as far as I'm aware. So I was about to assume that they can't be pulled or pushed similarly to metalminds. They have a hard time pushing or pulling something that's invested, and surly the blades count, being god metals of Honor, Cultivation, or a mixture of both. Then, I remembered that Atium is a god metal and there are plenty of examples of them being pulled or pushed. So it doesn't seem like being a god metal immediately disqualifies from being able to be pulled or pushed. So would Allomancers be able to push on Shardblades? And a little bonus question I thought while typing this, are god metals considered invested? Because the reason metalminds are hard to push is because of the investiture stored in them, and Atium does not appear to be resistant to pulls or pushes. So are god metals not technically invested? EDIT: Okay, so the answer for the above questions by Brandon Sanderson himself is no, it's very difficult to push or pull god metals and they are basically pure Investure (read threads below). HOWEVER, this brought up a different question/theory about the nature of Atium, which is a God metal that can be pushed and pulled with relative ease, which contradicts what Bradon Sanderson said about Godmetals. My first reaction was that it was made fairly early on and Brandon Sanderson didn't have certain things figured out, so we should ignore Atium/ consider it an outlier when figuring out the properties of god metals. But then I remembered that Atium was Brandon Sanderson's way of introducing Fortune to the Cosmere, and that in the Feruchemy table, Investure and Fortune are considered separate, so rather than being pure Investure, is Atium pure Fortune and that's why it's properties don't follow with other god metals? (Another note, if it is Fortune, it may have been a purposeful play by Preservation to limit Ruin's foresight, which may be a big factor in his plan, as Ruin's foresight has been accepted as not as good as other Shards like Cultivation, Preservation, and maybe Endowment.)
  13. Selish magic can access at least Fortune, as seen by the Dakhor assassin in Teod. AonDor can do a lot of physical things and also has mental and corporal capabilities. But what about spiritual stuff? Can it tap into Fortune or manipulate Identity? Given that it is built on geographic constraints, Connection seems to be taboo. What do you think?
  14. Something, i realized on a reread recently. Renarin had to learn to read AFTER he gained the ability to see the future. Soooo. WHO was writting the words under the images? IIRC, I think there was some question along this line about Dalinars visions as well. Any ideas?
  15. As we all know, both from WOB's and Hessia Mythica, Moelach is the Unmade that sends Death Rattles. Now, we've been told that future sight in the Cosmere is a no-no in general and is particularly bad on Roshar since it's 'of Odium'. Obviously the being who causes the Rattles is doing a bad thing. The question is, is that the extent of its powers? If all it does is send cryptic messages to dying people then that seems pretty ineffective. I mean, Odium lives in the Spiritual Realm; any information Moelach can induce in his victims is presumably already known by the big bad. And no one on Team Honor would trust that information once the source of it becomes known. Has there been any indication that Moelach is more than what it seems or are the Death Rattles its only trick? And if that really is his only thing, does anyone wanna speculate on how that would harm Team Honor or aid Team Odium?
  16. Aight so essentially I’m wondering if you could influence Fortune with the metallic arts based on a couple WOBs I’ve found (please keep in mind this is my first foray into the Arcanum) Questioner[PENDING REVIEW] In terms of discussing Identity, I know that in Emperor's Soul,they talk about Identity, and the Parshendi talk about losing their identity, and then I was just rereading Bands of Mourning, and one of the kandra talks about how the spikes are their Identity. Are all of those things connected somehow or are they different forms of Identity? Brandon Sanderson[PENDING REVIEW] They are connected, although the Parshendi losing their identity is a little more metaphorical. But yeah, the idea of these things is Identity is an innate attribute in the cosmere that is related to your soul, your spirit, and it is one of the things that Hemalurgy can fiddle with and Feruchemy can fiddle with. It's kind of important to how the Metallurgic Arts play out, but it's important to all the magics. Identity is involved in why you can't use another person's metalminds, right, that kind of thing. And those are all related. The Parshendi is more metaphorical. So here I noticed how Sanderson talked about Identity as an “innate attribute” and how it could be influenced using hemalurgy or Feruchemy, and it somewhat reminded me of how he spoke of Fortune in the following WOB, how he talks about it as a “property” Chaos[PENDING REVIEW] Odium said to Taravangian, "You did this without access to Fortune or the Spiritual Realm?" How does one access Fortune without the Spiritual Realm or Feruchemical chromium, as almost all future sight tends to utilize the Spiritual Realm in some way? Brandon Sanderson[PENDING REVIEW] So, that line is mostly just me saying... [long pause] I think you're picking apart those things too much. Chaos[PENDING REVIEW] Right, that makes sense. Hey, Odium said it, so I didn't know... Gotta take that seriously, so. Brandon Sanderson[PENDING REVIEW] So, yeah, don't read too much into picking apart those two things. You can read it as... Honestly, that is me making sure I am being clear in the text. Chaos[PENDING REVIEW] That there are those are two different things. Brandon Sanderson[PENDING REVIEW] Yeah those are two different things, but they are just interrelated. Fortune is a property, and the Spiritual Realm is a place, but not a place. Do you know what I mean? To use Fortune, you're always involving the Spiritual Realm, but in the Spiritual Realm, you're not always involving Fortune. so would it be possible to spike yourself foresight, or store it somehow in a metalmind? Would love to know if I’m entirely off-base here. source source
  17. Greetings! I had a theory on the nature of Fortune in the Cosmere recently. It got some traction on reddit but I wanted to see what you, the true guru's of the cosmere, thought of it, and especially if there were any holes we could poke in the idea at this point. My current wild and unsupported guess on Fortune is based almost entirely on two Hoid datapoints: 1) Hoid uses Fortune to apparently pop up at Comsere-significant moments without actually being consciously aware of Why; 2) Hoid cannot cause Physical Harm to himself or others, and per WoB even considering the idea would cause an incapacitating physical nausea response. Fortune Theory: I think Fortune in the Realmic Sense is a person's (or planet or Shard, etc) Alignment to their own Perfect Ideal that exists in the Spiritual Realm. Somewhere out in space and time there is a winding series of moments, movements, and choices that will take you closer toward that Perfect Self (which is itself paradoxically based on your own self-image, but whatever). Good Luck is a step closer to that Perfection, Bad Luck is a step away. Hoid Theory: Hoid is a being that has somehow managed to pull the ol' Ender's Game trick, and reorient himself so that his Spiritual Perfection is Down; he now exists in a perpetual state of Falling toward his Goal and own personal Idealized State of the Cosmere (you could think of it as Hoid having Lashed Fate, rather than Gravity). He cannot Cause harm to himself or others because Physical Harm is itself an act that pushes the target (self or others) further away from their own Perfect Self.
  18. Foresight as an ability has always slightly bothered me as I want it to be more grounded in science, like many other abilities in the cosmere are. "It's not leviosa, it's multidirectional incremental gravity control!" So I did some pondering. Disclaimers: Some of these may overlap or be used in tandem. My understanding of Scadrial and metals in shaky. I had a hard time organizing this coherently. :c 1) Fortune and Probability Fortune, near as I can tell, is luck. How does it tell the future though? I think it's not about shaping the future as much as it about being lucky enough to be shown the most correct version of future. You've got a million possible futures laid out before you. You reach out blindly, nudge Fortune, and the probability of you actually being correct in your assessment goes way up. The orb Kaladin touches in OB may operate similarly if it had Fortune stored within it. Activate it with investiture, it releases Fortune in the form of a foresight vision. Despite Odium's saying Taravangian did not have access to Fortune, I believe King T nevertheless followed the same principles. On his craziest day making the Diagram, his intellect (rather than luck) had ballooned to the point where he was seeing probability on a level we can't understand. 2) Investiture and Shards Investiture permeates everything, all matter, in the cosmere to some degree. It makes sense to me then that the more investiture you have, the more connection you have to the cosmere in general. This explains abilities like Life Sense and Instinctive Awakening. The Shards themselves have been shown and discussed as having A LOT of foresight, which would make sense given their enormous amount of Investiture. I think this ability could trickle down to invested individuals who are either connected to the Shard. Examples: Returned on Nalthis receive foresight from Edgli right before they are given the choice of returning. Atium (a god metal) allows you to see seconds of future possibilities . Renarin gaining foresight via Odium via a corrupt spren. 3) Spirit Webs Idea: Since all investiture is connected, then spirit webs are connected. Shards, with their major investiture, can ripple out into multiple spirit webs when using foresight or since they kinda exist in the Spiritual Realm, they have auto access to it. This Major Web is what is tapped into by King T and possibly a chromium ferring tapping Fortune with intent of foresight. Several Scadrian metals such as atium, malatium, and electrum seem to be tapping into one's own or another's spirit web in past or present. In Sixth of Dusk, Sak provides visions of Dusk's potential deaths. Sak may be tapping into Dusk's (or whoever's shoulder) spirit web, possibly similar to the Nahel Bond. Crazy idea: Moelach temporarily bonds with the dying, ballooning their spirit web and creating foresight (also see foresight via Odium). 4) Crazy Talk Temporary folding the spacetime fabric? Thanks for reading my rambles.
  19. Chapter 122: "'Taravangian!' Odium said. 'This is remarkable.... You did this without access to Fortune, or the Spiritual Realm?'" Could Fortune be the name of a previously unknown Shard? Taravangian is clearly one of the more Realmatically aware players on Roshar, so it's not too big a stretch to think he might know the names of Shards on other worlds, or that Odium would guess that.
  20. I've always loved the idea of being able to influence luck. So I guess that's why I love chromium Feruchemy so much. But I can never figure out if it's altering luck (chance, gambling, the roulette wheel's spin, et c.), or fortune (an enemy's gun jamming, runaway bandits tripping over rocks, et c.). Input?
  21. I recently completed a re-read through Mistborn:Secret history. During the re-read, I noticed a vague reference to a potential 11th shard. Initially, due to my copy being an eBook, I assumed was a typo in the formatting of the book. Obviously if you haven't read the book by now this could give away something minor in the terms of plot. It has occured to me since that this is a reference to another possible shard. The theory behind this is that the names of shards is always capitalized wherever they appear in cosmere novels.
  22. The Ire mentions Fortune, with a capital F. It sounds like a Shard to me. - Location 1389, Kindle Are we absolutely positive that there is no Shard on Threnody? I haven't read Shadows for Silence in the Forests of Hell because I didn't think it was important in the greater scheme of the Cosmere. I suppose I need to rethink that position now. Also, who is Senna? Whoever she is, she's likely the bearer of a Shard. Preservation mentions her. -Location 823, Kindle Maybe Senna is the holder of Fortune. Maybe she's someone totally different. Why do I assume she's a she?
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