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Found 248 results

  1. Night fell on Tathingdwen, a still moonlight broken by falling flakes of ash the only lighting available to the shrouded, mist-covered city. The city, and the secret sect that lived within it: the Terris Synod, a solitary beacon of hope. Marne, the highest-ranking member of that Synod, paced in his office, discontent. Swirling rumours, which he had little power or desire to refute, were being whispered around the hideout. Rumours of Steel Inquisitors, Spiked servants of the Lord Ruler, that had supposedly infiltrated the last bastion of Feruchemy left on Scadrial. Marne found them near unbelievable, but who was he to dismiss the evidence of his Windwhisperers that had seen and heard otherwise? The Synod would be foolish to ignore the members they swore to protect, particularly when they warned of impending danger. However, paranoia was not yet necessary, especially when accusations were so weighty, and evidence was so scarce. The implications of a corrupted Synod were not lost on Marne. At best, it meant that one of his friends, who he had known all his life, was covertly plotting his downfall, At worst…at worst, the Lord Ruler would find and exterminate the last free, living Feruchemists. Neither option was particularly appealing to Marne, and he chose not to believe them—for now. But perhaps further evidence would be worth examining. At last choosing a direction, Marne walked over to his desk, plopping down in the high oak chair with a sigh. Taking out a simple sheet of paper and a pen, he tapped into his tinmind, allowing him to focus on the paper in the dim lighting, and began to write. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. While there may be no cause for immediate concern, as evidence presented so far is inconclusive… Count Olaf, an esteemed member of the Luthadel nobility and newly ascended leader of House Ffnord, prowled through the quiet streets of Tathingdwen. Small steel spikes pricked him in a dozen concealed places, the aftermath of an audience with the Lord Ruler himself. That audience had nearly destroyed his sanity, and had ended with him being given a task; to take a small group and investigate Tathingdwen, finding and infiltrating any groups of Feruchemists found. Then, he was to either kill them all himself, or report back to the Lord Ruler, who would send his Inquisitors to do the same. Finding the Terris Synod had been no easy task. The group was naturally secretive, and suspicious of newcomers. However, one by one, all the spiked in his group had managed to enter the community of Feruchemists there. He alone remained rejected by the society. There was no way for all his spikes to go unnoticed by the vigilant wardens that guarded the Synod’s network of tunnels and safe houses, and his discovery within the society would endanger those already concealed within the Terris ranks. However, feeding the fires of paranoia that existed within the Synod was always a good idea. Not only because feeding fires, even metaphorical, was a good thing in Olaf’s view—though that was certainly part of it—but because Olaf would have the chance to kill Marne, the leader of the Synod who retained skepticism about the presence of Spiked, which would cause enough general mayhem to keep the Synod impotent until he, Olaf, could report back to the Lord Ruler and instruct him to ravage the hideout. Readying a brand, the tip of which was covered in dry tar and pitch, Olaf approached what he believed to be, from the limited directions his associates had been able to slip to him, the study of Marne. The building was nondescript; two stories of solid oak, it had likely been built shortly after the city became a major trading point as a tavern or small storefront. Now it housed the last ruler of the Synod. Striking a match, Olaf ignited the end of the brand, watching it burst alight in a flurry of sparks. He grinned, breathing in once more the fragrance of smoke, and kicked at the nearest ground-floor window with his boot. The metal-reinforced studs on the heel easily shattered the thin glass, creating a sizeable hole through which Olaf threw the burning torch. As the house began to be consumed by flames, Olaf waited by the door, ready for his quarry to come fleeing. Marne put the finishing touches to his letter to the Synod, signing it with a flourish that was just slightly more extravagant than was perhaps necessary. Satisfied with his argument, which would hopefully help stop the paranoid rumours from spreading without solid evidence, he walked towards the staircase leading down to the ground floor, where his main desk was situated. Marne frowned. A faint scent of burning wood drifted up to him, followed by a wisp of black smoke. Panic rose in him immediately, followed by grim determination. Tapping some of his zincmind to clear his thoughts, Marne advanced cautiously down the stairs, careful not to breathe in the smoke too deeply. Peering down the staircase, he saw that the front window had been broken with what appeared to be a foot, judging by the boot-shaped imprint in the glass, and that a brand had been thrown into his writing desk. He felt another flare of panic rise within him. The desk contained older, yet important documents, and they were slowly being consumed by flames. Shoving down his innate revulsion at the sight of fire, Marne forced himself to tear his eyes away from the burning desk. Escape was his priority, even if it meant sacrificing some his papers to fire. Whoever had found him out would need to be neutralised. Tapping speed and strength, Marne rushed towards the door, slamming his shoulder into it and bringing the sturdy wooden structure down. Failing to regain his balance after his mad rush, he collapsed on top of the door. Storing weight, Marne drew himself up and turned around towards his burning house, scanning the street behind it for an intruder. It didn’t take long to find the culprit. A tall, skinny man stood framed in the blaze of the wooden house. Marne could pick out few distinctive features, other than the man’s single eyebrow and tattooed ankle, but from the brand in his hand, as well as the metalminds that were visible as bulges in his clothing, Marne knew he was facing a dedicated Full Feruchemist. Preparing himself to engage in his first real conflict, Marne slowly advanced on the intruder. His knowledge of Feruchemy was extensive. He now just had to use it. Olaf smiled as he witnessed the panicked rush of Marne out of the burning house. Knowing that the Feruchemist was likely a dangerous foe, and that the blaze of the wooden house would soon attract bystanders to intervene, Olaf would need every advantage he could get. A distracted opponent was a welcome one. Preparing to tap his steel, Olaf angled himself towards the oncoming Synod member, ready to face him; his first real challenge. And felt an overwhelming nausea take him, dropping him to his knees. It happened occasionally. Too often, really. Olaf cursed the conscience that remained in him, the vestiges of a code he had held before he came before the Lord Ruler, back when he had been only a minor nobleman, and had joined with Hadrian Heatherlocke to survive the small house war that had swept Luthadel up just two years past. He often would think of Hadrian when his conscience took him, as it did now. What Hadrian would think of him, what Hadrian would have him do. Olaf would often wonder, in moments like these, which was the real him; the hired killer and arsonist who aided the Lord Ruler, or the sceptical nobleman who worked with Hadrian to stop his machinations. Were the spikes the cause of this agony? Lord Ruler, he could be numb at times. Had he even thought about what he had been doing, these past weeks? The Feruchemist was advancing towards him, wary but determined. Olaf looked up at him. His nausea was subsiding. It would be so easy to feign defeat, and then, when Marne least expected it, to— No. Something deep within Olaf, even deeper than the introspection based on the bouts of nausea and thoughts of Hadrian, rebelled. Olaf moved quickly, not giving himself time to reconsider, not letting his insanity grip him again. Reaching under his robes, he pulled one steel spike out of his arm. Another followed, and then others from all over his body, the tips caked in dried blood. He continued until a dozen spikes lay on the ground before him. Bleeding in a dozen places, registering the look of shock on the Synod leader’s face, and finally free from the murderous thoughts at last, Olaf stripped himself of his metalminds as well. He looked up at Marne. “I’m sorry. It was the spikes after all,” he mumbled, and then passed out from blood loss. Marne stood in the burnt remains of his house. Based on the testimony of Olaf, it seemed that the rumours circulating about the hideout did have credence, after all. Storing weight in his ironmind to ensure that the stairs didn’t give way beneath him, Marne ascended to the second floor. His letter to the Synod still lay on his writing desk, remarkably untouched. Marne looked at it with a sad smile; it mattered not whether the letter was burnt or whole—it needed to be rewritten either way. Walking over to his desk, he began scribing a new letter to present tomorrow. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. There is cause for immediate concern, as having apprehended one of these infiltrators myself last evening, I can confirm that the presence of Spiked among us is a real and present threat... Welcome to Long Game 48: The Terris Synod. This game is set in the city of Tathingdwen during the reign of the Lord Ruler, and involves the last free remaining Feruchemists and Terrismen attempting to hide from several Spiked servants of the Lord Ruler within their midst. With Olaf’s testimony revealing the presence of Spiked among the villagers, the Synod has declared Tathingdwen closed, and will not let any in or out until all the Spiked are killed...or they themselves have been destroyed. It is now up to each of you to ensure that the last free Feruchemists survive until the fall of the Lord Ruler. The basic rules of the game may be accessed here. Should clarifications be necessary (and I imagine they will), I will add them to this post or a subsequent one as well as the doc. My co-GM for this game will [email protected] of Spontaneity. Signups will last until next Friday the 10th of August, unless an extension proves necessary. Rollover for this game will occur around 9 PM EDT. Here is the countdown clock to the end of signups: Quick Links:
  2. tinmind

    My 9 year old son just started mistborn. He has finished TFE and is a good portion through WoA. As we were talking about the combat abilities of Allomancy and Feruchemy, he opined that Feruchemy might be best because a Feruchemist could store their sense of pain. I know that there are any number of senses that can be stored in a tinmind. Has it ever come up, confirmed, or theorized that the sense of pain is one of the senses that can be stored? (If so, I am starting to think of how pain could be creatively tapped for effect.)
  3. What do you think about an Infinite Improbability Drive that works on Feruchemical chromium? It would have a large chromium "tank" that you would tap with something improbable in mind while travelling in space.
  4. Edit: I don't if this has been asked before as I'm new. What's your favourite system and which would you like to be in possession of? My favourite would have to be Feruchemy. Being able to store energy or thoughts in metal sounds perfect for my life style!
  5. How exactly did Rashek become as powerful as he did? Yes, his feruchemy was enhanced via compounding but that doesn't explain his immense strength as a mistborn. Nor was the fact that he became mistborn from lerasium because even Elend wasn't as strong as he. Was his power a result of a strong connection to preservation after ascending? If that's the case then why wasn't Vin uber strong after ascension? Or was he simply a savant in all metals, using feruchemy to heal the negative effects of his savantism? I welcome your input.
  6. Would a feruchemist (either a soulbearer or full feruchemist) who had ended up in Roshar and bonded a spren to become a radiant, then be able to store stormlight into a nicrosilmind? That is, would they be able to store stormlight in a nicrosilmind and use that rather than carry spheres or gemstones around with them everywhere they went? Is a nicrosil mind capable of doing this or would it simply store the ability to use stormlight, not the stormlight itself?
  7. Pretty much everything we know about the powers on Scadrial are under the assumption that Preservation represents a net gain, Harmony - Neutral, and Ruin - Negative. However, Harmony truly represents harmony between Preservation and Ruin, not necessarily net neutral. What we know is based on the perspective of in world characters. They believe that Preservation represents a net positive, however, keeping the same, unchanging..."preserving"... That should all be net neutral. So what if Feruchemy is actually of Preservation. This would make more sense to me as it has a net neutral effect, just like what Preservation should be. This would mean that Allomancy would be of Harmony. (it has been a while since I read era 2, so hopefully I am not forgetting something) We always think of Allomancy being net positive, but it feels net negative to me. Just slightly. What happens to the metal after it is burned? It is used up. Power lost, material destroyed. Preservation is neutral, Ruin is negative, and Harmony is in between. Feruchemy is neutral, Hemalurgy is negative, and Allomancy is in between (slightly negative) Brandon even says that he would consider Feruchemy closer to Preservation than ruin: (and everything else he says is the "in world philosophy") https://wob.coppermind.net/events/60-firefight-san-francisco-signing/#e6761 #70 (sorry, I don't know how to quote from here) Does this idea make any sense? is there any information out there that disproves or supports this?
  8. I've been playing around with ideas as to how to overcome atium, and I've thought that perhaps a feruchemist tapping steel would be able to exploit the fact that atium still relies on your reactions. An allomancer burning atium would see your atium shadow, but if a feruchemist were tapping enough steel then perhaps they would be able to move too fast for even the enhanced mind that atium provides to comprehend. I got this idea when I was reading Sazed's fight with Marsh. There was a point where he was moving too fast for Marsh to react, so perhaps if he were to use that same technique, but tapping more steel, on someone burning atium then perhaps it would work. I welcome your thoughts.
  9. So how much would a small metalmind, say a ring or an earring, actually be able to store? Sazed's rings in WoA which he prepares for the Battle of Luthadel had about ten minutes of charge in each, but it is implied that the reason for this is because he only had a short time to fill them. So presumably, they could have stored more. Since they are small I wouldn't imagine that they could store very much, but maybe an hour or so of charge could fit in something like a ring. An earring maybe less, more like half an hour perhaps? If anyone actually knows I would appreciate your input, either way I welcome discussion.
  10. Would there be any negative effects to a feruchemist having their metalminds inside their body for certain metals? This includes earings and piercings. Gold metalminds would have little issue as gold is largely inert (partly why it is popular in jewelry), however, having any other metal, especially copper, in your body would likely not be comfortable and become infected, whether it is in the form of an earing, or somehow an implant like The Lord Rulers bands of mourning or (temporarily) the rings in Sazed's abdomen. Does their nature as a metalmind remove the risk of infection or expulsion from the body? If not then why aren't feruchemists going around with infected piercings? An oversight by Brandon perhaps?
  11. So not to be too dramatic, but I think that the Bands of Mourning are pretty simple to explain, and don't require any deeper knowledge than has already been revealed. The bands of mourning are just a single-power medallion with a bunch of metalminds layered together. As a single power medallion you avoid having to figure out how to make a crazy many-multiple-power medallion function. The single power granted by the Bands? Feruchemical Nicrosil. It then has nicrosilminds attached filled with the other feruchemical and allomantic abilities (or, I suspect, just 2 nicrosilminds one filled with "Feruchemy" and the other with "Allomancy"), and whatever other metalminds you want to have available for the feruchemical powers. PS: This might not be a novel theory, or maybe the bands of Mourning aren't as mysterious as my first impression made me believe.
  12. So I've been thinking about whether it'd be possible to create a full feruchemist using lerasium? Since alloying lerasium with a metalmind makes a feruchemist of that metal, could you alloy lerasium with a metalmind that would form a full feruchemist? Perhaps nicrosil? Since nicrosil stores investiture, if a full feruchemist were to store their investiture inside a nicrosilmind and then alloy that with lerasium and a regular person were to burn it, would they become a full feruchemist? If I've made any terrible mistakes due to a lack of understanding of lerasium or nicrosil, feel free to correct me.
  13. All those who enjoy Feruchemy and the many possible uses of it, this is the place for you. The purpose of this group is to spread the use itself. Kind of like the Dark Alley and the spread of Hemalurgy. When we see something good in the Creator's Corner, instead of offering them a spiked dessert, we give them something like a ring of Connection. For those who need a bit of a boost, give'em some Determination. Just PM me and I will add you. And don't be afraid to spread it in your own way. Member List: @Kaj , @Kidpen, @I think I am here., @The Forgetful Archivist , @MacThorstenson, @Keeper , @Gancho Libre , @ElephantEarwax, @Silva, @Ark1002, @Nohadon Metrologist: @The Forgetful Archivist Hemalurgic Crossover Specialist: @MacThorstenson Spiritwebology: @ElephantEarwax
  14. The Ghostbloods would like to announce that with recent break through with Chromium Feruchemy, we are able to accurately* allow you, yes you, to see your own future and where you need to be next**, via the Spiritual Realm! We ask you to place your hands on the Chromium ball and tap the Unkeyed storage. Possible side effects but are not limited to nausea, vomiting, insomnia, dizziness, stupor, memory loss, hearing voices, insanity, and not understanding why one needs to be in that particular place at said time. These side effect grow more severe and apparent the more one taps this ball. Customers served {4} *we can not guarantee when your future will happen, though it will likely occur between one and thirty days (foresight past seven days is quite rare), we can only say that it 75-95% possible to occur (This is because not all of Renarin's visions were correct.), one's actions can increase or decrease the likelyhood of one obtaining their future **similar to what Hoid does with Fortune ***only about 5% are afflicted with the physical and mental side effects , 80% are afflicted with the condition of not understanding why one needs to be in that particular place or time., and 15% are not affected in any shape or form.
  15. So this started out as a thought experiment and I wanted to get input on it from the Shard. It is only a matter of time (in my opinion) before we see a coinshot or mistborn running around with a shardblade. If my theory is correct, then scadrian shardblades will be keyed to one of the 16 allomantic metals. What would each metal's blades look like? would they act like the Bands of Mourning and grant the powers of that metal? Or would they do something else? Please give me you input.
  16. Hey all. So this is a quick speculation thread based on some stuff I was thinking about in the shower after re-reading Elantris and some WoBs about nicrosil. The way interplay between all these different forms of Investiture is hinted at is fascinating. I've been a casual poster here for a while, but this is my first foray into actual speculation. If what I'm saying has any spoilers in it (I don't think it does, but I could be wrong), feel free to mark it as such. Also, I'm not really up-to-date on the latest Realmantic lingo, so bear with me. Anyway, as far as I'm aware, Feruchemical Nicrosil stores Investiture. In terms of Scadrial magic systems, this usually means storing the Investiture an Allomancer or Feruchemist uses to fuel their other abilities, with the ability to tap it at a greater rate to get more of that power over a shorter duration. However, we know from various WoBs that a nicrosilmind can stor other forms of Investiture from other worlds, including Divine Breaths from Nalthis or the ability to use the Surges of the Knights Radiant (whether this refers to storing the Nahel bond or Stormlight is unclear). We also know that in Selish magics, the Dor is heavily linked to location, because of the Dor being essentially the shattered corpses of two gods dumped in the Cognitive Realm by Odium. This means there is a sharp drop-off in the power of Selish magics the farther they get away from their particular region-- most notably in AonDor and Forgery, with the Dakhor monks being a little better at this, for currently-unknown reasons. So my hypothetical is this: Let's say I have nicrosilmind--whether I'm an actual Soulbearer or just using an unsealed nicrosilmind is an irrelevant distinction at this stage. If I were on Sel, could I store Investiture from the Dor in my nicrosilmind and take it with me, to fuel Selish magic with it? If I were an Elantrian or Dakhor monk on another world, could I tap that nicrosilmind to increase the power of my Aons/Bone-twisties to the level they would be closer to home? A sort of Dor-battery or Dor-transformer? Or is there something I'm missing in my analysis. Be gentle.
  17. If someone was a full Feruchemist and Allomancer and put up either a bendalloy or cadmium bubble and tried to fill a metalmind with speed, what would happen? Would it fill to your own personal time speed, the world around you, or not at all? Hope no one’s asked this yet.
  18. Keepers on Ashyn would be incredibly powerful. So we know that on ashyn, magic is disease based. The example Brandon gave is that while you have the common cold, you can fly. Now who do we know that can control when they are sick? I think it can generally be agreed upon that for most metals, tapping is better than storing, right? You would rather be fast than slow, healthy than sick, quick of thought than slow, and so on. Unless you are on Ashyn that is. What we know of Ashton is that it is incredibly hot, you get powers from being sick, and people live in the sky. If I were a Feruchemist, I would gladly spend a year or two absolutely miserable in exchange for immortality and an incredibly wealthy and comfortable life. Allow me to explain. So our keeper heads to ashyn, with plenty of extra metalminds of all of the different metals, he finds a nice place to stay, perhaps someone to help take care of him, and he spends the next year or so absolutely miserable. He stores everything. Being in a floating city, its better to weigh less, he needs to store heat, storing senses to keep him from suffering, but most importantly, strength age and health. He needs to be as frail as physically possible. The idea is to get as sick as possible, and store all of those newly gained powers in unkeyed nicrosilminds. So you can see where this is going, he lies in bed for a year and fills all of his metalminds as well as collected tons of powers in his nicrosilminds. Even though he is intentionally close to death this whole time, he is never in danger as if he ever needs it, he can just stop storing and tap a little health to completely recover. Now our keeper, after all this time pumping stuff into his metalminds, can sell his unkeyed nicrosilminds filled with powers, which are vastly more efficient than when normal people get them. For example, if someone has a cold for 3 days, they have the ability to fly for 72 hours, which is being wasted whenever they aren't flying. After 72 hours, the power is gone and the whole time you had it, you were sick. When you use a nicrosilmind though, you can fly for 72 hours, and whenever you aren't flying, you just stop tapping. Say you fly for one hour a day, you fly for 3 days with the cold, so 3 hours. However if you fly with the nicrosilmind, you can fly for 72 hours or 72 days. Far more efficient. So back to our keeper, everyone on this planet can use these powers with the right sickness requirements, so as cool as it is, its nothing special. However... Over on Nalthis, nobody has ever had these powers that you can offer them, and everybody is born with something to offer to you. I bet you could get breaths incredibly easy if you talk to wealthy people with lots of breaths and offer them new magical powers with incredible length of use, remember that our keeper spent a year, or as long as he wants, collecting these powers as well as his own feruchemical powers. Assuming he sells everything he has been collecting in exchange for a massive wealth of breaths, he could gain immortality, awakening, and live a comfortable, powerful, and wealthy life wherever he wants. If he chooses to go back to ashyn and stores a few more powers, he can basically use whatever powers he wants wherever and whenever he wants, on top of his breaths and Feruchemy. Slightly overpowered and awesome if you ask me. I doubt it would happen in Canon, but I would love to see it so much. Tell me what you guys think.
  19. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  20. From what I know about spren on Roshar is that they were bits of investiture that slowly formed and gained sapience. Is it possible for a fully invested, large metalmind to gain sapience on its own? I know that one way to artificially do it is to awaken it, but I was wondering if there were a way for it to become sapient like spren on Roshar.
  21. So, I've got a question, or an idea. Or both. So, you know fabrials, right? The SA contraptions that trap spren inside gems to do things? Well, you may or may not know that they also require metal to function properly. Every fabrial we've seen onscreen has not been without a metal casing, and so it can be assumed fabrials require metal, along with the following evidence: 1. Shallan only realizes the Oathgate is a fabrial from the metal: 2. Also, this quote from Navani's notebook: So, we've cemented you need metal for fabrials to work. So that brings up a question for me: What happens if you use Invested metal? Now, I like fabrials, but I'm far from being an expert, so I'm turning to you guys. I doubt a piece of iron feruchemically charged would have the same effect as a normal piece of iron, as we can see that the feruchemy actually changes the structure of the metal, allowing for its allomantic use to be different. The fact that an Invested and non-Invested metal makes a difference in Allomancy makes me believe it would create another difference in Fabrials. Maybe, since metalminds for Allomancy causes the feruchemical effect, perhaps using a metalmind for a fabrial would produce similar feruchemical effect. Again, this question also regards metals which have been charged with hemalurgy, as they would be Invested, and it makes me think what a fabrial with a hemalurgically charged base would be like. Also, although it would be inconvenient, it's also worth thinking of awakened metals. Used as a base for a fabrial, would the metal produce a different effect? Would the awakening of the metal affect the spren inside? All questions to ponder. So what you guys think? Is there any way some obscure form of fabrial theory can solve this conundrum?
  22. I am designing an Awakened metalmind based on feruchemy and awakening. What I have so far: What is it? A metal object worn on the body (ex: a ring, earring, bracelet, necklace, crown, etc.) So far we have: An earing: Metal: TBD (Possibly Aluminum Use: *A personal assistant similar to Jarvis from Iron Man. What is it's purpose? (To be determined based on what type of metal is used) Is it sentient? Yes. The rest? (To be determined based on what type of metal is used) Key: TBD: To be determined. * = More information needed/elaborated.
  23. This forum is mainly a response to the thread entitled "Compounding Mechanics", posted by 18th Shard. Here is the link: http://www.17thshard.com/forum/topic/4633-compounding-mechanics/#comment-74496 In that post, 18th Shard theorizes about the mechanics of the magic system and proposes the following possible forms of compounding: Allomancy powering Feruchemy Feruchemy powering Allomancy Allomancy powering Hemalurgy Feruchemy powering Hemalurgy Hemalurgy powering Feruchemy Hemalurgy powering Allomancy This post will cover my personal opinions on the mechanics of these systems as well as the mechanics of the possible compounding types. Feel free to make comments on my theories, propose your own ideas, and mention anything that you believe that I missed. Check out the above link for the mechanics proposed by 18th Shard in his post. First, we have Allomancy powering Feruchemy, or what I call AlloFeru compounding. This type of compounding has been directly proven by the novel, and was used by the Lord Ruler in the first Mistborn novel as well as Miles Hundredlives from the Alloy of Law novel to gain feruchemical power 10x that of the amount stored inside a metalmind by burning it allomantically. I am going over this one because there were debates on how it works. Some people argue that allomancy is merely magnifying the feruchemical effect, but I don't think this is the case. I believe that the feruchemical charge is a filter for the investiture typically gained while burning a metal. So burning a metalmind gives you the same amount of power usually gained from allomantically burning a metal, but in the form of feruchemical power. Also, you only gain the feruchemical effect while burning a metalmind, none of the allomantic effects, so the feruchemical charge in essence creates a new allomantic metal that gives a feruchemical attribute. In a way, the steel without feruchemical charges already has a filter for the investiture, simply by being the right alloy to be an allomantic metal. Let's say, for example, that steel has an innate filter of 0.1 allomantic "charge" (steelpushing) per gram of steel. When burned, investiture is taken from the power of Preservation, and because of the end-positive nature of allomancy, the power is used through the filter, resulting in 10x the power of the filter, in this case 1 allomantic charge per gram. If I were to instead feruchemically invest that piece of steel with 1 feruchemical "charge" (speed) per gram, the steel would adopt the new filter instead, overwriting the original allomantic filter. However, allomancy is still end-positive, so when the steel with the feruchemical filter is burned, the investiture output still results in 10x the power of the filter, or 10 "charges" of speed per gram in this case. I believe the filters and charges for the metals has to do with how the metal views itself in the Cognitive Realm, but that gets into Realmatic Theory, and I am not very experienced in that subject. Next, Feruchemy powering Allomancy, or FeruAllo compounding, seems the most likely other than the already existing AlloFeru compounding. This is the type of compounding that I believe that the Lord Ruler used to drastically increase his Allomantic ability. The original idea proposed for FeruAllo compounding in the post is that you can burn an allomantic metal, then somehow store the allomantic ability in a metalmind instead of using it instantly. This would be beneficial so that the allomantic power could be tapped at much higher rates than possible with normal allomancy for greater power. The difficulty with this theory is that there is no known way to store allomantic power. The first theory presented on the forum argued that because AlloFeru compounding only required that a metalborn be a misting and a ferring in the same metal, the same should be true for FeruAllo compounding. They believed that a metal can store two things: both its feruchemical and allomantic powers. I do not personally support this theory because I feel that AlloFeru compounding works by using both the mechanics of Allomancy and Feruchemy, not by breaking those rules. In Allomancy, one can burn a specific metal and the investiture of Preservation gives them an ability, they are not burning a specific trait or ability, while in Feruchemy they are storing a trait, not a specific metal. So, AlloFeru compounding works because an allomancer can burn the metal independent of what feruchemical traits are attached to that metal, but FeruAllo compounding does not work this way because a feruchemist can only store the specific trait, they cannot store the allomantic abilities that can come from burning that metal. The second theory was that allomantic abilities could be burned and stored by a feruchemist in a nicrosilmind because nicrosil stores investiture. This seemed the most likely to me at first, but when Sanderson released BoM, nicrosil was used in a different way, though I suppose this method could still be possible using a metal with an unknown feruchemical ability (feruchemical lerasium?). The alternate theory that I came up with, which seems the most reasonable to me, has some BoM spoilers so... It is at this point that we get into the more complicated types of compounding, mostly due to the fact that Hemalurgy comes into play. The idea behind Allomancy powering Hemalurgy (AlloHema) is that an allomancer spikes someone to steal a trait from them, then burns that spike, giving the allomancer the stolen trait with increased power. The downside to this is that because the allomancer burns the spike, they gain the trait only as long as they are burning the spike. This theory is somewhat likely, but I believe that there is a slight problem. Similar to when an allomancer burns a metalmind that isn't theirs, the allomancer in this case may be locked out of the power within the spike because it isn't attuned to their spiritweb. The way I see it, there are two different ways to get around this. First, an allomancer could burn a hemalurgic spike that stole an ability from them. The problems with this are that they most likely died from having that part of their spiritweb ripped from the rest of them (though it is possible that they survived), and their spiritweb may not actually be attuned to the ability because that part of their spiritweb was stolen from them. This would also not be very beneficial to them. By burning that spike, they would get increased power for a short time, but as soon as the metal of the spike was gone, they would have lost that ability forever. The other way I see to bypass this is for an allomancer to steal the trait from another person, then spike themself so that the power in the spike is part of their spiritweb. Sanderson has mentioned before that inquisitors could have theoretically burned their eye spikes, but it would have been extremely painful and would have knocked them unconscious. It would most likely be painful because the inquisitor would be burning away part of their spiritweb, ripping it away from them, similar to the way that traits are stolen during Hemalurgy. However, if one could somehow find a way to get rid of or tolerate the pain, they would be able to access the trait given to them by the spike with increased power, even though it would only last as long as they burned the spike. However, it may be impossible to get over the pain, making this form of compounding basically useless. One interesting interaction I thought about was using this form of compounding with, for example, a steel spike granting allomantic steel. By burning the spike, you increase the allomantic power of your steel, which increases the power with which you burn the steel spike, increasing the power again, repeating over and over again almost instantly giving the user infinitely powerful steel allomancy. If this is possible, it would only be possible with metals that could grant their own allomantic ability, such as steel, bronze, aluminum (inert), atium, and one other unknown allomantic temporal metal (not gold- most likely cadmium). The possibilities with these metals (except aluminum) are all interesting; let me know what you think. Next is Feruchemy powering Hemalurgy (FeruHema), where you steal a hemalurgic attribute, then store the attribute in a metalmind to be able to tap at larger rates for greater power. There is a similar problem with this method of compounding as there was with the previous method, namely that the spike's power is not attuned to the compounder. So, similarly, the spike would have to be a trait that was stolen from you, or you would have to spike yourself with the stolen trait. The main debate for this type of compounding is whether feruchemical and hemalurgic charges can interact with each other. If they do, then a feruchemist should be able to directly tap the spike for the stolen trait. My main problem with this theory is that there is no limit to how much hemalurgic charge one can tap from the spike, and though it would probably be related to how powerful the victim was in the stolen trait, it doesn't seem likely that the charges would interact in this way because they are separate systems. My personal theory has spoilers again... Compounding types powered by Hemalurgy, HemaAllo and HemaFeru compounding, are... well... I think they are simpler than they appear. Actually, I believe that they have been used in the series already. The methods for these types of compounding as they were presented in the other post, I believe, are incorrect. Now, this is just a theory, so don't get upset, but compounding is the method of using one of the metallic arts to boost another, and the ideas for those two types of compounding in the post are only used to share investitures with others. For HemaFeru compounding, I believe that feruchemically storing an attribute into a spike would provide a filter, similar to how the feruchemical charge in AlloFeru compounding provided a filter for the power supplied through Allomancy. However, in this case the filter restricts what can be stored and gained during the hemalurgic process. So if I stored feruchemical speed in a spike, I would only be able to steal not only just feruchemical steel, but only my feruchemical steel because the feruchemical charge is attuned to my spiritweb. And, unless I stole my own feruchemical speed through Hemalurgy, I would not be able to steal an attribute from another person because of the filter. Either this is the case, or feruchemical and hemalurgic charges have no interaction with each other, in which case the spike would simply act as it normally would, stealing an attribute, not granting the other person feruchemical charges. For HemaAllo compounding, there is simply no way to store allomantic power in the spike. However, if there was a way, I believe that it would act in a similar way, creating a filter as the feruchemical charge did and having the same result. My theory is that these types of compounding are where you already have an investiture, for example allomantic bronze, and you spike someone and steal their allomantic bronze in order to boost your own allomantic bronze. Sound familiar? If this is the correct way to compound, then Vin was a compounder the entire time. The same goes with HemaFeru compounding, boosting feruchemical power by stealing the same attribute from another person. Its boring, I know, but I believe that it makes the most sense. I wanted to add a little note at the bottom here to suggest the idea that multiple forms of compounding could be used in conjunction with one another, for example AlloFeruAllo compounding, where one stores allomantic investiture, then burns the metalmind for even greater power (or AlloFeruAlloFeruAllo... compounding). There are other combinations that include hemalurgic compounding as well, but I will let you guys look into those on your own. I realize that some of the methods of compounding in this chapter did not follow the compounding rules presented on the forum, but I do not feel that renders these forms of compounding particularly impossible or unlikely. If you feel I have broken fundamental rule of a metallic art, let me know. Edit: If you stored Allomantic Nicrosil investiture in a nicrosilmind and compounded it, it may result in unlimited nicrosil power, and one could compound other nicrosilminds of other investitures to have unlimited power in those Investitures.
  24. When storing weight in an ironmind, are you limited to your body? Or can you store the weight of your clothing and metalminds as well?