• Announcements

    • Chaos

      Oathbringer Spoiler Policy   11/13/2017

      Oathbringer is out! Let's make our policy on spoilers clear! 1. You must preface topics with Oathbringer spoilers with the prefix [OB] in the front 2. You are only allowed to post spoilers and spoiler topics in the Oathbringer Spoiler Board, Cosmere Theories, and some select work-related forums. 3. For posts in the Oathbringer Spoiler Board you do not need to use spoiler tags inside a topic marked [OB]. For Cosmere Theories, you also do not need to put spoiler tags inside your topic if the topic has [OB] in the title. However, for Cosmere Theories, if you are adding Oathbringer stuff to an old theory without the [OB] tag, those must go in spoiler tags and you must make it obvious outside the spoiler tag that the spoiler is regarding Oathbringer content. 4. For select things that do require talking about OB spoilers, in Events, Coppermind, and Arcanum forums, those are allowed but keep OB spoilers in spoiler tags 5. Avoid and minimize spoilers in topic titles--even though those two boards will not appear in the Recent Topics ticker, topic titles still appear in Recent Activity and the forum home.  6. You aren't allowed to post Oathbringer spoilers in places other than listed, even with spoiler tags.  It will be nine months and then the Oathbringer board will be re-merged with the Stormlight board and you will not need to tag these spoilers. If you'd like to move something in the Stormlight Archive board to the Oathbringer board, to update it with new Oathbringer information, Report the post and we will happily move it to the Oathbringer spoiler board. Part-by-part Reactions Though the Oathbringer Spoiler Board will be very spoilery, very fast (maybe don't come there until you've read the book, as people do have copies that bookstores sold early), you'll have these five topics for reactions if you want to nerd out: Part 1 Reactions
      Part 2 Reactions
      Part 3 Reactions
      Part 4 Reactions
      Full Book Reactions For parts 1-4, they will not include the interludes immediately following it. On Discord All Oathbringer spoilers on Discord will be exclusively in the #oathbringer_spoilers channel for the nine month spoiler period and nowhere else.

Search the Community

Showing results for tags 'feruchemy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Theories
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Elder Stay's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • What If I Told You
  • What Happened in Oregon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • vashikaran mantra by hair
  • vashikaran mantra specialist for girl and boy
  • vashikaran mantra specialist for girl and boy
  • vashikaran mantra specialist for girl and boy
  • LeftInch's Blog
  • patriciamcclellan841's Blog
  • johnadam's Blog
  • andrewchain's Blog
  • rickymartin's Blog
  • Something about everything (and a bit on the side)
  • Theorytime Monthly
  • peterpaul111's Blog
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Teak Patio Furnishings - Recreate Your Fave Destination In the house
  • Bike Cleaning and also Maintenance Tips
  • Service Travel Destination Limelight - Atlanta
  • Alleviate your Capital: Invoice Finance
  • Salesforce & CRM Consulting Services|UnionSoft HK
  • Strong Vashikaran Mantra for Girl
  • love problem solution online

Calendars

  • Community Calendar

Found 209 results

  1. If this has already been discussed, I apologize, but I couldn't find it. We know that there are Mistborn, someone who can burn all Allomantic metals, and Mistings, someone who can only burn one Allomantic metal. We also know that a Feruchemist stores various abilities within physical manifestations of the those same metals (usually in the form of jewelry). Sazed, for example, can tap into all the Allomantic metals. At least, as far as I can tell? But can a Feruchemist only have access to one metal? Like just have a Coppermind? Basically what I want to know is, is there a Feruchemy equivalent to a Misting? Also, do Mistoborn exist that can only use, say two metals, not all of them? Or do they always have access to every metal? So they can either have all metals (Mistborn) or just one (Misting)? Thanks!
  2. What type of twinborn would you like to be? Personally, I would like to be a chromium compounder, as then I would be able to be really lucky (Jackpot!). earning £10m every time I do the lottery. Lol, that would be so funny... Although gold compounder would be pretty good too... To see the full list of feruchemical and allomantic abilities, see the metal magic quick reference chart I made down below, or go to coppermind.net to find it. Mostly, I'm talking about compounders, but just about anything could be possible. Actually, being a lerasium allomancer and a soulbearer ferring would make your allomancy really strong... But that's just my thoughts. What do you think? Ars Arcanum Metal Magic Quick Reference Chart.docx
  3. Let's come up with some good uses for Compounding Chromium (basically, infinite luck)! Here is the list so far: Close your eyes, reach down, and pick up a conveniently located Lerasium nugget. - Me The windshield wipers and/or turn signal happens to be in time with the music. - Snoopy You don't run into trees, a la Intacto. - ThirdGen Keep my eyes and ears closed all day and just rely on random whims to guide me, then see where I wind up. - Observer Compound all night to get lucky. - Frosted Flakes In a fist fight, tap to have your opponent miss all punches. Tap more to possibly make them miss and knock themself out. Close your eyes, tap and pick stocks. Skydiving parachute malfunction. Tap and keep trying the cord. High speed car chase. Tap to survive without any crashes, while every police car following does crash. Bank robbery. Tap and guess at the safe combination. - kaladamSB When people post, I'll add their ideas to my list.
  4. Is there an official answer why tapping mental speed makes you hungry? If not, do any of you have theories about why this happens?
  5. We've been led to believe since the very beginning that feruchemy is completely end-neutral, meaning that you always get out the same power that you put in. (Excluding compounding) Something that I noticed while rereading the Mistborn era one books, however, seems to not match the pattern! Atium! Atium is not end neutral! The trait that it stores is age, which means that as soon as you store it, you've lost the time that you spent being old to store it in the first place! Let me explain better: if you were to store age in an Atium metalmind, even only for a few seconds, then use it to become equally younger for the same amount of time, you would be OLDER by a few seconds at the end, then when you started! Someone needs to ask Brandon if this is a quirk of storing an atribute that naturally decays over time (people age constantly), or if the feruchemical use of Atium is end-negative on purpose, because it is of Ruins power. If it isn't just a quirk, or I'm not a crazy person, this could mean that lerasium should be able to store something end-positive, which people gain over time rather than loose, (wild speculation ahead) such as wisdom or experience. Stormfather! I think I might have found something! Thoughts and criticisms?
  6. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  7. On another forum I wanted people to try and guess my avatar. It was the allomantic tin symbol. Someone guessed it. (sorta) he said "Blades and Beasts, tin". I'm like ?? So I search it, and this comes up. http://bladesandbeasts.wikia.com/wiki/Atium#Atium By this point I'm thoroughly confused. please help me understand what I'm seeing. I'm going through looking at the metals, and some look interesting. Like this "Argentum" it seems to store kinetic energy. Also this "Vibranium" feruchemy seems like an interesting idea. Is it like a fan thingy? Side note: I have no idea where to put this thread.
  8. Ok, so, for those of you who are unaware, nicrosil stores investiture. This is a poorly understood branch of feruchemy, and at first may seem about as useless as allomantic cadmium. However, it allows you to do some really weird stuff. So here's my theory: If a nicrosil ferring (or full feruchemist) were to become a surgebinder, they could use the stored up investiture in place of stormlight. Of course it might not be nearly enough (this is a very distinct possibility), which could be remedied by A: Storing up huge amounts of investiture, or B: Being a Nicrosil compounder (just get a bit o' the old nicrosil-lerasium alloy). It might also not work that way/not be the right type of investiture (which I very much doubt). However, if it did work, imagine the potential! Surgebinder-Nicroferrings could go anywhere in the Cosmere! Tell me if you think this theory is possible, and, if it is, what you'd do if you were a surgebinder (choose an order)/nicrosil compounder.
  9. Don't know if this is already common knowledge or whatever, so here goes nothing: We know that in Allomancy and Feruchemy, getting powers are an all or nothing thing. You're a misting or Mistborn, a ferring or Keeper (what's the proper term for full Feruchemist?). My question is this: is it possible to be a Mistborn and a ferring, or a Keeper and a misting? Thanks.
  10. Does anyone have anything to add to any of these? Perhaps Hemalurgical differences? They can be used to pass both Feruchemy and Allomancy correct? I distinctly remember them Only able to take one power at a time, which is why they prefer to take Mistings instead of Mistborn to create Steel Inquisitors. So does that mean that in theory someone out there? Possibly Marsh? Has All possible combinations? Is this answered in Era 2? I'm halfway through the second book. Which means there is still quite a lot of explanation to go I'm sure. Does anyone have any insight to offer that doesn't spoil Era 2? Haha! Please just give me a Rafo if there is a further in depth explanation further on. Again please leave all spoilers out for Mistborn Era 2. As I'm just not quite there yet. Is there anyone who can perhaps link to some kind of Infographic "If there is one" or a Table of some kind that explains more and perhaps possible Twin Born Combinations? I'm sure there are quite a few, Even a few that can no longer be identified "Currently", because to my knowledge Atium is all gone. lol. LIST OF METALS ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy. BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake. BRASS: Soother Mistings burn brass the soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves. BRONZE: Seeker Mistings burn brass to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness. CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood. CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer's metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck. COPPER: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time. DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the same time, releasing an enormous bursts of those metals' power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connector Ferrings can store spiritual connection in a duralumin metalmind, reducing other people's awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others. ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase. GOLD: Auger Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body's usual abilities. IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind., reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight. NICROSIL: Nicroburst Misitings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals' power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I'm certain the people of Terris don't truly know what they are doing when they use these powers. PEWTER: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies' ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength. STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at later time to increase their speed. TIN: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five sense in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced. ZINC: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
  11. I can never tell if what I'm thinking has already been thought, posted, or if it's just plain stupid on my part. I seem to remember reading a WoB that said that, as you can enhance Feruchemy with Allomancy, i.e. compounding, you can also enhance your Allomancy with Feruchemy. What I'm wondering if it is possible to, as the title suggests, store Allomantic power into Feruchemy. For instance, could you burn pewter and store the A-Pewter's balance and strength into a metalmind? Could you tap it while burning more pewter? Could you eat that metalmind and then compound A-Pewter instead of F-Pewter? Now, Feruchemy works by storing internal attributes. A-Pewter enhances internal attributes, so that would make sense for you to be able to mix those a little bit. I doubt what I say next is possible, but I might as well put it out there. Could you, assuming everything else I've said is true and possible, store an external metal like A-Steel or A-Iron in the same way you would do with the A-Pewter? I want to hear your guys's(?"guys's"?) thoughts on this since I, like I believe most avid Sanderfans are, am slightly (or not so slightly) insane. Thanks for your feedback beforehand!
  12. Are Godmetal powers chosen (or influenced) by the Vessel or is it something else? E.g. Could Ati/Ruin have chosen for Atium to do something other than show glimpses of the future? Could Leras/Preservation have chosen for Lerasium to have different properties? What about new Shards that invest? Are they able to influence how their Godmetal acts?
  13. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  14. Ok, I'm going to start this off by warning you, there are going to be a LOT of spoilers. If you haven't read at least to the end of BoM, please go away lest I spoil Mistborn for you. Still with me? Ok, so I'm going to start off by stating a few simple facts. Allomancy is of Preservation (I don't really like how that sounds, but it'll do for now). Lerasium is also of Preservation. Lerasium makes you able to burn any allomantic metal. Hemalurgy is of Ruin. Atium is of Ruin. Atium can steal anything through hemalurgy. Feruchemy is of Ruin and Preservation, a.k.a. Harmony. Ettmetal is of Harmony. You see where I'm going with this? Were the shard in question not Harmony, I would go about this in a different way, but it is, so this is going to be a whole lot simpler and less guesswork involved. Lerasium and Atium are two God metals, and the magic systems made by the same shard as the shard who made the god metals. This allowed anyone who used them in that magic system could then do anything in that magic system. Since both feruchemy and ettmetal are from the same shard (Harmony), then this should mean that ettmetal should be able to do anything in that magic system, in this case, feruchemy (I'll get onto what that means in a second). You could argue that this is only true for Ruin and Preservation, but Harmony is Ruin and Preservation, so yeah. If Ettmetal were to be able to let you do anything in feruchemy, what would that mean? Well, let's look at what it could mean, explain why, then rule out the ones that seem unlikely. Anyone can tap/store in ettmetalmids Anyone can access whatever is stored in an ettmetalmind Only full feruchemists can use ettmetalminds Any attribute can be stored in an ettmetalmind There may be more that I missed out, but that's it for now. Please tell me of other things it could mean. So, no. 1. I think this might be possible because of the similarities between allomancy and feruchemy. Simply put, lerasium allows anyone to use allomancy. The power is given, which correlates to how allomancy works, the power must be given because Preservation cannot destroy or take. Atium can steal and attribute or power in hemalurgy. This correlates to how hemalurgy works, something must be taken, since Ruin can only destroy. Feruchemy works by both giving and taking. Thus, nothing can be given to the person using the ettmetalmind, so they couldn't magically become a feruchemist. However, if anyone could use the ettmetalmind, that would be a property of the metal, and wouldn't be giving or taking anything to or from the person using the ettmetalmind. Overall, this seems fairly likely. no. 2. This seems pretty unlikely as you can already do that by storing in an aluminiummind (or aluminummind, if you're American), so I'm going to rule it out (for now). 2. Anyone can access whatever is stored in an ettmetalmind no.3 Since I based this off of how only mistborns can use god metals except for lerasium, which is part of Preservation, this is pretty unlikely, as ettmetal is part of harmony. However, the heory may work if it was changed to fit any god metal other than ettmetal in feruchemy. 3. Only full feruchemists can use ettmetalminds no. 4. This may be possible in the same way anyone can become a mistborn if they burn lerasium, so I'm going to leave it on the list for now. So now, we have a theory that Anyone can use an ettmetalmind Any attribute can be stored in an ettmetalmind If anyone has some thoughts on how to improve and refine this theory, or a WoB to back this up or knock it down, or if you just want to say something about it, please reply and say whatever you're going to say.
  15. OK, so I've always wondered, is feruchemy an on/off switch or a button you have to keep on pressing? By that I mean do you have to always conciously store and when you stop paying attention, you stop tapping/storing, or is it that you have to make the decision to start storing/tapping, then until you make the decision to stop storing/tapping, you just keep on doing it?
  16. Not sure if any of these questions have answers, but I think they are still worth discussing. 1) Is it possible to become a Feruchemical Savant? What exactly does this entail? Would they be more efficient in their tapping/filling? Would they be able to more precisely tap/fill their metalminds? 2) Is it possible to become a "Hemalurgic Savant"? Meaning that the person's soul has fused with the stolen pices to the point it no longer considers them stolen? Would the Hemalurgic spikes still be required or could they be removed? 2B) If attributes were stolen from someone who was storing their identity, would it be possible to impart that attribute to someone without the need for the spike to stay in their body? Extrem case: 2C) If attributes were stolen from someone who was actively tapping the identity of the person who was to receive(is it even possible to tap someone else's identity?), would the continued presence of the Hemalurgic spike still be necessary? 3) If a Savant filled a nicrosil investiture metalmind(one that anyone could tap) with their more powerful allomancy(thinking about Spook's tin), would the person tapping said metalmind become a Savant as long as they were tapping it?
  17. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks
  18. hemalurgy

    Mod Note: Split off at Oversleep's request from this thread. Recent discussion inspired me to make a thread about Inquisitor builds. So, what do we know about spikes of Inquisitors? Keep in mind we're talking about Final Empire Era Inquisitors, not rampaging Ruin Inquisitors. They are said to be stronger in Allomantic steel and Allomantic iron than regular Allomancers. I assume they have at least two spikes for each. They do not really need spikes for Allomantic gold and they are said to usually have between 9 and 11 spikes. Assuming they are Allomancers to begin with (and no reason to turn non-Allomancer into Inquisitor): Feruchemical gold (not all of them had that due to trouble with finding Feruchemists) Allomantic: pewter tin double bronze double steel double iron atium (not all of them had that though) That's 9 spikes (one power the Allomancer was born with). We have still two spikes to spare (if we're doing the upper limit of 11 spikes and assume they have Feruchemical gold and Allomantic atium). What else? The Inquisitor Kelsier fought had access to emotional Allomancy.
  19. I am very new to this community although not new to the works of Brandon Sanderson. I was listening to Shadows of Self yet again, and a thought came to me. A skimmer would have to be the hardest person to drown. They could always decrease their weight to that of air or lighter and float like an inflated bag. They would never drown, even if weighted down with mafia cement shoes. Since reading of when Sazed floated down into the Inquisitors' HQ with Marsh back in the first trilogy I have always had one hilarious thought about the skimming ability. It is that of someone completely naked slowly flying/floating around like a miniature blimp with a small handheld fan propelling them. I believe it would genuinely grant the ability of flight but a very hilarious and not too glamorous version of it. This flying idea was demonstrated by the flying machines in Bands of Mourning. I'm curious to know that if the skimming ability were present in a modern era with modern tech, could a lightweight jet pack of sorts be made for only skimmers could use? Or even a modern 4+ prop drone they could ride? I'm curious to know what others think of these ideas. If I'm late to the discussion regarding the ideas of skimmers and how their weightlessness could be used in such ways please direct me to the appropriate threads.
  20. A little while ago, I was thinking about kandra and how powerful they were, and I thought of this. What would happen if a kandra was born with feruchemy or allomancy? Or even became a hemalurgist. They would be so overpowered! Just imagine if a kandra had Lord Ruler-level abilities. A creature like this would likely be able to topple the Final Empire on its own.
  21. In Bands of Mourning, we see people inadvertently tapping Investiture metalminds (when they first board the airship) and get access to fill iron metalminds. They only realized they could fill the iron metalminds once they thought about it. If they had instead thought they could burn some metal, woukd they have been able to? In short, how does storing Feruchemy Investiture give one power to allomancy?
  22. After the introduction of twinborn, half misting half ferring, there has been a more known phenomenon called compounding. Compounding, for all effective purposes, grants infinite Feruchemical stores. This causes some crazy stuff, all listed below. Now we just have to hope there are no more Hundredlifes Iron: Weight. Becoming earth/stadia shattering heavy, sinking to the core, or causing a black hole Steel: Speed. Flash style infinite mass punch, movement past lightspeed. Pewter: Strength. Breaking Scandia by intense strength. Tin: Senses. Daredevil style perception. Zinc: Mental Speed. Thinking faster than the speed of light Brass: Warmth. Becoming a star/big bang. Copper: Memory. Nothing Bronze: Wakefulness. Obvious. Chromium: Luck. THIS IS A PROBLEM. Having infinite luck is akin to having reality manipulation powers. You can dues ex machina out of everything. Nicrosil: Investiture. Imagine using normal allomancy times by an infinite amount, hm hope you aren't spiked and have pewter or Steel or anything. You know how a delurumin push works, imagine that but times infinite and with low metal consumption. Aluminum: Identity. ??? Duralumin: Connection. Everyone will trust you and follow your every command. Imagine infinite charisma Cadmium: Breath. Obvious Bendalloy: Energy. Obvious Gold: Health. Practical Immorality Electrum: Determination. Obvious Think on what would happen with infinite of any of these And tell me in reply
  23. Does anyone think it is possible to have a lerasium ferring? Also what would their ability be?
  24. So this is just a silly little thing I've come up with: If other real-world metals like lead, nickel, or mercury granted one Metalborn powers, then what would they be? Here are my additions to Mistborn's Ars Arcanum. Please don't take this seriously, it's just a whimsical Mistborn fantasy of mine. So I won't be including Hemalurgic powers in this list, but I will be listing Allomantic powers (AP) and Feruchemical powers (FP). Lead AP: Pulls on Nearby Sources of Wood FP: Stores Physical Flexibility Magnetite AP: Pushes on Nearby Sources of Wood FP: Stores Creativity Mercury AP: Enhances Allomantic Pulses FP: Stores Body Fat Gallium AP: Erases Allomantic Pulses FP: Stores Emotion Nickel AP: Loops (Reverses) Emotions FP: Stores Musical Ability Cobalt AP: Slates (Erases) Emotions FP: Stores Artistic Ability Platinum Inert Trellium AP: Unknown FP: Stores Any Feruchemical Attribute (theory) I understand this is flawed in many ways, but I thought I'd try it anyway. What do you all think?
  25. Using a combination of the Hemalurgy chart in the Hero of Ages Ars Arcanum and the Ars Arcanum from Bands of Mourning, I've complied a chart of what the remaining seven metals do as spikes. NOTE: These are educated guesses, based off of patterns and similarities that I've seen NOTE 2: Where it says "Steals Human ___", that means I don't know what it is, but it steals a human attribute like Senses, Strength, Mental Fortitude, etc. HEMALURGIC POWER Iron: Steals Human Strength Steel: Steals Allomantic Physical Powers Tin: Steals Human Senses Pewter: Steals Feruchemical Physical Powers Zinc: Steals Human Emotional Fortitude Brass: Steals Feruchemical Mental Powers Copper: Steals Human Mental Fortitude Bronze: Steals Allomantic Mental Powers Cadmium: Steals Allomantic Temporal Powers Bendalloy: Steals Human ___ Gold: Steals Feruchemical Temporal Powers Electrum: Steals Human ___ Chromium: Steals Feruchemical Enhancement Powers Nicrosil: Steals Human ___ Aluminum: Steals Allomantic Enhancement Powers Duralumin: Steals Human ___ The way I came up with these is that I figured out that the Physical Pushing metals steal Allomantic and Feruchemical powers, in the order of Allomatic, then Feruchemical. The Mental Pushing metals do the same, in the order of Feruchemical, then Allomatic. Going off of what Aluminum did, I guessed that the Temporal Pulling metals work in the order of Allomantic, and then Feruchemical, and finally, the Enhancement Pulling metals work in order of Feruchemical, and then Allomantic. Or, Physical: Pushing A-F Mental: Pushing F-A Temporal: Pulling A-F Enhancement: Pulling F-A The final thing: I have no idea what Human ___s would be, especially related to Temporal and Enhancement effects. Does anyone have any ideas?