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  1. This forum is mainly a response to the thread entitled "Compounding Mechanics", posted by 18th Shard. Here is the link: http://www.17thshard.com/forum/topic/4633-compounding-mechanics/#comment-74496 In that post, 18th Shard theorizes about the mechanics of the magic system and proposes the following possible forms of compounding: Allomancy powering Feruchemy Feruchemy powering Allomancy Allomancy powering Hemalurgy Feruchemy powering Hemalurgy Hemalurgy powering Feruchemy Hemalurgy powering Allomancy This post will cover my personal opinions on the mechanics of these systems as well as the mechanics of the possible compounding types. Feel free to make comments on my theories, propose your own ideas, and mention anything that you believe that I missed. Check out the above link for the mechanics proposed by 18th Shard in his post. First, we have Allomancy powering Feruchemy, or what I call AlloFeru compounding. This type of compounding has been directly proven by the novel, and was used by the Lord Ruler in the first Mistborn novel as well as Miles Hundredlives from the Alloy of Law novel to gain feruchemical power 10x that of the amount stored inside a metalmind by burning it allomantically. I am going over this one because there were debates on how it works. Some people argue that allomancy is merely magnifying the feruchemical effect, but I don't think this is the case. I believe that the feruchemical charge is a filter for the investiture typically gained while burning a metal. So burning a metalmind gives you the same amount of power usually gained from allomantically burning a metal, but in the form of feruchemical power. Also, you only gain the feruchemical effect while burning a metalmind, none of the allomantic effects, so the feruchemical charge in essence creates a new allomantic metal that gives a feruchemical attribute. In a way, the steel without feruchemical charges already has a filter for the investiture, simply by being the right alloy to be an allomantic metal. Let's say, for example, that steel has an innate filter of 0.1 allomantic "charge" (steelpushing) per gram of steel. When burned, investiture is taken from the power of Preservation, and because of the end-positive nature of allomancy, the power is used through the filter, resulting in 10x the power of the filter, in this case 1 allomantic charge per gram. If I were to instead feruchemically invest that piece of steel with 1 feruchemical "charge" (speed) per gram, the steel would adopt the new filter instead, overwriting the original allomantic filter. However, allomancy is still end-positive, so when the steel with the feruchemical filter is burned, the investiture output still results in 10x the power of the filter, or 10 "charges" of speed per gram in this case. I believe the filters and charges for the metals has to do with how the metal views itself in the Cognitive Realm, but that gets into Realmatic Theory, and I am not very experienced in that subject. Next, Feruchemy powering Allomancy, or FeruAllo compounding, seems the most likely other than the already existing AlloFeru compounding. This is the type of compounding that I believe that the Lord Ruler used to drastically increase his Allomantic ability. The original idea proposed for FeruAllo compounding in the post is that you can burn an allomantic metal, then somehow store the allomantic ability in a metalmind instead of using it instantly. This would be beneficial so that the allomantic power could be tapped at much higher rates than possible with normal allomancy for greater power. The difficulty with this theory is that there is no known way to store allomantic power. The first theory presented on the forum argued that because AlloFeru compounding only required that a metalborn be a misting and a ferring in the same metal, the same should be true for FeruAllo compounding. They believed that a metal can store two things: both its feruchemical and allomantic powers. I do not personally support this theory because I feel that AlloFeru compounding works by using both the mechanics of Allomancy and Feruchemy, not by breaking those rules. In Allomancy, one can burn a specific metal and the investiture of Preservation gives them an ability, they are not burning a specific trait or ability, while in Feruchemy they are storing a trait, not a specific metal. So, AlloFeru compounding works because an allomancer can burn the metal independent of what feruchemical traits are attached to that metal, but FeruAllo compounding does not work this way because a feruchemist can only store the specific trait, they cannot store the allomantic abilities that can come from burning that metal. The second theory was that allomantic abilities could be burned and stored by a feruchemist in a nicrosilmind because nicrosil stores investiture. This seemed the most likely to me at first, but when Sanderson released BoM, nicrosil was used in a different way, though I suppose this method could still be possible using a metal with an unknown feruchemical ability (feruchemical lerasium?). The alternate theory that I came up with, which seems the most reasonable to me, has some BoM spoilers so... It is at this point that we get into the more complicated types of compounding, mostly due to the fact that Hemalurgy comes into play. The idea behind Allomancy powering Hemalurgy (AlloHema) is that an allomancer spikes someone to steal a trait from them, then burns that spike, giving the allomancer the stolen trait with increased power. The downside to this is that because the allomancer burns the spike, they gain the trait only as long as they are burning the spike. This theory is somewhat likely, but I believe that there is a slight problem. Similar to when an allomancer burns a metalmind that isn't theirs, the allomancer in this case may be locked out of the power within the spike because it isn't attuned to their spiritweb. The way I see it, there are two different ways to get around this. First, an allomancer could burn a hemalurgic spike that stole an ability from them. The problems with this are that they most likely died from having that part of their spiritweb ripped from the rest of them (though it is possible that they survived), and their spiritweb may not actually be attuned to the ability because that part of their spiritweb was stolen from them. This would also not be very beneficial to them. By burning that spike, they would get increased power for a short time, but as soon as the metal of the spike was gone, they would have lost that ability forever. The other way I see to bypass this is for an allomancer to steal the trait from another person, then spike themself so that the power in the spike is part of their spiritweb. Sanderson has mentioned before that inquisitors could have theoretically burned their eye spikes, but it would have been extremely painful and would have knocked them unconscious. It would most likely be painful because the inquisitor would be burning away part of their spiritweb, ripping it away from them, similar to the way that traits are stolen during Hemalurgy. However, if one could somehow find a way to get rid of or tolerate the pain, they would be able to access the trait given to them by the spike with increased power, even though it would only last as long as they burned the spike. However, it may be impossible to get over the pain, making this form of compounding basically useless. One interesting interaction I thought about was using this form of compounding with, for example, a steel spike granting allomantic steel. By burning the spike, you increase the allomantic power of your steel, which increases the power with which you burn the steel spike, increasing the power again, repeating over and over again almost instantly giving the user infinitely powerful steel allomancy. If this is possible, it would only be possible with metals that could grant their own allomantic ability, such as steel, bronze, aluminum (inert), atium, and one other unknown allomantic temporal metal (not gold- most likely cadmium). The possibilities with these metals (except aluminum) are all interesting; let me know what you think. Next is Feruchemy powering Hemalurgy (FeruHema), where you steal a hemalurgic attribute, then store the attribute in a metalmind to be able to tap at larger rates for greater power. There is a similar problem with this method of compounding as there was with the previous method, namely that the spike's power is not attuned to the compounder. So, similarly, the spike would have to be a trait that was stolen from you, or you would have to spike yourself with the stolen trait. The main debate for this type of compounding is whether feruchemical and hemalurgic charges can interact with each other. If they do, then a feruchemist should be able to directly tap the spike for the stolen trait. My main problem with this theory is that there is no limit to how much hemalurgic charge one can tap from the spike, and though it would probably be related to how powerful the victim was in the stolen trait, it doesn't seem likely that the charges would interact in this way because they are separate systems. My personal theory has spoilers again... Compounding types powered by Hemalurgy, HemaAllo and HemaFeru compounding, are... well... I think they are simpler than they appear. Actually, I believe that they have been used in the series already. The methods for these types of compounding as they were presented in the other post, I believe, are incorrect. Now, this is just a theory, so don't get upset, but compounding is the method of using one of the metallic arts to boost another, and the ideas for those two types of compounding in the post are only used to share investitures with others. For HemaFeru compounding, I believe that feruchemically storing an attribute into a spike would provide a filter, similar to how the feruchemical charge in AlloFeru compounding provided a filter for the power supplied through Allomancy. However, in this case the filter restricts what can be stored and gained during the hemalurgic process. So if I stored feruchemical speed in a spike, I would only be able to steal not only just feruchemical steel, but only my feruchemical steel because the feruchemical charge is attuned to my spiritweb. And, unless I stole my own feruchemical speed through Hemalurgy, I would not be able to steal an attribute from another person because of the filter. Either this is the case, or feruchemical and hemalurgic charges have no interaction with each other, in which case the spike would simply act as it normally would, stealing an attribute, not granting the other person feruchemical charges. For HemaAllo compounding, there is simply no way to store allomantic power in the spike. However, if there was a way, I believe that it would act in a similar way, creating a filter as the feruchemical charge did and having the same result. My theory is that these types of compounding are where you already have an investiture, for example allomantic bronze, and you spike someone and steal their allomantic bronze in order to boost your own allomantic bronze. Sound familiar? If this is the correct way to compound, then Vin was a compounder the entire time. The same goes with HemaFeru compounding, boosting feruchemical power by stealing the same attribute from another person. Its boring, I know, but I believe that it makes the most sense. I wanted to add a little note at the bottom here to suggest the idea that multiple forms of compounding could be used in conjunction with one another, for example AlloFeruAllo compounding, where one stores allomantic investiture, then burns the metalmind for even greater power (or AlloFeruAlloFeruAllo... compounding). There are other combinations that include hemalurgic compounding as well, but I will let you guys look into those on your own. I realize that some of the methods of compounding in this chapter did not follow the compounding rules presented on the forum, but I do not feel that renders these forms of compounding particularly impossible or unlikely. If you feel I have broken fundamental rule of a metallic art, let me know. Edit: If you stored Allomantic Nicrosil investiture in a nicrosilmind and compounded it, it may result in unlimited nicrosil power, and one could compound other nicrosilminds of other investitures to have unlimited power in those Investitures.
  2. I was thinking about how larasium grants allomancy when burned, and some people talked about allomantically burning harmonium giving you feruchemy, and I had an idea: when a feruchemist stores his power into harmonium, it drains his feruchemical abilities, i.e. when he stores an attribute some of the attribute doesn't get stored and is essentially lost. unless of course you are storing into harmonium, and then eventually the feruchemist will entirely lose feruchemy. the advantage being that a non-feruchemist could tap it and gain feruchemy... (I know that nicrosil stores investiture, so my theory may be useless here, but I havent read BoM yet). ___________________ on another note: I'm also wondering... if you used a larasium hemalurgic spike, perhaps that could essentially discharge all other spikes in the person? ___________________ trellium spikes protect the owner from Harmony seeing it, correct? how is this "stolen" from someone?
  3. Spoilers for Stormlight book three: OATHBRINGER.
  4. As a small preface I want to say that someone has probably thought of this, and even though I live on Arcanum someone is probably going to slap me in the face with a WoB (I'm looking at you R'Shara) But I think this theory has some good points. We know that Nightblood is made of metal (duh) and therefore would be VERY hard to awaken due to it never being "alive". We know that it was made with knowledge of Shardblades, but what if it was made with knowledge of other systems? Nightblood consumes investiture, and it's not picky as to which it does. Metals, Stormlight, Breath, it will use it. (Multiple WoB's confirm this) Not only can it take investiture, but it also "leaks" investiture. When it is unsheathed and "leaky" it turns into a powerhouse of investiture What shares similar attributes to this? Feruchemal Nicrosil. By no means am I saying this is correct or even makes much sense due to Feruchemy affects the user. But consider the fact that Nightblood has become sentient due to a surplus of breath inside of it. We know that large masses of investiture can become sentient, so what if Nightblood is both the metalmind and Feruchemist? Feel free to argue or agree as long as we have some good discussion
  5. Ok, here' s my question. Just started checking the forum for reasons why allomancy is so much weaker in Alloy of law. I recall that allomancy had been on the decline for the last thousand years and that the actual strength of the allomantic abilities were weaker than the first Mistborns and mistings. After Sazed ascended to godhood he lowered the requred level of trauma for snapping to occur. Ive read that The reason snapping is necessary is because it wounds the soul and that makes it easier for allomantic powers to manifest. My question is. Is it possible that by sazed lowering the threshold for pain, he inadvertently lessened the chance to become a misting and all but eliminated the chance for someone to become a mistborn. Spook was made into a full mistborn at the end of Hero of ages and became known as the lord Mistborn. It was also stated that he went on to have many children. Its hard to believe that in merely a hundread years, there are no known mistborn (or feruchemists for that matter, despite the fact that feruchemy didn't diminish nearly as much as allomancy) considering that mistborn were still being born 1000 years after they appeared. I believe that when sazed altered the snapping process, he lessened the chance of people becoming mistborn at all. With the large influx of EXACTLY 16 percent of the population becoming mistings because of the mist, (Pure preservation just like the beads of Lerasium) shouldn't allomancy have had an influx of mistborn and misting children just based on the 16 percent alone?? Anyway, its 10.15 and i need to go to bed. Please voice your thoughts as I'm open to anyone else's views
  6. I was looking through the Coppermind and noticed something that's both potentially silly and interesting, which of course means I'm gonna post about it. Now I know that people have theorized that this is exactly what Lift needs in her life, but the way that this is written is making me think of something else. A Subsumer can eat, without feeling full. This means one of two things: The Subsumer is just losing their ability to feel how much they have in their stomach, and are at risk of overeating and would need to, as Wayne would put it, "force a mango through their delicate donut." The Subsumer is storing the food they consume in the metal mind, and then filling their stomach with the food again later. This post is going to deal with the possibilities inherent to the second option. What, exactly, is food? Most people don't consider shells to be food, but Horneaters love them. Pattern once thought that spheres would be food to Shallan, and suggested she eat one. An Allomancer basically eats metal too...... So does a Subsumer just transfer the contents of their stomach into a metalmind? If this is the case, an Allomancer could swallow a silly amount of metal, store it, and never run out. When an Allomancer goes to ingest more metal, they are vulnerable to steel pushes and iron pulls knocking away their metal, but not through this method. It also removes the need to burn away valuable metals at night to prevent poisoning, as the metal could be tossed into a metalmind. I know my last post also included compounding, but if the storage keeps track of what's inside it, could this storage be compounded to duplicate the matter inside it? Sure, it'd still be in your stomach, but the Mistborns of old would gladly cough up their fancy bead of Atium if they didn't use it. Bendalloy twinborns could become the highest demanded people on Scadrial! Who wouldn't want a person who can duplicate anything they swallow? This is all, of course, secondary to the true talent of a Subsumer: a talent that allows them to consume anything. The talent of the greatest superhero who has ever lived: MATTER EATER LAD
  7. So, I may be missing something here, hopefully someone here can answer. So basically, if aluminium resists any form of investiture, how come you can store identity in it? I mean, we know metalminds resist steelpushes etc. because they are invested, right? So that would imply that an identity metal mind would be invested, which seems to contradict what we know about aluminium. So what did I miss, or has this been RAFO'd somewhere? I combed through the Arcanum and I couldn't find anything... Btw this is my first post (not counting AoN request) though I've been lurking for a while, so hi...
  8. What type of twinborn would you like to be? Personally, I would like to be a chromium compounder, as then I would be able to be really lucky (Jackpot!). earning £10m every time I do the lottery. Lol, that would be so funny... Although gold compounder would be pretty good too... To see the full list of feruchemical and allomantic abilities, see the metal magic quick reference chart I made down below, or go to coppermind.net to find it. Mostly, I'm talking about compounders, but just about anything could be possible. Actually, being a lerasium allomancer and a soulbearer ferring would make your allomancy really strong... But that's just my thoughts. What do you think? Ars Arcanum Metal Magic Quick Reference Chart.docx
  9. Let's come up with some good uses for Compounding Chromium (basically, infinite luck)! Here is the list so far: Close your eyes, reach down, and pick up a conveniently located Lerasium nugget. - Me The windshield wipers and/or turn signal happens to be in time with the music. - Snoopy You don't run into trees, a la Intacto. - ThirdGen Keep my eyes and ears closed all day and just rely on random whims to guide me, then see where I wind up. - Observer Compound all night to get lucky. - Frosted Flakes In a fist fight, tap to have your opponent miss all punches. Tap more to possibly make them miss and knock themself out. Close your eyes, tap and pick stocks. Skydiving parachute malfunction. Tap and keep trying the cord. High speed car chase. Tap to survive without any crashes, while every police car following does crash. Bank robbery. Tap and guess at the safe combination. - kaladamSB When people post, I'll add their ideas to my list.
  10. So I was just rereading my Mistborn books, and I found a few weird things. Such as Inqusitor healing. All the Inquisitors have super healing, which is said to be feruchemical. But TLR thought he had bred the feruchemy out of the Terrismen. So where did he get the victims to make the spikes? Also, the Nalazen the worshipped the stars. This implies that they could see the stars. Were the pre-Deepness mists sporadic, or really thin, or what?
  11. Is there an official answer why tapping mental speed makes you hungry? If not, do any of you have theories about why this happens?
  12. If this has already been discussed, I apologize, but I couldn't find it. We know that there are Mistborn, someone who can burn all Allomantic metals, and Mistings, someone who can only burn one Allomantic metal. We also know that a Feruchemist stores various abilities within physical manifestations of the those same metals (usually in the form of jewelry). Sazed, for example, can tap into all the Allomantic metals. At least, as far as I can tell? But can a Feruchemist only have access to one metal? Like just have a Coppermind? Basically what I want to know is, is there a Feruchemy equivalent to a Misting? Also, do Mistoborn exist that can only use, say two metals, not all of them? Or do they always have access to every metal? So they can either have all metals (Mistborn) or just one (Misting)? Thanks!
  13. We've been led to believe since the very beginning that feruchemy is completely end-neutral, meaning that you always get out the same power that you put in. (Excluding compounding) Something that I noticed while rereading the Mistborn era one books, however, seems to not match the pattern! Atium! Atium is not end neutral! The trait that it stores is age, which means that as soon as you store it, you've lost the time that you spent being old to store it in the first place! Let me explain better: if you were to store age in an Atium metalmind, even only for a few seconds, then use it to become equally younger for the same amount of time, you would be OLDER by a few seconds at the end, then when you started! Someone needs to ask Brandon if this is a quirk of storing an atribute that naturally decays over time (people age constantly), or if the feruchemical use of Atium is end-negative on purpose, because it is of Ruins power. If it isn't just a quirk, or I'm not a crazy person, this could mean that lerasium should be able to store something end-positive, which people gain over time rather than loose, (wild speculation ahead) such as wisdom or experience. Stormfather! I think I might have found something! Thoughts and criticisms?
  14. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  15. On another forum I wanted people to try and guess my avatar. It was the allomantic tin symbol. Someone guessed it. (sorta) he said "Blades and Beasts, tin". I'm like ?? So I search it, and this comes up. http://bladesandbeasts.wikia.com/wiki/Atium#Atium By this point I'm thoroughly confused. please help me understand what I'm seeing. I'm going through looking at the metals, and some look interesting. Like this "Argentum" it seems to store kinetic energy. Also this "Vibranium" feruchemy seems like an interesting idea. Is it like a fan thingy? Side note: I have no idea where to put this thread.
  16. Ok, so, for those of you who are unaware, nicrosil stores investiture. This is a poorly understood branch of feruchemy, and at first may seem about as useless as allomantic cadmium. However, it allows you to do some really weird stuff. So here's my theory: If a nicrosil ferring (or full feruchemist) were to become a surgebinder, they could use the stored up investiture in place of stormlight. Of course it might not be nearly enough (this is a very distinct possibility), which could be remedied by A: Storing up huge amounts of investiture, or B: Being a Nicrosil compounder (just get a bit o' the old nicrosil-lerasium alloy). It might also not work that way/not be the right type of investiture (which I very much doubt). However, if it did work, imagine the potential! Surgebinder-Nicroferrings could go anywhere in the Cosmere! Tell me if you think this theory is possible, and, if it is, what you'd do if you were a surgebinder (choose an order)/nicrosil compounder.
  17. Don't know if this is already common knowledge or whatever, so here goes nothing: We know that in Allomancy and Feruchemy, getting powers are an all or nothing thing. You're a misting or Mistborn, a ferring or Keeper (what's the proper term for full Feruchemist?). My question is this: is it possible to be a Mistborn and a ferring, or a Keeper and a misting? Thanks.
  18. Does anyone have anything to add to any of these? Perhaps Hemalurgical differences? They can be used to pass both Feruchemy and Allomancy correct? I distinctly remember them Only able to take one power at a time, which is why they prefer to take Mistings instead of Mistborn to create Steel Inquisitors. So does that mean that in theory someone out there? Possibly Marsh? Has All possible combinations? Is this answered in Era 2? I'm halfway through the second book. Which means there is still quite a lot of explanation to go I'm sure. Does anyone have any insight to offer that doesn't spoil Era 2? Haha! Please just give me a Rafo if there is a further in depth explanation further on. Again please leave all spoilers out for Mistborn Era 2. As I'm just not quite there yet. Is there anyone who can perhaps link to some kind of Infographic "If there is one" or a Table of some kind that explains more and perhaps possible Twin Born Combinations? I'm sure there are quite a few, Even a few that can no longer be identified "Currently", because to my knowledge Atium is all gone. lol. LIST OF METALS ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy. BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake. BRASS: Soother Mistings burn brass the soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves. BRONZE: Seeker Mistings burn brass to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness. CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood. CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer's metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck. COPPER: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time. DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the same time, releasing an enormous bursts of those metals' power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connector Ferrings can store spiritual connection in a duralumin metalmind, reducing other people's awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others. ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase. GOLD: Auger Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body's usual abilities. IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind., reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight. NICROSIL: Nicroburst Misitings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals' power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I'm certain the people of Terris don't truly know what they are doing when they use these powers. PEWTER: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies' ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength. STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at later time to increase their speed. TIN: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five sense in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced. ZINC: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
  19. I can never tell if what I'm thinking has already been thought, posted, or if it's just plain stupid on my part. I seem to remember reading a WoB that said that, as you can enhance Feruchemy with Allomancy, i.e. compounding, you can also enhance your Allomancy with Feruchemy. What I'm wondering if it is possible to, as the title suggests, store Allomantic power into Feruchemy. For instance, could you burn pewter and store the A-Pewter's balance and strength into a metalmind? Could you tap it while burning more pewter? Could you eat that metalmind and then compound A-Pewter instead of F-Pewter? Now, Feruchemy works by storing internal attributes. A-Pewter enhances internal attributes, so that would make sense for you to be able to mix those a little bit. I doubt what I say next is possible, but I might as well put it out there. Could you, assuming everything else I've said is true and possible, store an external metal like A-Steel or A-Iron in the same way you would do with the A-Pewter? I want to hear your guys's(?"guys's"?) thoughts on this since I, like I believe most avid Sanderfans are, am slightly (or not so slightly) insane. Thanks for your feedback beforehand!
  20. Are Godmetal powers chosen (or influenced) by the Vessel or is it something else? E.g. Could Ati/Ruin have chosen for Atium to do something other than show glimpses of the future? Could Leras/Preservation have chosen for Lerasium to have different properties? What about new Shards that invest? Are they able to influence how their Godmetal acts?
  21. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  22. Ok, I'm going to start this off by warning you, there are going to be a LOT of spoilers. If you haven't read at least to the end of BoM, please go away lest I spoil Mistborn for you. Still with me? Ok, so I'm going to start off by stating a few simple facts. Allomancy is of Preservation (I don't really like how that sounds, but it'll do for now). Lerasium is also of Preservation. Lerasium makes you able to burn any allomantic metal. Hemalurgy is of Ruin. Atium is of Ruin. Atium can steal anything through hemalurgy. Feruchemy is of Ruin and Preservation, a.k.a. Harmony. Ettmetal is of Harmony. You see where I'm going with this? Were the shard in question not Harmony, I would go about this in a different way, but it is, so this is going to be a whole lot simpler and less guesswork involved. Lerasium and Atium are two God metals, and the magic systems made by the same shard as the shard who made the god metals. This allowed anyone who used them in that magic system could then do anything in that magic system. Since both feruchemy and ettmetal are from the same shard (Harmony), then this should mean that ettmetal should be able to do anything in that magic system, in this case, feruchemy (I'll get onto what that means in a second). You could argue that this is only true for Ruin and Preservation, but Harmony is Ruin and Preservation, so yeah. If Ettmetal were to be able to let you do anything in feruchemy, what would that mean? Well, let's look at what it could mean, explain why, then rule out the ones that seem unlikely. Anyone can tap/store in ettmetalmids Anyone can access whatever is stored in an ettmetalmind Only full feruchemists can use ettmetalminds Any attribute can be stored in an ettmetalmind There may be more that I missed out, but that's it for now. Please tell me of other things it could mean. So, no. 1. I think this might be possible because of the similarities between allomancy and feruchemy. Simply put, lerasium allows anyone to use allomancy. The power is given, which correlates to how allomancy works, the power must be given because Preservation cannot destroy or take. Atium can steal and attribute or power in hemalurgy. This correlates to how hemalurgy works, something must be taken, since Ruin can only destroy. Feruchemy works by both giving and taking. Thus, nothing can be given to the person using the ettmetalmind, so they couldn't magically become a feruchemist. However, if anyone could use the ettmetalmind, that would be a property of the metal, and wouldn't be giving or taking anything to or from the person using the ettmetalmind. Overall, this seems fairly likely. no. 2. This seems pretty unlikely as you can already do that by storing in an aluminiummind (or aluminummind, if you're American), so I'm going to rule it out (for now). 2. Anyone can access whatever is stored in an ettmetalmind no.3 Since I based this off of how only mistborns can use god metals except for lerasium, which is part of Preservation, this is pretty unlikely, as ettmetal is part of harmony. However, the heory may work if it was changed to fit any god metal other than ettmetal in feruchemy. 3. Only full feruchemists can use ettmetalminds no. 4. This may be possible in the same way anyone can become a mistborn if they burn lerasium, so I'm going to leave it on the list for now. So now, we have a theory that Anyone can use an ettmetalmind Any attribute can be stored in an ettmetalmind If anyone has some thoughts on how to improve and refine this theory, or a WoB to back this up or knock it down, or if you just want to say something about it, please reply and say whatever you're going to say.
  23. OK, so I've always wondered, is feruchemy an on/off switch or a button you have to keep on pressing? By that I mean do you have to always conciously store and when you stop paying attention, you stop tapping/storing, or is it that you have to make the decision to start storing/tapping, then until you make the decision to stop storing/tapping, you just keep on doing it?
  24. Not sure if any of these questions have answers, but I think they are still worth discussing. 1) Is it possible to become a Feruchemical Savant? What exactly does this entail? Would they be more efficient in their tapping/filling? Would they be able to more precisely tap/fill their metalminds? 2) Is it possible to become a "Hemalurgic Savant"? Meaning that the person's soul has fused with the stolen pices to the point it no longer considers them stolen? Would the Hemalurgic spikes still be required or could they be removed? 2B) If attributes were stolen from someone who was storing their identity, would it be possible to impart that attribute to someone without the need for the spike to stay in their body? Extrem case: 2C) If attributes were stolen from someone who was actively tapping the identity of the person who was to receive(is it even possible to tap someone else's identity?), would the continued presence of the Hemalurgic spike still be necessary? 3) If a Savant filled a nicrosil investiture metalmind(one that anyone could tap) with their more powerful allomancy(thinking about Spook's tin), would the person tapping said metalmind become a Savant as long as they were tapping it?
  25. Hi guys. I have some really deep mistborn questions and im sure you guys do to si i decided to make a dep mistborn Q&A thread. Feel free to ask questions and answer questions but please only deep good quality questions. Thanks