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Found 7 results

  1. This is one of the theories that has been on my mind recently, and thanks to the #SayTheWords videos I was able to finish building it (specifically the Skybreakers video) I also want to say that much of the initial foundation comes from another previous theory that was not my idea, but I could not find references to it in this or other cosmere forums that I follow. To start, I think we all know that there is something hidden within the graph and how it is organized. And according to Brandon himself, that something does exist, but it is not as momentous as a great revelation [ref] So we are looking for something more or less small. So the first question would be: What information do we have so far? The Sprens who belong to the top of the chart seem to identify more with Honor (an example of this is the rivalry that Honorspren and Highspren have over those who are most like him) The Spren at the bottom of the chart, on the other hand, seem to have more respect for Cultivation. Starting from the two previous points, the hypothesis could be postulated that the Sprens at the top of the chart were cultivated by Honor and those at the bottom by Cultivation. Note: I use the term "cultivated" because according to a WoB it is the most accurate term, at least from the ones that were told to Brandon during the question [Ref] But at the same time it seems that this was not enough, it seems that there was another secret. Well then, we can look at something else. Perhaps classifying the Sprens that make up each of the orders according to whether they are emotional or natural? Honorspren (Emotional) Hightspren (Natural) Ashspren (Natural) Cultivationspren (Natural) Mistspren (Natural) Cryptic (Natural) Inkspren (Natural) Ligthspren (Natural) Peakspren (Natural) Godspren (?) This doesn't seem to say much either, what if we also have the spren that make up the shardplate Windspren (Natural) Gravitationspren (Natural) ? Lifespren (Natural) ? Creationspren (Emotional) Logicspren (Emotional) ? ? ? Well, this leaves us with nothing either... unless we are interpreting them wrong. You see, this is the state my theory was in until the Skybreakers video came out and I realized one thing, Highspren are emotional type Sprens, not natural types: With this description I realized that this is exactly what the Highspren represent, they represent that feeling that everything must have a reason, the feeling of looking at the sky and feeling small in the world, of not having control and that a higher entity takes the reins. They are an emotional Spren, and also fits more with the theme of the order. Which moves us from this: To this: I think we are already seeing a pattern, we have a symmetry between the Sprens in the upper right corner, with those in the lower left corner. And continuing with the Vorinist maxim that symmetry is sacred, it can be proposed that Lightsprens and Peaksprens are not natural Sprens, but are instead emotional. And the truth is in the case of the Lightsprens we have something very curious to guide us by. Their insistence that they not be called Lightspren but instead be called Reachers. Could this be because they feel that the name Lightspren does not represent well what they represent? Given the context I am dealing with, Lightsprens may actually represent that feeling of satisfaction at having achieved a goal, or of getting out of a desperate situation. The light at the end of the tunnel so to speak. As for peaksprens, the concept seems simpler to me but it is difficult to explain (I literally have a meme that could summarize it but in honor of seriousness I will refrain from posting it). They would be the feeling of being alone and at a disadvantage in the face of adversity but at the same time believing that you can face and overcome it effectively (300 is a good reference for what I mean here). Having already explained the above, the scheme would look like this: So if you've gotten to this point you might be wondering, "ok exactly what do you want to tell me with all this?" Well, my proposal is the following: At the time of cultivating the Radiant Sprens, Cultivation and Honor took a group of 4 emotional sprens and 4 natural sprens and distributed them in half, equal parts so that they would be influenced by their intent. That is what I think the chart reflects, the creation and distribution of said Sprens, therefore if we continue along this line the causal sprens of the Lightsprens and the Peakspren would be emotional sprens and that of the Ashspren would be a natural one. Which brings us to the elephant in the room, the Mistsprens and the Bondsmiths sprens. In general, talking about these two is a problem for any theory, the first for reasons outside the book and the second for reasons within the book. The Mistsprens were apparently cononized as radiant sprens after internal reviews at Dragonsteel, it may be because Brando realized that having many groups of sentient sprens without them being radiant is a problem or for other reasons, perhaps one day we will know, The point is that they were not intended to be part of an order. As for the Bondsmiths sprens, they are too unique, so much so that depending even on their date of "birth" they can alter this theory quite a bit. In my ideal version of this theory, the Mistsprens cousin sprens would be natural sprens that Cultivation tries to convert into emotional sprens and the Bondsmiths sprens would be emotional sprens that Honor tries to convert into natural sprens, perhaps trying to imitate themselves (Maybe using some Bindsprens as a base.) Well, I hope you liked it and I would like to read the comments (There is a comment that I am almost sure you are going to make and I have a WoB prepared )
  2. Hey all! First time I'm showing this off on the forums, since I feel like I've polished this up enough to make an in-depth post about it. Attached to this post should be the Chart I've made to show off my own take on a system of Elements, and the unique interactions that arise from 6 Prime Elements: Earth, Water, Air, Fire, Order, and Chaos. I chose these 6 as the building blocks for the system for a couple of reasons, mainly personal taste. I wanted to have a fresh take on the classic Elements, and I'm also a fan of the idea of Order and Entropy being included in the mix for greater variety. Let's start with the basics, then. The 6 Prime elements are named as such because magically, they cannot be divided any further. They are the elementary (heh) "particles" of the system, like Quarks, Gluons, and Electrons, for example. Under proper circumstances in-world, the Primes can pair up with any of the other elements to create a Compound Element. Compounds are only ever pairs of Primes. There are no Compounds made of Compounds. My personal favorite example for Compounds is the Mortal Trinity of Compounds (named as such due to their positioning on the Chart, which places them in a triangle). These Elements include Life, Death, and Undeath. Life is made of Earth and Water (the things most would agree are essential for life). Death replaces the Earth of Life with Chaos (Entropy). Undeath replaces the Water of Life with Chaos. In this case, if you can manipulate the elemental content of something with Life, replacing one of the elements with Chaos, you can change its nature. Alternatively, you could take something Dead (Water/Entropy) and change it to Undead (Earth/Entropy). This, as expected, would raise it as an undead of some form. Ghost, Zombie, the end result depends on what part you change, and what ratio its elements are changed to. Powerful Undead like Liches require a large amount of Undead element to replace their natural soul (made of Life element) to sustain themselves. A properly-made Lich can even consume Life essence and Chaos essence and metabolize them into fresh Undead element to sustain itself for as long as it can maintain a high enough level of Undead element. All elements also have Compatibilities, which are Elements that share the Element(s) constituent Elements (how many times can I use Element in one sentence, huh?). For example, with the Mortal Trinity, all 3 of them are Compatible with the other 2. The dotted lines on the chart show all the Compatibilities between Elements. Crystalline structures interact uniquely with all elements, not just ones related to the Crystal element (though they are more receptive to that). Gemstones can act as elemental batteries, and metals can conduct elemental energy. Technomancy is a big part of the system with this, though it's not always "tech" in the sense of things like computers, or robots. Sometimes the tech is as simple as an obelisk with crystals on top, charged with Elemental energy. Automating things like Golems are indeed possible by charging a stone with Life element and giving it a body to work with, as well as certain mechanisms inside to replace the functions of internal organs and the like. Or... You could use real organs. Like a brain. Just be careful that your golem army doesn't try to rebel against you. Typical interaction with the Elements occurs via spiritual alignment to one or two Elements (either Prime or Compound, but Prime is much more common) when one is born. The elemental alignment of the parents does seem to influence the elemental alignment of the offspring, especially for highly magical creatures like Demons, Angels, Gods, and Dragons. Well, I say "Gods," but really I mean powerfully-aligned Holy element creatures. Most of them live in the Pantheon at the peak of one of the tallest mountains in the world, known as Heaven's Peak, for obvious reasons. Cities around the mountain pray to and offer sacrifices of food or other material things to the Gods in exchange for boons related to the domain of the God they appeal to. For example, Ronira, the Goddess of Plenty, who accepts food offerings and will bless farmlands to grow better crops. She has a lot of Holy element, but also a significant amount of Life element, which she actively channels to provide her boon. This channeling is achieved through Intent, and requires a sufficient spiritual focus and enough element present in the magic-user's body to expend on magical effects. Stronger spells will predictably require bigger volumes of element to be present when trying to cast. Elemental alignment determines what elements will naturally flow into the creature, meaning that their elemental reserves regenerate over time. Overusing one element constantly for a long time can cause side effects, typically related to the element. Overuse of Water might cause your body to grow gills, or fins. Crystal element might make your skin turn metallic, or cause you to grow crystalline claws on your fingertips. (And yes, those crystals could be used to contain Elemental energy, but that might not be practical. Or maybe it is!) Suffice to say, there's plenty of room here for complexity and depth, stemming from 6 Prime elements. You might be wondering why I've skipped over Aether (if you scrolled down and opened the chart picture), and that's because it's... complicated. I will say this though, people can be born with an Aether alignment, and they are either feared or revered, with powers that most people can only dream of. If enough people are interested in what I've said so far, I'll elaborate in a later post in this thread.
  3. Recently I finished Warbreaker, and I loved the magic system, but was disappointed to find there was no visual Ars Arcana like we've gotten for most of the other magic systems. So, I made my own. I'm planning to make another one for the other aspects of awakening, but the there was so much info on the heightenings that it grew into its own page. Let me know what you guys think! https://imgur.com/a/4wF3fOj
  4. Using a combination of the Hemalurgy chart in the Hero of Ages Ars Arcanum and the Ars Arcanum from Bands of Mourning, I've complied a chart of what the remaining seven metals do as spikes. NOTE: These are educated guesses, based off of patterns and similarities that I've seen NOTE 2: Where it says "Steals Human ___", that means I don't know what it is, but it steals a human attribute like Senses, Strength, Mental Fortitude, etc. HEMALURGIC POWER Iron: Steals Human Strength Steel: Steals Allomantic Physical Powers Tin: Steals Human Senses Pewter: Steals Feruchemical Physical Powers Zinc: Steals Human Emotional Fortitude Brass: Steals Feruchemical Mental Powers Copper: Steals Human Mental Fortitude Bronze: Steals Allomantic Mental Powers Cadmium: Steals Allomantic Temporal Powers Bendalloy: Steals Human ___ Gold: Steals Feruchemical Temporal Powers Electrum: Steals Human ___ Chromium: Steals Feruchemical Enhancement Powers Nicrosil: Steals Human ___ Aluminum: Steals Allomantic Enhancement Powers Duralumin: Steals Human ___ The way I came up with these is that I figured out that the Physical Pushing metals steal Allomantic and Feruchemical powers, in the order of Allomatic, then Feruchemical. The Mental Pushing metals do the same, in the order of Feruchemical, then Allomatic. Going off of what Aluminum did, I guessed that the Temporal Pulling metals work in the order of Allomantic, and then Feruchemical, and finally, the Enhancement Pulling metals work in order of Feruchemical, and then Allomantic. Or, Physical: Pushing A-F Mental: Pushing F-A Temporal: Pulling A-F Enhancement: Pulling F-A The final thing: I have no idea what Human ___s would be, especially related to Temporal and Enhancement effects. Does anyone have any ideas?
  5. A metal alphabet chart for the feruchemists among us. The glyphs are each free to use for your profile icon or any other use you want to appropriate them for. The links for each individual metal can be found HERE
  6. A collection of allomancy glyphs I threw together. You are free to download them and use them however you'd like. The link for each individual glyph can be found HERE
  7. So I've always been struck by how "cheerful" the "voidbinding" chart is. It's always seemed that the "surgebinding" chart is much darker and ominous. I'm starting this as a new thread because I didn't want to necro Bloodfalcon's Theory on "Voidbinding" Chart. WoB says there are 30 different magic systems at work on Roshar, or 10 with 3 different ways to access each. It's pretty easy to see the connection between the Heralds around the Surgebinding chart and Honor. I'm pretty sure that I've seen a quote about Honor "creating" the Heralds. With the Lift Interlude we know Cultivation = Nightwatcher. I believe the stained glass "Voidbinding" chart on the back endpage is really the Cultivation/Nightwatcher chart. The Surges are the same/similar and achieved/accessed via Cultivation rather than Honor. Both charts would show KR orders, and the double eye of the Almighty. Does anyone know of the confirmation via WoB that it was the voidbinding chart? or did we just assume it because we thought of Voidbinding vs. Surgebinding? edited for grammar (and an incomplete sentence).
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