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Found 18 results

  1. I am relatively new to Brandon Sanderson,(around 9 months since i read my first book, Steelheart) but have read almost every book (WOT are the only books i haven't read) How would different forms of investure affect each other? ex: mistborn with AonDor, Elantrian with stormlight, Radiant with Hemalurgy etc.
  2. Warning: This thread ignores distance limits currently plaguing magic on Sel. This thread makes assumptions about the magical effects of several Aons. This thread utilizes a method of Aon usage that is largely untested. Practical Viability may vary. Modern Society in AonDor Elantris(city) had metal plates inscribed with Aon Ashe for light. This thread is an expansion of that concept to other Aons, in an attempt to replicate the modern society on Earth, while on Sel. Aon applications are built around what I am calling an Aonic Circuit Board: a metal plate inscribed with Aons and modifiers. I have taken the liberty of assuming that by the time Sel reaches a tech level like Earth, they will either have the ability to do this with precision, or have found a way to make machines that can do this for them. I have also made the assumption that a method has been devised to let non-Elantrians affect Aons via a middle-man(example: a light switch) Entries are formatted by having the Aon and its corresponding definition in one line, while potential uses are listed below in bullet points, with varying level of detail. Aons are in alphabetical order until such time as grouping them up becomes more efficient. Aons whose power/effect are an assumption are marked with an *. Special Cases are marked with a double: **. Not all Aons are in this list, as some definitions aren't conducive to guessing powers. For a mostly complete list of Aons, Aon definitions and powers, go here. Aon Aha*: "breath, air" Oxygen Tanks (Scuba/Astronaut): Aon written on inner surface of tank, set to keep the specified area filled with oxygen. Depending on level of control, may also be set to keep air at a specific PSI as well. Air Conditioning/Ventilation System: If you can affect the temperature of the air, you can replicate home AC/Heating systems. Not much detail on ventilation. Wind Power: If you can make air, you should be able to make wind. Then you utilize that wind with Windmills to produce power. More space efficient and reliable system than normal windmills. Aon Ashe: "light, illumination" Light: It's fairly self explanatory, but it has enormous potential depending on what you can mess with. Hook the intensity modifier to a lever and you have a dimmer switch. Change what stimuli the Aon needs to activate and you could have those "clapper" lights(maybe). And much more. Flash Grenade: The "casing" is covered in sever Aon Ashe's. Have to Aon activate by detecting the lack of a pin, with a short time delay. The Ashe's are set to have a high intensity and a short duration. Aon Ate**: "silence" **Power is from deleted material, so not an assumption, but not canon either. Silencer Grenade: Little different from the Ashe Flash Grenade, except that it basically quiets an area. I see some value as a piece of Riot gear. Suppression Field: More or less a backpack version of the grenade, making the area around you silent as long as it is active. Value in stealth incursions and preventing nearby cries of alarm. Silencer: I am contractually obligated to put this on the list, even though I have no idea how it could work in practice. Aon Daa: "power, energy" Short Range RPG: Daa projectiles are essentially dumb-fire, so long range isn't as viable. "Missile" Emplacements(fixed/mobile): Heavy assumption that you can apply speed modifiers to the launched Daa projectile. They would essentially be a point and click cannon. "Ammo": This could potentially replace ammunition in any destructive weaponry. It does magic damage, it's unlimited, it doesn't jam, etc.. Aon Edo: "protection, safety" Forcefields: Make an inescapable jail cell out of pure energy, bolster city walls with a layer of Edo, set up intruder traps in a home defense system, etc.. Personal Defense: Set a certain size/shape, have the circuitry built into an arm attachment, and you've got handheld energy shields in place of wood/metal ones. Aon Ehe: "fire, warmth" Light: Lanterns, streetlights, candles, torches, you name it. It's also fairly self-explanatory, but that's light. Fireplace: On the off chance that you can't regulate the temperature when making air with Aha, or if you want that nostalgic feeling. Flamethrower: Let's face it, you all expected this. Fair warning, designing a viable one is almost as hard as the gun silencer idea. Aon Ene: "wit, cleverness" Learning Aid: School, Job Training, etc.. Improving memorization and reasoning skills is a must. Logic Aid: Programming, Planning, Designing, etc... Reasoning skills and warding off those sleep-deprivation lapses is wonderful. Aon Eno*: "water" Supply: Literally anything that involves the water company can be accomplished via Aon Eno. Hydropower: Why mess with Nature's rivers when you can just make your own? Waterwheel, Aon Eno, maybe Aon Tia to make it self contained(a falling water type system) Aon Ien: "wisdom" Healing: Teach med students how to use the things in school, actually use them in hospitals and clinics all over. Specific variants for broken bones, poisons, disease, everything. Aon Kii: "justice" Courtroom: The guilty feel pain in its presence, so inscribe it above doorways in the courthouse. Maybe add modifiers to specify what they are guilty of(murder, theft, etc..) for specific court cases. Aon Nae: "sight, clarity" Sight Tools: Glasses, Magnifying Glass, etc.. Scopes: Rifle Scope, Telescope, Binoculars, etc.. Aon Omi**: "love" **I'm making a massive assumption here about when that affection needs to be there Serenity Grenade: Remove negative emotions, instill a feeling of peace/calm. End riots in seconds. Text in question: "It is peculiar in that it requires the Elantrian drawing it to feel sincere affection for those around them," If the affection is also needed when activated, hire a pacifist or friendly religious fellow. Otherwise, we're good. Aon Rao*: "spirit, essence" Power: Yes, this is a convert Investiture into electricity idea. I have nothing else to really go on. Aon Shao: "transform, change" Production: You can create almost anything if you have the right modifiers. You can mass produce it if those modifiers are inscribed into something. Recycling: You can turn anything into anything else, so eventually this would progress into a Zero-Waste Society. Aon Shao*: "death" Executions: I make the assumption that you can modify how painful and how quick the death is, so a quick and painless death will help build a humane society. Torture/Assassination: sometimes you want information, other times you simply want them to share your pain. A slow, painful death accomplishes both. Note: We do not approve of using this product in such a manner, but truth-in-advertising laws require us to make you aware of this functionality. Aon Tae: "open" Door Opener: For disabled persons, you can open doors with the push of a button. The settings can even be adjusted to open when it detects people within certain radius for a hands-free entry when you come home with groceries. Aon Tia: "travel, transportation" Supply Shipments: Manufacturers can move anything in bulk to predefined loading areas for stores. Eliminate supply line issues entirely, get food to the market without it going bad, a store can even return defective products to the manufacturer in an instant. Rapid Response: Robbery in progress? Church on fire? Emergency personnel can now get there in seconds. My idea is built around some sort of city-map, where you can rapidly queue up the transportation destination by tapping the location on the map, or a nearby intersection via a grid layout. Questions about some of the ideas? Ideas of your own? Feel like the whole concept is ridiculous? Comment down below. All feedback is appreciated here at AonDor Enterprises. Final Note: This thread was inspired by me attempting to rationalize a way to make AonDor viable in combat, which was originally inspired the Combat Feruchemy thread. And yes, I spent way too long on this. I've got another one lined up for Fabrial-Tech if I can come up with enough practical applications.
  3. Really wacky theory, and probably wrong, but hear me out. First off, "Benevolence" is the name I am giving to the Shard that would come of a combination of Dominion and Devotion. Came up with the name when hearing Raoden describe himself as a dictator. He is a dictator and a tyrant, embodying Dominion in his control of New Elantris, at the same time, his people love him, and not only does he devote himself to them, he teaches them to devote themselves to their work to escape the pain, thus also embodying Devotion. Best way to describe this to me would be a Benevolent Dictator. Let me know if you have a better name for a combination of Dominion and Devotion (Kinda like how Harmony is the name of Ruin+Preservation). Part two of the theory. Haven't looked this up too much, so it might already be accepted knowledge, but here you go. Odium shattered both Dominion and Devotion. This destroyed their consciousnesses, as well as locking their power in the cognitive realm, in a shattered form. I am assuming that this is what is making travel in Sel's area of Shadesmar dangerous; the shattered power of a shard is searching for purpose and is quite volatile. The Dor is in fact the collection of Devotion and Dominion's power, stuck in the cognitive realm and trying to escape. Something in the shattering also stops it from reforming a consciousness, though I'm not sure if that is by keeping it apart (shattered) or it is through some other means. However, I think it is safe to assume that Dominion and Devotion are united as a single power now, almost like a shattered Harmony might be. Part three has to do with Raoden's Dor attacks. For reference, he is the relevant part of Chapter 37: Here, he feels the Dor, as this vast power, making worlds seem insignificant. However, there are a couple lines I'd like to call attention to. First "without crack". To me this seems to say that the shattered pieces aren't separated physically. No, to me it seems to say that something is keeping the sentience of the shards shattered and unformed (thus the "It was not evil, or even sentient." line), while the power is somewhat whole and unite in the Cognitive realm, even if it is volatile and dangerous. A shard's power tends to try and find a host, preferably one that can actually hold the shard (ie has a similar character to it's ideal). To me it seems like Raoden is the first person who is both an Elantrian (read, connection to the Dor) and the odd mix of both Devotion and Dominion's intents. This annotation from Elantris' 31st chapter would seem to confirm this: With a bit of twisting, those two traits could be seen as Dominion and Devotion. Seems suspicious that Brandon would use the term "two defining traits" if intent plays such a big part in Shard lore and mechanics. So, what I think is happening is that the Dor is trying to find a host, but something that Odium did when shattering it is stopping it. And any attempt to absorb the shard is extremely painful to the host, due to a lingering shattering effect from Odium to stop a new host or due to the volatility of the current state of the Dor. Also, for some reason, being a fallen elantrian allows the Dor to try and take you as a host, assuming you have the connection required. If there ever was another Elantrian who, like Raoden, had the character to hold the Dor, then they have perished and been forgotten by the time Raoden becomes an elantrian. All that to say, I think that Raoden, after becoming settled as an Elantrian wouldn't have given up his passion with understanding the Dor. And that it would keep trying to take him. Maybe as a full elantrian, the effects would be different than pain, but I don't know. Regardless, Raoden would figure it out, and would eventually take on the power of both Dominion and Devotion, becoming the shard Benevolence. Other points: Somehow the Cognitive realm becomes safe enough for travel some time after Elantris, as Galladon finds his way to Roshar. It would make sense if someone has taken in all of that volatile power. The Dor attacks was one of the unresolved mysteries of Elantris. Why was it important to the plot? Just so there was urgency to Raoden after the bands joined? (as per the annotations.) I don't think so. The Dor attacks seem too well thought out. To me it smells like a strand of a Cosmere level plot. Something to lead into a sequel. The "glowing" during the Dor attacks would seem similar to the description of Vin right before her body melted away. In fact, here is another passage from Elantris which almost says this. It's when Raoden gets attacked by the Dor during a conversation with Sarene: So, there you go. My theory is that some time after Elantris (maybe in a sequel) Raoden takes up the mantle of the shattered power of both Dominion and Devotion, becoming a shard who's intent is very similar to that of a benevolent dictator. Thus the name Benevolence. Edit: Thanks to @The One Who Connects for catching that I wrote Domination instead of Dominion a couple times.
  4. Before starting, let me advise that in this post I will discuss some (very general) characteristics of the magic system in the Wheel of Time series. I don't think this would count as a spoiler but better safe than sorry. --- Reading Elantris I found some similarities between the AonDor and the One Power in Robert Jordan's Wheel of Time. Being Sanderson a fan of this series and being Elantris his first work, I think the One Power had some influence (consciously or not) in creating this magic system. Differently from other magic systems seen in the Cosmere, AonDor is much "more broad" and "less bound" (at least on the what you can do part)... more like the One Power; Also, both systems draw energy from a source (The Dor the AonDor, Saidar/Saidin the One Power) through intricate patterns (Aons for AonDor, Weavings* for the One Power) with possible catastrophic results if the pattern is wrong. In short, I think the One Power in WoT slightly influenced Sanderson in creating AonDor: I would like to know if other readers have the same impression or it's just my thought (plus, I don't know if Sanderson has already said something on regard). *I read the translation of WoT in my own language, so I don't know if this is the proper terminology: bear with me if I'm wrong, I hope you will still understand from the contest.
  5. I don't have Elantris on myself now to check and was discussing with a friend about the Reod. I'm quite sure that the passing of Odium through Sel was too long ago, way before the time of Raoden, spintering Devotion and Dominion (people say D&D... I can only think of Dungeons and Dragons with those letters), and creating the AonDor, thus, in a way, creating elantrians that can use it. This is right, isn't it? What caused the earthquake, the Reod? My friend defends that it was Odium's passing that caused the Reod, the earthquake, while splintering the other Shards. In her opinion, Elantrians existed before the splintering, he thinks they would not be randomly created just because a sudden surplus of energy in the Cognitive... And it would be "too bad" that an earthquake just randomly happens to break the focus point of the magic in that world. She kinda has a point... What is exactly the timeline here? Devotion and Dominion get to Sel, Odium breaks them, Elantrians appear to make use of the AonDor, Raod randomly happens Devotion and Dominion get to Sel, Create Elantrians, Odium breaks both the shards and the land, causing the raod. Third option?
  6. I often have problem to sleep and in a long night my mind follow his own thread to unexpected goals, tonight something struck me. Probably it's just a coincidence or some meaningles fact, but here I am. Like everyone of you know, on Sel every Magic System is fueled by the Dor, a source of power from the Cognitive Realm come to be by the merging of Devotion and Dominion's powers (like someone more poetic than me said, "The Selish channel their gods' corpses for thier magic") and we know that on Sel there is actually a single magic system Form-Based who manifest itself different in every region/country (this is actually not really important from my point, but it's better to refresh some memories). On Sel we know at least 6 Magic Systems (some more and some less): AonDor, Dakhor, ChayShan, Forgery, Bloodsealing and an unamed potion's magic. Here I noticed something strange, the only Magic Systems that twist the users are AonDor and Dakhor, now I know someone may argue saing AonDor doesn't twist the user and only "change" it, but really it's just semantic... There is no a great difference between the Shaod and the Dakhor pray to change a monk (just one of these is automated and the other is not). These are also the only Magic Systems that seem align with Devotion (AonDor) and Dominion (Dahkor)'s Intents. Therefore this is my point: Is It possible that the Magic Users were twisted/changed to allow them to filter the Dor and use only the Devotion OR Dominion's Investiture to perform their Magic ? (or some other unbalance in their magic need a not-standard user to be used) I am not really convinced on this idea, but it isn't something a can simply ignore without some counterproof.
  7. A thing that bothered my mind for a long, long time. How did people of Shardworlds discover the magic in the first place? You see, some are far easier to discover than others. Here's a list. Sel AonDor: Medium before Elantris was built and easy after that. It only requires to wave your hand in the air. At some point someone definitely tried to draw the shape of the country and it went from there. ChayShan: specifical movement. Easy. DakHor: no idea how they discovered it in the first place. Scadrial things get a little complicated when you start to consider the alloys, but there always is some pure base metal around. Feruchemy: easiest of the three - Feruchemist feel a natural draw when they touch the metal, nothing complicated, really. Allomancy: the most unintuitive of all the Shardworlds. How on the tenth name of Damnation would somebody get the idea to swallow metals???? Sure, after Rashek Ascended he easily kicked it off, but we have WoBs on Allomancers being born before. How did they discover their powers? We have a WoB on Alendi being a Seeker. Hemalurgy: even more unintuitive than Allomancy. Not only would somebody had to have the idea to stab somebody and after that get the idea to stab himself with it, but also bindpoints come in play. No idea how it was discovered in the pre-Rashek times (there is a WoB that it was used). Nalthis Breath is noticeable and when somebody said the right words things happened to it. And after that it's just research. Roshar Spren bond people naturally and Stormlight can be inhaled reflexively (as seen many times before Kaladin knew what he was doing) and Surges can be used intuitively. On the easy end of the scope. Discuss.
  8. This is my theory for the reason about the only people of specific location (ex. Arelon and Duladel) are take from the Shaod. Before of this I had to remember some of the Realmatic aspect of the Cosmere. - The Cognitive aspect of someone (or something) is build about how is views and how he views himself. - The Spiritual aspect is a set of connection (less or more strong) with other Spiritual Aspect (place,time, idea, people, religion,ecc...) - On Sel there is just one "magic system" and the many forms that take are just different use of the same magic system. Now at the true Theory (that is specific of AonDor but can probably works with all the Selish way to use the Dor): I suppose the reason of only the right cultures have a chance to be take by the Shaod, is because their people have an Aon in their name. This simply fact put a minimal connection through the Spiritual Realm to the AonDor (something like bein a Scadiran give a little connection to Preservation). Growing with that name a people "imprint" that Aon as part of self in his Cognitive Aspect that improve his conncection to the AonDor. This theory works pretty well with all the Selish magic system (just remove "Aon" and put "Alphabeth of X") but has some problem with the AonDor without any other fact.... The AonDor is strange, is bein manipulate to offer much power of any other Selish Magic, using Elantris as a "super boost". I suppose that before Elantris was made any people with Aon-name and the right connection with the AonDor may use this magic (As seems to happen with the other selish magic). But for some reason they decided to concentrate the AonDor in a more mighty form. And any people with the "enough strong" connection was take by the Shaod and become Elantrian. Any though about this theory ? Pro or Contros ?
  9. Disclaimer: The following is primarily speculation and not particularly well researched. It was simply a thought that turned into a few paragraphs. Feel free to correct, comment, and point out similar theories. The Cognitive Realm is a realm filled with people's perceptions, is it not? And the Dor is stuck there, right? Is the Dor more connected to people's actual Spiritual connection to an ideal of a country, or is it more connected to their perception of who they are and where they are? If the latter is so, then perhaps this is why each realm has "evolved" a magic system with different effects, since the Dor, while not bound to each country, perceives itself as belonging to different areas. Perhaps there is a Cognitive sentience to each country, that is, it is so strongly seen as its own place, that it has a mind of its own. Now this allows for each Dominion to see itself uniquely from each other Dominion and each one attracts parts of the Dor. I can imagine whorls of Investiture clumping around each Dominion's hub. Perhaps MaiPon has a weaker Cognitive identity, and as such, attracts less of the Dor, and has a less Investiture-intense magic system. (There are many WoBs that say that Forged objects are minimally invested.) Arelon, on the other hand, has a strong cultural and national identity (why Teod is included, I don't know), leading to more Investiture from the Dor, and the powerful, Investiture-rich AonDor. A possible result of this: If a nation, such as Duladel, is destroyed both nationally and culturally, then the Dor could no longer find any "Duladen" minds to support a Duladen-specific manifestation of the Dor, which is why it is such a shame that no one knows the Jesker religion anymore and the Mysteries have (probably) become just occult practices. If the Duladen culture is replaced by Fjordell's culture, then perhaps the Dakhor monks' bone patterns would change to reflect the geographic expansion. Likewise, if you are in an area that is not seen as Arelish, then the AonDor's portion of the Dor does not extend that far. As you go further and further from the "hub", the lower the concentration of Investiture available for your specific geographic key is. This model would predict less powerful Aons in Teod, but much less effective in Fjordell, even if it is close by. This seems to be contradicted by the Dakhor monks being powerful everywhere, but I would argue that they are simply already Invested, and don't have to access the Dor nearly as often except when imbuing others of their order with power. Summary: I hypothesize that there are hub-like points for the Dor on Sel, centering around the strongest Cognitive cultural/national self-identity, leading to the compartmentalized magic system with many manifestations across the globe that we see today.
  10. Before I get into the main topic, I want to clarify that this is not about the civilization Raoden created inside the fallen Elantris. I apologize for the title, but it seems appropriate. So, I was reading the Elantris annotations, and I was reading the part where Aons were not very powerful in Teod. Sanderson explains that the Aons are about as strong as they were before Raoden fixed Elantris. Perhaps AonDor is not the stationary magic we thought it was, unable to be used on other Shardworlds like Allomancy is. Perhaps Elantrians could construct other cities based on Aon Ado (I think it's the one) and get the powers proximity to Elantris grants, but in other countries. Perhaps these cities could also be built on, say, Skadrial. Whole cities of Worldhopping, powerful Elantrians? Oh, yes I did. Besides, we really don't know everything about any of the magic systems except maybe Allomancy. Who knows?
  11. We know that Aon Aon consists of a straight line for the Arelish coastline, a curve downward for the Atad mountains, a dot in the center for Lake Alonoe, and another line coming off the curve for the Chasm. Furthermore, Some Aons, e.g. Aon Mea, have additions which correspond to physical features of the map (in this case, the x denoting an especially fertile valley and the extra shape around the central Aon denoting the region in which the Shaod can take place). In that vein, then, what do the 4 circles around Aon Rao really denote? The two circles encompassing Aon Tia? The Circle in the middle of Aon Nae? Heck, what are the rotated and mirrored versions of Aon Aon supposed to signify, map-wise?
  12. I just finished rereading Elantris and found myself craving some "new" Aons (that is, Aons with the chasm line included.) As far as I can tell, no one's ever drawn them. (Aside from these--which look awesome, but don't fit with the "correct" placement of the chasm line, as seen in Brandon's drawing here.) So I'm going to fix that. It'll take a while (so far I have half of them sketched but only seven cleaned up and ready to post. I'm going to go ahead and assume that the chasm line goes with only the "prime" Aon--upright, not flipped, and (if there are more than one in the right orientation) most central. This seems to fit with the text, e.g. when Raoden first releases the Dor with Aon Ehe. Aon Ehe has 10 iterations of the three basic lines, but evidently only one chasm line. (Which is kind of a shame, because it looks cool with a bunch of extra lines...) I'll be posting side-by-side comparisons and Aons with multiple chasm lines on my Tumblr, but I'll keep it to just the new standard Aons here for now. Aan: Aha: Ala: Aon: Are: Ashe: Ata: More coming soon.
  13. Inscription for a shield

    © © 2015 Raphael Levy

  14. Hey, i was wondering is anyone could explain to me a bit more on how Elantris works with all of this Cosmere stuff. Is Aon Dor a shard? How does this book fit into all of this stuff? Also, i have seen emperor's soul bunched up with Elantris, why? How are those two books similar? Thanks! - I have read all of the cosmere books so don't worry about spoilers to me.
  15. So as I'm looking at a quote from Brandon: Now, as we've understood it, this means that whatever power Allomancy taps into, Feruchemy can siphon it off. Taking it into a larger context however, you can realise that this means that an End-Neutral System can effectively be powered by a End-Positive System. Imagine a Feruchemist Worldhopping the Cosmere, only to return to Elantris after an exciting day - as they arrive, they activate the Aons they have inscribed on their MetalMinds, and instantly they are fully recharged. That's only where the possibilities begin! (I've just realised that using Stormlight to fuel Awakening is essentially Compounding - good on you, Vasher). Sorry if this has been realised before, but I just had my mind blown and needed an outlet. I've also very curious to see how this relates to End-Negative Systems, or even Reverse-Compounding (as I believe we have WoB that the Lord Ruler enhanced his Allomancy with Feruchemy). On another note, I'm going to begin compiling notes on how to make the most overpowered being in the Cosmere. Examples of this would be abusing this version of Feruchemical Compounding, an Awakened Mistcloak, Nahel Bond Spren, Awakened sword, Honourblade, etc,. I would be most delighted to see if anyone else can come up with some overpowered combinations.
  16. On Sel, the different Magic Powers are all of Devotion and Dominion. They are also all Regional Based. The definition of Dominion (According to Google) is sovereignty; control. And the territory of a sovereign or government. I Think that's why all the Magics are Regional Based. All the Aons in AonDor look like the Country of Arelon. When the Chasm came, they all changed. I believe Shai said that Forgery looked like MaiPon? Dominion is Behind this. If Arelon were to Conquer, say, Duladel, they would have to Increase the Mountain Line of their Aons to Match. But then their Aons would be full strength in Duladel as well.
  17. I had a quick scout of the forum, and couldn't find anything related to this, so I thought I'd give it a shot. For starters, all Forgery Shai performs includes something that appears like MaiPon (her homeland) as its basic form. This is in the same way that the Elantrians have the basic lines that make up their Arelon (their homeland) as the basic form of their work. So it is this basic symbology - the shape of their homeland - which I would be assuming all magic on Sel includes. Then there is this quote from Brandon and Viper from this thread. The first thing I would be suggesting from this is that the magic would regionally-drawn. What I mean by this is that it is drawn from a particular country - nation - according to the basic symbol used in the magic form (in the case of both AonDor and Forgery, drawn/stamped). This would mean that using Arelon as the base form instead of MaiPon would make the power for Forgery drawn in Arelon, meaning that the Forgery would be stronger in Arelon than using the base form of MaiPon. This got me thinking of why on earth the shape of a nation would be important to a magic system (a nation to me is a group of individuals living in an area of land) ie. Why would we draw Arelon, and not half of Arelon and half of the nation next to it? Or just half of Arelon - or my proof that this cannot be done - all of Arelon except the area where the scar is. Which really, I believe is the point. These base forms - the reason that it is important for it to be a nation rather than just an area of land - is due to peoples understanding of the invisible boundaries that make nations - the cognitive aspect of a nation as it were - what the nation believes it is, due to what the people of that nation believe it is. eg. The people of Arelon believe that their nation runs from here to here and includes Elantris, the scar etc. So that is what must be drawn - as a whole - to draw magic from that area. My reasoning behind it not just being having to use the base form of an area of land is due to the scar itself. If they just needed to include major landmarks from the area they were drawing the power from, excluding the scar would not have mattered - because the magic system would have just drawn it from all the land, exuding the area where the scar was - which is where the cognitive identity of the land as a nation comes into play. That probably wasn't very well worded, but to me makes sense. What do people think?
  18. So let's talk about region-locking of magic on Sel and why Shai can get away with Forging outside of her native region. Background: We know that access the the Dor is "very regionally influenced." We know that Aonics are the only ones taken by the Shaod, but we also know that that is regional more so than any racial restriction, since the Aonics themselves migrated to Elantris. As an aside, I would hazard that the Shaod itself is a consequence of Elantris the city (which was there before the Aonics): Elantris both powers Elantrians and causes them to be taken by the Shaod in the first place. And now I go into crazyland. Crazyland: I hereby propose that the drawing of any "regional" symbol in a magic system is first and foremost a way to get around "region locking" for accessing the Dor. Therefore, Shai draws MaiPon as a "setting mark" on her soulstamp as way to bypass the normal restriction that the Dor can only be accessed for Forgery while in MaiPon. This indicates that Forgery can theoretically be done within Maipon without any need for a setting mark. I would then suggest that all of the "region locked" magic system on Sel work this same way: they function perfectly fine within their home regions, but require the incorporation of some representation of that home region if they are to be used outside of it. Like using a proxy-server to watch Doctor Who without living in Britain. So Dahkor monks have some representation of Fjorden engraved in their skin and ChayShan incorporates the region of Jindo into its movements. Why Elantris (hopefully) Doesn't Totally Disprove This: Things are complicated because Elantrians, essentially, have gamed the system to the maximum extent possible. My theory would simply be pure speculation without some non-Elantrian Selian magic system to study in detail, which TES has given us. I suggest that the original builders of Elantris, be it Devotion or some now-gone people, built Elantris as a way to channel all of the "Dor access" of the entirety to Arelon into one location, and so strengthen that access. In a pre-Elantris Arelon, then, the drawing of Aons would be much more like Forging, and could be done by anyone, although perhaps not out of thin air. Elantris, then, channels all of the power-access of Arelon into a concentrated source and, moreover, chooses only a few individuals to be able to wield that power, further concentrating it. Another leap I'll make is that Elantris also intentionally limits the "reach" of AonDor as a further means of concentrating its power. So Aons no longer represent Arelon, as far as the magic system is concerned, but instead represent Elantris itself, which in turn represents Arelon. Therefor, the reason why Elantrians are become weaker when they go farther away from Elantris is because they are no longer just accessing an entire land (as normal Selian magic systems do), they instead are forced to go through a single conduit which may or may not have restrictions on sending its power far abroad. If Elantris did not exist, then anyone could use AonDor anywhere, just with much-reduced effects. The weaksauce healing that Raoden did while under the Reod might actually be something like the default power level of AonDor (though perhaps weakend by the city siphoning and squandering a large amount of its power). Raoden's complicated, specific Aons worked okay, but a complete Elantris allows the crude, simple stuff to have so much power that they work as well. Without Elantris, then, anyone would be able to use AonDor within Arelon without any need to draw the country itself, and anyone outside of Arelon would be able to use AonDor as long as they incorporated Arelon (Aon Aon) into their Aons. Alternatively, it could just be a "distance=>less power" thing, but I think not, given the Dahkor's strength. So, my first not-obvious theory from the new book. Have fun being mean to it. EDIT: Nevermind! So the truth is, apparently, exactly the opposite of what I say here. Assuming "interesting" means "yes," drawing Arelon as the base for a Forgery would allow it to work in Elantris, while keeping MaiPon as the base would make it stop working. Power-loss is all about distance from the source-country. Source.