Wonko the Sane

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Everything posted by Wonko the Sane

  1. I feel like maybe they should be 'A' and 'I', because of how similar the Dawnate character is to the glyphic radical for 'I', plus the fact that it's represented in English by 'I' more often than 'E'. Also, don't forget the first letter of Aimia, which still seems to me like it might be different from the 'A' in Alethela or Thalath, making for three total vowels. Could it conceivably be the vowel from "cat" or "apple"? It would make Makabakam awkward to pronounce, but I could imagine it in the other two. Just to make sure, as a non-linguist -- that's something like 'HL' or 'LH', right? So the diacritic would correspond to the H in the English translation?
  2. Huh? Why do you say that? It doesn't match 'z' in any other script, as far as I can tell. Have I been pronouncing the name wrong? I say it as "SAY-la TALL-lace.
  3. Nice! That's nearly all the consonants, and I don't know how much luck we'll have with 'S', since we only have the distorted "capital" form. Not quite. 'A' and 'I' each have distinct symbols (Not counting whatever's going on with Aimia). 'E' appears to be divided between the two, depending on pronunciation. Possibly... but the symbols are fairly involved to be later additions, and remember, Thaylen didn't evolve from the Dawnchant. Both Dawnate symbols and a proto-Vorin ancestor were assimilated into the glyphs, but the languages themselves come from separate families. Maybe so, but my main issue with that character isn't the diacritic, but the figure itself. It doesn't align with our other example of how 'A' should be capitalized, nor does it look like other 'A's -- or indeed, any other character. I could be persuaded to see a highly distorted, backwards version of the 'A' character, but the question remains: Why isn't it capitalized like in Alethela? Why does it flip backwards? I'm basically at a loss here.
  4. Hah. Beaten to the punch. I was going to point out many of the same parallels. It does make sense that these characters would appear in the glyphs; we knew already that the Dawnchant had a large influence on the early glyphs (and until proven otherwise, I'm going to operate under the assumption that this script is Dawnate). We may be able to use this to make guesses at the as-yet-unknown "Calligraphic Phoneme Set". I think it's noteworthy that a Dawnate 'M' appears very plainly in Tsameth, along with a possible 'Th': Nazh may be right that glyphs like these are older, and possibly adopted from another language, but I think he may be a little too quick to dismiss them as "unreadable".
  5. I originally suspected this was the Dawnchant; like you, I thought the image felt older than others. Now, I think this is one of Ellista's "in-between, weird languages" (OB I-1, hardcover pp. 335) where different cultures used a Dawnate script to transliterate their own tongues. A-HA! Thank you! I was having problems with asymmetry, but you've solved that for me. I'm now reasonably certain I've correctly translated the entire sample. Here's the final product: Rishir: Valhav: Alethela: Natanatan: Thalath: Makabakam: Aimia: Shin Kak Nish: Iri: Sela Tales: Note that for all but one kingdom, there is a diacritic of two dots over the final character. I suspect that this indicates that the word should be mirrored for symmetry. If this is true, the different diacritic used in Valhav may be to indicate the additional 'H' before mirroring. Also note that for Sela Tales, I'm mostly guessing, as large sections of the writing are covered up by the coastline. Similarly, I'm unsure about the first letter in Aimia. I've labeled it 'A', since that fits the word, but it doesn't resemble any other 'A' we have. I'll try and put together a translation key with what I've got here, but I unfortunately don't have the time for that right now. EDIT: Oh, one last thing. For the most part diacritics appear over vowels, probably indicating how the vowel is voiced. The exceptions are the two dots at the end of most words, the special diacritic at the end of Valhav, and the '>' over Valhav's 'V'. I'm not at all sure what that last one might mean.
  6. I've been looking at the writing around this map: I've isolated the writing here, and adjusted the levels to improve readability. Because the regions outlined on the map are pretty close approximations of the Silver Kingdoms (albeit distorted ones), I've been working under the hypothesis that the writing translates as the names of those kingdoms, so that's how I've labeled them. My first observations are that the language appears to use a lot of diacritics, and that either the first or last letter of each word (depending on reading direction) seems to be rotated or modified so that a trailing end of it strikes through the rest of the word. The easiest to read, assuming I'm right about the translations, seems to be Natanatan: There is a mark over the last (or first) 'N' which might be a diacritic of some kind, but which I'm unable to guess the meaning of. Regardless, I think this is looks to be about right. I've done some work at identifying characters in the other words, but Natanatan is the only one I've got anything close to a complete idea of. I'll try and post everything I have later, but hopefully this will be useful for now.
  7. I believe I've identified a section of Navani's Ketek: I think we're saying that this glyph, tsameth, is probably "death", as in "life before death". If that's true, I'd guess that in the ketek, it's translated as "deadly", the middle word of the poem. (Alight, winds approach deadly approaching winds alight.)
  8. Those aren't glyphs -- at least, not in the Vorin sense. They aren't symmetrical, for one. It's hard to tell, with the image quality, but it looks to me as though each one is composed of multiple distinct characters written horizontally; probably an alphabetic language. My first suspicion would be that this is some sort of Dawnate script, perhaps even the Dawnchant itself; it feels most appropriate. It's just as possible, though, that this is the proto-Vorin ancestor of languages like Alethi and Thaylen, so it'll be worthwhile to scan them for any recognizable Thaylen-looking graphemes. Someone should get @Harakeke and co. in here to take a look; they've got a lot more experience at this than I do. What they mean, though, is much easier to guess at. There are ten of them, and they are more or less aligned with each of the kingdoms depicted on the map. It's fairly likely that they translate as the original names of the Silver Kingdoms, or perhaps the cities containing the Oathgates. It's technically possible that they're actually something like the heralds, essences, surges, Radiant orders, etc. -- there are, after all, quite a few sets of ten on Roshar -- but it seems pretty clear that each word is meant to line up with a specific kingdom, so I'm confident in my guess.
  9. So... Is Obliteration Jim Butcher or not? Because I have a hard time believing that Jim Butcher's reaction to super powers would be, "whelp, time to kill the world". Also, Obliteration's mannerisms and speech are totally unrelated to Butcher's. When reading Firefight, I was able to reconcile this, because I assumed that Obliteration was under the influence of the darkness, but as of Calamity, we know that he's had the darkness beaten for years. Is he just a guy who happens to look like Jim Butcher, own a sword, and have a strong Catholic background?
  10. That's fair, and something I neglected to consider. Thank you for pointing it out to me. Hemalurgic Headshot . I remain suspicious of him, but no one should be made to suffer that.
  11. Mobile quotes, sorry. Dalinar, I understand where you are coming from. It's the instinct almost every new player has. But it is dead wrong. Committing to an opinion and explaining it thoroughly will always, always help the village. A sea of low-quality, wildly inaccurate analysis from every player? I dream of a situation like that! All that conversation to analyze; it would be fantastic. What you're forgetting is that somewhere in that sea, there's a selection of players who know more than the rest, but are trying to seem like they don't. It is very, very hard to falsify that much analysis without leaving tells. So yes, bad analysis will lead to Village deaths. But did you think the Village was going to get through this unscathed? If it forces the Elims to start talking, and committing to opinions, it is worth virtually any price. So talk, and form strong opinions -- not because you think it will help, but because it will make others do the same. And on that note, I'll go ahead and throw a vote at Hemalurgic Headshot. His posts have rubbed me very wrong, seeming very artificial. He's working very hard to seem like he's making meaningful contributions, but all of his 'suspicions' are apparently drawn out of thin air, and he has repeatedly dodged requests that he explain them. Of the people up for the lynch, I suspect him the most.
  12. Sorry for the late sign-up. It's been kind of up in the air whether I would play this game or not. I am now confident that I can manage at least a minimum level of participation. Dr. Nowko Lestibournes, Leader of the Abundance, surveyed the three-dimensional map in front of him. Like anything made by Len's expert hands, the diorama was beautiful, a work of art. The perfectly sculpted terrain, not a stone out of place. The miniature brown plants, so detailed as to seem nearly alive. The intricately constructed models, each hand-stained with flecks of black ash. In another place, this might have been some sculptor's finest masterpiece. Here in this room, though, the deathly silence told a different story. There was nothing beautiful about Tyrian Falls. Everyone present knew the stories. The Immortal Blight. The Divine Nightmare. The neverending field of slaughter, doomed by powers beyond any Shard to live and die and live again, on, and on, and on, until even the blackened husk of eternity had withered away before its malice. Nowko stood back from the model. "Not this time." The others looked up as he spoke. Their eyes were haunted, their faces haggard, their expressions grim -- but for all that, they held firm, shoulders set, eyes unwavering. They were prepared to stand with him against the dark, no matter where that path took them. Nowko felt a fierce surge of pride. "Well, you all know the score," he said aloud. "Scout reports indicate that, as of 18 hours ago CST, the anomaly known as Tyrian Falls has resurfaced on Scadrial. The Koloss, my friends, are coming. "All known prior appearances of the town have led to large-scale disasters involving the slaughter of thousands. It is not clear why or how Tyrian Falls behaves the way it does, but one thing is certain -- wherever it goes, catastrophe follows in its wake." Nowko paused here, looking his audience in the eyes. They each nodded; they understood the severity of the situation. He took a breath. "I intend to make my way to the village, and do everything in my power to prevent this from happening again. "I cannot and will not ask any of you to come with me. No evidence exists to suggest that it is even possible to stop the cycle -- there is every chance that my quest is impossible, a suicide mission without even the slightest hope of success. "I go, because I have debts that I must pay -- things I owe to the cosmere. None of you have any such obligations. If you choose to follow me, it will be because you abhor the senseless massacre of innocents, and are willing to give your life for a chance at stopping it. That is a sacrifice no one can ask of you but yourselves." As Nowko settled back, silence stretched across the room. Finally, Len spoke up. "I mean... You don't actually expect any of us to stay behind, do you?" Nowko smiled. Tyrian Falls had quite a challenge headed it's way. The Abundance joins the fight! Organization - Your name is Legion, for you are many. Instead of just one character, you have a whole team of them! Just make sure they all get represented -- in each post, you must write from the perspective of at least two different characters. Current Cast of Characters: Dr. Nowko Lestibournes - Leader of The Abundance. Hemalurgic spike granting high-strength Bronze Allomancy. Bronze Savant. Possesses a deadspren Shardscalpel. Accomplished leader and thinker; cosmere's only Realmatic surgeon and foremost expert on Bronzepulses. Won LenReen - Assistant to Dr. Lestibournes. SoulForger. Bonded to Seon Ena. Master artisan; very strong interpersonal skills. Dr. Konwa Arelle - Experienced lab researcher; new field operative. Iron Allomancy. Expert on Awakening, BioChroma, and Innate Investiture. Unbeknownst to her, has been chosen by Endowment to Return upon her death. Dr. Bres Kalei - Experienced field operative. Pewter/Iron Twinborn. Trained medical doctor. Skilled at "parkour"-style acrobatic movement. Explorer and adventurer. And introducing... Dr. Renedal Gentry - New member; others are still unfamiliar with him (i.e. I'm still writing his character). Has whatever powers the dice see fit to give me this game. Scadrian born, noble descent. Quick notes -- I may add more characters as the game goes on; this is hardly the full Abundance, after all -- just the characters I've spent time developing. Also, since I'm playing multiple characters, I reserve the right to save some of them in the event of my death, if I feel it's appropriate. The exception is Renedal, who I promise not to save. Lastly, yes, I know -- Nowko has a spike. I may or may not choose to ignore the implications of that for the purposes of this game.
  13. NOTE: A large section of the following was originally typed in my PM with Seonid. When I realized how much I wanted to say, I cut and pasted, then finished it here. I intended to bring it up publicly eventually, and I didn't want to type it all twice. It would perhaps be better to wait for the end of the game, but this is on my brain right now, and I wanted to get it out there. This isn't in bluetext, but it is very much out-of-game; I just hate reading and/or writing bluetext for more than a few short paragraphs. [Referring to the rampant inactivity] ...I intend to bring this up at the end of the game, because we as a community need to discuss this. I'm just as guilty, so I don't mean to cast aspersions on anyone, but this is a problem that needs addressing. The fight against inactivity has been a part of the game since the early days of SE, but rarely have I seen it destroy games with the depressing regularity we're getting these days. You seem to feel the same, with your public pleas, but I feel that appealing to individuals is going to be ineffective, as your target audience is specifically the group least likely to hear you. Instead, we need to come together, outside the context of any particular game, and talk this out, like what we're doing for etiquette or rules complexity. The fact that this is happening so regularly, no matter the game, players, or circumstances, means that the problem is systemic. We can't solve this by resolving to "try harder", unless we expect a large section of players to make significant sacrifices in other areas of their lives. And since there was definitely a time when playing this game didn't require that, we need to talk through what's wrong with the status quo. What, systemically, causes players to go inactive so often, and to stay that way for so long? What changes can we make so that keeping up with things is easier and more rewarding? How can we help players who have gone inactive to more easily return to the game? What can we do, in the possibly-inevitable event that some players do go inactive, to ensure that the game survives it with minimal damage to the experience of the remaining players? We need to talk these questions and others over, back and forth, and consider them from every angle. It's natural to jump to conclusions: I -- like, I would guess, so many of you -- immediately want to blame the current hot-button issues of complexity creep and a hostile game environment. But that only serves to rob us of a conversation we desperately need to have. Don't be afraid to voice your first thoughts, but don't stop with them either. Maybe what's changed is simply the player base, and we need to accept that; working not to restore the game to what it was, but to help make it into a positive experience for the players of today. Maybe expecting a major change in activity is just plain unrealistic in the near future, and our efforts would be better spent designing games that can be fun even after losing a large number of players. Maybe -- a personal observation -- this community has gradually become more and more insular and esoteric, and newer players are being discouraged from participating by a wall of obscure and confusing jargon, dizzyingly intricate strategies, and frankly hard-to-follow references to older games; things that can enrich and streamline the game for more experienced players, but scare off newbies. My point is that we don't know, and we do ourselves a disservice if we fail to consider every possibility, no matter how seemingly outlandish, before identifying the problem -- and long, long before we decide on a course of action. The Shard has never failed to impress me with its intelligence, levelheadedness, ingenuity, and compassion. Let's put that to work, people, and solve this problem as I know only we can.
  14. i think I saw all of those, so I'm going to go after Nyali. I need you to switch back for that to happen, though. So please do.
  15. I'm here, but haven't been following as well as I would have liked. Sorry; it's hard to feel invested in this game having played so little of it. I trusted El around the time I left. Have any omens been uncovered since then? If not, I still trust her, and Seonid as well. That would leave Nyali and Araris, yes? So Nyali is my biggest suspicion if there are no omens from after my cruise began. If there are, I'm not sure. I have an irrational and mostly unwarranted paranoia of El right now, but that's probably not her fault.
  16. Okay, yeah, I definitely agree with the assessment of Arin. And with shenanigans afoot, it can't hurt to secure that.
  17. Okay, guys, I'm back. And boy, do I have my work cut out for me. Can anyone tell me what is going on? I gather we've found the Heart? Unless someone can recap, expect a lot of fumbling from me as I struggle to catch up.
  18. Oh. Um.... Oops? I literally forgot about this game. Sorry. Also, we have two days left to decide if we want to put pinch hitters in for me and Chaos. We will be totally unplugged from the 18th to the 27th; nine full days of inactivity. In fairness, it's not like a lot will change, but still.
  19. @The_Lady_of_Chaos, Dani is currently a number of people's main suspect, because of events towards the end of last night. However, you should try and make your own judgments, instead of going along blindly with the thread. Remember that discussion is a huge part of this game. So far, you haven't given any real opinions on anything. I understand your reluctance; I, too, struggle to come up with things to say at times. But it really is the most important thing you can do. I recommend that you read through each post in this cycle (It's only two pages, you can manage it ), then give a post with your reactions. How do you feel about the things people have said? What points stuck out to you? Do you agree with what people are saying? Why or why not? What things don't make sense to you? Who do you think is acting suspicious?* One trick I like to use when catching up on the thread is multiquote. As you read through, highlight sections of posts that stand out. When you do, an option to "quote this" will pop up. Click it, and it will automatically quote the selection for you. Then, go back to reading. When you finish, the response box will be already filled with everything that caught your attention, ready for you to respond to it. In the end, the most important thing to realize is that what you say isn't actually very important at all right now. The difference between the most brilliant deduction and the most illogical fumbling is not all that much, especially this early in the game. So don't worry about it. Just start talking. Say what's on your mind. Say anything. Oh, and nag @jefrywlfersn until he does the same. *I'd like to emphasize that last one. I understand that it can be hard for new players to develop solid suspicions. I'm not asking you to do that. Skill with analysis comes with time. Right now, imagine that the lynch is in your hands. If you had to, who would you kill? You might be wrong. You probably will be wrong. That isn't the point. We aren't asking you because we think you have the answer. We are asking you because we want to see what's going on in your head. Regarding your other post, that isn't going to work. We're going to be outside the U.S. Our data plan doesn't cover that; we won't have access to cellular data. There is WiFi on the ship, but it's expensive, and we don't intend on paying for it. The only way we'll be getting online during the trip is if we happen to find free, safe WiFi at one of our stops, and I'm not sure how likely that is. It's better to assume we'll be totally dark for the duration of the trip. Oh, just a few quick pointers: it's against the rules of the forum to double-post like that. Instead, if you have new information, you should edit it into your old post. Also, this is the usual color for out-of-game information: ordinary blue. It's just to the right of cyan, the one you picked. I don't think there was any confusion, but it's probably best if you use this color in the future.
  20. A heads-up to everyone: Chaos and I will be going on a cruise over Christmas. As a result, we will both have a week-long period with absolutely no Internet connection, starting on the 18th. Does anyone have any recommendations as to how we should handle that? Should we get some pinch hitters lined up?
  21. Gah. I wish, man. Ask me again in a week, after finals are over. In the mean time, if you want to include Konwa in your RP, go right ahead. She's young, naïve, energetic, and brilliant. No RP powers. Expert researcher, but inexperienced field operative. Overwhelming sense of curiosity, and a mild tendency to get sidetracked by questions she finds fascinating. I'd like to bring it to the group's attention that Dani opened a PM with me the night before last, and said that something to the effect of "First off, have you found anything good while exploring?" After I replied that I hadn't, she went silent. She has still said nothing to me, despite clearly implying that this was meant to be the start of a larger conversation. This raised a few flags as a possible fishing attempt, but I decided to let it go at the time. In light of recent events, though, it seems pertinent to bring it up.
  22. What? Are you sure you have the stages of this game down? All players begin explorers. Omens are found; Elims are generated. At least one Elim is caught; Heart and kill method become findable. Heart and kill method are found. Heart is killed; Elims are no longer generated by Omens. Remainder of game plays out like standard Elimination, until Elims are dead or outnumber living players. We need to race to stage 5 as soon as possible, before the game becomes unwinnable by sheer number of Elims. Our next step on the way there is to find an Elim. Now, I agree that there are virtually guaranteed to be Elims among the inactives. But those Elims have no data to analyze, and are therefore harder to find than active Elims. Since we only need one right now, we should focus on the easiest to find. After we kill the Heart, then we can start worrying about inactive Elims. Until then, every non-Elim inactive we lynch is another turn where more Elims can be generated.
  23. Yes, he could be an Elim. So could you. So could I. That's... how this game works? I'm still failing to see a solid reason for your suspicion -- which is, in turn, drawing my eye to you. Your 'chaotic reputation' is the only thing keeping me from advocating you as our next lynch, and, fair warning, I won't let you hide behind that for much longer. Regarding the inactive point, in many games I might agree with you, but a huge segment of our current playerbase is inactive. As I've pointed out before, focusing our attention on them is impractical, and wastes valuable time. Remember that, right now, our goal isn't to find all the Elims -- it's to find just one. It's a better use of our time to start analyzing the active players, since we actually have information about them. Once we stop spawning Elims, then, if necessary, we can start systematically taking out inactives.