• Announcements

    • Chaos

      Oathbringer Spoiler Policy   11/13/2017

      Oathbringer is out! Let's make our policy on spoilers clear! 1. You must preface topics with Oathbringer spoilers with the prefix [OB] in the front 2. You are only allowed to post spoilers and spoiler topics in the Oathbringer Spoiler Board, Cosmere Theories, and some select work-related forums. 3. For posts in the Oathbringer Spoiler Board you do not need to use spoiler tags inside a topic marked [OB]. For Cosmere Theories, you also do not need to put spoiler tags inside your topic if the topic has [OB] in the title. However, for Cosmere Theories, if you are adding Oathbringer stuff to an old theory without the [OB] tag, those must go in spoiler tags and you must make it obvious outside the spoiler tag that the spoiler is regarding Oathbringer content. 4. For select things that do require talking about OB spoilers, in Events, Coppermind, and Arcanum forums, those are allowed but keep OB spoilers in spoiler tags 5. Avoid and minimize spoilers in topic titles--even though those two boards will not appear in the Recent Topics ticker, topic titles still appear in Recent Activity and the forum home.  6. You aren't allowed to post Oathbringer spoilers in places other than listed, even with spoiler tags.  It will be nine months and then the Oathbringer board will be re-merged with the Stormlight board and you will not need to tag these spoilers. If you'd like to move something in the Stormlight Archive board to the Oathbringer board, to update it with new Oathbringer information, Report the post and we will happily move it to the Oathbringer spoiler board. Part-by-part Reactions Though the Oathbringer Spoiler Board will be very spoilery, very fast (maybe don't come there until you've read the book, as people do have copies that bookstores sold early), you'll have these five topics for reactions if you want to nerd out: Part 1 Reactions
      Part 2 Reactions
      Part 3 Reactions
      Part 4 Reactions
      Full Book Reactions For parts 1-4, they will not include the interludes immediately following it. On Discord All Oathbringer spoilers on Discord will be exclusively in the #oathbringer_spoilers channel for the nine month spoiler period and nowhere else.

Wonko the Sane

Members
  • Content count

    802
  • Joined

  • Last visited

  • Days Won

    1

Wonko the Sane last won the day on June 26 2011

Wonko the Sane had the most liked content!

Community Reputation

292 Silent Gatherer

3 Followers

About Wonko the Sane

  • Rank
    --- Nowko Lestibournes --- Leader of The Abundance
  • Birthday 05/31/1995

Profile Information

  • Gender
    Male
  • Location
    Madison, MS

Recent Profile Visitors

3,396 profile views
  1. I believe I've identified a section of Navani's Ketek: I think we're saying that this glyph, tsameth, is probably "death", as in "life before death". If that's true, I'd guess that in the ketek, it's translated as "deadly", the middle word of the poem. (Alight, winds approach deadly approaching winds alight.)
  2. Those aren't glyphs -- at least, not in the Vorin sense. They aren't symmetrical, for one. It's hard to tell, with the image quality, but it looks to me as though each one is composed of multiple distinct characters written horizontally; probably an alphabetic language. My first suspicion would be that this is some sort of Dawnate script, perhaps even the Dawnchant itself; it feels most appropriate. It's just as possible, though, that this is the proto-Vorin ancestor of languages like Alethi and Thaylen, so it'll be worthwhile to scan them for any recognizable Thaylen-looking graphemes. Someone should get @Harakeke and co. in here to take a look; they've got a lot more experience at this than I do. What they mean, though, is much easier to guess at. There are ten of them, and they are more or less aligned with each of the kingdoms depicted on the map. It's fairly likely that they translate as the original names of the Silver Kingdoms, or perhaps the cities containing the Oathgates. It's technically possible that they're actually something like the heralds, essences, surges, Radiant orders, etc. -- there are, after all, quite a few sets of ten on Roshar -- but it seems pretty clear that each word is meant to line up with a specific kingdom, so I'm confident in my guess.
  3. Happy birthday! I wish you luck on your quest!

  4. That's fair, and something I neglected to consider. Thank you for pointing it out to me. Hemalurgic Headshot . I remain suspicious of him, but no one should be made to suffer that.
  5. Mobile quotes, sorry. Dalinar, I understand where you are coming from. It's the instinct almost every new player has. But it is dead wrong. Committing to an opinion and explaining it thoroughly will always, always help the village. A sea of low-quality, wildly inaccurate analysis from every player? I dream of a situation like that! All that conversation to analyze; it would be fantastic. What you're forgetting is that somewhere in that sea, there's a selection of players who know more than the rest, but are trying to seem like they don't. It is very, very hard to falsify that much analysis without leaving tells. So yes, bad analysis will lead to Village deaths. But did you think the Village was going to get through this unscathed? If it forces the Elims to start talking, and committing to opinions, it is worth virtually any price. So talk, and form strong opinions -- not because you think it will help, but because it will make others do the same. And on that note, I'll go ahead and throw a vote at Hemalurgic Headshot. His posts have rubbed me very wrong, seeming very artificial. He's working very hard to seem like he's making meaningful contributions, but all of his 'suspicions' are apparently drawn out of thin air, and he has repeatedly dodged requests that he explain them. Of the people up for the lynch, I suspect him the most.
  6. Sorry for the late sign-up. It's been kind of up in the air whether I would play this game or not. I am now confident that I can manage at least a minimum level of participation. Dr. Nowko Lestibournes, Leader of the Abundance, surveyed the three-dimensional map in front of him. Like anything made by Len's expert hands, the diorama was beautiful, a work of art. The perfectly sculpted terrain, not a stone out of place. The miniature brown plants, so detailed as to seem nearly alive. The intricately constructed models, each hand-stained with flecks of black ash. In another place, this might have been some sculptor's finest masterpiece. Here in this room, though, the deathly silence told a different story. There was nothing beautiful about Tyrian Falls. Everyone present knew the stories. The Immortal Blight. The Divine Nightmare. The neverending field of slaughter, doomed by powers beyond any Shard to live and die and live again, on, and on, and on, until even the blackened husk of eternity had withered away before its malice. Nowko stood back from the model. "Not this time." The others looked up as he spoke. Their eyes were haunted, their faces haggard, their expressions grim -- but for all that, they held firm, shoulders set, eyes unwavering. They were prepared to stand with him against the dark, no matter where that path took them. Nowko felt a fierce surge of pride. "Well, you all know the score," he said aloud. "Scout reports indicate that, as of 18 hours ago CST, the anomaly known as Tyrian Falls has resurfaced on Scadrial. The Koloss, my friends, are coming. "All known prior appearances of the town have led to large-scale disasters involving the slaughter of thousands. It is not clear why or how Tyrian Falls behaves the way it does, but one thing is certain -- wherever it goes, catastrophe follows in its wake." Nowko paused here, looking his audience in the eyes. They each nodded; they understood the severity of the situation. He took a breath. "I intend to make my way to the village, and do everything in my power to prevent this from happening again. "I cannot and will not ask any of you to come with me. No evidence exists to suggest that it is even possible to stop the cycle -- there is every chance that my quest is impossible, a suicide mission without even the slightest hope of success. "I go, because I have debts that I must pay -- things I owe to the cosmere. None of you have any such obligations. If you choose to follow me, it will be because you abhor the senseless massacre of innocents, and are willing to give your life for a chance at stopping it. That is a sacrifice no one can ask of you but yourselves." As Nowko settled back, silence stretched across the room. Finally, Len spoke up. "I mean... You don't actually expect any of us to stay behind, do you?" Nowko smiled. Tyrian Falls had quite a challenge headed it's way. The Abundance joins the fight! Organization - Your name is Legion, for you are many. Instead of just one character, you have a whole team of them! Just make sure they all get represented -- in each post, you must write from the perspective of at least two different characters. Current Cast of Characters: Dr. Nowko Lestibournes - Leader of The Abundance. Hemalurgic spike granting high-strength Bronze Allomancy. Bronze Savant. Possesses a deadspren Shardscalpel. Accomplished leader and thinker; cosmere's only Realmatic surgeon and foremost expert on Bronzepulses. Won LenReen - Assistant to Dr. Lestibournes. SoulForger. Bonded to Seon Ena. Master artisan; very strong interpersonal skills. Dr. Konwa Arelle - Experienced lab researcher; new field operative. Iron Allomancy. Expert on Awakening, BioChroma, and Innate Investiture. Unbeknownst to her, has been chosen by Endowment to Return upon her death. Dr. Bres Kalei - Experienced field operative. Pewter/Iron Twinborn. Trained medical doctor. Skilled at "parkour"-style acrobatic movement. Explorer and adventurer. And introducing... Dr. Renedal Gentry - New member; others are still unfamiliar with him (i.e. I'm still writing his character). Has whatever powers the dice see fit to give me this game. Scadrian born, noble descent. Quick notes -- I may add more characters as the game goes on; this is hardly the full Abundance, after all -- just the characters I've spent time developing. Also, since I'm playing multiple characters, I reserve the right to save some of them in the event of my death, if I feel it's appropriate. The exception is Renedal, who I promise not to save. Lastly, yes, I know -- Nowko has a spike. I may or may not choose to ignore the implications of that for the purposes of this game.
  7. NOTE: A large section of the following was originally typed in my PM with Seonid. When I realized how much I wanted to say, I cut and pasted, then finished it here. I intended to bring it up publicly eventually, and I didn't want to type it all twice. It would perhaps be better to wait for the end of the game, but this is on my brain right now, and I wanted to get it out there. This isn't in bluetext, but it is very much out-of-game; I just hate reading and/or writing bluetext for more than a few short paragraphs. [Referring to the rampant inactivity] ...I intend to bring this up at the end of the game, because we as a community need to discuss this. I'm just as guilty, so I don't mean to cast aspersions on anyone, but this is a problem that needs addressing. The fight against inactivity has been a part of the game since the early days of SE, but rarely have I seen it destroy games with the depressing regularity we're getting these days. You seem to feel the same, with your public pleas, but I feel that appealing to individuals is going to be ineffective, as your target audience is specifically the group least likely to hear you. Instead, we need to come together, outside the context of any particular game, and talk this out, like what we're doing for etiquette or rules complexity. The fact that this is happening so regularly, no matter the game, players, or circumstances, means that the problem is systemic. We can't solve this by resolving to "try harder", unless we expect a large section of players to make significant sacrifices in other areas of their lives. And since there was definitely a time when playing this game didn't require that, we need to talk through what's wrong with the status quo. What, systemically, causes players to go inactive so often, and to stay that way for so long? What changes can we make so that keeping up with things is easier and more rewarding? How can we help players who have gone inactive to more easily return to the game? What can we do, in the possibly-inevitable event that some players do go inactive, to ensure that the game survives it with minimal damage to the experience of the remaining players? We need to talk these questions and others over, back and forth, and consider them from every angle. It's natural to jump to conclusions: I -- like, I would guess, so many of you -- immediately want to blame the current hot-button issues of complexity creep and a hostile game environment. But that only serves to rob us of a conversation we desperately need to have. Don't be afraid to voice your first thoughts, but don't stop with them either. Maybe what's changed is simply the player base, and we need to accept that; working not to restore the game to what it was, but to help make it into a positive experience for the players of today. Maybe expecting a major change in activity is just plain unrealistic in the near future, and our efforts would be better spent designing games that can be fun even after losing a large number of players. Maybe -- a personal observation -- this community has gradually become more and more insular and esoteric, and newer players are being discouraged from participating by a wall of obscure and confusing jargon, dizzyingly intricate strategies, and frankly hard-to-follow references to older games; things that can enrich and streamline the game for more experienced players, but scare off newbies. My point is that we don't know, and we do ourselves a disservice if we fail to consider every possibility, no matter how seemingly outlandish, before identifying the problem -- and long, long before we decide on a course of action. The Shard has never failed to impress me with its intelligence, levelheadedness, ingenuity, and compassion. Let's put that to work, people, and solve this problem as I know only we can.
  8. i think I saw all of those, so I'm going to go after Nyali. I need you to switch back for that to happen, though. So please do.
  9. I'm here, but haven't been following as well as I would have liked. Sorry; it's hard to feel invested in this game having played so little of it. I trusted El around the time I left. Have any omens been uncovered since then? If not, I still trust her, and Seonid as well. That would leave Nyali and Araris, yes? So Nyali is my biggest suspicion if there are no omens from after my cruise began. If there are, I'm not sure. I have an irrational and mostly unwarranted paranoia of El right now, but that's probably not her fault.
  10. Okay, yeah, I definitely agree with the assessment of Arin. And with shenanigans afoot, it can't hurt to secure that.
  11. Okay, guys, I'm back. And boy, do I have my work cut out for me. Can anyone tell me what is going on? I gather we've found the Heart? Unless someone can recap, expect a lot of fumbling from me as I struggle to catch up.
  12. Oh. Um.... Oops? I literally forgot about this game. Sorry. Also, we have two days left to decide if we want to put pinch hitters in for me and Chaos. We will be totally unplugged from the 18th to the 27th; nine full days of inactivity. In fairness, it's not like a lot will change, but still.
  13. @The_Lady_of_Chaos, Dani is currently a number of people's main suspect, because of events towards the end of last night. However, you should try and make your own judgments, instead of going along blindly with the thread. Remember that discussion is a huge part of this game. So far, you haven't given any real opinions on anything. I understand your reluctance; I, too, struggle to come up with things to say at times. But it really is the most important thing you can do. I recommend that you read through each post in this cycle (It's only two pages, you can manage it ), then give a post with your reactions. How do you feel about the things people have said? What points stuck out to you? Do you agree with what people are saying? Why or why not? What things don't make sense to you? Who do you think is acting suspicious?* One trick I like to use when catching up on the thread is multiquote. As you read through, highlight sections of posts that stand out. When you do, an option to "quote this" will pop up. Click it, and it will automatically quote the selection for you. Then, go back to reading. When you finish, the response box will be already filled with everything that caught your attention, ready for you to respond to it. In the end, the most important thing to realize is that what you say isn't actually very important at all right now. The difference between the most brilliant deduction and the most illogical fumbling is not all that much, especially this early in the game. So don't worry about it. Just start talking. Say what's on your mind. Say anything. Oh, and nag @jefrywlfersn until he does the same. *I'd like to emphasize that last one. I understand that it can be hard for new players to develop solid suspicions. I'm not asking you to do that. Skill with analysis comes with time. Right now, imagine that the lynch is in your hands. If you had to, who would you kill? You might be wrong. You probably will be wrong. That isn't the point. We aren't asking you because we think you have the answer. We are asking you because we want to see what's going on in your head. Regarding your other post, that isn't going to work. We're going to be outside the U.S. Our data plan doesn't cover that; we won't have access to cellular data. There is WiFi on the ship, but it's expensive, and we don't intend on paying for it. The only way we'll be getting online during the trip is if we happen to find free, safe WiFi at one of our stops, and I'm not sure how likely that is. It's better to assume we'll be totally dark for the duration of the trip. Oh, just a few quick pointers: it's against the rules of the forum to double-post like that. Instead, if you have new information, you should edit it into your old post. Also, this is the usual color for out-of-game information: ordinary blue. It's just to the right of cyan, the one you picked. I don't think there was any confusion, but it's probably best if you use this color in the future.