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cubelith

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    Elsecaller

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  1. Oh, I get it, they use it for sharper turns and more control, as they can increase the air resistance. I still don't know how it's connected to holding off the highstorm, which some people think it is the case. And yeah, I know there are the Resonances between two different uses of Investiture.
  2. This has already been asked here. Also, how does Kaladin need Adhesion to fly? Isn't his "flying" based only on Gravitation?
  3. Well, Shardplate is magical, so it's pieces might act as one whole. Otherwise a spear or a powerful crossbow bolt would be pretty much as effective as a bullet, because they can also apply a lot of force to a small area. Especially stabbing would be a great dueling tactic then
  4. Corrected this one: This one's a bit cruel: This one's not so good: And it's definitely enough for today:
  5. Look, I already made eight orders of them, and they will soon meet the Stormfather up close!
  6. 1) The idea of the Highstorm counter working similarly to the wildlings in GoT board game is great, hovewer it can't be very random, because the highstorms are so important. Every time after a storm, a dice is thrown to determine how many points will be skipped, and then it moves roughly 1 point per turn (a die with a zero, a two, and 2 or 4 ones). The GoT board game can generally provide inspiration, for example the order giving system. 2) The Highprinces of course need their special abilities and starting states (armies, shards, etc.). The board doesn't need to be symmetrical, because the abilities/starting states may not be exactly balanced (for example an easy access to important fields can be paired with a weak ability, or starting shards compensate for a weak starting army). There could be a limitation that Dalinar can only buy chull bridges, while Sadeas can only buy bridge crews. 3) Whether the Parshendi are a player or not, there should definitely be a rule that if they win, all the Highprinces lose. So it is not full rivalry, but also not full cooperation either, as places are assigned basing on some points (Gemhearts?). The game ends when the Everstorm comes (it has a progress bar moved with the same die as regular Highstorms, but far longer), and the final battle commences or something else determines whether the Alethi are able to win (the rivalry could happen even then). Points are counted as a sum of gems, remaining armies and some other factors (like the amount of Parshendi killed). 4) Stormlight would work as money, with gems holding it (providing income) - basically when a Highstorm comes, everyone gains the amount of SL determined by their total amount of gems. Gems are generally earned from Gemhearts. Since the SL left would get wasted, you can soulcast on a rush, so half of your SL stays with you when a storm begins (in addition to the amount earned). Not extremely accurate, but easy to implement and generally makes sense. Gems can be traded or spent as well. 5) You need to pay your units in SL every turn (feed them). You can discard units, but it should have drawbacks (soldiers turning to brigands, so maybe a small gem cost), so it's better to have a relatively small army that you can consistently support. 6) You can fund research using SL and/or gems, it moves on a bar similar to the Stormlight counter (roughly one point per one purchase, determined by the storm die). Every time your bar reaches its end, you get a random fabrial card out of your deck. Each card can be used as a spell in a battle (with some SL cost), they return to your hand after each turn (or each can have it's own cooldown). If you want, you can trade a technology to another Highprince, then they only need to pay some low cost to discover this particular card (and pay you the price you set, either in gems or SL). 7) Shards are just like the fabrial cards, played in battle for some SL cost. They are generally stronger and/or cheaper than fabrials. For a cost in SL and gems you can always use the King's shards. For duels, I think there could be a bidding mechanic - each player participating in a duel secretly prepares an amount of SL, then they simultaneously uncover it, and the higher bidder wins the enemy's shard, but both spend the amount of SL they bid. If you don't have a shard (you used the King's for the duel) you lose gems. I don't yet know how to make the challenge mechanics (whether one can refuse a duel etc.). 8) Buying armies should be generally cheap, maybe a low cost in gems (but you have to feed them). Spearmen, archers (ranged unit, but very weak if attacked directly) and swordsmen (stronger than spearmen, more expensive to recruit, but easier to feed relative to the power) make sense. 9) There should also be scouts, either as a regular, very fast army that doesn't need bridges or as something else. Basically scouting would reveal the map to every highprince, so it's a joint effort, but the one scouting would get more precise information. For example, they would know the precise amount of Parshendi at a chrysalis, but would have to give a range of at most 5 (or other amount). So one can see that there are 10 Parshendi, but tell everyone else there are 5-10, or 9-11, or 10-15, so this could be used for a kind of bluffing. You can also use shards to scout at a SL cost. 10) There are bridge crews, chull bridges and permanent bridges to buy. Bridge crews are faster, but can die, and can transport less units than chull bridges. Permanent bridges are a bit expensive, but last for the whole game and can transport as many units as you want. A movable bridge would just travel with an army (with chull bridges allowing two armies on the same tile or something). 11) The Parshendi could indeed be the "hp" of a chrysalis, and the one who deals the final blow gets the gemheart (which enables "stealing"). They would also need some kind of a counter to check when they take the gemheart and leave. The Parshendi also have a deck, and a card is randomly drawn for each fight (e.g. reinforcements - the Parshendi gain one strenght every turn). Each card could also have a symbol for weather (rain weakens archers, heatwave weakens swordsmen), but there would be a fabrial (or two separate ones) to counter this. Units get damaged when they attack (a die throw, as it's easier if a unit can only be full, wounded or dead), and archers die if exposed (e.g. there is an empty tile conecting them and the Parshendi or something like that). Wounded units can be healed at camp. 12) There could also be chasmfiends (to be avoided, unless you have two or three shards). And some event cards of course. I think I'm gonna make a prototype of this (as a computer strategy) and see what happens.
  7. The FTL ejection makes some sense, but when Spensa got into space at the end, the "workers" there were afraid to intercept her, calling for unmanned drones. Maybe this just shows a very deep fear, since they believed that she could somehow destroy them before they "ejected", but it may also mean they cannot FTL out of their ships just like that, or maybe only the warriors can (but we know the workers communicated using FTL)
  8. Writellian part of the brain, it is called. And yeah, she probably can Sense, and so will Spensa, probably
  9. I'm pretty sure being literally slammed (which is taken rigth from the book, including the cursive) into the rocks is more destructive than an energy blast, especially that we know one doesn't necasarrily destroy a ship at all. As for the massive piece of junk, it's obviously left unanswered, and we'll find out in the sequel, because we don't really have to know now, maybe it would shadow Spensa's story a little bit too. But I guess with everybody leaving to destroy that lifebuster, the Krell could've even destroyed it on the surface
  10. They don't need a star, geothermal energy could be enough, for life as well (and there is a geothermal powerplant mentioned). It can last for a long time, because of nuclear processes in the planet's, well, nucleus. And the funghi could be eating some kind of organic residue in the rocks if there is a star (almost everything could've died because of the shells). Maybe they simply process simple semi-organic (that's not actually a thing) components from the rocks, as far as I remember Earth had carbohydrates before life
  11. That is so cool! And also it's one of the best keteks around, in my opinion. Seriously, it works so well (well, it doesn't have 5 parts though). However I'd change the font for the names, Algerian looks more fitting for a funeral I guess Also the country things with the legs don't seem to fit the "serious" whole (I'd somehow try to make them more "artistic", maybe by somehow blurring them, always works ), but that's just me trying to provide some constructive criticism Anyway, this is incredibly cool, awesome, epic, and on it's own a good enough reason to get married I can only hope to have such fantastic invitations myself, and to be such a great ketek poet...
  12. I had a bit too much time to think this summer, so I came up with the trickiest heresy since the Last Desolation. Behold the Limemil. Or Kcirick. Or Limetek. Whatever. There lived once maidens fair And saw a toothy bear The friend - deceitful friend The bear's teeth - a saw, and Fair maidens once lived there As you can see, it is both a limerick and a ketek. Both funny and poignant. And awfully hard to make, I tell you.
  13. I guess some of you have noticed this comment on Reddit ("mistborn" is Brandon's account, for those who don't know). I'm really excited about this for obvious reasons - CDPR really does make the best game adaptations of books, so such a collaboration would definitely yield some incredible masterpiece we can barely imagine. But Brandon has not sold/given them the rights yet, and also CDPR may be a bit reluctant about this now (because of the whole Sapkowski story). So I guess all gamers here should team up and use any possible method to convince, encourage, or coerce both Brandon and CDPR to make this real, even if we had to wait ten years. I think if we gather enough people to support this cause, we can get them to seriously think about it! I am kinda new to organizing this king of thing, so if anybody knows a good method to gather signatures/votes etc., feel free to take the lead! For Honor, Harmony, and the future of fantasy!
  14. Honestly my interpretation is that the God Beyond is just Brandon himself, and that's why he doesn't seem to do much, but I haven't even read all books once, so that's just a guess
  15. Find somebody immortal, but with no transportation skills, then use a hell lot of stormlight to lash them "up" - just once
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