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Anchpop

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  1. Hurt Steelheart; heal Conflux. 1. Steelheart--3 3. Firefight--14 4. Murkwood--4 5. Limelight--7 6. Conflux--10 9. Obliteration--5 10. Regalia--7
  2. Man has this been a wild ride! I first read Way of Kings in 7th grade (I'm now entering college), and I've been a Sanderson Junkie ever since! Also, in my spare time I've been creating a mobile game about The Rithmatist. The idea is to just draw like a real Rithmatist would, and the game will recognize your shapes and automatically pretty them up. Turn drawn ellipses into perfect ellipses, etc. because I want it to be about strategy, not necessarily who is the best at drawing. Right now I'm working on automatically checking bindpoints on a Line of Warding (if you check my post history I'm sure you'll be able to tell).
  3. Delivering now! I'll walk you guys through the creation of all the bindpoint arrangements - 6, 4, and 2, followed by the top secret 5 and 8 not yet discovered in the books! Animation - So, we'll do 6 first because it's the easiest. Simply start with your initial 3 bindpoints equidistant from each other, so the triangle they create will be equilateral. The reason that this creates 6 bindpoints instead of 9 is because 3 of them overlap. Animation - Next up, 4. to make this one, imagine a square inscribed in your circle, and then take three of the corners (doesn't matter which) and make them bindpoints. The big triangle you draw will have one of its corners resting right on the circle! Animation - Now, 2! This one is the hardest to wrap your head around. You have to make 2 of your bindpoints overlap, and put the other one on the exact opposite side of the circle, which will make a straight line instead of a triangle! Well, you can think of it as a triangle with 2 sides that are twice the diameter of your circle and one side with no length at all. Now you might be thinking, "Why does the last point have to be exactly opposite of the other two? Why can't I put it wherever I want since I'd still get a straight line?" The answer to that is a little in-depth, so I've put it in a spoiler tag. Read it at your own peril! Animation - Okay, to make a 8-pointer couldn't be easier. Just start our with your initial bindpoints equidistant, like you did with the 6-pointer. This makes the triangle equilateral. Now, move two of the bindpoints along the circle, one clockwise and one anticlockwise, making the triangle an isosceles. Basically you've stretched the triangle upwards. The strange thing is that Rithmatists don't use this shape, even though you can make it into a nice regular octagon. Off the top of my head, the Eskridge Defense could be modified to used 4 defensive walls instead of 3, possibly offering greater maneuverability and offering stronger defense. Animation - Last but not least, the 5-pointer. It's very similar to the 8-pointer, except you start with a 4-pointer instead of a 6-pointer. Jeez, pointer doesn't even sound like a word anymore. Because of the lopsided nature of this one, I can't really imagine it being useful in the Melee. That's a wrap, folks! I know all of this was old news thanks to advanced Rithmatists like kalynaanne (except for the last line in the obtuse triangle section), but in my next post I'll be going a little farther into the unknown. Why a nonagon? How does the circle "know" to be weaker if it's bindpoints are wrong? I mean, surely there isn't a shadowblaze doing the math in its head every time a rithmatist draws a bindpoint. Tune in next time to find out!
  4. Binding that would be an immense amount of work - The Stormlight Archives alone would look like this
  5. First of all, I'm really sad there hasn't been a post on here in a long time. Rithmatist needs more love! Anyhow, I made this today to teach myself something and I feel like sharing it, even though I doubt many people check here any more So, the irregular nonagon, AKA the Line of Warding with 9 bind points. The important thing to remember is that while the 2, 4, and 6 bind point versions all look the same (apart from rotation), ones made with 9 bind points are much more flexible. Now, let's get down to business. First, draw your circle. Then, pick 3 points on the circle and mark them. These are your first 3 bind points. The only restriction is: they can't all be in the same 180 degree section of the circle. You'll see why in a moment. Now, you're going to need to mark down 3 lines to make a triangle where the midpoint of each of the lines is one of the bind points you marked in the last step. There's only one way to do this, so don't worry about messing it up! You'll probably notice that the lines of your triangle intersect the circle in more than one place. The extra spots where they intersect are your next 3 bind points! I forgot to mark them in the picture though. The only issue would be if you put all 3 of your original bind points on the same half of the circle - then your triangle would be obtuse, and you'd probably feel pretty obtuse too! Obtuse triangles aren't allowed here, so keep some healthy distance between those points, mister. The final step now is to draw a line from each corner of your triangle to the extra bind points you marked in the last step. In order to do that you'll have to intersect your circle again, and you know what that means! That's your last 3 bind points, done! See, that wasn't so hard. Now, it's pretty well known (thanks to the hard work of people like KalynaAnne) that you can make the 6-point, 4-point and 2-point circles with the irregular nonagon, and you can even create top-secret 5 and 8 point circles that aren't discussed in the books. How exactly you can do this I will show after I update my post tomorrow (or the day after), as I'm currently working on some swanky animations to get my point across better
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