Okay so I just wanted to float an idea for a game that I've considered several times. Not sure if it would be a good fit or not.
The game would be based on The Lies of Locke Lamora by Scott Lynch. I will note that it is solely based on the first book. This is because 1) Camorr is an excellent setting for elimination and 2) personally I thought the first book was vastly better than any of the ones that came after.
This would probably be an LG, but that isn't set in stone.
So here goes, for everybody's consideration.
To clarify, this is an outline for a non-Sanderson game.
Welcome to the city-state of Camorr, famous for its astromically high crime rates and excellent cuisine. In Camorr, the Secret Peace reigns. The Secret Peace is a pact between two groups: the City of Camorr (the government) and the Right People of Camorr (the underworld). Everything was going splendidly. Trouble is, there's some folks who call themselves the Order of the Crooked Warden who keep walking all over the Secret Peace, stealing from the nobility and what not. This simply will not do.
The City of Camorr (the government) and the Right People of Camorr (the underworld) both make up "the village." The primary objective for both factions is to kill all the eliminators (the Order of the Crooked Warden).
However, they each have a secondary objective to end the game with a higher per-capita wealth than the other faction.
If a faction meets their primary objective and secondary objective, this will result in a major victory.
If a faction meets only their primary objective, this will result in a minor victory.
If a faction fails their primary objective, they lose.
If it wasn't clear earlier, the Order of the Crooked Warden only has a primary objective, and that is to outnumber everybody else.
Cycles are divided into 3 parts.
Daylight lasts 24 hours. During daylight, members of the City of Camorr can speak in-thread and take actions.
Falselight lasts 24 hours. During falselight, all players may post in-thread, no actions may be taken, and there is a lynch vote.
Night lasts 24 hours. During night, members of the Right People of Camorr can speak in-thread and take actions.
The Order of the Crooked Warden will be particularly gifted in the act of disinformation. Most notably, they will be able to appear as various roles, and whether they may act/post by day or night will be determined by what role they are impersonating.
Note that the specifics of this mechanic will depend a great deal on whether anonymous accounts would be available for this game or not.
Yes, I am aware that disguises with anonymous accounts has the potential to be very powerful, and I have in mind certain things that would mitigate this.
Players will all have a role. Most roles have a day and night counterpart.
For example, the City of Camorr might have a physicker as a doctor role. The Right People of Camorr would in turn have a dog-leech (the underworld counterpart of a physicker), which would serve a similar function.
Other examples include:
Alchemist / Black Alchemist (can create a variety of 1-shot items)
Don / Garrista (vote manipulator, starts out with a fair amount of money)
Merchant / Fence (can anonymously buy/sell things, has a secondary win condition to earn a certain amount of money)
Bruiser / Yellowjacket (roleblock, becomes fatally wounded instead of dying if attacked at night, and thus takes an extra cycle to die)
Thief / Tax Collector (steals items and money, respectively)
This is not a completely exhaustive description of all the roles and what they do, but it gives a pretty good outline of how it would work.
Most of the game mechanics would be centered on money (specifically White Iron) and items. Most power roles get their powers through certain items they start the game with.
Here are some items that would probably occur in the game:
A chest item that will let you lock items away. In this state you can pass multiple items as a single item (the chest). Furthermore the items can't be stolen while in a chest, unless the thief has a "lockpick" item. The downside is that it takes an action to lock items up (but not to unlock them).
Contact poison is one of the things an alchemist can create. Contact poison can be applied to most other items, using up the contact poison. The next time anybody attempts to use that item normally, they will become poisoned. They will be notified that they have been poisoned, and will have 1 full cycle (day/falselight/night) before they die. Unless they get an antidote, anyways.
Contact antidote would be the corresponding antidote to the above poison. It would be a 1-shot item that passively protects against contact poison for whoever holds it. If you pass contact antidote to somebody who is already poisoned, it will passively cure them of the poison and be used up.
Virulent poison is another of the many things an alchemist can create. It can be applied to any item capable of performing an attack. The next attack said item performs will bypass protection.
A yellow jacket is an item that passively makes attacks on the holder result in fatal wounds instead of instant death. A fatally wounded player will die after one cycle. As you may have guessed, this item would be characteristic of the yellowjacket role.
A stilletto is an item that may be used to attack other players. In most cases, an attack attempted by a stilletto will be a failed attack (and the writeup will state that the target was attacked, but survived). However, it will sucessfully perform a kill if 1) it is poisoned with virulent poison or 2) the target is roleblocked on the same cycle that the stiletto is used on them.
An alley piece is an item that takes one cycle to load, and one cycle to fire. Firing it will let you attack another player. Since it's a crossbow, it can only hold one round at a time.
Again, this is not an exhaustive list, because the game isn't finished. But it is a handful of ideas I have for this game.
So yeah. These are some random ideas I've had. The game isn't polished, completed, or probably very balanced. But do these ideas have any potential? Is it worth building this into a game, and is there any chance that this would be approved as one of our non-Sanderson games sometime?