Drake Marshall

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Drake Marshall last won the day on February 28

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834 Shardbearer


About Drake Marshall

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  • Birthday 09/03/1998

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  1. This is not the first time in this cycle that you have gone out of your way to namedrop Khriss. With all due respect, the last time you repeatedly brought up one particular role, it ended up being the role you possessed.
  2. If we are discussing findings from our past alignment paths: I asked Seonid who released Survival, flavor-wise. He said it was Khriss.
  3. To clarify, I actually only ever had a ballpark estimate for the number of conversions Hoid could field. I don't know the exact number; Seonid said he was still running simulations for balance.
  4. That remark was not alignment indicative for quite the reasons you stated, but I suppose it was telling to be sure. Hoid/Khriss do have only a couple of conversions, that is very much correct. But also remember that Hoid can't take any attack actions. And while getting a team mate access to a kill power is doable, it complicates things when you have to find a way to protect them from being subsumed by the intent of one of the nastier shards like Odium or Ruin. Yes, I will own up to it. I was Hoid last game. You should definitely have a cookie* for that; it was well spotted. I am sad to lose Hoid, but I think rerolling to let Elbereth participate was in the best interest of the game as a whole. Also, if your guess is any evidence, I wouldn't have lasted very long as Hoid. I may believe the reroll was the right decision, but that doesn't mean I'm not going to hunt down my supplanter with extreme prejudice *disclaimer
  5. A shadow passed over one of Silverlight's violet sphere lamps, dimming it. Funny how that works, Everen mused, glancing at his shadow. It had been an interesting day. Somebody had released one of the shards. It had been at least a century since a shard of Adolnasium freely roamed the cosmere. At least it was one of the relatively benign ones. As benign as shards could be, in any case. Everen's pondering was interrupted by a great quake. He was knocked off his feet and sent sprawling. He stood up, dusting himself off. A shadow passed over one of Silverlight's amber sphere lamps, dimming it. Funny how that works, Everen mused, glancing at his shadow. It had been an unusual day. One of the shards had breached containment. It had been more than a century since a shard of Adolnasium freely roamed the cosmere. At least it was one of the relatively harmless ones. As harmless as shards could be, anyways.
  6. Hello everybody. I would have made this post sooner but the time I had blocked out for this was unexpectedly taken up by other factors. Getting up to speed: I completely agree that we should have a lynch on the first cycle. As for keeping the shards contained... I have mixed feelings about that. It could be a good tactic in the early game. But later on we'd definitely need to abandon it because at some point Hoid/Khriss factions will have enough people to bust out shards even if everybody else is trying not to. Pretty sure this is a conversion game. But because of this, I think it's pretty safe to conclude that you aren't Hoid or Khrissala. Oh, so NOW you're reading the rules, hmmmmmm? As I said, I was interrupted from reading the thread four hours ago when you posted this. But, challenge accepted. I'll rank the planets. 1. Roshar. Changing types of investiture sounds very useful and adaptable, particularly since the action can be taken during a day turn. 2. Scadrial. Can only convert charges into one type (preservation), but doesn't take any action to do that, plus preservation is one of the more useful types anyhow. 3. Braize. Killing power is always useful, and this killing power isn't restricted by planet. Two investiture charges is a nontrivial cost for it though. 4. Taldain. This is a handy upgrade to actions, but I don't see planetary restrictions being as important as other things. But I'm also inexperienced with shard games so idk. 5. Nalthis. I generally don't think much of vote manips, but that's 100% personal opinion. Gotta go, back in a bit.
  7. lg43

    I have no idea how this is going to play out but it should be fun
  8. lg43

    Everen waited patiently behind the doors of Silverlight Labs, resting his hand on the access panel, imprinting the unsealed metalmind with his identity. After a short duration, an emerald fixed at the top of the panel lit up briefly. The entrance unbolted, and the door slid open. For an ostensibly peaceful organization, the 17th shard maintained an improbably strict security protocol. Light streamed in from the doorway, but Everen's shadow naturally fell towards the light. He exited the building. Cynthia chirped happily and took off from his collar, flying in circles overhead. The aviar was partial to the outdoors, and apparently the exterior of Silverlight qualified. Everen hummed a tune absentmindedly, strolling through the streets of Silverlight. For the next hour, he had nowhere in particular to be. He overheard a merchant, making a bid for a sale. "Normally, I’d demand twenty emerald broams for such a commodity, but with your wardrobe I’m sure it would fit perfectly, so I’m gonna give you a discount! How about eighteen for these?" The pitch was going to Jiam, from Silverlight Labs. As for the one making the pitch... He scanned the part of his memory dedicated to personal acquaintances. This would be Darrel, purveyor of miscellanious invested goods. "EXCUSE ME?!" He heard Jiamo cry indignantly at Darrel. "This is not 'yellow-green', my good fellow. No sir, if your eyes actually could see, this piece of exotic fabric, acquired in Taldain only after quite a bout of haggling, is VERMILION!" Everen winced. Jiamo did not take it kindly when somebody misrepresented his choice clothing. Everen watched from across the street as the situation unfolded, not sure what to do. Jiamo finished berating the merchant and stormed off, his face turning a shade that went nicely with the vermilion headscarf. Hmm. Everen sauntered up towards Darrel's booth. "Rough time of it?" he asked innocently. "Nalthian ettiquette for selling clothing is... Complex. Truth is, it can be difficult for a foreigner to make sense of the subtleties of it. Which is a singularly unfortunate fact for a worldhopping salesperson." he paused. "Incidentally, I might be able to help you in that department. You would have to find another to sell you connection to Nalthis, but... I can still grant you the memories and experience of a Nalthian." Yes I did just made a sales pitch to a salesperson.
  9. lg43

    Experience. Hundreds of lives lived, all different but all the same. There is a certain transcendent peace in the unified multiplicity of experience. Everen had his eyes closed, lost in the stream of memories. Images, sounds, colors, cycling through his mind at breakneck pace as he casually sifted through them. Impossible to look too closely at any single recollection, for it was soon long gone, forgotten and replaced by the next memory. Everen located the memory he was searching for, and allowed himself a moment of satisfaction. . . . The scientist carefully measured out a quantity of silvery powder from a bottle marked "hathsin." He poured the powder into a small beaker, mixing the solution with a glass stirring rod. He placed the beaker in a receptacle on a large steel canister. "I am now exposing the splinter to solution," he said, as he tweaked controls on the canister. Slowly, the solution was drained from it's beaker. Nothing happened for a moment. Then the canister exploded. The next few moments were impossible to track. Lights destroyed. Flashes of red emergency lights, illuminating tendrils of something large and inky black. The scientist and canister, both simply gone. Silence punctuated by rending steel and shattering glass. "Danger," an automated voice unhelpfully announced. "Containment breach." More destruction. Another flash of red, illuminating a spear of blackness reaching out. Pain. "Danger. Containment breach." Thrown through the air, a moment of free fall. Impact. Oblivion. . . . Everen opened his eyes, found himself seated comfortably in an armchair, observing as a scientist approached a steel canister marked "Splinter R6" holding an infused gemstone in a pair of tongs. "I don't think you want to do that," he said dryly, taking another sip from his mug of heartroot tea.
  10. lg43

    It should be noted that Alvron is capable of hiding his double-space habit, though he does not often do that. That said, pyromancer isn’t Alvron.
  11. lg43

    Ah, lovely. Sareth was an enjoyable character, but it sounds like Sareth is still in the equation. Any particular thoughts or ideas for RP? Is it generally allowed to send PMs before game to discuss RP? EDIT: Also the offer still stands to everybody else for RP collaboration. A larger group may take effort to coordinate, but can make something more memorable perhaps.
  12. lg43

    I have heard much of the fabled shard games, and I would not wish to miss this one. Sign me up as Everen. Everen is a Siah Aimian and resident of Silverlight. He wears a charcoal overcoat and a deep purple tie, and typically has a small black bird perched on his shoulder. He is partial to heartroot tea, and his shadow goes the wrong way. Everen buys and sells some of the more abstract commodities. Most notably memories. He owns a set of copper needles that temporarily grant clients copper feruchemy. For the right price, he can help you forget something, or grant you skills and knowledge you do not wish to take the time to learn normally. Everen is also (at least ostensibly) a member of the organization known as the 17th shard. He joined around the time the shards were being contained one-by-one, seeking to better understand the shards. He has basic access to Silverlight Laboratory and the ability to request grants for experiments involving shardic investiture, though he prefers to assist others in their own experiments. The only reason I have not signed up earlier is because I needed to write a new character for this. Speaking of which, does anybody want to coordinate RP with Everen before the game starts? @Fifth Scholar @Steeldancer @Magestar @Hemalurgic Headshot @MonsterMetroid, off the top of my head all of you were making RP characters. Any chance any of you would be interested?
  13. Running this was fun. Wasn't always sure of what I was doing, but now I've learned more about how this is done It was also more work than I expected with 24hr cycles, and in retrospect there are some things I could have done in advance to make it easier. Now that I have a taste for how all of this works I think I can go through with some of the other games I am in the queue to run. Anyways, some things to address with the closing of this game: First order of business: Some acknowledgements are in order. Shout-out to the Hallandren Agents, for attempting to undertake a pacifist conduct. And then nearly succeeding at it. While they ultimately broke from pacifism, they still held to Lex Talionis. Also, while I did not mention it in signups, I was tracking a handful of awards for this game. There are 6 of them, and they were inspired by the paper-plate awards that apparently once existed on this forum. This isn't an exhaustive list of things worth acknowledging; these awards were aimed specifically at recognizing a handful factors that might otherwise be overlooked: For putting up with dying first: @randuir, who by the way also had the makings of a great RP character For sending the most PMs: @TheMightyLopen and @Coop772 both sent more than I can count For surviving the most votes: @Arinian, and @Shqueeves as a close second For the most audacious gambit: @Droughtbringer, who caused everybody else to share their skepticism of the rules For the best RP character: @MonsterMetroid (Roid), and @A Joe in the Bush (Jeo the Yellow) as a very close second For most contribution after death: @Elenion, whose post-mortem analysis gave the village a fighting chance Second order of business: some reflection upon the workings of this game. On the activity policy: In general, I was pretty happy with the kind of participation the activity policy encouraged. Especially at the beginning of the game, but even later on as well, everyone was participating in a meaningful way. It is very likely that I am going to use a modified version of this policy in future games. It could be said that this policy makes analysis difficult, as some votes are cast to prevent death by filter, but I would counter that people voting to avoid death are still making contribution that I think ought to be present in the game. In a normal game, there is actually some incentive not to share your thoughts unless you feel they are sufficiently well articulated, and I want to do away with that. The three deaths to the activity policy were unfortunate, particularly as they all hit the Loyalist faction (though it was probably offset by the Hallandren bid to not use kills). What bothers me most about these deaths is that the three people who were killed were for the most part genuinely participating in the game, despite a single day of inactivity. I believe MacThorstenson's suggestion (third bullet point) might be a fix for this. Some takeaways for future games: I don't think I communicated it well in this game, but if you PM me with forewarning that you will be busy on a certain day, I will gladly make allowances. This policy will probably work better on longer games, where the window to vote is that much longer. Which is well and good, because incidentally the next game I will be incorporating this policy into will have longer cycles. Following his death-via-filter, @MacThorstenson shared shared an idea in PM with me that I quite liked. Instead of allowing no-vote on the first day, just give all players a one-cycle safety net that can be used on any cycle. This doesn't significantly undermine the purpose of the filter, but it gives a little more grace to players who really are engaged but are simply having a busy day. This filter does slightly change the strategy of the game. The places you would want to look to find people flying under the radar in this game are not quite the same places you would look in another game. Ultimately, this does not change the balance of the game, because people can adapt. However, the next couple times this policy is implemented, it may be sensible to treat it as a very slight advantage to the eliminator team balance-wise, until people can adapt their analysis strategies. I'm sure there are other tweaks and ways to refine the policy. I don't want to make it too complicated, but I also want to make sure it is maximally fair and conducive to a fun game. I am hopeful about future outcomes for this. On game distribution: As an experiment, I leaned heavily on my simulator script to give this game a balanced set of numbers. Personally, I actually think it turned out pretty okay. The eliminators won, but I believe this had more to do with quite skillful playing and leveraging an unorthodox strategy than anything else. It also helped that literally every instance of RNG in this game produced the most favorable results possible for the eliminator team (and there were quite a few lynches decided by RNG). I was rather pleased with how the awakener role played out. The good/evil awakeners in the dead doc was a fun dynamic. When the eliminators had the upper hand, the awakener role acted almost like an automatic stabilizer, becoming more useful to the village awakener because more villagers were dead. This game might have had a gamebreaking strategy (village sentry self-targets, and tells a friendly awakener the identity of their killer if they die), but the fact that the eliminator awakener could roleblock prevented this interaction from destabilizing the game (I'll admit, I'm pretty sure I did not anticipate this potential game-break when I was designing the game, but I'm glad the danger was basically averted). Neither the sentry role nor the captain role ended up making a significant difference in this game. Some of that was just bad luck, though. I would consider adding another captain if I made a rerun of this, but I'm not sure about that. Seventeen players is an awkward number, balance-wise. Three eliminators isn't quite enough, and four is a bit too much, and the numbers really showed it in my simulations. To make a balanced setup, I had to either create three eliminators with powerful roles and give the village the bare minimum of roles, or create four eliminators with the bare minimum of roles and give the village a more generous spread. I went with the latter option. In retrospect, I should have gone with the former. This is because the power concentrated in a role is removed from the game when a player dies by activity filter, and this is less likely to be a consideration for eliminator teams, which as a rule tend to be a bit more active. This does not really change game balance, but it does change the swingy-ness of the game. I'd very much love to hear anybody's thoughts or comments on the activity policy or the game's balance. I'm new to this, and input of any sort would be great.