Eagle of the Forest Path

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567 Lord Prelan

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About Eagle of the Forest Path

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  1. Words to strike fear into the heart of anyone who's ever watched Blackadder.
  2. This is just begging for a Beer Hall Putsch joke... I only wish I could think of one.
  3. It's the Protag(verb) slider, how proactive the character is. A piece of advice from the podcast that stuck with me is to audition the character for a certain purpose. If you start from the plot, you have something the characters need to achieve. So take that goal and think of the absolute worst person you could possibly task with achieving it. An example of this would be Rincewind from the Discworld series (who's also an example of a character with a competence slider at 0, by the way).
  4. I sort of like the sound of "The lights at the top of the Nether" For more inspiration: Jules Verne bibliography (Just on the off-chance you haven't checked there yet).
  5. If you can specialize in two branches, and on top of that have (limited) skill in non-specialized branches, I'd get rid of the Specialist/Generalist distinction entirely. Beyond that, I like that Digital is one of the branches, but I'd need to know more of what the magic is supposed to do to give more feedback. "A combination of Allomancy and AonDor" really doesn't tell me all that much. In general, for any Sandersonian type magic system I'm creating, I ask myself a series of questions: Is the system intuitive to use? (or do you need to spend a decade meditating on some mountaintop before you have the mental control to make it work?) Where does the power come from? (How is the magic "fuelled," because Sandersonian magic isn't supposed to break conservation of energy. You don't actually need an answer for this one, but it can add flavor to the system.) What are the limits and/or downsides to the system? How do you become a user? (In your case you've already said you have to be born with it, but is it genetic, blessing by a Great Old One, pre-natal vitamin overdose, ..., or just totally random?) Does it show that someone is a magic user? (Can they pass unnoticed in a crowd, or have they got horns or wings or glow in the dark?) I've got more of these questions, but these should be enough to help you along a bit.
  6. And if all else fails for making choices: flip a coin. As mentioned on the webcast (several times, I think), Philip K. Dick wrote The Man in the High Castle by deciding stuff with the I Ching, so randomness isn't an automatic fail.
  7. Or half a Sanderson novel.
  8. You could make it a theme that luck can only do so much. The heart attack thing for example; if the hitman has clogged arteries from a fatty diet, the luck thing can make it happen at the best possible time for your compounder, but if the hitman is a thirty-something or younger who watches what he eats and doesn't smoke etc. no amount of luck is going to make him have a heart attack (IMO, anyway). I think you're on the right track with making him face a shard, but it doesn't need to be anything so dramatic. Another compounder could do the trick, steel or gold, maybe. Or a worldhopper of some sort. And those medallion things from BoM open up a whole host of possibilities. For having him lose his metalminds, make the metalminds a liability, a confrontation with a coinshot for example: he's standing at the edge of a cliff with a coinshot pushing his bracers, but - oh fortune! - the bracers luckily come undone, pushed away into the canyon, leaving your compounder free to punch out the coinshot's clock. A final idea is that you could have the hero tracked because of his chromium minds' effects. Kind of like Ta'veren in WoT, which is essentially what feruchemic chromium does, as I understand it. EDIT: Sorry, one more, no, two more things. You could build in a quirk in the fortune that makes it something of a drag sometimes. Like, it can't distinguish between good luck right now, and good luck in the long run. It could be lucky right now to roll double sixes for a big pot, but later on it's going to have some guys named Butch and Tiny try to pummel you into oblivion. And the chromium mind defaults to good luck right now, regardless of later consequences. And: Have you considered turning it around? Making the chromium compounder the villain instead of the hero?
  9. Wouldn't you know, usually? Your publisher didn't get you drunk to get you to sign something, did he? (Congrats on the potential book deal, anyway)
  10. Could also be a typo (brassiere).
  11. Yes. I'm working (and have been working for some time, on and off) on a magic system that includes an emotion manipulation component. (I've always felt a bit "iffy" about emotional allomancy by the way, since it seems like you can do whatever with it. For example, IIRC in HoA Vin riots someone's sense of calmness, how is that any different from soothing someone's agitation? Compared to the rest of allomancy, it's really loose and undefined, which bothers me.) Anyway, back to my system. I was browsing the net and came across the Hindu philosophic notion of Gunas. Emotions are messy and complicated so there's always going to be a lot of wiggle-room, but after encountering this idea I based (this part of) my system around the thought of emotions being (predominantly) attached to one of three "principles": Sattva(good, constructive, harmonious), Tamas (dark, destructive, chaotic), and Rajas (passionate, active, confused). But more than just this system, it's got me trying in general to think about things less "dually" in a yes-or-no way, and more tripartite, which can be something of a challenge. I'm still doing research into the concept of Gunas, trying to make sure the system is internally consistent, which might qualify for the dreaded syndrome. But I consider it more "getting ready" than "getting ready to get ready".
  12. I too am a crazy outliner. As for how I do my outlining: I use the Snowflake method. I think it's a pretty good way to steadily build up an outline without getting overwhelmed by trying to do everything at once. I only use what's described on the website I linked, though, I don't use the book or the software they're trying to sell (I'm not that crazy about outlining).
  13. Apart from the prophecy that's basically Hunchback of the Notre Dame (at least, the Disney version). Which doesn't mean it's not still a good idea, of course.
  14. @Lord Bookworm The attribute storage as you describe it right now is something of a rip-off, but I guess it depends on what attributes you pick for your system. (If you get rid of 'memory' at least, it will go over a lot better, I think) I do like the idea of the container's value affecting how the magic affects it, quite a lot actually. Value is relative though, and I think you could have a lot of fun with that. Market values for one thing. If there's a shortage of leather, the value of boots would go up (compared to gold), so would they become better containers than before the shortage? Secondly is it only monetary value that you're taking into account, or other types as well? If a person is particularly attached to an object they would value it more. So would a pen you inherited from your father be a better container than one you bought in a shop, even though objectively their cost is the same? Conversion between physical/cognitive affecting the crumbling is a good way of preventing the system from becoming overpowered (from attributes becoming "blank"), but be careful to not make it too complicated for a reader to understand easily. I suggest not going into too much detail and avoiding having a plot hinge on this.
  15. This might be because I'd read the first version, but I think this draft is less powerful than the last one. The title is a lot better though. Until the last line I thought that it would turn out to be time that made slaves of us all. L. really does seem to come up with the idea of holding the intonations in her memory for T.'s use rather quickly. But if you combine that with Gustaf's comment that it's unlikely (I prefer to avoid using the word impossible) that L. wouldn't have noticed T.'s problems it looks to me like you have two problems that are solutions to one another.