FeatherWriter (Alyx)

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Everything posted by FeatherWriter (Alyx)

  1. The Splintercast Reads Edgedancer, Episode 2

    Look, like the most tangental reference to Renarin just happened, and I’m like… on the verge of tears. That’s a lie. There actually are tears in my eyes. And in case that pull quote up there in italics didn’t give it away, this week, Feather talks about a character who does not even appear in this book. Somewhat at length. Because she has problems and 90% of them are Renarin Kholin. In other, non-Renarin related things, Wyndle is dropping unsubtle hints, Lift makes it into the city, eats someone’s breakfast, meets a weird guy who may or may not be Hoid, and my cat who was not even in the room while I recorded audibly cries through the door. Dalish, please. Kitty, could you not? I also talk some about Len, one of my characters, who Lift reminds me of in a weird way in that they’re really not all that much alike, but the parallels keep popping up. And that's today's episode, and we'll have another one much sooner than this one's break.
  2. The Splintercast Reads Edgedancer, Episode 1

    Oh good! *goes back to playing Overwatch instead* Nah, seriously, I'll poke Chaos again to post. @Chaos consider thyself poked.
  3. The Splintercast Reads Edgedancer, Episode 1

    Oh noooo if Chaos actually posts Episode 2 then I have to get off my butt and get Episode 3 edited... I've been enjoying my editing vacation over here...
  4. The Splintercast Reads Edgedancer, Episode 1

    @Landis963Dalish is pretty much the mascot of my life.
  5. The Splintercast Reads Edgedancer, Episode 1

    I actually used Audacity for the original Splintercast runs, though now, thanks to my job, I actually have access to Adobe Audition CC, which is very very nice. I have some automated processes set up to remove background noise and then trim silence, but like Chaos said, there's a lot that that doesn't catch. Chair squeaks, page turning, moments that I breathed into the microphone. Actually for this one, because my cat Dalish was crying constantly in the background, the process would cut out everything but her meowing, and the "silent" part would end up just being like seventeen meows back to back in a row. ...So yeah, I edited that out. Ha. That's the kind of stuff that gets trimmed by hand. There's plenty of Dalish crying over even the parts where I was talking, so you guys don't need her in the silence too.
  6. The Splintercast Reads Bands of Mourning, Episode 10: Chapters 25-27

    @Slowswift I'm going to go ahead and @Chaos on this one since he handles the SoundCloud side of things. I try to follow all these topics and comments, but I don't think he does.
  7. The Splintercast Reads Edgedancer, Episode 1

    That is the WORST deal! Man, going to the Nightwatcher's a crapshoot.
  8. The Splintercast Reads Edgedancer, Episode 1

    I’m so out of my depth all of a sudden! There’s so much worldbuilding happening! Augh! I feel like I’ve been thrown into the deep end, and I’m just trying to like, absorb as much of it as possible. Back at it again with the Splintercast! Let’s do Edgedancer, everyone! For those who are new to Splintercast, this is an audio-reaction podcast where I record my spoken reactions to reading Cosmere books for the first time, this time, the Lift novella from Arcanum Unbounded. I loved this novella, and I adore Lift, so this one’s pretty fun. The Edgedancer Splintercast will run four episodes (and yes, I do actually have all the episodes this time!) And should be coming out over the next few weeks. Stay tuned and stick around, and above all, keep track of those pancakes, everybody! If you like what you hear, drop a comment down below! I’m a glutton for feedback. It feeds my soul.
  9. Cards Against MORE Cosmere

    So this was kind of supposed to be a Christmas present to the Cosmere fandom as a whole, but now it’s a New Year’s present instead! Cards Against MORE Cosmere! The original Cards Against the Cosmere deck has gotten some good use out of it, but has unfortunately fallen a little bit behind the times as new things have come out. So this is meant to be a supplimental update to the original deck, with 18 brand new black cards and 43 new white cards, for your Cards Against the Cosmere games! This expansion has cards referencing Shadows of Self, Bands of Mourning, White Sand, Secret History, Edgedancer, and the rest of Arcanum Unbounded. Be warned that there are spoilers for these works in these cards! Pairs well with the Original Flavor Cards Against the Cosmere! The original deck has references for Cosmere works before Shadows of Self, mostly Stormlight Archive, Mistborn, and Warbreaker. Happy New Year, everyone! If you get some funny combos, let me know what your favorites are!
  10. Cards Against MORE Cosmere

    Well I just saw that my links didn't work very well up top, so I've added those. If you'd like to play with these decks, you can do so online at Pretend You're Xyzzy, which supports the use of Cardcast decks. I believe Cardcast also allows you to order printed versions of Cardcast decks, if you want actual cards to play with, or to use with the regular Cards Against Humanity game. That should just be on the deck's page, at those links.
  11. Shardkeepers Podcast: Arcanum Unbounded Essays

    @WeiryWriter @Chaos Well I mean, I guess we do call ourselves the "Writer Twins" but I didn't realize anyone thought we were actual twins! That's pretty funny!
  12. Renarin Kohlin

    I probably really say "meant for men." While men are allowed to read and write glyphs, it's more of a only-when-absolutely-needed kind of thing, I believe. Using women's script is absolutely out unless you're an ardent, but even using glyphs is seen as feminine. Aside from Stormwardens and men who absolutely need to write, like Kaladin for his surgery training, I don't think it's a very common skill. I believe the reason that most glyphs are stylized to look like what they mean is so that men who can't actually read the glyphs themselves still know what they represent. We know Adolin, the son of a highprince, can't really read glyphs at all. Renarin is better at reading them, I believe, but I would doubt that he's had much experience at all writing. Kaladin's probably the best at reading them among our male cast, because he needed to read anatomy books while studying, which probably had non-stylized glyphs. Even Kaladin, though, makes mention of the fact that Sigzil writing glyphs would probably make most people uncomfortable. I don't think Renarin would have chosen to do something unmasculine and borderline blasphemous by choice, as insecure as he is. I think he can read glyphs fairly well, since he tends to be fairly analytical and good at scholarly thoughts (much to his dismay.) As someone trying to learn Chinese, I can say that it's far far easier for me to recognize a character than to actually write them myself. Rushu, the ardent who inspects the first set of numbers calls them "sloppy" and guesses that whoever did it was "not practiced at drawing glyphs." I'm guessing Renarin was fairly decent at reading glyphs but had not written before much at all, until the visions forced him to.
  13. Renarin Kohlin

    Oh, a favored topic for me! And not just because it concerns my favorite character. I've said my piece in pretty lengthy terms over here about what I think is going on with Renarin and his visions, but I tend to be of the camp that he is probably actually a surgebinder, but those visions are not normal Truthwatching. I fall in line with @Demiandre in that I feel that something is taking control of him and the fact that our Vorin characters constantly freak out about the future gives me cause to be concerned. While I do think there is an element of that in his reaction, what sticks out to me is that Renarin, a Vorin man who is extremely concerned about his masculinity and feeling like an outsider, is writing during his visions. I have trouble believing that's something he would do willingly at all, and according to Brandon, there is some kind of compulsion or involuntary nature that overtakes Renarin when he's seeing these things. I feel like his breakdown during the climax is him seeing the worst vision he's seen yet, but also us as the audience watching him lose control of himself and his body and the terror and despair that he feels as it starts happening to him.
  14. Video Games and Cosmere Parallels

    If Mara Sov's dead, I'll eat my Ghost, though I suppose what with me being utter garbage I'm mostly just pleased that Uldren survived.
  15. Video Games and Cosmere Parallels

    Okay so here's a few ideas that I've kicked around in my head for a while because I love video games and I love lore and I love Cosmere and I love crossovers. So as I was playing certain games, I started to notice a few... similarities to some of my favorite Shardworlds, and the more I looked, the deeper the parallels became. It's amazing how easily some of these games would fit into the cosmere, I think, and the way that they share some cool aspects with some existing Cosmere books. This is all just for fun, some wacky coincidences between some of the stuff I love. There will be spoilers for the following: Dishonored, Dishonored 2, Destiny and its DLCs, Stormlight Archive, and Mistborn. This is a super long post too, because I love this topic and can babble at length. To start us out: Destiny as Stormlight Archive (in SPACE) Primer for those who don't know anything about Destiny here: Now that we're all on the same page, basically, I'm gonna dig into how this one plays out Cosmere-wise: The Traveler is a Shard. This one feels pretty obvious. Being of immense power that changes entire solar systems with its very presence with insane amounts of power? Shard. The Traveler was splintered by a rival Shard, the Darkness. I feel like the Traveler ends up as a good mix of Honor (establishing orders of guardian knights) and Cultivation (creating life and habitability on otherwise barren landscapes), and that leaves the Darkness as Odium, who has splintered Honor/the Traveler. Ghosts are Splinters, specifically spren. Little, sentient pieces of a dead power? Check. Bond with an individual to give them powers? Check. Cute little companions that appear and disappear at will? Check. The Traveler's Light is investiture, specifically Stormlight. I mean, come on. Light siphoned from the power of the shattered power of an extremely potent entity? It even gives Guardians extreme recovery abilities, letting them heal from wounds in only a few seconds, and making them basically immortal. Guardians are Radiants. Thanks to their bond with their spren/Ghost, Radiants/Guardians have different and unique ways that they can channel the Light to create various distinct powers. Guardian subclasses are Radiant Orders. Though there are only three classes (Titan, Hunter, Warlock) for Guardians, each of those classes has three subclasses (Titan - Striker, Defender, Sunbreaker; Hunter - Gunslinger, Bladedancer, Nightstalker; Warlock - Voidwalker, Stormcaller, Sunsinger), and each has their own powers. The names even sound like Radiant orders. Edgedancer/Bladedancer? Stormcaller/Elsecaller? The races which serve the Darkness are Voidbringers. The four enemy races in Destiny—the Fallen, the Hive, the Vex, and the Cabal—are fighting against the forces of Light in hordes, serving a nebulous but terrifying enemy of the Traveler and the Light. Guardians have to defend the regular people against these overwhelming armies. And finally, one of my favorite little tidbits about Destiny and its implications on this crossover comes from the heavy weapons category in Destiny. Guardians can carry three guns at a time: a primary, a secondary, and a heavy. Primaries are most used for normal encounters (regular guns, pretty much), secondaries are special situations (shotguns and snipers and stuff), and heavies (which deal massive damage, but are hard to find ammo for). For the first year, there were only two weapon types in the heavy category: machine guns and rocket launchers. As of Year 2 and The Taken King DLC, though, we got a new kind of weapon in this category: Swords. Now if you are thinking that putting swords in the same category as rocket launchers is not really fair, you are right, because swords are so much cooler than rocket launchers in Destiny. (Spoilers below are gifs and pictures) These are weapons of powerful energy that eat through bosses, and when you pull them out, they flash into existence from the hilt. They're all gorgeous and unique looking and though they're pretty massive, the Guardians hold them like they're weightless. Guys, they're shardblades. Destiny has shardblades. Look at those jagged waves on the back of the right-most sword, Razelighter. That's completely something a Shardblade would have. Oathbringer has waves just like that on its backside. Case closed, everybody, pack up and go home. Destiny is the Stormlight Archive. Now that that one's settled, let's move on to our next game and book pairing: Dishonored and Dishonored 2 as Mistborn Once again, for those not familiar with the two Dishonored series, here's your quick primer: So, there's a few really obvious ones right off the bat that I'll get out of the way before I start delving into some of the really cool Cosmere parallels. Even those of you who have just watched the trailers can probably pick up on some of these: Aesthetic and ambiance. If there were ever to be a Mistborn video game, I'd want it to feel like Dishonored does. The worldbuilding of Dishonored's Empire of the Isles, especially in the first game, has an extremely Scadrian feel to it. We have a dark, dismal, dystopian Empire, where the rich hold opulent lavish parties while the rest of the city suffers and dies in squalor just outside their golden-lit stained glass windows. The guards exist to beat the lower class down and keep them from bothering the upper crust, and the government holds all the power. The bureaucratic Abbey of the Everyman, a religious organization more focused on tracking down illegal magic users and summarily executing them rather than any kind of real piety, is a perfect fit for the Steel Ministry, and the Canton of Inquisition in particular. Dunwall, the city of the first game feels a lot like Final Empire-era Luthadel, albeit with a Victorian steampunk twist that would be right at home with Elendel. The best of both Mistborns here. (spoiler tag is pics) The Outsider's Mark powers feel very Allomantic. Though there aren't any metals involved, and both Corvo and Emily (and Daud, the DLC protagonist) have different powers from the Outsider, there's no denying that the powers that the Outsider grants are perfect for the kind of stealthy, sneaky, stabbity modus operandi that Mistborn favor. Corvo and Daud's Blink power feels a lot like Steelpushing, whereas Emily's Far Reach power could be the Lurcher equivalent. Watching Emily toss a grenade and then yank it back toward her over her head, or yank a body or living guard towards her in midair feels exceptionally like Ironpulling. The Dark Vision power feels a lot like tin, as it enhances vision and sounds around you to help you keep silent and keep track of where the guards and enemies are. Dishonored is a game that you can play perfectly stealthily, carefully never being seen, or you can rush in as a malestrom of superpowered death. Even the most high-tiered enemies, the "hazekillers" of Dishonored, really can't stand a chance against a Marked assassin who really knows what they're doing with their powers. Not to mention what the mark looks like. Crescents, dots, and long strokes? The Outsider's mark would fit in with the Steel Alphabet perfectly. Protagonist story parallels. Corvo is thrown into a terrible prison and tortured as a regular person, and then receives magical powers and goes to overthrow the evil empire who did it to him. Though it happens off-screen between the two games, the tutorial of Dishonored 2 shows him teaching Emily how to fight, sneak across rooftops, and defend herself. The Kelsier parallels are manifold. Meanwhile, Emily, especially after inheriting her powers, feels like a wonderful Vin parallel. The empress who'd rather go galavanting off across the rooftops than sit in court, an avenging assassin, using her powers to take down her enemies with deadly precision and skill. Now, that the surface level is taken care of, let's dig into some of the ways that Dishonored really and shockingly lines up well with Realmatic theory, and some of the more intricate Realmatic things on Scadrial specifically. The Outsider is a Shard. Unlike Destiny's the Traveler, which felt like a splintered Shard like Honor, the Outsider as a Shard would be one with an aware and active Vessel. Though he appears to protagonists in the Void, it's very clear that this is an avatar that he projects of himself, for his true form is something far more nebulous, something that suffuses the entirety of the Void and can watch over the entire physical world as well. He speaks only to a special chosen few, and only a handful of individuals merit enough attention from him to be gifted with his Mark. The parallels are even more clear when you find out more about his backstory. Like the Shards' vessels, the Outsider was once a human, who was sacrificed in a ritual to bind him to the powers of the Void. After his ascension, he remained fascinated with humanity, even though he himself was quite beyond human himself, now. (If I had to pick a Shard name for him, I'd probably go with Chaos.) The Outsider's power is the investiture which fuels the powers of the Marked. In the same way that the powers of Allomancy are drawn directly from Preservation, Marked individuals draw their power directly from the Outsider. The Void is the Cognitive Realm. This is an exceptionally important one, and I'll expound on it further in the next point, but the way the Void functions in Dishonored is strikingly similar to the Cognitive realm in the Cosmere. It's misty and off-balance, filled with moments and memories that seem more based in perception than reality. Though the Outsider can manifest himself within the physical world on a few special occasions, the Void is his true home. And like a Shard with a nexus, though his focus is usually in one place, his power is everywhere. Delilah Copperspoon/Kaldwin was a Cognitive Shadow who returned to life, just like Kelsier. Spoilers for the plot of Dishonored 2 and Secret History, but if you watch that Outsider backstory video linked just above, it explains a bit of Delilah's situation. Her spirit was banished to the Void, however, she was still able to communicate through the dreams of those who had been close to her, whispering ways to them that they could bring her back. In much the same way that Kelsier was able to, as a Cognitive Shadow, whisper to Spook because of their Connection so that they could find a way to bring Kelsier back. Delilah's friends and supporters then, were able to perform a seance to draw her spirit back from the Void into the physical world once more, and in the process, made her immortal. Much the same way Kelsier and Spook apparently figured out some way to use hemalurgy to return Kelsier to the physical world and make him immortal as the Sovereign. All in all, it's pretty dang incredible just how many ways these stories line up with each other, in some really really cool ways. In case you guys couldn't tell, I love both Destiny and Dishonored, and could talk about them endlessly. Anyone familiar with the games (or introduced to them here) have anything to add to my interpretations? Or can you think of any other games that line up well with Cosmere worlds like this? Sorry for the massively long post, but I'd love to hear you guys' thoughts on this!
  16. Video Games and Cosmere Parallels

    Funny, up until the Taken King, I'd say that Destiny's storyline was easily the weakest point of the series. (And even after TTK, because I'll be real, Rise of Iron's story was pretty bare bones.) Now, I know that there was some stuff in vanilla Destiny with apparently the entire original story got scrapped way too close to the finish and the original scriptwriters were fired or something like that. So vanilla Destiny ended up as this kind of storyline that technically I guess made sense, but was also so meaninglessly vapid that it was pretty dang boring. Did anyone get to the mission with the Black Garden and really feel like this was the climactic culmination of everything we'd been working toward? Hmm, probably not. Destiny original's plot can get summed up as "there are bad things, go kill them" with the set pieces changing behind, and different voice actors saying "yes go kill the things." I mean, we have such stunning voice lines as "I don't even have time to explain why I don't have time to explain" and when my Ghost wakes my Guardian up and says "You must have questions," it would... be nice to maybe answer those at some point? But we don't. The mission style is pretty much all the same too: "fight your way through small things and then there's a big thing at the end." And while the cutscenes seem very cinematic and dramatic, when you get to the end of them, it's pretty much just... yeah go kill the next thing. Thankfully for vanilla Destiny, the gameplay's fun, the settings and graphics are gorgeous, and if you take the time to dig into the Lore, it's stunning. But the story itself? Pretty sad, honestly. The Dark Below has Eris, who is the most extra, but you know what, I love her anyway. Kind of a slightly better story in terms of Crota's soul and all that, but also super short. :C House of Wolves is... kind of interesting, but unfortunately all of the really interesting things seemed to happen before we got there. A dangerous Fallen Kell escaped prison and led the Queen's Fallen guards in a bloody betrayal before fleeing? That sounds really cool. Except by the time the first mission starts, it's already over and the Guardians are just on clean-up duty. Which, is fine, but again we're getting missions that are all "go fight through little guys to the big guy at the end" sort of thing. Skolas, Petra, and Variks are pretty cool though, and at least we get some dialogue over our comms during missions now. That's nice. Taken King is honestly the storytelling highlight for me. The Dreadnaught feels alive and the cutscenes and plot are really actually engaging. Cayde-6 shines far and away above everyone else, both within missions and outside of them, but everyone else is pretty good too, with Eris, Holiday, and Zavala doing some pretty fun moments. Oryx is a compelling and terrifying antagonist, which is very much something that helps the story. When playing the TTK story missions, I feel like my Guardian is actually doing something, and the creative mission design on these, with some stealth missions, climbing puzzles, the mission-end fakeout at Crota's soul, all just make it feel really fun and engaging in a way that the game didn't before. And unfortunately, Rise of Iron feels like a step back in terms of story. SIVA feels too inanimate to make a good antagonist, especially when compared with Oryx. It's just a virus thing, and yes, that's bad, but also not super interesting. Shiro-4 and Saladin are okay, but neither carry the same kind of engagement and characterization that TTK brought to the table. I'm a bit disappointed, since it feels like a step backward, but eh, whatever. Anyway, I probably didn't need to type all of that out, but while the lore of Destiny is fantastic, I'd say storytelling (TTK aside) is still a pretty rough patch for the franchise. I think I once compared it to setting a game on Roshar and just... not actually having anything to do except kill random things. It's baffling how the game designers could come up with such an interesting world and just... not do very much with it and sequester all of the really cool stuff in cards that aren't even accessible in the game! Bungie, pls. Hopefully, Destiny 2 can learn from some of these mistakes...
  17. theory Renarin's Visions and Truthwatching

    So, this is a theory that I've kinda been kicking around in the back of my head for a while, and I've written some posts using this assumption. However, I've never atually gone and typed up a formal theory post. I... kinda made one on tumblr, but that doesn't count, so I've gotta get it up over here. For those of you alergic to tumblr posts, fret not. I'm going to put all that information over here. Now, as of the Shadows of Self signing, I've got some Word of Brandon on the subject as well! So it's high time we got this thing out here. I'll put the theory itself first, in-book justification, and then Brandon's responses to my questions. Theory: Renarin Kholin's visions throughout Words of Radiance are not a normal manifestation of Truthwatcher powers. They are likely not regular Surgebinding at all and may not even be related to his status as a Truthwatcher. Now, perhaps this seems counter-intuitive. Renarin says in WoR Ch. 89 that he's a Truthwatcher, which means he "sees." He's been seeing throughout the whole book, counting down to the arrival of the Everstorm. Why wouldn't those two be the same thing? Well, there's a few very good reasons why there seems to be more going on with Renarin than originally meets the eye: Arguments: #1 - Renarin's visions do not match other Radiants' expressions of his Surges. Admittedly, we have seen very little use of shared Surges by different orders, but from what we have seen, Surge expression seems to be very similar between sharing orders. Jasnah and Shallan's Soulcasting seems to work the same way, to the point that Jasnah believes she can teach Shallan how Soulcasting works, even though they have different Orders. We see both Ym (who is a Truthwatcher!) and Lift use their shared surge of Regrowth, and in both cases, it seems to work in an almost identical way. We would expect therefore, that Renarin's Surges, Regrowth and Illumination, would manifest in the same way as other users of these Surges. As stated above, we had two separate practitioners of Regrowth in WoR, one of whom was actually a Truthwatcher. On the other side, we've seen extensive use of Illumination thanks to Shallan, who goes through all kinds of self-training and uses of her Illumination powers. With these examples, we should be able to make a very educated guess as to what Renarin's Surgebinding capabilities are, even though we don't actually see him using these powers himself. The problem? Neither of those two surges seem to do anything close to what Renarin's visions do. The visions don't line up with either Illumination as we know it or Regrowth. You might be able to argue that Truthwatchers use Illumination differently than Lightweavers (which I'll support wholeheartedly, but that's a different topic) but this level of difference is difficult to justify. The more logical explanation is that something entirely different is going on. #2 - Renarin's visions appear to be involuntary, compulsive, and entirely outside of his control. [ CONFIRMED: See below ] Renarin is seeing the future, which is highly taboo in Vorin culture. This isn’t something I believe he would choose to do. Considering the way that he hides this from his family throughout the book and the high level of distress he shows in the finale with Shallan, this does not appear to be something he is choosing to experience on his own. In the same way that seeing the future is taboo, so is writing for men. If Renarin does not want to reveal that he’s seeing the future, we wouldn’t expect him to voluntarily write things down. Seeing him succumb to the vision at the end, he cries out and screams as he writes, and the way that he continues to write the same thing over and over make this seem like an involuntary reaction, going as far to be something he would fight if he could, but cannot. He loses control and is forced to write the glyphs. Additionally, Renarin cannot control entering or leaving the visions. While we do see Kaladin and Shallan using their surges unintentionally, we never see them using Stormlight against their will. With Shallan and Kaladin, it is a subconcious thing, rather than something done with them actively fighting it. Shallan is never trapped within an illusion, struggling to get out of it. Kaladin does not ever find himself unable to stop using Stormlight, or toppling into the sky as gravity suddenly yanks him the wrong way without him asking it to. As soon as those two become aware of their surgebinding, they can control it, even if they started unintentionally. Renarin’s visions show no such control. He seems to be able to feel them coming on, but can't do anything to stop them. Once within a vision, he can't get out until the vision itself decides to end. Renarin cannot do anything to stop or resist the visions. They are entirely against his will. #3 - Dalinar's visions are another example of involuntary, uncontrolled, compulsive visions which are not Surgebinding. Now, don't say it. Yes I know that Dalinar is a Surgebinder by the end of Words of Radiance. However, I am fairly certain that he was not a Surgebinder before the very end, when he actually bonds with the Stormfather. And he has been experiencing visions since before Way of Kings started. I take this to mean that they're not Surgebinding. Maybe I'm wrong about that, but that's the assumption I'm working under for now. Dalinar's and Renarin's visions are incredibly similar actually. Both are involuntary and unable to be resisted. Both involve visions. Both have an element of compulsive actions, as Dalinar moves and speaks in other languages and Renarin has an almost hypergraphic need to write during his visions, despite that Renarin probably hasn't ever written before this. They also appear to both be tied to highstorms, since they happen at the same time. Perhaps most telling is the fact that Dalinar seems to think that Renarin's future-sight is his own up until the reveal, and that he simply can't remember it happening. That said, there are differences. Dalinar sees the past, Renarin sees the future. Dalinar is completely unaware of the real world while in the midst of his visions. Renarin seems to know and be aware of what's happening to him, even though he can no longer control his body. Dalinar seems to act out what he's experiencing, Renarin writes. Still, I would argue that Renarin's visions have more in common with Dalinar's visions than with Shallan's Illumination. If Dalinar and Renarin shared a Surge, I'd be comfortable saying that they were a shared Surge. But Truthwatchers and Bondsmiths are actually on directly opposite ends of the Radiant Orders. If this is supposed to be Surgebinding, why are they manifesting similar powers in opposite Orders? Why did Dalinar's start before his Nahel bond? My answer: they're not Surgebinding. Neither one of them. Relevant Canon Texts and Commentary: All are from WoR, because I can’t find any significant evidence of Renarin's powers in WoK. Does Renarin use his powers somehow to hide his coming into the room and writing the glyphs? Does he put Dalinar to sleep somehow? It’s possible. The sudden break between the paragraphs is strange here... Sloppy lines, unpracticed at drawing glyphs. Renarin is not used to writing. He also might have been fighting against the complusion to write as he did it. This is right after the fight with Szeth. Renarin was towed back by Moash at the beginning, and then Kaladin, Dalinar, and Adolin fought. After Kaladin ran Szeth off outside the palace, he was unconscious for an indeterminate amount of time, and then the glyphs were found when he got back. It’s interesting that Renarin would choose to provide the translation, when Navani is there and could read it herself. I would have thought he would not want to implicate himself in the glyphs by reading them. Or perhaps his compulsion pushed him to provide the translation here? I’m mostly putting this in here because it’s another iteration of the glyphs and I wanted them all. The real interesting stuff comes from the discussion afterward between Dalinar and Adolin. Seeing as Renarin is the one doing the carving and not Dalinar, Adolin’s theory is undoubtedly what happened. One wonders if Renarin maintains enough control during the visions to be able to hide himself. Does he have enough autonomy to be able to frame Dalinar for the carvings and keep himself from being implicated? And here we see the reason that Renarin doesn’t come forward with the fact that it’s him. Adolin is used to the idea of his father losing control of himself during Highstorms, but this is taking it a step too far, it seems. Considering that Renarin is already quite an outsider in Vorin culture, he doesn’t want to make it worse. Dalinar is very self-assured even though his own visions are making him lose credit among the other lighteyes. Renarin is not. Over the sounds of me hissing protectively while clutched around my darling and glaring at Shallan, here we have the first time that Renarin is shown doing something strange and/or powery. No one else can sense the Everstorm yet. Pattern mentioned that the storm was coming to Shallan but Renarin seems to be able to sense it on his own. Even being warned about it, Shallan doesn’t see anything. Feather continues to be generally upset in Shallan’s direction. It’s interesting again that he says something here. If he’s trying to hide the fact he can see the future, wouldn’t he keep quiet? Is this right here voluntary or compelled? Feather continues to be GENERALLY STRESSED ABOUT RENARIN’S WELLBEING. By this point we’re definitely getting into involuntary territory. He’s feverish and crying out and screaming. I’m guessing we’re watching Renarin on the cusp of succumbing to the vision, yelling out in defiance right on the edge of it taking him over. Then he’s lost and the writing happens. That said, even as he’s lost control, he continues to talk, whispering as he writes. (UNRELATED SCREAMS OF RAGE) Okay this quote doesn’t really show much of his powers. We’ll say it’s here for the sake of completeness and not because Feather felt like raging at the heavens. Honestly, by this point, I’m really surprised that Shallan continues to think that Renarin is mad or crazy. Considering he’s been giving the exact same warnings as Pattern you’d think she’d catch on that this is a real thing. In some cases, Renarin’s warnings came before Pattern's. So here we see what is really the only argument for Renarin's visions being Truthwatching. I'm not convinced. I think that Renarin probably is a Truthwatcher, since there's other evidence that his Nahel bond is legitimate - screaming Shardblades, healed eyes, Glys, etc. -- but I don't take this as immediately confirming that what's happening with his visions is an expression of Surgebinding. I think the visions are either unrelated, or if related (less likely in my opinion), somehow influenced by an outside force as well. It’s also worth noting here that Glys uses masculine pronouns. Aside from Dalinar and the Stormfather, all other Nahel bonds have been between opposite gender pairs: Shallan/Pattern, Kaladin/Syl, Jasnah/Ivory, Lift/Wyndle, Ym/unnamed spren. Word of Brandon: These questions were asked by me, the first at the Words of Radiance Midnight Release (I'd already finished it at that point) and the latter two at the Shadows of Self Midnight Release. Unfortunately, I don't have direct quotes, though I think the SoS questions were recorded, but haven't been transcribed yet. The WoR Release question is unfortunately very far from verbatim as I just asked and didn't write down the answer until a few hours later. Silly Feather. The SoS two, while also not direct quotes, were written down right after being given. Feather: Is there something important in the fact that Glys and Renarin both have masculine pronouns, while other Nahel bonds have been opposite gender? Brandon: There is something to it, though maybe not what you're thinking of. (Answer is very paraphrased, sorry. I'm not entirely sure what he thought I was thinking of...) Feather: Are Renarin's visions compulsive/involuntary? Brandon: There is an element of that to them, yes. Feather: Are Renarin's visions Surgebinding? Brandon: *evil laughter* RAFO!
  18. Mistborn not on Earth

    Kabsal uses it twice while talking with Shallan: Ym talks about the Cosmere when explaining his philosophy of the One as well in Words of Radiance. Hoid also uses it while talking to Dalinar, but I figure that one doesn't really count, since Hoid isn't really Rosharan. Dalinar didn't seem terribly confused by the term, though.
  19. Mistborn not on Earth

    This is true, but seeing as it's the only (known) continent, I don't tend to see too much trouble in using it interchangably. I mean, it's up in the air when a character talks about the Almighty "creating Roshar" whether or not they're referring to the world or the landmass, but in most situations their meaning doesn't really change if they're including the oceans (Roshar the planet) or just talking about land (Roshar the continent).
  20. Mistborn not on Earth

    Yes, the books are meant to be understood as "translated" from their original languages into English (or whatever language you end up reading). So long as it's not capitalized, you can assume that the use of the word "earth" is generic, to just mean "world" or "planet" or occasionally, as a synonym for "dirt" or "ground." Running a book search, I can see that the word "earth" shows up frequently throughout just about every Cosmere book, from Stormlight, to Mistborn, to Warbreaker to the others. It's definitely not a forbidden term in the cosmere, at all! Note that the word "universe" is also not forbidden, and does show up from time to time, though you do also see some characters using the word "cosmere" to mean the same thing. Interestingly enough, the word "Scadrial" only shows up once in the Mistborn books, in Bands of Mourning, when Khriss is dancing with Wax. Notably, she, the non-native, non-Scadrian worldhopper, is the one who uses the term. It's very possible that people on Scadrial do not refer to their world that way at all. Scadrians do, however, use the word "cosmere" to refer to the universe, though only in the second trilogy. Rosharans, on the other hand, frequently refer to their world as "Roshar" in both speech and narration. Rosharans also use the word "cosmere" in casual speech. The word "Nalthis" has never shown up in a Cosmere book, nor has a Nalthian ever used the word "cosmere."
  21. theory Renarin's Visions and Truthwatching

    I mean, I tend to keep the idea of what happened in WoK Prime as "cool trivia" rather than letting it inform many of my theories, personally. Lots has changed since WoK Prime. I mean, from the first five chapters of it that were released a while ago, we also saw Renarin placed in charge of the Alethi armies, almost get challenged to a duel to the death with Elhokar, get disinherited and humiliated while his father thought this was fair, and then lost his shards, since he was a full shardbearer. It's a very different story. We don't know if the Diagram served the same purpose in Prime, we don't know if it was a Nightwatcher thing like Taravangian's diagram was or if it had something to do with these visions that Renarin's now seeing. I have a feeling that the fact the Diagram has been wholesale ported to a different character means that its lingering influence on Renarin and Renarin's story arc is minimal now, though Renarin now has different things in the Diagram's place.
  22. Video Games and Cosmere Parallels

    @Secrets Ayyy, Warlock master race! Mmm, I finally buckled down and did the hours of resource gathering to get my Dark Drinker (I had a Raze Lighter before!) and I finally got to use it against those captains at the end of Wrath of the Machine and it felt so wonderful. I will say I tend to keep my girl on Voidwalker for the most part. With Nothing Manacles in PvE, I can throw grenades about as fast as a Sunsinger in Radiance but all the time, as long as I'm getting kills and triggering energy drain off of them. With max discipline, a grenade kill will replenish my grenade in a second or two, and with two grenade charges, I don't even have to wait. I mean, the Manacles are pretty nice in PvP too, but I also just picked up an Ophidian Aspect and that's just too good in PvP to pass up. Even though I end up using my exotic slot for other things, I have to admit, there's nothing more fun to use than those exotic swords. I feel like such a Shardbearer rushing in to the heart of danger with it!
  23. [Disney] Moana

    It's fab. I'm trying to think what the best way to rewrite "How Far I'll Go" into a Cosmere song would be, because I'm dying to cover it.
  24. theory Renarin's Visions and Truthwatching

    Yeah, I agree. Signs point to Renarin having a legit Nahel bond. I just also think he's got other things on top of that messing with him.
  25. theory Renarin's Visions and Truthwatching

    If I had to make a guess, I'd not be surprised if Renarin is not any further than his first oath. Looking at the way he talked about his Surgebinding in that last chapter, this is something he's been actively trying to deny and suppress about himself. He thought his Shardblade screaming and Glys and, likely, the visions themselves were a sign that he was going mad. I feel like unlocking the Oaths involves a certain amount of acceptance of one's role and an understanding of why they have been chosen and what they're supposed to do with their powers. Not to mention, the other times we've seen Radiants unlocking an Oath, it's usually been at a crux moment, which then turns to a triumph as they realize what it is they're supposed to be doing. This happened with Kaladin on the plateau and protecting Elhokar, Lift when she saw Gawx struck down, Shallan when she needed to get into Shadesmar with Jasnah, and even Dalinar, during his confrontation with the Stormfather. Renarin, unfortunately, due to his sheltered role in the war camps, has fewer opportunities for those kinds of demanding changes. I feel like he willingly throws himself into some dangerous situations in an attempt to help people, such as joining the duel or rushing out on to the plateau, and yet he never reaches that moment of realization of the Oaths, I don't think. On the plateau with the chasmfiend, he's sent back immediately before he can help. In the duel, he's inexperienced with fighting and finds himself defeated, rather than triumphant. The moment in the last battle, at the Everstorm, is probably the most heartbreaking. That feels like a moment where, if Renarin was accepting of his role and understood what he was there to do, he might have been able to find an Oath and really progress in his training. But the experience is so terrifying and overwhelming—losing control of himself, publically committing what his religion says is a heinous blasphemy—that at the end of it, he's even more broken and defeated than before. I think having other Radiants around, who can help him learn to accept his powers and figure out what's really going on with him, as well as learning to believe in himself and stay confident, is going to be a very good thing. My poor boy's been so scared and alone these past few books. He needs some real friends and real allies who can stand beside him and help him out.