Chaos

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  1. We have some exciting news to announce today. So far in order to obtain some unpublished works of Brandon's, you'd have to email him through his sites, and his assistants would distribute them. Well now you won't need to wait for that, because now we will be in charge of distributing out Aether of Night! All you have to do is post in this topic (you'll need a 17S account, but that's it), and our staff will PM you the document. Once we do this, we'll remove your post here. We'll be using this topic as a to-do list for requests. Ideally since we have lots of staff members, we will get this out to you soon, within a week or two. With this change we are unpasswording the Aether of Night board, as now all of you will have access to it if you want it. You may discuss Aether of Night in the Cosmere Theories board, but tag your topic title with [Aether]. We hope you're excited about this, so many of you will be able to get this text in a much more obvious way now! You will receive a .docx file, and if you need to convert it into a .pdf or .epub, there are many converters to do that for you. (We are not distributing the prose version of White Sand, as that will continue to be distributed in Brandon's newsletters.) Thank you Team Sanderson for letting 17S do this!
  2. In the time honored tradition of TWG's Stupid Titles thread (yes, TWG is back!) and the fact that our rep system is now overhauled, there are all sorts of dumb and exciting promotions that you can have! So, what is your current rank? Plus, I'm sure more than a few of you want to figure out which rank is what. Good luck with that My favorite--and totally coincidental, I swear--person's rank is Peter, at the rank of Rambleman. Okay, it wasn't entirely coincidental, but once I happened to assign Rambleman to that place and I noticed Peter there... well, I couldn't resist. I'm so sorry. Kind of.
  3. I couldn't tell you. The save feature is weird. Type posts separately in something like Google docs and paste them in. (Or do what I do and have lots of tabs.) Do not write long posts in the editor.
  4. Click here to go to the Ultimate List Google Doc. If you have any question about Brandon's books that hasn't been resolved yet, post them, and I'll just keep aggregating them to this list. This is a resource to be used by people who will have an opportunity to ask questions of Brandon, so it has been decided that if a question has a considerable chance of being RAFO'd with no extra information gained, then we will not add it to this list. There's no point in wasting a question after all. If a staff member decides that your question shouldn't be added you are welcome to appeal the decision by telling us why you think Brandon will answer the question. Admins and/or staff have final calls though. Also any question you submit may be edited for clarity. If you are heading out to a signing this is a great resource for finding a good question about an area that you would like to know more about. If the question you wish to ask is not on this list then I'd appreciate if you checked the Interview Database to see if it has already been answered. A couple tips for checking are: Use keywords in your search, chances if someone has already asked the same question they won't have used the same exact words If Brandon has RAFO'd a question similar to the one you wish to ask, he'll probably do the same to yours After you do one search for some keywords, using "ctrl f" is a useful way to further narrow your search by finding other relevant words on the results page Remember if you do accidentally ask something someone else has its not the end of the world, we won't be mad. Just be sure not to ask Brandon to sign your book with a Cosmere clue. He has requested that we no longer do this and simply ask a specific question. If you ask a question and it has been answered I will post the answer and PM you you to let you know. Let's determine precisely what we know, and questions we must ask in the future!
  5. What browser is this?
  6. Hey everyone! For the past few years there has been a lot of discussion on the Words of Brandon situation. The Theoryland Interview Database served our fandom well but it has always been more a part of the Wheel of Time fandom and has grown harder to keep up-to-date as our fandom has grown and aged. The subject of a new database has been brought up a number of times but myself and the other admins have either remained quiet in those discussions or been unhelpfully vague. And there is a reason for that. We have been working on something. In fact, we've been working on a replacement for a long time, and we've iterated our implementation for a while. We've scrapped a few bad implementations, so we did not want to prematurely announce something that wasn't good. But, we have a system now. It's real, and it's pretty cool, so it's time to start talking about this with you all. The software is codenamed Palanaeum (though that won't be the name of this database; it's the software's name), and it's been made by coder extraordinaire Mestiv, who you may have noticed has a new rank on the site due to his tireless work on it. Our goals with a new WoB Archive have been to not just replicate the Theoryland Interview Database, but add new features and improve upon Theoryland. Let's talk about what Palanaeum does. Submitting interviews open to everyone A core problem with the Theoryland DB is that only a select few input things, which means it is almost always outdated. (Turns out, Brandon talks a lot.) The solution is obvious: we need a system that allows the many awesome and enterprising members of the community to contribute. Palanaeum does this. Anyone can contribute, input new events and entries, and suggest changes to old things. Transcribing audio The workflow for transcribing audio has been clunky. The audio has to be uploaded and then there's a Google doc where transcribers work at it, with the link to the Google doc being buried in an Event topic somewhere. We can imagine that in a year or two it can be very hard to find the original audios and the transcription Google doc. This is not sustainable. Palanaeum puts that entire process in-house. You can upload audio and transcribe it within the system. You can create "snippets" of audio that links the timestamp of the audio to the question/answer you are writing. Since the audio and transcription are connected in the system, this means for new interviews inputted this way, you'll have a Play button next to an entry which will just play the audio source of that exact question. We intend to host all this audio forever, so it won't be lost to the aether. It will be in our system and you'll always be able to find it. We also intend to allow people to do similar things with video sources, but video is significantly more costly to host, so you'll have to upload videos--or link to videos--on YouTube, then transcribe them similarly. Huge props to Mestiv for creating this crazy feature. I wasn't sure this would be possible, but it absolutely works. It's hard for me to describe to you how awesome this actually is. Search that doesn't suck Lastly, there's another problem with Theoryland: it's really hard to actually find the thing you want, so obviously we want to have a search feature that works well. (This is one of the core reasons we wanted to build a new system in the first place.) Search is complicated but we have an implementation we like. It will have a lot of search filters as well to narrow down your search, too. A big benefit to us doing this in-house is that the search algorithm can be iterated on. If we launch and you think it's being weird and not giving you reasonable results, we will work on it. We don't have to say, "well, that's how it works. Sorry about that." Since there's an account system on Palanaeum, we want you to be able to favorite particular quotes for later. We think that will really help research for theories or writing wiki articles. That's an area we intend to work on. Oh, and one more thing: this software will have a responsive design, which means you can find all the quotes you want on your phone. The software will be open source, too. If you're an enterprising coder, you can contribute to the project. If you're a different fandom, you can install it for your use, too! The software probably won't be open source immediately, as Mestiv wants to clean up his code a bit before opening it up. But soon after launch, it will be open source. Where we go from here We plan to show the WoB Archive to many awesome individuals in the community who already transcribe stuff so they can test and give feedback on things. This will be our beta period. We're just about there, so very soon this will be out there in June. We have a list of people we are inviting, so hang tight! We want to show you this ASAP. We're starting small for now (especially compared to the fandom at large), but you'll all see this soon! Overall, our goal is to have the software done--with the core functionality listed above, at least, completed and well-tested--by the Oathbringer release. Obviously, that's where there will be a massive spike in new interviews, so all our transcribing stuff needs to be very good there. So, Oathbringer is our deadline. But our progress is going very well, so we may end the beta period early and have our official launch earlier. We'll see. Lots can happen in software development. You'll notice that we didn't include any screenshots of the system for now. That's not to conceal anything--it does work, and it's pretty cool--but right now our design team hasn't begun work on making it pretty. Function comes first. The usual 17S design team will work on making it look and feel good this summer, and then we can show more off We intend to import all Brandon-related interviews from Theoryland to this new system. We're hoping we don't need to manually input things and we can do a software-based conversion of the data, but we are committed to a system that is complete and will be up-to-date. We hope you will join us on this quest to archive everything Brandon has said in this difficult time of transition from Theoryland to this system. But, I think this system will finally be the interview archive we all need. With your help, we will be able to keep things up-to-date for years to come. The era of long lag on things being inputted into the database will be over. (Of course, we will be working hard too.) We're sorry it's taken so long. Big thanks to Weiry, who tirelessly works to make sure everything is perfect. Even bigger thanks to Mestiv who is finally making this a reality. Also major thanks to Joe who coded an implementation of a database as well and is always awesome. He helped us move towards a custom coded solution, which I always worried would be too difficult. But it's real now, and I'm insanely excited to show you all this.
  7. If don't already know, Mistborn has been optioned to become a film. That may still mean a fillm won't happen, but it's a cool first step. That won't stop us from talking about choices on actors! I'll start. Personally, I was always a fan of the notion of Nathan Fillion for Kelsier, but then someone brought up Robert Downey Jr., and he might be the perfect choice. For Vin, I'm also pro-Summer Glau, but there's a big Ellen Page movement on TWG. Thoughts?
  8. YOU MUST POST OB SPOILERS IN THE OATHBRINGER BOARD. I will start restricting posting on people very soon.
  9. Jim Butcher, Small Favors. I read both Proven Guilty and White Night yesterday, and they were really good, especially Proven Guilty.
  10. Because we need more forum games, wee! What song are you listening to right now? I'm listening to Ayumi Hamasaki - sending mail. This CD is really good.
  11. I've temporarily removed access to the link as there is something in there that should not be posted publicly.
  12. This is the topic necroing policy. It is not the same as other forums you might frequent. As such, there is nothing inherently wrong with topic necromancy. You might feel differently. You might feel that people should make a new topic instead. Generally though for book discussion I tend to feel that if it relates to the topic and adds to it, I don't really mind. In some cases, heavy moderation can be good. In some cases, heavy moderation is bad. On this, I'm pretty relaxed. But let's be real here: this is not really a big problem. I do see the person doing this and I will probably talk to them. However, philosophically, I feel there really isn't anything wrong with people adding to older discussions. They should be adding and contributing positively, for sure, and not just say things that are already pretty clear. But inherently, there is not anything wrong with this. In the future, you can Report it! It helps us identify these things and we can take it from there. Let's be real: this is an exaggeration in Cosmere Theories. Most are posted this year, some are posted from 2016 and generally seem pretty relevant to people's interest in Stormlight, and there's one from 2013 that I would say is a pretty bad necro. You're vastly overstating matters. Additionally, there's always a lull in Cosmere Theories between big books. Obviously. Should you like to sort by new topics, you can sort any forum by using the "Sort By" feature on the upper right of the forum list to find results you will find more interesting to you. There are a wide variety of filters you can do. You can sort by recently posted topics if you wish, and do custom filters as well. It is possible that you have different preferences on what to read than others. It is important that we are welcoming to individuals coming back due to Oathbringer hype who might be contributing to some older topics. If it's relevant, I think that's fine. If it isn't a relevant addition, that's not fine and members can report that. But as you can see by the first paragraph in our topic necroing policy, we are applying it exactly as it says. If you're contributing, you can go revive a dead book discussion topic.
  13. Thanks for letting me know. I've fixed this. (I've also directly invited you as well.)
  14. Good morning! Tor.com has posted Oathbringer chapters 10-12.Check out our forum topic on chapters 10-12, and for all Oathbringer preview chapters--and their discussion topic--check out the Oathbringer Preview Chapter Index. As usual, keep Oathbringer discussion in our Oathbringer Spoiler Board and the #oathbringer_spoilers channel in the 17th Shard Discord. Do not post Oathbringer material elsewhere! There's also two Way of Kings Prime Chapters: Merin 1 and Merin 2. Merin, who, remember, is the version of Kaladin in Prime, is insanely different from Kaladin. There's lots of differences in the world. Oathgates exist and are active! Check it out. It's a fascinating look into an old draft.
  15. You can Ignore Users, which will prevent their content from appearing. Click the dropdown menu on the upper right and go to Ignored Users. This isn't the same as blocking, and I do think some sort of blocking should be in our software suite, but we are at the behest of IPS for this. If a user is becoming an issue to you, do not hesitate to let me or staff know in private and we will work out a sensible plan to deal with that. But! If you want to just not have their stuff appear, you can Ignore them.
  16. No Oathbringer spoilers outside of the Oathbringer spoiler board. Do it again and I will smite you.
  17. You know how sometimes, news stations will say "late-breaking" to say that a story is happening right at that moment? This is not one of those. Needless to say this is a very late report of, let's say, "an event". I got the opportunity to ask Brandon some questions, so I did. I wasn't able to transcribe Brandon's exact answers, but the second I could, I wrote the notes of the facts that I learned. Some of these answers are things you guys have learned since then. So this is the transcription of the notes that I made after this event, along with my comments trying to remember why the crap I wrote the crap that I did. Here goes. Inquisitors knowing how to Compound: some may have figured it out at some point. I got the impression it was not a technique the Lord Ruler taught them. Shards and Shard intents: Holding a Shard is a contest of willpower against the Shard that, over time, is very hard to resist. Shards affect you over time, but your mind will not leave a permanent effect on the Shard. A holder's personality, however, does get to filter the Shard's intent, so to speak. However, if that holder no longer held that Shard, the Shard will not continue to be filtered by that person. Sazed's two Shards do not "cancel out", as Brandon said that it would like being pulled by two huge gravitational tides. You can get to a way that you aren't instantly ripped apart, but that doesn't mean you don't feel it. EDIT: When asked what effect the Shards would have on Sazed, Brandon said, "Read Alloy of Law to find out". Sazed is a Shard. Just like a king of two countries is still a king, a holder of two Shards is a Shard. I don't remember what prompted me to write this, or what impression I had that made me write this, but I wrote: Anyone can take up a Shard. No ifs, ands, or buts about it. I would not have written this if it was not crystal clear to me that this is what Brandon meant. Odium wants to be the only Shard. Odium could pick up other Shards if he wants to, but, he doesn't want to. His Shard is a good match for his personality and he doesn't want to be influenced by another Shard. Brandon said offhandedly, "It is not random who got which Shard." Also, Shards very rarely change hands. Brandon emphasized the "very" there. Seons are remnants of a dead Shard. We asked some questions about the Lord Ruler, like if he knew about chromium and nicrosil. Brandon said he knew about those metals, and then also said "The Lord Ruler knew a lot of things that no one knows." All right then. I continued to ask about the Lord Ruler and his Allomantic strength. There's an upper bound to the amount of power you can get from being a savant. Brandon said that, obviously, the Lord Ruler wasn't using duralumin and Elend could only get that powerful in Soothing using duralumin. He implied that there was a way to Compound to enhance Allomancy. (Note, we have discussed this on the forums a while back. This isn't news.) We asked if it was possible to use bronze to Seek Feruchemy. He said it could be possible. If it were to happen, it was very hard, because the Inquisitors would desperately like to be able to find Feruchemists that way, and it was implied they had not discovered this power. So, it is a freaking hard technique to learn, if possible at all. If you are Smoked, you can't Seek. Ketchup does not exist in the Final Empire, since it is from a fruit, which are flowering plants. The Lord Ruler did not engineer fruit. Mostly people eat vegetables and roots. For people really into the obscure workings of the politics of the Final Empire, we asked about the legality of assassinations. It turns out that you have to ask the obligators' permission to assassinate someone--and permission, of course, means bribe in this context. The Steel Ministry can say yes or no. Presumably more high level people would cost more money to be killed. Of course, if the Ministry says no, you can always risk it and assassinate illegally, but you'd have to be very careful not to get caught. Even with legal killings you need to keep things quiet. Brandon said the Steel Ministry has much more corruption than governments in our world. Corruption which we would abhor is commonplace in the Final Empire. Lerasium overwrites Spiritual DNA. It can do some interesting things, and can overwrite your Spiritual DNA in different ways if you do it right. If a Surgebinder ate lerasium, he would become an Allomancer, but Brandon implied other things could be done. Some other things that I had overheard and noted: Shardblades can be willed down. We see this with Dalinar slamming the Shardblade down into the stone at the end of the Way of Kings. What happens to Seons during the Reod is that the Reod messes with the Seon's spirit. The Shaod is an effect of Elantris. Allomantic pewter strength can be stored in a metalmind, but it's probably easier to just Compound. Feruchemy is about multipliers. The more the Lord Ruler aged, the less "multiplier" he could store in his metalmind. And the more he aged the more he would need to Compound to stay alive. There could exist an upper bound to the amount of time the Lord Ruler could survive off this trick. At one point, the Lord Ruler tried to quit and end the Final Empire. There is a way to get a non-powered person to access a metalmind. (Presumably now, with the Mistborn RPG, we know that this may have something to do with Identity.) One does not have to kill someone with Hemalurgy to charge a spike, but it rips off a large part of the soul. The person would not be the same. As it turns out, there is an error in the Feruchemical table when Brandon put it in Mistborn 2. If you look closely, Determination (insert metal) doesn't belong in its group. The group that it is in is obviously more physical powers. Determination was supposed to be a mental metal, and Warmth was supposed to be in that Physical group. He just made a mistake originally. But it turns out that Feruchemy obeys different rules than Allomancy, so Brandon isn't retconning it, but saying that Feruchemy works differently now. Apparently there was going to be a table of Feruchemy at the end of Alloy of Law, but it wasn't ready because Isaac kept thinking like an Allomancer. Feruchemy has its own rules (for example, Brandon confirmed that pewter does steal Feruchemical health, probably because that second group of physical Feruchemical powers are also "physical", so pewter can steal them.) Hemalurgy also obeys different rules. Yes, so, this happened at Alloy. There's no excuse for this level of lateness. Don't kill me. Meep.
  18. Today we are here with the team from The Black Piper, the creators of the Kaladin album on Kickstarter. It's a fantastic look into the behind-the-scenes process and the backstory of the album, and their plans to come. Joining me today are Sae Sae Norris, Producer and Creative Director; Michael Bahnmiller, Composer and Producer; and Richard Williams, Composer and Coordinator. The Kaladin Kickstarter ends Monday, September 25th. For more information on Kaladin, check out our preview on it. The following has been edited for length and clarity. 17S: How nervous are you now that Kaladin and its Kickstarter is in the wild? How's the reception been so far? Michael Bahnmiller: It's always a little nerve-bending to release something you've put your heart into! With Kaladin, we all had an overpowering sense of optimism about what would happen, but when the campaign was ready and we went to "press the button", the knowledge that thousands of people would now be listening to our music, looking at our profiles, seeing who we were and what we've done - it definitely gave us pause! But I also knew that we have an amazing team and we were prepared! The reception has been overwhelmingly positive! People have been reaching out to us from all across the world to express excitement, not only about the music and the art but also about the concept. We weren't sure if people would get the idea of an original epic fantasy book soundtrack, so it's been thrilling and affirming to have people wondering why this isn't a thing already! Sae Sae Norris: Basically I feel the same way Kaladin is described as feeling during his first bridge run. This has been the HARDEST thing I’ve ever done, but it’s been insanely rewarding both personally and professionally. The film industry is full of vipers and terrible people who exist solely to use you up and throw you out. It’s also full of people who love to create art, and evolve technologically, and think outside of the box, and aren’t jaded, who know that family is more important than work. Time has proven this team to be the latter, which I honestly wasn’t expecting when we first started. I’m amazed at the tenacity, heart, integrity, and sacrifice my team has put in to this project. As its leader, I feel an insane amount of responsibility to make sure this is all worth it. And I can’t do it alone. We can’t do it alone. This Kickstarter has been an incredible crucible and the amount of support we’ve had truly and literally has a physical effect on my well-being. When I’m feeling down or overwhelmed, I look to the Stormlight community because you are my tribe. You guys get it. You know what makes me tick and what inspires me. You feel, and wonder, and create, and jest, and hypothesize and your existence lifts me up. You peeps are my personal bridge crew and I couldn’t be more grateful to the support you’ve given to me and my team. On a more practical note, we’re on track to make our first goal--but we really want to exceed that so we can start writing new music. Most of the Bridge Four sequences had to be left out until Goal 2 because of the budget. Using a 70-piece orchestra is extremely expensive. We’ve taken a lot of care to configure our orchestras (choosing how many of which instrument to hire per session) to maximize the emotional effect of the music they’re playing. We need all the spheres and Stormlight we can muster to really flesh out the album and tell the musical story that we’ve been sitting on. You peeps have been paramount in our success so far, but we need all hands on deck for this last leg of the Kickstarter campaign. 17S: It sure seems like you've been Stormlight fans for a while. The tracks really do evokes the feel of Stormlight and the scenes they are capturing. Could you tell us how the team at Black Piper discovered Stormlight Archive or Brandon Sanderson? SSN: Yay! An origin story question! Have I mentioned how much I personally relate to Kaladin? Because I do. None of us knew each other at the beginning of this project. Well, I didn’t know anyone on the team. I had just wrapped on producing Flight From Shadow, the Wheel of Time fan-film. That shoot destroyed me. Physically, mentally, spiritually, emotionally. What was meant to be an homage to two of my brothers (one who died and whose death I blamed myself for, and to my oldest brother, who got me out of my grief by introducing me to the Wheel of Time), ended up being one of the most corrupt shoots of my life. The “bigness” of the project just went to too many people’s heads and it poisoned my team. My friends, my film family, my network. The man I loved, the man who had saved my life that one time and literally carried me into the ER, had stabbed me in the back. And he planned it while I was at the book signing for AMoL, cos he knew I was a Sanderfan and that’s where I’d be. I genuinely considered suicide the night it all fell apart. It was my composer and brother-from-another-mother, Nate Drew (composer for the Hearthstone theme) that kept me alive that terrible night and just let me cry. I was devastated and couldn’t even finish the WoT series. I stopped making films. I stopped writing screenplays and poetry. I stopped writing music. I stopped playing the piano and the cello and singing. I stopped reading. I stopped editing. I stopped teaching. My life turned into one big cremling and my fire was gone. My trust was gone. And I was thoroughly embarrassed that Brandon (who had helped with our marketing cos it coincided with the release of AMoL) and Jason Denzel could have witnessed any sort of drama, cos that’s just not how I do business, and I was (am) a hardcore fan of both of them. (I work with Hollywood A-listers all the time and don’t get nervous; but I get seriously tongue-tied and fan-girly around Brandon, his work means that much to me.) I was approached to produce an Infinity Blade film, which already had half a million dollars of funding in escrow. We made FFS on $12k, most of it out of pocket. I could have made IB look like freaking Avatar and done it in my sleep for half a million dollars. I said no. Twice. I would not do another Brandon Sanderson project. It hurt too much. So, a year later, Nate [Drew] recommends I give some producing advice to two composers who wanted to make an album. Cue a couple of Mormons meeting up in a Starbucks: a recent music grad with an ambitious dream, a final year grad savant that was severely under-appreciated, and a producer who had given up on everything. Funnily enough, I wrote about this meeting in my journal and ended up using that journal as my Black Piper notebook. I had misgivings about getting back in the game but was so inspired when I heard their music. Something inside of my stirred, but it wasn’t enough. I told them their idea was cool but it was too vague and their music needed to tell a story. I blew them off for awhile after that, expecting them to take the hint and give up before they got hurt. Then I get this email from Mike. “Hey Sae Sae, I found the PERFECT story to compose to! It’s called The Way of Kings by Brandon Sanderson (have you heard of him?). It’s epic and spiritual, and everything we need to do! So I wrote to him and he said to contact his agent! What do I do?” I think I had a literal heart attack when I read that. I just read that email over and over again, cradling myself and saying “Oh no!” Not Brandon. Of all the stories in the UNIVERSE Mike could have chosen and it was THAT one. I bought the book, the first book I’d read since that night. I read it in three days and emailed Brandon’s agent the second I was done with it. This was MY story to tell. And the universe kept shoving me in to Brandon’s work. I still don’t know why, but maybe it was time I listened. I knew it would be expensive. I knew they’d say no. But I figured, if I got a solid no from Brandon’s agent, Mike would get off my back. They liked our pitch. They wanted to talk. Every time someone had the opportunity to say no to us in a way that would axe the project, they ended up saying yes. I broke down the book and wrote a treatment, the first writing I’d done in years. We wrote some songs. I got to direct, something I didn’t think I’d ever get to do again. Mike, Richard, and Phil went to Prague and recorded what we wrote. I grew sixteen more ulcers. We were committed now. These were personal funds and now it was on me to make sure these kids could feed their families and didn’t get destroyed by the dark side of the industry. I vowed I would not let that happen to my team. Never again. Then I got a seizure/stroke thingy and became paralysed on the right side of my body. We had to halt the project for a little over a year. DMG wanted the rights to the cosmere. They had more money than we did and we hadn’t yet inked the deal with Dragonsteel. Stuck in a wheelchair, with nothing, my hope started to fade. It was over. I knew my team would take what I had given them and boot me, just like before. I told them that I was no good and to leave and try to succeed without me. They didn’t. They supported me, and worked with my damage. They said they needed me, and I realized that I needed them, and I needed this. DMG got the film rights but they said we could do our album anyway. That’s unheard of. (Seriously, peeps. Studios are not that gracious.) We were running out of money. Investors started coming out of nowhere and managed to give us just the amount of money we needed, when we needed it. At every turn, we thought this project would fail, but we put our heads down and our hearts in and we wouldn’t let it. And here we are. It’s been one battle after another but more and more people come in and help us. They love the music, and the artwork, and the rewards. Our intense commitment to treating this like a true Hollywood project has been paying off. This is what we do, because we have to do it. We don’t know if we’ll reach our destination. But that’s not what it’s about, is it? This project gave my life meaning and purpose again. It reignited the spark of creativity that I thought I had lost. It proved that not everyone becomes corrupt when money and studios and names get attached. I found a fandom that I can enjoy. It feels like home. Brandon is like Dalinar. His words are important and they have united us all. If we don’t make our Kickstarter goal, I honestly don’t know what I’ll do. But I know I won’t do nothing, not again. It would be the biggest forward fail of my life. But if we do succeed, and we can only do it with everyone else’s help, we will take this project and make like Fleet and just keep running. 17S: What's been the biggest challenge on making Kaladin? SSN: I pretty much answered that from a personal point of view, at least. Logistically, I’d say our biggest hurdle has been the money. We have the team, we have the vision, we have the street cred, we have the inspiration. This whole experience would have been a whole lot smoother if we’d had the seed money to properly get this thing past development all at once, instead of in micro-chunks. As it was, all our funds came in increments, and took a LOT of effort and luck to get. We’ve calculated into our budget what we’d need to set aside from our profits to make a second album without all the bumps and hurdles. Hopefully, we’ll make it that far. We’re really planning on a long-term business. The first project is always the hardest. We have a lot to prove, despite our contacts and experience. We’re basically starting a new genre, and being the trend setters is really difficult to do, especially in an industry where the big money bets on what they know already works. So far, we’ve erred on the side of being over-prepared, but this is new territory for us. No one has done a book soundtrack like we’re doing it. And now we know why: it’s freaky expensive. We’re hoping that our formula for the book soundtrack is the one that will crack the code and open up the genre. 17S: What was it like recording with the City of Prague Orchestra? How much rehearsal do they do before it's recorded? I'd love to know more of that process. Richard Williams: They basically have no rehearsal time, they are recording it live sight-reading. Recording with an orchestra is a much more interesting experience when you hear live instruments instead of the computerized mockups. I think it’s common as a composer to have a bunch of questions about your orchestration or to not be sure about if things are going to sound okay, but when you let the orchestra play it, more often then not, that goes away, and you’re just able to sit back and enjoy the beautiful creation. I must admit we had so much on our minds since it was our first time there that there wasn’t a lot of sitting back and enjoying, but we were working and making sure the music sounded as good as possible. The string players there are really amazing! I was amazed at how fast they were able to play my very fast and difficult music. I can’t believe how good they can sightread! 17S: Being realistic, how many tracks will be in the album if you only meet the first goal of 110,000? SSN: If we only reach our minimum goal of $110k, then there will be 14 songs on the finished album. [Take a look at 17th Shard's preview for a look into most of these tracks] The Most Important Words a Man Can Say Stormblessed Sylphrena’s theme Honor Chasm Alethi Codes of War Chasm Kata Highstorm Hearthstone Wandersail Three Glyphs (Wind, Protection, Beloved) The Tower Thath (Justice) Shallan’s Lullaby: a bonus track to give Shallan some love and let you all know what kind of sound and feeling to expect from her album, should we be lucky enough to make it. Tarah: a bonus track devoted to the mysterious Tarah, who is only mentioned once in TWoK and once in WoR! Sae Sae’s only original track on the album, and a piano solo to boot. (If we can afford an orchestra later, we’ll add it) 17S: The Kickstarter, and the album, focuses on Kaladin and his struggles in The Way of Kings, but there was also the Shallan's Lullaby track. Are there any other Words of Radiance-inspired tracks? MB: No. This album is all about Kaladin! We had just found Shallan's Lullaby by Alex Crandall on YouTube and thought it would be awesome to record and include it! So, it became a bonus track, and I'm so glad we found it! SSN: Creatively, we are ready to go on a Shallan album! I’ve got the treatment, and the sample track lists, and am so excited to do it! But, due to the budget we were only able to tell Kaladin’s story on this album. Ideally, we’d like to end up giving each character their own album (if we can get permission, that is); Kaladin has his; Shallan will have hers and will include both her story in TWOK and WoR; Dalinar will have his, which shall include his story in WoR and OB, and so on. To clarify, we do not have any other Cosmere albums lined up with Dragonsteel. Basically, if this album is a success, then we’ll be in a position to possibly negotiate further Cosmere albums. Please help us get this campaign successful so we can blow your socks off with our next album! Shallan’s album will sound totally different from Kaladin’s, a little more like Danny Elfmann, Max Richter, and James Newton Howard. A lot more feminine, but powerful, and very dark and whimsical. I really hope we get the chance to do a Shallan album properly! 17S: Will you use (or have you already used) rare instruments to make the music sound more unique, as Roshar is a unique world? MB: We've used some more unique synth sounds in the tracks. Synths are computer generated (or computer processed) sounds that we layer together with the live orchestral sounds. We are also planning on using a custom made set of bamboo flutes for Wandersail. We are using "electric cello" recorded by the amazing Tina Guo for the Thath track, if you can count that as "rare"! SSN: We’ve got the use of a sitar, and we’re literally creating a flute for Hoid to play during Wandersail because there honestly isn’t one in existence that can do what he describes in the book. But we’re patterning that after a Chinese design (a dizi is what I think we decided to go with), with a few flairs. Our synths are massively processed. The horns that you hear playing in Alethi Codes of War are processed into synths to create the crashing lightning of the Highstorm song, and represents the use of Stormlight. I really can’t wait to record the Parshendi and bring them in to the orchestrated music! Their use of breath, rhythm, male and female overarching each other, yet still somehow in unison, and all in a language that Kristina A. Bischoff created…yeah, I really can’t wait to do the Parshendi vocals. 17S: I saw you had to get the permission from DMG Entertainment [the people who own the film rights] to do this. Has there been any talk to use any of this soundtrack for stuff they produce? Have you had any discussions with them about it? MB: DMG has been very gracious to allow us to do this! Regarding using our music for their production, there hasn't been any talk of it, but typically film needs to be scored very specifically. It actually has much different considerations from what standalone music has. For example, the battle scenes will likely have a different pacing from what the Kaladin album has, they may be faster or last longer. Certain moments will happen at different times, and there are also a lot of nuances that a picture has. The director also brings to the table a vision for the aesthetics and the music. He or she may envision something moving and touching played over a particular battle scene, where what we have is epic percussion! Of course, we'd certainly be beyond thrilled to be considered to compose for something they produce, but as of yet, there has been no discussion! 17S: Which is the track you're most excited to hear with the full orchestra? For me, it's probably "Highstorm." I can't wait to hear the final version of that. SSN: Man, that’s a tough one. I’d say I want to hear Highstorm, Alethi Codes of War, and Honor Chasm. The sheer bossness of Highstorm and its arrhythmic timing, the fun Celtic syncopated jig of Alethi Codes of War, and the heart-wrenching music of Honor Chasm that stops way too early... Do I have to pick one? MB: I'd have to say Sylphrena! Philip Klein, who wrote the track, is one of my favorite composers and a good friend, and I just love this track. Just the mockup version of it takes me back to feeling like a child again, and he does it with such deftness that I forget where I am or that I'm not 6 years old and carefree. I can't wait to hear it all put together and mixed by the wonderful Casey Stone! RW: For me, it’ll probably be The Tower. That song was written literally in 10 hours in one day. It was the day before we were to fly out to Europe. And I love the addition of the drums and choir that will be added, so I’m excited to hear the full version when its done! Highstorm is probably a close second. That was the song that I was amazed at how the string players could sightread such a piece. 17S: What are each of your favorite tracks and why? MB: Well, Sylphrena, for sure! And Alethi Codes of War by Caleb Blood is just so fun I wish I'd written it! Oh, and Shallan's Lullaby just has the coolest arrangement - written by Alex Crandall and arranged/orchestrated by Sandy Schnieders. And Hearthst--- OK, you probably only wanted one track, didn't you? RW: Hmm, besides The Tower, and Highstorm, I like Sylphrena’s Theme and 16 Seconds Pre-Death. Sylphrena’s theme has some really cool chords in it that really remind me of that Hollywood sound, and the song it self has an epicness that is in a different style than many of the other epic action songs on the album. So it’s nice to hear another angle in that way. I like 16 Seconds because it’s unnerving and intensely ominous at the same time. I like the chord progressions that happen in the song as well. It reminds me a bit of old classical influences how things morph with the chords. And I like the unnerving groans that happen towards the beginning. That adds to the ominous feeling that surmounts. SSN: I honestly go through phases with the album. For awhile, I’ll be feeling it with Highstorm. It was so much fun to pull out of Richard the idea I had in my head. He was the perfect one to write the song. Then I’ll be feeling it with Alethi Codes of War (okay, this might be a favorite simply because it’s got the Celtic feeling and I’m a sucker for that). Then I get the feels with Hearthstone, which is satisfying to listen to because it really took a LOT of takes to get this just right. I wish you peeps could hear it with the male humming in the background. Sandra thinks we should go with a tenor, to represent Tien; and I think we should go with a bass, to represent Lirin working by himself. Either way, whatever we end up with, I know it’s going to hit us all right in the feels! Thanks for joining us! Check out the Kaladin Kickstarter over here to back this project.
  19. I've finally fixed this. Apologies on the delay.
  20. On desktop click the newspaper icon and there is "Create New Stream". On mobile open the menu and hit "My Activity Streams" and the button is there.
  21. You'll need to make your own stream as Pagerunner says. I can't hide a forum from streams, sorry!
  22. I am pleased to announce that there's an entirely new set of reputation titles. Check out under your name to the left of your post and see what title you are--I imagine it will be very different. Why did the ranks get altered? Well, I hadn't ever really expected people to rise through the ranks so fast. Obviously this site isn't going anywhere, and five years down the line, it wouldn't make sense for all of us to be Adonalsium, now would it? So this new scheme was designed to be much more sustainable for years to come. It's also designed to have a ton more progression than the old system. In the old scheme, you became Shard at 128, and then new ranks appeared at 256, 512, and 1024. Not so much progression. Considering how many people are in the 1-500 range, there needed to be a lot more ranks. And boy, there are a lot of new ranks. In the old scheme we had less than 20 ranks total. In this new system, there are 102 positive reputation levels. There's also no exponential growth on new ranks--it's much more linear, with the differences between levels gradually increasing. I hope you find the new system fun! There are a lot of very powerful and cool titles now, but there are also delightfully obscure cosmere titles, and some that are just plain silly. Hehehe. And of course, now with a properly large list of ranks, it's time to complain about their ridiculousness. Some of the promotions are... interesting, to say the least. Discuss yours in the These Stupid Ranks topic.
  23. There isn't supposed to be.
  24. You should link to the Kickstarter directly in this post Congrats on getting it funded!