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  1. Just finished Oathbringer yesterday!!!!

    © Ariel Edwards

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  2. Reading The Way of Kings and Words of Radiance before Oathbringer came out: After Oathbringer
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  3. Hello all, As we all know, until recently, the Shin had possession of nine out of ten Honorblades. They Lost Nale's when he stole it back (breaking the oath to leave them behind. Shame Nale, shame) and they lost Jezrien's when Szeth got taken out. We get an inkling as to how they find them in the first place during Dalinar's visions. When he brings Jasnah and Navani into the vision of the "final" battle, and they see Jezrien declare that it is over, the desolations have ended forever, they see the ring of nine blades, and they see a Shin scout find the blades first. It is not a huge leap to see the Shin declaring themselves the guardians of these blades and spiriting them off quietly. Especially seeing as we have direct confirmation from Szeth that they have them all, and he has trained with all of the surges. Then the Shin go on to become one of the most peaceful societies on Roshar, valuing those that add over those that take away. While they train warriors with the blades, they consider them to be the lowest rank in society. But they still train them. As a whole, they are isolationist, and rarely venture outside of their lands. I assume mostly to avoid violating the prohibition against walking on stone or interacting with the more other societies on Roshar. Except that one time they invaded. At some point in the past, the Shin invaded the rest of Roshar, for some reason. This was mentioned a few times in Oathbringer, the first instance I believe was in chapter 2. Why would they do this? Why would an isolationist culture that elevates farmers and artisans above all else decide to go to war with the rest of the world? Because the core of their society decided 4500 years ago that they, the Shin, would self appoint themselves the sole guardians and protectors of the Honorblades. Keeping them safe and out of circulation, not being used, until the Herald's ostensibly return to reclaim them. Who knows how much death and destruction they avoided by hiding them away from the world. They managed this secret for hundreds of years, peacefully. Until something changed that forced them to invade. I think that something was the Recreance. Dalinar saw in his vision of Feverstone Keep that hundreds of sets of Plate and Blade were dropped that day, far more than is currently in circulation. Enough to plunge the world into endless war over them. And most of them disappeared, so only a handful remain. Those that remain are high profile items, with detailed histories. But only recently (the last few hundred years) did scholars discover that they could add a gem to the hilt to allow a bearer to bond the blade, allowing them to summon and dismiss them at will. I think that the Shin invasion happened after the Recreance, but before bearers could bond their blades. I think the purpose of the invasion was that the Shin view themselves as the guardians of the Herald's blades and the Radiant's blades, and they invaded to take the blades and plate out of circulation. I think they are sitting on a stockpile that they will never use, to keep the rest of the world from destroying themselves. I think they stole as much as they could, and killed where they had to to get these. And then they retreated to their lands with their hidden stockpile, to wait for the return of the Heralds and Radiants, to keep the weapons safe. And they bunkered down. Complete Isolation. They don't leave, and let no one in. During Rysn's Interlude in WoK, it is mentioned that no outsider may progress beyond a certain point by either her or Vstim (I think, I will look for confirmation of that in that interlude). The rest of the world does not suspect they have them, because anyone else would have used them with pride, but the Shin view it as a shame, so they hid the blades and they disappeared from history. Then Szeth being declared Truthless takes on another light. If they are guarding that large a stockpile, thousands of weapons worth kingdoms, against the return of the Herald's and Radiants, having someone start saying they are back is a Big Deal. They don't want to flood the world with that much destructive power. They are afraid to. Far easier to outcast the single voice out of fear and keep their heads buried. They are watching for the return of Radiance, and terrified by what it would mean. The Shin have been preparing for this Desolation since the last one, but they don't want it to be true. They have been on high alert for thousands of years hoping this would never come, and are trying to find any valid reason to deny that it is hear, because it would mean they have to unleash death upon the world, when they value life. They are terrified, and they have all the shardblades. What do you think? Are the Shin a good candidate for possessing the missing blades? Was the Shin Invasions a cover for recovering the blades and plate left by the Recreance? Or am I off base? And I apologize if someone else already thought of and mentioned this elsewhere. I have not seen it posted, so I hope I'm original, but it would not surprise me if someone else got there first.
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  4. Personally, I’m hoping for it to be the behind the scenes Marsh story he mentioned to me at a signing a couple months ago. It’s probably not, but I can hope, right? EDIT: by the way @Dunny, you totally failed with your thread title. You should have named it “there’s always another secret project”
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  5. I mentioned this in another thread, but I think Renarin is invisible to Odium because he was spared due to Jasnah's compassion. I think compassion is to Odium what words written in metal are to Ruin. It's his blind spot, he predicts the future based on assumptions that are inline with his intent, but compassion seems to be a virtue in diametrical opposition to the intent of his shard, and therefore impossible to use as a predicate for future actions. That's also why Taravangian vacillates between extreme intelligence and extreme compassion, one state allows him to see the future as Odium sees it, the other state allows him to act in a fashion that is invisible to Odium. I actually think Odium made a strategic blunder visiting T on one of his compassionate/stupid days because T's motivations were opaque to Odium. He acted from a position of pure compassion, letting his love of his grandchildren dictate the nature of the bargain with Odium. I think we are going to see in the course of the remaining books how compassion proves to be the ultimate undoing of Odium, and I think the act of compassion of sparing, saving, and rehabilitating Renarin will be instrumental in Odium's eventual downfall.
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  6. I've mentioned all of the parts of this "theory" (and it's tough to call it that as it's so speculative) in other places, but I figured after a discord discussion that I would consolidate it all in one place. Part one: Szeth's History In The Way of Kings, Szeth makes this comment in his internal monologue Szeth believes that in the event of his death, the shamanate will know that the blade has moved on and they will recover the blade and bring it back to Shinovar. I believe that Szeth is correct. Primarily, because I believe that Szeth was a part of the Shamanate before he was made Truthless. https://wob.coppermind.net/events/189/#e4040 https://wob.coppermind.net/events/127/#e5089 So Szeth was a very respected member of his society before his sentence, and Truthless do not normally have Honorblades. Add that the Shamanate have all of the blades save Nale's and Taln's (at the start of the books) and that from Szeth's PoVs we know that Szeth has both trained in all the surges, and enjoyed the ability to use his Blade to fly without needing to kill prior to becoming Truthless, and I believe the evidence points towards him being a member of the shamanate, and the chosen guardian of Jezrien's blade. Part Two: Taln's Blade So, assuming that Szeth is correct, and the shamans can indeed track the Honorblades by some means, here is what I believe happened. Taln appeared outside of Kholinar, and cut his way through the gates. He stumbles inside, and drops his Blade... And in so doing he breaks the bond to his Blade, either immediately, or as soon as someone else picks it up. The Honorblades function differently then Shardblades. They have a shallow bond. They also do not dissapate when dropped. So whether dropping the blade is enough to break the bond or not, the moment another person picks up the blade, and through touch it bonds to them... The bond is broken. At this moment, whether it's the breaking of the bond, or a new bond being forged, I think that this is what the shamanate can detect. So the shamans take flight (figuratively, most likely through the surge of transportation with the Elsecaller and Willshaper blades) shortly after to where the blade fell, and make the swap. They return to Shinovar, and are obviously aware that the newfound blade in their possession is one they've never had before. They've historically held all of the blades until Nale reclaimed his, and most likely have representations of what they look like. They would immediately know that this is the tenth blade that they have never held, and what precisely it means. Panic ensues, their entire belief structure falls into turmoil, and so when Szeth dies they don't even bother to try and retrieve Jezrien's blade. Part Three: Szeth's Crusade Finally, we come to Szeth's future, and the his fourth oath. Szeth has made it clear, that his goal will be to bring justice to the Shin. He believes that he will be on a mission of retribution. He is unaware that to the Shamanate he has been vindicated. He should never have been Truthless. He will arrive, and the Shamanate as a whole will throw themselves at his feet and swear to him. They will attempt to make him their king, and proclaim him the only one to have recognized truth. Szeth's crusade will be thrown completely off track. It will appear that the crusade he swore cannot be completed. This is only true though, if Nale's letter of the law mentality is true. This chain of events will act as the vehicle for Szeth to find the balance of letter and spirit of what he is sworn to that will allow him to act as an example of what the Skybreakers should be, instead of the twisted mockery of Justice that they play at under Nale's guidance. I'm most likely wrong, and a number of things could occur that will tumble this fragile chain of events. I find the idea compelling though, and I strongly doubt Brandon will give us a straightforward "Szeth slaughters the Shin" storyline.
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  7. From the album: Cosmeme & Crossmere

    It’s the year of the dog! I have no reason not to draw TenSoon =) Also, modern AU Hoid & Kelsier eating noodles. This is actually from a larger piece I haven’t finished yet. I’ll be working hard on that during the following weeks. See you later!
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  8. My theory is that the spren were in agreement with their bondmates to die and cause the Recreance. Both the Knights and their spren decided that Honor was correct and that they would end up destroying the world if they were allowed to continue to surgebind. Without Honor, Notum and Ishar say there are fewer checks on their power, and we know they actually did destroy their previous planet. They deliberately allowed their Knights to break their Oaths, knowing that it would kill them, and alienate the remaining spren, so that no spren would be willing to seek out a bond for the foreseeable future. In this way, they save all of their fellow spren, friends, family, loved ones, as well as the humans and the Singers. We know that Honor was going mad and dying. He swore that the Knights would destroy the world. Whether that's true or not, he convinced the Knights and their spren that they were too dangerous to exist. 1. The spren are everywhere. It's nearly impossible to hide things from your own spren, and very difficult to hide things from others' spren. Most of them seem able to change size and some can change shape. Honorspren, at least, seem to be constantly curious, investigating anything interesting going on. Only the Knight they're bonded to can see them by default, so they can snoop around quite easily without being seen. An obviously coordinated effort like we see in Dalinar's vision of the Recreance would be impossible to plan without the spren finding out. 2. The spren can read thoughts. Syl can sometimes read Kaladin's thoughts, and definitely knows it on an instinctual level when he's not following his Oaths. Glys seems able to meld with Renarin, and definitely talks to him in his mind. We know that perception is important for whether a Nahel Bond is being kept or not. That it depends on the perception of the person and the spren. If the spren weren't in agreement that the Recreance needed to happen, then the Radiants who were planning on breaking their Oaths should have been losing their powers. 3. Honorspren are willing to let their Knights break Oaths if it's important enough. (WoB truncated for length). Honorspren are are willing to put the cause ahead of their own well-being. It's the nature of protecting. Kaladin is willing to die to save others, or at least put himself in harm's way. I think that this trait is not unique to honorspren, but to many of the Radiant spren. They're willing to die if it means a greater good--such as not destroying the planet. 4. Some spren don't see death the same way as humans do. Pattern is very nonchalant about dying. He fully expects, even encourages, Shallan to kill him, simply to spare her pain. Syl bounces back from being dead and doesn't really even give Kaladin grief over it. Ico doesn't seem particularly upset over his father being a dead-eye. He even is very understanding about why humans break Oaths. Other spren are downright friendly with humans. Even Wyndle, who is quite a fussy little voidbringer, mentions that they don't exactly die, though he is admittedly nervous about it happening to him. 5. The Radiants didn't lose their powers before the Recreance. As I mentioned in 1 (felt like it bore repeating), in Dalinar's vision of the Recreance, the Windrunners had their powers up to the point where they broke their Oaths. They flew to Feverstone Keep, their Blades and Plate were still glowing. 6. The other spren don't seem to know the reason for the Recreance. Ico thinks the reason for the Recreance was that humans couldn't honor Oaths. Notum just thinks Radiants are dangerous. Niether of them seem to care or mention much about the possibility of surgebinders destroying the planet. I think that the bonded spren at the time deliberately did not tell their friends and relatives what they were going to do, in order to enhance the shock factor, as well as the sense of betrayal by the humans. This would discourage just about all the spren from ever seeking a Radiant again, unless they were desperate. The best way to prevent future bonds was to shock and horrify all the other spren so much that the idea would be unthinkable for millennia. 7. The spren didn't leave or choose to have their Oath broken. Notum mentions there are "other ways" than killing the Knight, at least until the 5th Oath is sworn. Bui;ding on 6, if the spren didn't agree with their Knights, shouldn't some of them have tried to break their bond? It doesn't appear as if any of them did. 8. The skybreakers and highspren didn't break their Oaths. Highspren and Skybreakers hold the Law and Oaths as the highest possible Ideal, so to speak. The highspren would never have agreed to breaking the Oaths, and the Radiants likely wouldn't either, or weren't willing to kill their spren without their consent. They must have agreed to some degree though, because they've never told the other spren why all the other Orders foreswore their Oaths. 9. The spren didn't break their Oaths on their own (controversial). I believe that the spren can break the bond to their humans on their own. That they didn't also implies that they were complicit in the Recreance. This is a point of contention between me and some of the proponents of this theory, though, so I've marked it controversal. So, thoughts, opinions? Oh and thanks to @Calderis . Like Wit mentions, timeliness is important, and Calderis thought of this before me, although I came to it independently I posted this with his blessings.
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  9. We heard Variety report this in May 2017, and we have seen many teasers on Facebook and Twitter. But yesterday, Arcturus officially announced the Escape from the Shattered Plains VR experience. It will be out for the HTC Vive, and it will be released March 2nd for $10.99. In this experience, you'll take the role of Kaladin, meet Syl, encounter a highstorm, use some Lashings, and fight some Parshendi. Brandon says in a statement: "“I am beyond excited to finally be able to present this VR experience of The Way of Kings after many months of long, hard work from the teams at DMG and Arcturus. It’s the first time my fans will be able to experience a thrilling adventure in Roshar and see what it’s like to be in the Shattered Plains.” This short form adaptation is written by Joshua Rubin, the lead writer behind games such as Destiny and Assassin's Creed. You can watch the trailer below: There does seem to be some gameplay mechanics from the trailer, with some sort of rudimentary Lashing system, and some sort of fighting mechanics, but I would not expect these to be extremely fleshed out as they would be in a game. Additionally, if you're not familiar with VR, generally the graphical fidelity is worse than standard games because it has to render more for both eyes. Keep that in mind when watching the trailer. Generally, VR experiences are rather short and are very much not complete games. According to the Variety report (which was in May, so this could have changed), the experience is merely 15 minutes long. This has been in development since March of last year and has reportedly cost "seven figures" to make. DMG Entertainment, the people who hold the movie rights to the cosmere (and, in particular, Stormlight), wanted this made mostly to create hype for Hollywood executives so they could understand how cool Roshar is. I think in that context this makes a lot of sense--it isn't really for us, but if you have a Vive, you can do this experience too.
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  10. So, I've floated around some of the other forums and discussion boards for the cosmere, and frequently visit coppermind. I just decided I ought to get an account here as well. That's about it.
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  11. So we know that Renarin seems to have a special place in the Diagram, and Odium is unable to see his part in it. I can see two possible reasons for this, that might be inter-related. 1. His ability to see the future as Odium sees it changes the future. We know that Renarin seems to have his future seeing ability through Glys' corruption. Presumably (given that both Renarin and Odium incorrectly see Dalinar fall) the future he sees is the same future that Odium has predicted. But this knowledge changes things. For example, Jasnah is set to kill Renarin when he turns around and nods, knowing what she will do and accepting it. That act prompts her to stop. By knowing a future he ended up preventing it. It will be interesting to see if he will start using this information consciously, working against Odium by using his own assumptions about the future against him. 2. He is Like an anti-Odium In the scene "A small bottle" Dalinar reflects that he can't understand why his sons don't hate him. This is particularly striking for Renarin given that we have seen ample evidence of Dalinar' lack of love towards his youngest up to this point. Yet he doesn't hate him, instead he shows extrodinary love and empathy. It may be that Renarin is so different from Odium that he either slips under the radar or Odium simply can't predict his actions because they are so alien to his nature. Curious to hear other theories.
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  12. Who says there was no dissension? Dissension was likely, and probably dealt with harshly by those who believed that the Radiants must end. As to the Skybreakers, one, they lied hence the" great subterfuge" and second we know why they didn't abandon their oaths. (edited for length, and emphasis added) Your making assumptions as to what the surges are capable of. I doubt any of them are safe. Progression isn't limited to healing. Adhesion isn't just sticking things together. Lightweaving isn't just illusions. I highly doubt we've seen the upper bounds of any of the surges.
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  13. The spirit web. Most of us know what it is and mostly what it pertains, but a lot of us know bits and pieces of what it contains. Here we are going to create a structure for the spirit web, so that everyone can have a good framework for theories they want to involve it in. With that out of the way, I always imagine the spirit web as a (modified) spider web. With thick, cordial strings coming outward from the center, and thinner, more fibrous strings connecting them. The challenge here is to establish what the thicker tendrils are to a being and how this stays constant within the Cosmere. Of course, imagining it that way makes it easier but is not entirely correct. To put it more masterfully, the focal points of a spirit web are divided into three major portions but on their own represent sub-dominant qualities. The definite things we know are part of a spirit web are as follows: (Feel free to correct me here) Fortune: The interactive capabilities of spiritwebs which is greatly expanded upon when attaining greater amounts of investiture. Most notably allows for future sight in humans, shards, cognitive impact in a few tseWshadows, splinters, etc. primarily shown in shards (ex. Odium, Preservation, probably Cultivation) Connection: Displays what form of investiture any being is connected to and is heavily related to the planet that being inhabits naturally (with some exceptions). Shards are connected to their own investiture, splinters are connected to whatever shard they originate from, cognitive shadows are connected to whatever investiture sustained them (threnrodite shades) and people inherit connection through s DNA. Identity: The most normal of the three, identity is responsible for, basically, who you are: what do you love, what do you hate, physical appearance, etc. is all contained in the identity portion. Most heavily influenced by s DNA of course. Sub-Dominant qualities: (again, looking for corrections\feedback) Fortune-Identity: Location— where and when you are. Fortune-Connection: Future sight— allows varying degrees of insight into the future. (Seers vs Shards) Connection-Identity: Magic— the fins of investiture you can access or manifest. Manipulation of the Spiritweb: I have decided to separate the classes of manipulation into the capabilities each form of change has on the being. Names are subject to change Charging: modifying the spiritweb by boosting it with investiture. Can be thought of as coating or lacing it. (Ex. Breath) Splicing: Using an already torn piece of a spirit web to insert investiture, usually a splinter. None of the original web is lost during this exchange (Ex. Spren or Divine Breath) Stealing: Intentionally tearing the spirit web to take a piece of it away. Usually destroys the being stolen from. (Ex. Hemalurgy or [possibly] Dark One Magic) Destruction of the Spiritweb: can be caused by “life changing” traumatic experiences. Has been caused regularly on several shardworlds to use magic. Includes: Scadrial, Roshar, and Nalthis.
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  14. Ideally, it would be Nightblood, but it could reasonably be Secret Histroy 2, the Silverlight novelly, the Sixth of the Dusk followup, Wandersail, Dark One or something else. I just honestly hope it's cosmere. Though if it turns out to be Rithmatist 2 I wouldn't be disappointed.
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  15. We can reveal a few things without getting too spoilery. (no plot details, just some general knowledge that fans have discerned over the years)
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  16. what the hell are Autonomy, Cultivation, and the others doing exactly? where do they exist? are they aware of one anothers’ Existences? how are they represented on their worlds like Ruin and Preservation (and Harmony) are on Scadrial? Basically RAFO. Most of those questions are answered. I am not going to say which shards are on which planets because that is a spoiler.
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  17. I'm late replying to this, but I think it's forgiveness Odium can't understand, the same way Honor was unable to consider the Heralds breaking their oaths. And Odium is clever, and tries to work around this by making people do things so horrible they won't be forgiven. But if they're forgiven anyway, he's in uncharged uncharted territory where he can't see the future and his plans fall apart. It also helps smooth over ridiculous things, like people being okay with Dalinar and Szeth's crimes. If forgiveness is the only way to fight Odium, I don't need as much suspension of disbelief here. (Dalinar forgiving Szeth, I can buy, because Dalinar is so desperate for forgiveness himself that he'd do desperate things. Everyone else, though...)
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  18. It's in Chapter 45: Shadesmar Do you intend to share your analysis here on the Shard? I'd be interested in reading it.
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  19. Ravenclaw but I agree with you, Hufflepuff is definitely underrated I've read all the cosmere ones. But the others are all waiting for me on my kindle. Favourite are Mistborn and Stormlight. Magic system is probably Feruchemy, very closely followed by Stormlight. I haven't listened to any of them. I'm going to say something very unpopular, but I really don't like Kramer's reading
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  20. i also posted this in another thread first, and it's not the best ever, but still:
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  21. Doesn't he know that leaving it to our imagination is guaranteed to get our hopes up? When he leaves a title blank, I fill it with unreasonable expectations! Maybe 2018 won't be The Year Without Cosmere after all! Already the hypespren gather in great numbers! They float around my ears and whisper Nightblood, Nightblood. And disappointmentspren are waiting in the wings, knowing their day will come.
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  22. Just some fun linguistics on this one; For people who don't know, the Acheron is one of the rivers in Greek mythology over which souls are ferried in Hades (along with Styx, Phlegethon, Lethe, and Cocytus). The name Acheron comes from the Greek word Akherousai which means "Marsh-like water"...
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  23. I'm relatively sure this hasn't been asked before. Rashek knew about the trade through The Pits of Hathsin. So, in a glorious display of competence, I went to add it to the Arcanum, and cannot seem to connect the source, the uploaded image, to the entry I created. But they're both there. Separately. Half points?
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  24. Sorry to necro, but just thought of a new one. I am a sap, I know. Dear Navani, Roses are red, Violets are blue, I learned how to write, Just to send this to you. Love, Cool Dalinar.
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  25. Szeth also mentions in Oathbringer having heard a voice in his head once. It's possible he was bonding a spren at one point, which made him realize Desolation is coming, which caused him to be branded Truthless...
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  26. Again, their God and possibly their Heralds were promising that they would destroy the planet, like they did their previous one. What do you think people would do if Jesus Christ himself appeared and said CRISPR will destroy the world and all life on it. This is what the Stormfather says on the matter (only pasted the relevant parts, nothing snipped that would matter to context). Emphasis mine. So. While Knights aren't necessarily all perfect and moral and good, they would tend to be because of the nature of the Oaths and Truths. The spren are definitely self-sacrificing. They learn (again) that they invaded their current world and were fighting with the "rightful" owners. They lobotomize an entire race. They destroy the Shattered Plains. Their god told them that they had wrecked their previous world and WILL destroy this one. They have empirical proof that they could, in fact, do that. That means all their friends, family, loved ones, will die. Both human and spren. So they're all sitting there shocked at the things they've done already, staring at each other in stark dread, going "What can we do?" and getting scared because there's no good choice. One of those incredibly charged moments where the fate of the world hangs in the balance. Then, maybe, a voice says, "You must give up your Shards and break your Oaths, to save the world. And you must do it in such a way so that no spren will be willing to bond ever again." Nalan'Elin, Herald of Justice, steps to the front of the room and meets each of your eyes in turn. He stands tall, unbending, almost glowing, as he states this Truth. What do you do?
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  27. Yeah I imagine it could possibly be this... especially if it is the "The Aztlanian"!
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  28. I think that there is more to the Recreance. Additionally, the Recreance fell flat for many here because we had already guessed humans were the invaders and parsh the original people of Roshar, so it wasn't as much a reveal as a confirmation. On the Adolin arc, I don't get why people keep saying it was messed up. I found it quite logical and fell within my expectations. Simply put, politics, conspiracies and social issues are for peace times when you got nothing more serious to worry about, so what spoon you eat with is a huge social topic. In times of war, people's priorities straighten out remarkably fast. As a real life example, before WWII britain was doing sincerely dumb things, when the war started they removed the politicians and put the country on the hands of a militant without a second thought. On standard Roshar Sadeas was a great topic, and a man with a lot of influence. He got murdered while the Desolation started? He got the attention worthy of the topic, he was forgotten. The real consequences were Amaram was promoted, and Sadeas soldiers lost what little discipline they had so were easily taken over by Odium in Thaylen.
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  29. Nice theory. I've always been very interested on the Shin, and off the top of my head the timeline works relatively well (give or take a few centuries). Thing is, people tend to remember the names of conquerors and generals while they forget the timing of scientific advances. If you asked someone "Ever heard of Julius Caesar?" They would talk for a while. Yet if you asked, "Do you know when mortar was invented?" They would stare at you blankly (usually). Advances are important and recorded by scholars and scientists, but that kind of information is more fragile than the legends and stories of emperors and kings of old. Also...there are so many purges of information in Roshar that their historical records are always very recent. Humans basically started off zero knowledge after Aharietam. Then the False Desolation, the Recreance, the Hierocracy and Vorinism and its million lies and errors taken as fact mean that their current knowledge of the past (even recent past) is beyond warped. Szeth was a respected member of Shin society before becoming Truthless. Its likely they didn't want him to go out with he Honorblade, but their customs and society dictated he must keep the Honorblade all his life or something along those lines. You may be on to something .
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  30. Yes, I see your point and I raise you a counter. He already dropped the ball with Adolin. I don't think it's healthy to idolize an author as a somehow perfect writer - Sanderson is just as capable of making mistakes as anybody else, and I wouldn't expect him to muddle through a series as extensive and titanic as the Stormlight Archives without screwing up a thing or two.
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  31. So we have 18 players, which means 2 houses of 4 and 2 of 5. If we can get up to 20 players, we can either have 5 houses of 4 players each, or 4 houses of 5 players. So if you want to start the usual last minute rush of signups, now is the time, otherwise, the spec doc is open, and active. (We're currently Sacrificing @MacThorstenson to the Gods of Luck and Chance (and Clowns))
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  32. I have so much random bird and other nature trivia in my brain... Here are some of my favorites. 1. Fireflies use their flashing rear ends to attract mates. Each species has its own specific glow meant for others of its kind, but certain predatory species of fireflies mimic the signals of other species, luring in unsuspecting would-be lovers and then eating them. 2. Rattlesnakes' rattles get longer as they age: Every time the snake sheds its skin, another segment is added. Baby rattlesnakes are born with only a single"button" on their tail. 3. When berries freeze and thaw repeatedly in winter, they can ferment, produce alcohol, and intoxicate birds that eat them.
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  33. A very fun game Sart. Thank you for running it and for giving me a fitting death. Village, you all fixated on an Elim being the one that stole the Map to the point that it clouded your judgments and analysis. Remember to consider all possibilities. Especially if I'm playing. Monster, well done on fooling the village with your analysis about the killing elim not taking an item. It kept the focus on the 6 where the village odds were much smaller for an evil lynching. I can tel you will be a player to keep an eye on in future. Ronald may or may not return at a later date...... He's just dying to tell you some more jokes.
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  34. I just noticed this and came here to post it. If it's a secret, it's probably not something on his upcoming project lists, which would take out Skyward sequels and TLM. Maybe Dark One, since he said he wrote an outline he liked for that recently. Or Rithmatist 2, since I know he wants to finish that up.
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  35. Hey y'all! I figured you might appreciate this update! I got the first of my first order tattoo! The designs are too complex to do all 9 where I want them, my wrist, so I'm just doing Life, Strength, and Journey! I got Life done on last Thursday and couldn't be happier! Staring at it from various angles for the past week has made me realize that it looks like a cremling, do any of you see that too?
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  36. Very interesting theory. There's just something I can't make sense of: if the Shin believe the shards and the Honorblades are so important and need to be protected and hidden, then why give one to a Truthless for everyone to use as they please? BTW: Ashyn -> Shin. They sound too similar for it to be a coincidence. I think Shinovar was named something different before the First Desolation.
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  37. While I agree with Shallash being Ash, I have a problem with blatantly refusing anyone's theory regardless of evidence. Brandon himself changes details in books he reads so that they are more enjoyable to him. There is a WoB where he mentions some character having a mustache and his buddy denying it in 'his' depiction of the character and completely supports interpreting the book the way the reader wishes. So yes, offer up counter arguments so people who don't know can make more informed opinions of their reception of the story. But don't argue to the point of attempting to persuade them to see it your way. Let creativity and enjoyment flow.
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  38. Hoid looks so much like a grumpy teenager who doesn't want to share here. This is great.
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  39. @RShara @Subvisual Haze 11/10 Posts Young Dalinar - Surfeit Old Dalinar - Paramount / Paternal / Grossly Incandescent Gavilar - Harbinger Odium - Deleterious Adolin - Candid Moash - Anathema Lift - quixotic (def 2) Wyndle - Surly Sadeas - Rapacious Szeth - Somber Shallan - Multifaceted Pattern - Fractal Mraize - Clandestine Hoid - Prescient / Conductor Taravangian - Tool (double entendre) Cultivation - Surreptitious (Making things in secret, like TOOLS) Syl - Maternal Kaladin - Icarian (Bro, stop running out of stormlight)
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  40. *cough* *wheeze* "Avenge....me." x_x (Long live house Ffnord!)
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  41. I'll start you off with some of that RP parodying. Who is this man, Lord Tormander just there To have me dine at his table, and now this poison does share It was his hour at last to put a seal on our fate Wipe out the past and watch them clean off the slate All it would take was a flick of a knife. Instead of this, he has taken his own life.
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  42. I present to you "Thrill's in the Battle" (as sung by Dalinar to the tune of "Cat's in the Cradle" by Harry Chapin) Major OB Spoilers:
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  43. Ok, one more because I'm particularly proud of it.
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  44. IMHO, her death is so tragic precisely because it was so underwhelming. She won't be remembered by history beyond a footnote to the greatness of her husband, brother in law and sons. Hell, Navani will likely be better remembered as Dalinar's wife than she will. However, she basically saved the world by giving the Blackthorn a conscience. Otherwise, Odium's champion WOULD have been Dalinar, and the world woulda been Preeeetty Screwed.
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  45. It is mentioned in are arcanum that there might be another set a abilities on roshar "I’m not certain yet how the ten levels of Voidbinding or its cousin the Old Magic fit into this paradigm, if indeed they can. My research suggests that, indeed, there should be another series of abilities that is even more esoteric than the Voidbindings. Perhaps the Old Magic fits into those, though I am beginning to suspect that it is something entirely different."
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  46. I disagree but I understand where you're coming from because I too was expecting something spectacular and striking, and the revelation kind of left me hollow. But I feel as if that was the point. Her death was frustratingly almost accidental, and IMO that's what makes it all the more tragic and painful. It was the product of just another war decision. It highlights the fact that it is Dalinar's usual bloodthirst and eagerness to crush his enemies that killed her, both psychologically and literally.
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  47. So what you're saying is that The Lord Ruler is Scar?
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  48. COMPENDIUM OF KEY TERMINOLOGY for THE WAY OF KINGS and THE STORMLIGHT ARCHIVE Aharietiam – The Last Desolation, defeat of the Voidbringers. (p. 614) Aimians - … blue nails and crystalline deep blue eyes. Aimians – even Siah Aimians – were rare. … [they] cast a shadow the wrong way. Toward light, instead of away from it. (p. 440) / … all Aimians … could change the color and markings of [their] skin at will. (p. 441) Alespren - … appear only when one is severely intoxicated. Appear as small brown bubbles clinging to objects nearby. [Potentially] … a drunken hallucination. … infrequently. (p. 441) Alethela - … the historical name for the place that had become Alethkar. (p. 306) Alethi - … lighteyes … elite … grand people … there was a natural nobility to them. Tall and well made, the men … . The women were even more splendid. (p. 22) / Alethi had an odd sense of propriety. (p. 23) / [Darkeyes] were forbidden the sword. (p.24) / … a reserved people, at least with more passionate folk like the Horneaters or the Reshi. (p. 328) Almighty – Elithanathile. He Who Transforms. (p. 119) / The Almighty depended on the Alethi to train themselves in honorable battle so that when they died, they could join the Heralds’ army and win back the Tranquiline Halls. (p. 415) Amaram’s standard - … a burgundy field blazoned with a dark green glyphpair shaped like a shitespine with tusks upraised. Merem and khakh, honor and determination. Angerspren - … boiling up from the ground … like small pools of bubbling blood. (p. 234) / … bright red … . (p. 253) Anticipationspren - … like red streamers, growing from the ground and shipping in the wind … . (p. 106) Ardents - … couldn’t own anything … didn’t have to be paid. (p. 81) / The ardents were very secretive in using their fabrials … . (p. 90) / … [ministered] to the people, helping them reach Points in their Glories and Callings. (p. 122) / … forbidden to use their Soulcasters on people. They rarely even used them in front of others. (p. 534) / … burn prayers and Elevate people’s Callings … . (p. 540) / It is [an ardent’s] duty and calling to be truthful at all times. (p. 594) / A man can leave the ardentia … . (p. 596) / The Hierocracy and the fall of the Lost Radiants are [their] shame (p. 634) / If [one] left the ardentia, [s/he’d] be demoted to tenth dahn, almost as low as a darkeyes. (p. 638) / [Women] didn’t wear a sleeve on [their] safehand - … one of the advantages of being an ardent. (p. 712) / … wine – orange … of the clergy. (p. 755) / … weren’t supposed to engage in politics, whatever their devotary. They’d been officially forbidden to do so since the Hierocracy. But … the ideal and the reality were two separate things. (p. 756) Artifabrians – Navani was a renowned artifabrian. (p. 328) / … constructed … [contemporary fabrials]. (p. 566) Assuredness Movement – The scholars are intentionally overstating their case. They are trying to provoke discussion. (p. 459) Atheism - *(p. 466-47) Axehound – (p. 43) / … the smarter the animal was, the more likely it was to disobey. … sleek and lean, six legs extending before [it] as [it] sat on [it’s] haunches. Axehounds didn’t have shells or skin; instead, their body was covered with some fusion of the two, smooth to the touch and more pliable than true carapace, but harder than skin and made of interlocking sections. … angular face … . (p. 173) Azish – (p. 22) / Among [them], the bow is a bow is a noble weapon. (p. 770) Babath - … quite particular about how you speak. The women … have … patterns of veins that sit shallowly beneath their skin. (p. 651-52) / Everyone gets a chance to rule, if they live long enough. The king is called the Most Ancient. The Babath are very fair. (p. 652) Babatharnam - … they have a curious system of rule there … . … the elderly are given office. The older you are, the more authority you have. There is a great deal of unrest in Babatharnam. (p. 652) Backbreaker powder – Very lethal … . (p. 698) Beggars’ Feast – It was an Alethi tradition, a room where some of the poorest men and women in the city were given a feast complementing that of the king and his guests. (p.23) Bindspren - … dark blue and shaped like little splashes of ink, clustering … . (p. 796) Blackbane – … narrow leaves on a trefoil prong … . (p. 53) … a narrow, dark green leaf with a point divided in three. … one of Roshar’s most deadly natural poisons … . (p. 160) Blades – Each was a masterly work of art, flowing in design, inscribed with glyphs and patterns. If their masters … died, the Blades would … [vanish]. These Blades were weapons of power beyond even Shardblades. These were unique. Precious. (p. 16) / … [appeared] from mist, wet with condensation. (p. 17) Bonding – (p. 203) Book of Endless Pages – … the front page … was blank. The next one was as well, as were all inside of it. It’s a metaphor … . (p. 680) / … this book is [the] guide [to the Devotary of Sincerity]. The book cannot be filled, as there is always something to learn. (p. 681) Breakneck – The tower was three pairs in a game of breakneck. The queen was two trios. The first was an outright loss, the other an outright win. But a pair and a trio, that was called the butcher. Whether you won or not would depend on the other throws you made And, more importantly, on the throws of everyone else. (p. 367) Bride’s Prayer - … [worn] on [a woman’s] sleeve. … [a] white cloth with its blue glyphpair sewn onto the sleeve of her dress. [it would be burned] when [an] engagement was formally announced. (p. 621) Bridge – (p. (p. 95) / The bottom was a complicated construction, with eight rows of three positions accommodating up to twenty-four men directly underneath, then sixteen sets of handles – eight on each side – for sixteen more men on the outside. Forty men, running shoulder to shoulder, if they had a full complement. Each position underneath the bridge had an indentation for the bridgeman’s head, two curved blocks of wood to rest on his shoulders, and two rods for handholds. (p. 477) Brightcaller – By the Brightcaller’s rays ... . (p. 918) Brightlord – (p. 37) / … lighteyes’s honorific. (p. 396) Brightness – (p. 63) / … lighteyes’s honorific. (p. 396) Captivityspren – (p. 442) Chasmfiend – (p. 189) / These ‘oversized chulls’ grow to fifty feet tall and are capable of crushing even a man in Shardplate. (p. 194) / The chasmfiend towered like a mountain of interlocking carapace the color of dark violet ink. It had a twisted, arrowhead-like face, with a mouth full of barbed mandibles. … it was vaguely crustacean … . It had four wicked foreclaws set into broad shoulders, each claw the size of a horse, and a dozen smaller legs … . (p. 202) … bellowed with an awful screeching sound. It trumpeted with four voices, overlapping one another. (p. 203) … thirty-foot-tall beasts … . The monster was long and narrow like a crayfish, and had a flattened tail. (p. 204) … majestic … . They climbed up onto the tops [of the plateaus] and made a rocky chrysalis … . During that time they were vulnerable. … chasmfiends rarely came in the evening or night. (p. 223-24) / Purple ichor … . (p. 382) / … [called] ulo mas vara, which … translates roughly to “Monster of the Chasms”. Chrysalis – (p. 200) / The chrysalis itself sat like an enormous, oblong rockbud, fifteen feet tall and attached to the uneven stone ground by something that looked like crem. [Plunging a Shardblade into it, killed] the pupating creature but [avoided] the region with the gemheart. (p. 381-82) Chulls – (p. 51) / … large crustaceans … . (p. 53) ... red-carapaced … their antennae waving back and forth. The box-shaped animals had bulging, stony shells and thick, trunklike red legs. … their claws could snap a man’s arm. But chulls were docile … . (p. 74) Cobalt Guard – (p. 188) / [They] wore deep blue felt caps and cloaks over silvery breastplates and deep blue trousers. They were lighteyes of low rank, able to carry swords for close fighting. (p. 278) Conicshell mucus - … for numbing. (p. 746) Conclave – … where the Palanaeum is [in Karbranth]. … the king lives there … . It’s the center of the city … . (p. 65) Creationspren - … of medium size, as tall as one of [shallan’s] fingers, and they glowed with a faint silvery light. They transformed perpetually, taking new shapes. Usually the shapes were things they had seen recently. Always of the same silvery color, always the same diminutive height. They imitated shapes exactly, but moved them in strange ways. They weren’t substantial … . [shallan’s] drawing gathered … them, pulling them by her act of creation … . (p. 118) Creatures - … drawn … . … tall and willowy … with cloaks that split down the front and hung at the sides too stiffly, as if they were made of glass. Above the stiff, hjgh collars, where [their] heads should be, each had a large, floating symbol of twisted design full of impossible angles and geometries (p. 467) / … a figure with a sharp, angular symbol hovering above its collar instead of a head. … too straight robes, like cloth made from metal. (p. 641) / Each had a different symbol, twisted and unfamiliar … hanging above a neckless torso. … angular not-heads hanging horrifically where faces should have been. (p. 642) / … twisted symbols unconnected to their uneven shoulders. Those not-heads had unreal angles, surfaces that melded in weird, impossible ways. … too-smooth fingers … . … sleek figures. (p. 643) / … symbolheads … . (p. 677) / No eyes, no face, just [a] jagged alien symbol with points like cut crystal. (p. 678) / *(p. 968-69) / These are a type of spren … . (p. 978) Crem – (p. 61) / … the sludgy brown material that fell with rainwater – could make a man sick. … used … to make pottery. (p. 250) … crem would seal up caverns … . (p. 301) If left alone, crem eventually hardened into stone. (p. 361) A sediment of hardened crem smoothed the pathway on the floor of the chasms … . (p. 389) Cremlings – (p. 43) / … slithered … . (p. 79) / The tiny crustaceans were a translucent reddish color; … [one] could see its internal organs through its shell. (p. 390) / *(p. 564) / … multilegged, bearing tiny claws, their elongated bodies plated with carapace … . (p. 798) Cremslime – (p. 847) Crushkiller – (p. 435) Cultivation – Cultivation, she is better at [seeing the future] … . (p. 995) Curse of Kind – When the Curse of Kind followed you, you learned to take what happened as it happened. (p. 441) Cusicesh, the Protector - … an enormous, sea-blue spren … . It was translucent, and though it appeared to throw out waves as it rose, that was illusory. It takes the shape of a large jet of water … . The center is of the deepest blue … though the outer edges are a lighter shade. … a height of at least a hundred feet. One of the largest … . It was unique. One of the few types of spren … that seemed to have only a single member. [The] face is shifting, bewilderingly quick. Different human faces appear on the end of its stumplike neck, one after another in blurred succession. Some seemed male, others female. (p. 442) Cymatics – The study of the patterns that sounds make when interacting with a physical medium. (p. 511) Dahn – (p. 127) / Vorin kingdoms’ system of ranks for lighteyes. Dalinar’s visions – (p. 190) / The visions never showed him episodes of idle peace; they threw him into times of conflict and change. Turning points. (p. 728) Damnation – (p. 146) Darkeyes – … forbidden the sword. (p. 24) Dawnchant – (p. 519) Dawncities – … certain cities could trace their origins back to the Dawnsingers. (p. 754) / (p. 848) Dawnshards – A mythological treasure … . Certainly worth seeking, but only with great caution. It would make you famous, but actually finding it would destroy … all. (p. 460) / … known to bind any creature voidish or mortal … . (p. 524) Dawnsingers – (p. 114) / … both glyphs and letters dame from the Dawnsingers. (p. 511) / They were healers, kindly spren sent by the Almighty to care for humans once [they] were forced out of the Tranquiline Halls. Kind of like the opposite of the Voidbringers. (p. 634) Day of Recreance - … the day [the Knights Radiant] betrayed mankind. … the day the Knights Radiant turned their backs on their fellow men. (p. 732) Deathspren - … hate water. It will keep them away. … mighty good at killing … . (p. 152) / … cannot be seen. (p. 153) / They were fist-size and black, with many legs and deep red eyes that glowed, leaving trails of burning light. They clustered … skittering this way and that. Their voices were whispers, scratchy sounds like paper being torn. Only the dying could see deathspren. You saw them, then died. Only the very, very lucky few survived after that. Deathspren knew when the end was close. (p. 554) Decayspren – (p. 258) Deep blue wine – (p. 813-14) Desolations – (p.15) / ... happened during the near-mythical shadowdays before real history began. Before mankind had defeated the Voidbringers and taken the war to heaven. (p.302) / War against the Voidbringers. (p. 614) / … matters of ancient lore … . (p. 858) Devotaries – The specific devotary that one visited for worship often had to do with the nature of one’s chosen Calling. … the various religious congregations that proper Vorin people joined. (p. 71) / The devotaries were to teach morals, not enforce them. (p. 529) ... the devotaries – at their core – are still classical Vorinism. (p. 634) / The devotaries taught that when men died, the most valiant among them – the ones who fulfilled their Callings best – would rise to help reclaim heaven. Each man would do as he had done in life. … excellence in any Calling would bring power. (p. 836) Devotary of Insight – (p. 499) Devotary of Purity – … focused on … teaching one to emulate the Almighty’s honesty and wholesomeness. (p. 508) Devotary of Sincerity - … one of the very smallest of the devotaries … . They worship the Almighty, but are guided by the belief that there are always more answers to be found. This devotary is a place where one is never penalized for questions, even those challenging Vorinism’s own tenets. (p. 681) Diamond broam - … best for light, but less useful in Soulcasting, so weren’t as valuable. (p. 140) Divine prism - … the ten facets [represent] the Heralds. (p. 509) Double Eye - … symbol … stylized … eight spheres connected with two at the center. It had been the symbol of the Lost Radiants, back when they’d been called the Knights Radiant. (p. 305) Dungspren – (p. 540) Dustbringer – (p. 15) Dustmother – (p. 177) Easterners - … saw the world by the light of the highstorms. (p. 447) Emerald broam - … the largest denomination of sphere , worth a thousand diamond chips. (p. 138). Emuli – The people … are known for their expert crem pottery … . [They] are a certain tribe of the Askarki people, and they’re ethnically Makabaki – dark-skinned … . Their kingdom borders [that of the Azish] … . (p. 768) / Their legal system is very lenient toward foreigners. The people are most interested in exotic fruits. They worship Jezrien, though they don’t accept him as a figure from the Vorin religion. They name him the only god. [They] have what [Vorin] scholars like to call a splinter religion – containing some Vorin ideas. But to the Emuli, [Vorinism] would be the splinter religion. … flowing gowns and head-wraps of the Emuli women, … robes favored by the men. … [their] way of greeting an old friend – by holding the left forefinger to the forehead and bowing in respect. (p. 769) / To them … the need to strike a man personally is crass. They wage war in the opposite way from … Alethi. The sword is not a weapon for a leader. A halberd is better, then a spear, and best of all a bow and arrow. (p. 770) Enthir - … a square, stringed instrument. You played it from above, plucking at strings with it sitting on your lap. (p. 998) / One did not strum an enthir. It just wasn’t done, at least not by people with any sense of propriety. (p. 999) Epoch Kingdoms – They crashed when the church tried to seize power. (p. 316) Era of Solitude – The modern era. (p. 635) Errorgant – It means to be twice as certain as someone who is merely arrogant while possessing only one-tenth the requisite facts. … errorgance is a literary device. (p. 459) Everstorm – (p. 21) / The Night of Sorrows, the True Desolation. The Everstorm. (p. 83) Exhaustionspren – (p. 941) Fearspren – (p. 26) / … shaped like gobs of purple goo … . … drawn by … terror … . (p. 27) / … wiggling and violet … in the air. (p. 108) Feverstone Keep (p. 728) / The buildings … were blocky and utilitarian, built up against one another along the rock walls of the natural rift. Most had square raincatchers on top. With good food stores – or … a Soulcaster – such a fortification could withstand a siege for years. (p. 729) / [site where] the Day of Recreance … [took place]. (p. 732) Fingermoss - … sprouted like flowers … . The bright pink and purple … tendrils were reminiscent of tentacles … waving … in the wind. The clumps would only pull into their shells if [one] tapped the rock near them. (p. 798) Firemoss – Rubbing firemoss was said to make a man’s mind more receptive to thoughts and ideas. … once [one] grew … callouses [on thumbs and forefingers], it could … be euphoric. (p. 444) First Ideal of the Immortal Words – Life before death. Strength before weakness. Journey before destination. (p. 831) Flamespren - … like insects made solely of congealed light. (p. 23) / … a bright fire would draw [them]. (p. 118) / … [one of] the most common types … . (p. 441) Fourleaf sap – (p. 53) Frillbloom plant - … fanlike fronds …: two wide, orange leaves, with spines on the tips, unfolding like opening fists. (p. 695) Gallant – [Dalinar’s] massive black Ryshadium stallion … . (p. 184) … two hands taller and much stronger than an ordinary horse. (p. 187) Gemhearts – (p. 185) / … the enormous gemstone that grew within all chasmfiends. … even the small ones were worth a fortune. (p. 210) / [One] had to get to the plateau where [the chasmfiend] rested, break into its chrysalis … then cut out the gemheart. (p. 224) / … the scarcest, yet most desirable, substance in the land … . (p. 409) Gemstones - … a cut stone could hold more Stormlight … . (p. 90) / … the larger a gemstone was when used by a Soulcaster, the less likely it was to shatter. Enormous gemheart stones offered near-limitless potential. (p. 224) / … Stormlight shone from inside the glass … . … some of the storm’s tempest inside … . The light was like … part of the storm, captured … . The light wasn’t perfectly steady … . (p. 765) Ghostbloods – (p. 701) / …[a group] searching for [the] secrets [of the Parshendi]. … their symbol [was] tattooed on the inside of [the] arm. … a symbol of three diamonds in a pattern, overlapping one another. It was the same symbol … . … worn by Luesh, [shallan’s] father’s steward … . The symbol worn by the men who had come, pressuring her family to return [her father’s Soulcaster]. The men who had been financing Shallan’s father in his bid to become highprince. (p. 992) Gloryspren - … like tiny golden translucent globes of light … attracted by [a] sense of accomplishment. (p. 188) / … like hundreds of spheres of light. (p. 382) Glyphs – (p. 16) / … major, minor, and topical glyphs … . (p. 86) / … you could draw most glyphs in complex ways that made it hard to read them, unless you knew exactly what to look for. (p. 401) / They weren’t meant to be used in books; they were pictures. A man who had never seen one before could still understand what one meant, based on its shape. That made interpreting glyphs different from reading. Glyphwards - (p. 86) Grandbows - … large steel bows with thick strings and such a high draw weight that only a Shardbearer could use them, to fire shafts as thick as three fingers. They were recent creations, devised by Alethi engineers through the use of fabrial science, and each required a small infused gemstone to maintain the strength of its pull without warping the metal. … Navani … had led the research to develop the bows. They were sleek and dangerous-looking … .(p. 199-200) Grasper – A small tentacle snapped out, yanking [a cremling] down into [its] hole. (p. 798) Greatshells – Taking down a greatshell was the highlight of a young man’s year. (p. 194) … a musty, moldy scent. The smell of greatshell blood. (p. 221) … curious teeth … with a strange, complex network of jaws. Some flat platelike teeth for crushing and destroying shells and other, smaller mandibles for ripping off flesh or shoving it deeper into the throat. (p. 223) Groundspren - … pull … downward … everything … . (p. 688) Gulket leaves - … rubbing the sap of gulket leaves on sore muscles [made] them feel warm and cold at the same time. (p. 568) Half-Shards - Vedens … perfected … them. [They claim] the shields can stop blows from a Shardblade. (p. 332) / … they can only take the shape of a shield and don’t lend any of Plate’s other enhancements. But they can block a Shardblade. (p. 333) / … distinctive, diamond-shaped shields. … fabrials … . They were made of metal imbedded with a gemstone hidden at the back. (p. 717) / … they use a completely different design principle from regular Shardplate. (p. 848). Hallowed Hall - … the place where a wealthy man placed images of his Kadasix for reverence. (p. 708) Haspers – (p. 66) / … small two-shelled creatures proliferated during the Weeping. They seemed to grow out of nowhere, much like their cousins the tiny snails … . (p. 617) / …with pearly shells slowly oping and closing as they breathed. They looked like tiny mouths, silently speaking in rhythm with one another. (p. 885) Hearthstone – (p. 151) / Kaladin’s childhood home in northern Alethkar. Heliodor - … pale yellow gemstone … . (p. 432) Heraldic Epocs - … when men were bound by honor. (p. 315) Heraldic Forces – (p. 222) Herdazian - … evidenced by … dark, crystalline fingernails [and wearing] a sparkflicker. (p. 373) / … brown hair and deep tan skin … . The fingernails … were slate-colored and crystalline … . … great fighters … . (p. 487) Hierocracy – (p. 71) / *(p. 284-85) / … had tried to conquer the world five centuries before. (p. 369) / The failure of Vorinism. (p. 614) Highprince of Information – (p. 334) / … had authority over criminal investigations, particularly those of interest to the Crown. (p. 335) Highprince of War – (p. 291) / … a single leader to force [the Highprinces] to work together. (p. 292) Highstorm – (p. 39) / … could be predicted mathematically. (p. 77) / Nobody liked to be out during a storm … . The things that walked the storms … weren’t nearly so deadly as the rocks and branches cast up into the air. … the storm’s initial tempest of water and wind – the stormwall – was the most dangerous part. The longer one endured after that, the weaker the storm grew, until the trailing edge was nothing more than sprinkling rain. (p. 78) / … the riddens – the period near the end of a highstorm when the rain sprinkled softly. The time right after a highstorm was when the land was most alive.(p. 79) / After storms, plants soon pulled back into their shells, trunks, and hiding places to conserve water. (p. 337) / They caused enormous floods to crash through the chasms; to be caught in a chasm during a highstorm was death. (p. 389) / … highstorms always came east to west … . (p. 391) Holetental – (p. 988) Honor Chasm – (p. 101) / … the place where [the bridgemen] could make the one decision left to them. The “honorable” decision. Death. (p. 159) Honorblade – … of ancient lore … . (p. 298) / A mythological treasure … . It would make you famous, but actually finding it would destroy … all. (p. 460) Honorspren - … discerning … . (p. 849) / Spirit of oaths. Of promises. And of nobility. (p. 913) House Kholin’s banner – Deep blue with white glyphs – khokh and linil, stylized and painted as a sword standing before a crown. (p. 81) / [On Dalinar’s] … blue banners with the glyphpair … [khokh is] drawn in the shape of a crown, [linil forms] a tower. Dalinar’s mother had drawn the original design, the same his signet ring bore, though Elhokar used a sword and crown instead. (p. 420) House Sadeas’s banner - … a yellow glyphpair in the shape of a tower and a hammer on a field of deep green. (p. 99) Hungerspren – They look like brown flies that flit … almost too small to see. (p. 49) Impossible Falls - … of Kholinar. (p. 378) Infuse – [To] drink in … Stormlight and command it. (p. 831) Iriali - … [do] not take well to … nudity. (p. 439) / … very particular about their chastity laws. … golden-haired Iriali men went about wearing only waist wraps, their skin painted various colors and patterns. (p. 440) / The [golden] hair bred true … - the purer your blood was, the more locks of gold you had. … it wasn’t merely blond, it was truly gold, lustrous in the sun. [The Iriali] … were rarely inclined to bickering or fighting. (p. 441) Kammar - … ancient martial art … which used only the hands. It was meant as a less deadly form of fighting, focused on grabbing enemies and using their weight against them, immobilizing them. It was also ideal when one wanted to touch and infuse someone. (p. 718-19) Kata - *(p. 398-99) / Meant to work the muscles and make [one] practice the basic jabs, thrusts, and sweeps. (p. 399) Ketek - … a complex form of holy Vorin poem. (p. 1003) Kharbranthians - … Vorin … . They weren’t pagans … and writing was a feminine art; men learned only glyphs, leaving letters and reading to their wives and sisters. (p. 66) … burnt orange and white, the Kharbranthian royal colors. (p. 83) … separate the genders during dining. (p. 463) King’s Guard - … dressed in blue and gold. (p. 286) Knights Radiant – (p. 28) / … fight for no king and for all of them. [in the] Eighth Epoch … Urithiru is where [their] orders are centered, … in Alethela. It is [their] duty and [their] privilege … to stay vigilant for the Desolation. [They died] do that [others might] live. It [was] ever … [their] place. [Could] teach … so that [fighting would] not destroy [a person]. [Those] of Alethela [were the] watchers – the warriors who [protected] and [fought]. [They maintained] the terrible arts of killing, then [passed] them on to others when the Desolation [came]. (p. 306-7) / Two orders of the Knights Radiant possessed inherent Soulcasting ability; it was based on their powers that the original fabrials were designed … . … each Radiant’s abilities were tied to the spren. (p. 978-79) Knobweed – (p. 259) / Their rigid stalks were topped with delicate fronds that could retract into the stem. The stems themselves were immobile, but they were fairly safe growing behind boulders. Some would be pulled free in each storm – perhaps to attach themselves in a new location once the winds abated. Knobweed wasn’t rare, but neither was it as common as other weeds. (p. 338) / … [breaking] off the furry top of the reed [exposed] the hollow center. … [running one’s] fingers down its length, squeezing it tight … [produced] … drops of milky white liquid … . Knobweed sap. … knobweed milk … . … a powerful antiseptic. (p. 344) / It scares away rotspren … . Spread it on a wound that’s already infected and it will still work. (p. 345) / … [made] rotspren flee and … infection retreat. (p. 385) Kukori – (p. 450) Lanceryn – When the lanceryn died off during the scouring of Aimia, [it was presumed that] … the last gemhearts of large size [had been seen]. ( p. 526-27) Larmic mucus – (p. 259) Antiseptic Lashing – (p. 25) / … interfered with the gemstones that powered Shardplate … . (p. 29) Laughterspren - … minnowlike silver spirits that darted through the air in circular patterns … . (p. 213) Leggers - … larger crustacean … . … its hairlike spines lifted to the air to give warning of changes in the wind … its long body lined with dozens of pairs of legs. (p. 79) Lifebrother – (p. 975) Lifespren – They looked like motes of glowing green dust or swarms of tiny translucent insects. (p. 79) / … little green blips of light … small as spores … . (p. 162) / … silent … . (p. 767) Lightday – (p. 620) Lighteyes – (p. 22) / … a good lighteyes officer was really a team, the man to command and fight, the woman to read, write, engineer, and manage camp. (p. 408) Lister’s oil – (p. 53) Logicspren - … in the form of tiny stormclouds … . (p. 120) Longroots – The brown roots were dirty on the outside and sticky when … sliced into … so working on them coated [one’s ] fingers with a thick layer of crem. (p. 539_ / They grew in cracks in the stone where water collected. They tasted faintly of minerals, but were easy to grow. (p. 540) Lost Radiants - … said to haunt the most violent hightstorms. (p. 78) / They fell and became tarnished. (p. 316) / … fashioned only weapons … not productive tools for use by ordinary men. … never gave their Plate or its secrets to the common people. (p. 407) Lost Radiants’ motto – Life before death. Strength before weakness. Journey before destination. (p. 607) Maakian - (p. 681) Religious individual. Makam - … smooth hardwood. All mobile bridges were made of [it]. It had a deep brown color, the grain almost hidden, and was both strong and light. (p. 476) Marabethia - … a place in the world. It is beside the sea, to the north, in the Selay lands. The people are known for their great fondness for debate. At each intersection in the city they have small pedestals on which a man can stand and proclaim his arguments. It is said that everyone in Marabethia carries a pouch with an overripe fruit just in case they pass a proclaimer with whom they disagree. … [the Marabethians] have a curious way of treating condemned criminals. They dangle them over the seaside cliff near the city, down near the water at high tide, with a cut sliced in each cheek. There is a particular species of greatshell in the depths there. The creatures are known for their succulent flavor, and … they have gemhearts. Not nearly as large as the ones in [the] chasmfiends, but still nice. So the criminals … become bait. A criminal may demand execution instead, but [it is said that] if you hang there for a week and are not eaten, then you can go free.(p. 577-78) Mathana … [Alethi] formal term for an older sister. (p. 331) Memory – When [shallan] collected a Memory of a person, she was snipping free a bud of their soul, and she cultivated and grew it on the page. (p. 118) Midnight Essence – [Creatures]… fought … who released it is still a mystery. (p. 307) Mishim - … small green disk … the final moon … . (p. 349) Musicspren - … tiny spirits taking the form of spinning translucent ribbons. (p. 22) Nahel bond - … gave [Alakavish … a Surgebinder] no more wisdom than a regular man. *… not all spren are as discerning as honorspren. (p. 849) Nahn – (p. 134) / Vorin kingdoms’ system of ranks for darkeyes. / … first nahn, the highest and most prestigious rank a darkeyes could have, worthy even of marrying into a lighteyed family. (p. 199) Natanatan – … men with gloved hands and faintly bluish skin were from Natanatan. (p. 68) / The Shattered Plains lay in the land that had once been Natanatan. (p. 306) / Natan people … [had] pale bluish skin, wide noses, and wool-like white hair. (p. 525) / … the Granite Kingdon. (p. 821) Nightspren - … monsters of the dark. … dreaded … . (p. 592) Nightwatcher – (p. 179) / … things that could bring a man bad luck. (p. 659) / … every man gets one chance. Ask a boon of the Nightwatcher. (p. 708) / The Nightwatcher doesn’t trick you or twist your words. You ask a boon. She gives what she feels you deserve, then gives you a curse to go along with it. Sometimes related, sometimes not. (p. 709) / Most consider her to be just some kind of powerful spren. Once you’ve sought her out and been given your reward and your curse, she’s supposed to leave you alone. (p. 735) / She gives curses in exchange for granting small desires. Always one curse and one desire. (p. 859) Nomon - … the middle moon … . (p. 140) / … the Second Sister [to Westerners] … . (p. 179) / … shone with his pale,blue-white light. (p. 341) Oathbringer – [Dalinar’s] Shardblade … . Six feet long from tip to hilt, the Blade would [be] unwieldy in the hands of any man not wearing Shardplate. He’d carried Oathbringer since his youth, Bonding to it when he was twenty Weepings old. It was long and slightly curved, a handspan wide, with wavelike serrations near the hilt. It curved at the tip like a fisherman’s hook … . (p. 203) Oathpact – … so long as there is one of [the Heralds] bound to the Oathpact, it may be enough. There is a chance [they] might end the cycle of Desolations. (p. 16) Oathstone – (p. 178-79) / … a twinkling, sphere-sized chunk of rock … . It was fairly ordinary, a simple piece of rock with a few quartz crystals set into it and a rusty vein of iron on one side. So long as [one possesses] it, [s/he is Szeth’s] master. (p. 180) Old Magic – (p. 58) / … things that could bring a man bad luck. (p. 659) / … supernatural [curses] … were supposed to happen to people who sought the Old Magic. There were stories of evil men made immortal, then tortured over and over again … . (p. 688) / You never know what kind of curse you’ll end up with. (p. 709) / … you’d have … to travel to the West [to] seek it. (p. 734) / Soliciting the Old Magic is offensive to the devotaries, but their punishments for the act are never severe. (p. 859) Orange wine - *(not first mention)… crystalline … . (p. 544) / … sweet … . (p. 734) Order of Talenelat - … devotary … . They … hate arguing over religion. (p. 755) Order of the Stonewards – (p. 729) / [One of] two orders of [the Knights Radiant who had] … turned their back on their fellow men [i.e.: the Day of Recreance]. (p. 732) Origin of Storms - … the distant, the unseen place where highstorms began. (p. 193-94) Painrial – … [Navani] had a hand in its construction. (p. 847) / … a diminishing fabrial – it decreases something … pain. It doesn’t actually make the would any better … . … a completely different type from paired fabrials like the spanreeds. (p. 848) Painspren - … like small orange hands with overly long fingers … . (p. 47) Palanaeum – (p. 65) / … has the finest collection of tomes and scrolls on Roshar. More … than the Holy Enclave in Valath. … there [are]over seven hundred thousand separate texts in [the] archive.(p. 115) / … the grand storehouse of books, manuscripts, and scrolls beyond the study areas of the Veil … . The Palanaeum was shaped like an inverted pyramid carved down into the rock. It had balcony walkways suspended around its perimeter. Slanted gently downward, they ran around all four walls to form a majestic square spiral, a giant staircase pointing toward the center of Roshar. A series of lifts provided a [quick] method of descending. The lighting was dim; there was no general illumination, only small emerald lamps focused to illuminate the walkway floors. (p. 499) / … stone walls, portions of which had been Soulcast into quartz purely for ornamentation. The railings had been carved from wood, then transformed to marble. One could disappear for hours in the Palanaeum and never see another soul. (p. 500) / … the Kharbranthian filing system was now standard for many of Roshar’s libraries and archives. The air smelled of old paper and dust. It was never damp … . (p. 501) / The hollow inverted pyramid rose toward the ceiling far above, the four walls expanding outward at a slant. The topmost levels were brighter and easier to make out … . Fifty-seven levels … . The Kharbranthians cut out the rooms for the books. [The] formation is natural. (p. 633) Parshendi – They were men with skin of black marbled with red. … cousins to the more docile servant peoples known as parshmen … . They did not call themselves Parshendi; this was the Alethi name for them. (p. 22) / Parshendi always sang as they fought; that song changed as they abandoned their bows – pulling out axes, swords, or maces … . … the Parshendi grew enraged when you moved their dead. … orange Parshendi blood … smelled like mold. (p. 380-81) / The Parshendi grow carapaces. They can jump chasms … . (p. 401) / The Parshendi were squat, muscular, and had … skin-grown armor … . It didn’t cover as fully as Plate, but it was far more efficient than what most foot soldiers had. Each Parshendi was essentially an extremely mobile heavy infantryman. … always attacked in pairs, eschewing a regular line of battle. (p. 409) / … their jumping prowess could suddenly deposit entire ranks of Parshendi behind Alethi lines. … there was [a] distinctive way they moved as a group in combat. They maneuvered with an inexplicable coordination. … subtle and dangerous. (p. 410) / *(p.627-28) / Their black eyes were like shards of obsidian. No whites. Just that emotionless black. (p. 742) / They never yelled as they died. As always … two-person teams were the focus of their strategy. Each pair would have different weapons, and often one was clean-shaven while the other had a bear woven with gemstones. (p. 778) / … fought like chasmfiends. Few men dared assault a Shardbearer directly – at least not without the entire weight of their army forcing them forward, almost against their will. … attacked with bravery. (p. 779) / … Parshendi could jump … chasms. (p. 781) / At times [they] seemed alien, but their emotions were so human. (p. 783) / … rarely disturbed their dead after they fell; they’d take roundabout paths of attack to avoid dead bodies. … the Parshendi revered their dead – revered them to the extent that they would endanger the living to preserve the corpses of the fallen. (p. 792) / The Parshendi left their dead. … they found it a terrible offense to move them. Merely touching the dead seemed a sin. (p. 870) / … normally fled when they took large losses. (p. 891) / … always, each Parshendi’s song was in perfect time with that of his fellows. It was as if they could all hear the same melody somewhere far away, singing along … . (p. 901) Passionspren - … like tiny flakes of crystalline snow, [floating] down in the air … . (p. 863) Physical Realm – The body must be fed in the Physical Realm, but the spirit exists in a completely different state. (p. 711) Pilevine - … stringy, red fruit … . (p. 792) Prime Kadasix – (p. 707) A revered provider. Prime Map - … enormous, detailed … . It showed the entirety of the Shattered Plains that had been explored. (p. 352) Proving Day – (p. 88) Radiants – (p. 17) / … the orders of knights [the Heralds] founded. … they were … men who had too much power and not enough sense. (p. 153) / They fell and became tarnished. (p. 316) / … being a Radiant was more than [drinking in the Stormlight and commanding it]. It was their way of life, the things they did. The Immortal Words. Life before death. Strength before weakness. Journey before destination. That was their motto, and was the First Ideal of the Immortal Words. There were four others. … the Immortal Words – these Ideals – guided everything they did. The four later Ideals were said to be different for every order of Radiants. But the First Ideal was the same for each of the ten: Life before death, strength before weakness, journey before destination. The Radiant seeks to defend life, always. He never kills unnecessarily, and never risks his own life for frivolous reasons. Living is harder than dying. The Radiant’s duty is to live. Strength before weakness. All men are weak at some time in their lives. The Radiant protects those who are weak, and uses his strength for others. Strength does not make one capable of rule; it makes one capable of service. Journey before destination. There are always several ways to achieve a goal. Failure is preferable to winning through unjust means. How you lived will be far more important to the Almighty than what you accomplished. (p. 831) / … the Radiants held to a standard … . … by their rules, you shouldn’t do terrible things to accomplish great ones. (p. 982) Rainspren - … sat in puddles, like blue candles … . (p. 522) / … glowing with a faint blue light, shaped like ankle-high melting candles with no flame. They rarely appeared except during the Weeping. They were said to be the souls of raindrops, glowing blue rods, seeming to melt but never growing smaller, a single blue eye at their tops. (p. 620) Ralinsa – (p. 454) / … the main thoroughfare that led down the hillside in switchbacks, connecting Conclave and port [in Karbranth]. (p. 530) Raspings - … monsters of the dark. (p. 592) Re-Shephir - … the Midnight Mother, giving birth to abominations with her essence so dark, so terrible, so consuming. (p. 811) Recreance – (p. 71) / … an event so old, it might as well be in the shadowdays. (p. 377) / The fall of the Knights Radiant. (p. 614) / The Day of Recreance, the day [the Knights Radiant] betrayed mankind. (p. 732) Reshi – [in their decorative] style, there were no chairs, just cusions, and all the furniture was flat and long, rather than tall. (p. 713) Riverspren - … could mimic voices and expressions, but didn’t actually think. (p. 55) Rockbud – (p. 39) / … polyps split and set out their vines. (p. 79) / Many rockbuds never quite pulled into their shells completely [after storms]. (p. 337) / … spent winter weeks curled up inside their shells. (p. 360) / Rockbuds would eat away … stone … . The buds were a deep crimson. (p. 654) / … vines … like long green tongues. (p. 887) Rotspren - … tiny red … gathering around [a] wound. (p. 53) / … hate water. It will keep them away. (p. 152) / [lister’s] oil frightened [them] away … even better than soap and water. (p. 154) / … tended to cluster around the dead. … translucent … . (p. 394-95) Ryshadium – (p. 184) / … two hands taller and much stronger than an ordinary horse. The animals chose their own riders … . (p. 187) / A man couldn’t really understand until he’d had [a Ryshadium] accept him as a rider. It was … an experience that was completely indescribable. (p. 241) … hardly needed handlers. (p. 374) Sabatons - … armor for … boots … . They encased [the] boots entirely and had a rough surface on the bottoms that seemed to cling to rock. The interiors glowed with the light of the sapphires in their indented pockets. (p. 371) / [One] stepped into the sabatons, and the straps tightened of their own accord, fitting around [the] boots. The greaves came next, going over [one’s] legs and knees, locking on to the sabatons. (p. 372) Safepouch – … buttoned to the inside of [a Vorin woman’s] left sleeve. (p. 69) / By tradition, a woman’s safepouch was where she kept items of intimate or very precious import. To search one would be like strip-searching her … . (p. 563) / One did not look in a woman’s safepouch. (p. 677) Salas – Violet … . (p. 53) / … the smallest and dimmest of the moons … . (p. 54) Sapphire Broam – (p. 139) Sas nahn – A slave’s brand. (p. 704) Second Ideal [of the Immortal Words] – I will protect those who cannot protect themselves … . (p. 926) Second Sister - … known as Nomon to … Easterners … . (p. 179) Sesemelex Dar - … Emuli … capital. … an excellent trade city … . … quite spectacular, filling rifts cut into the stone. There’s a particular composition of the stone there that lets water drain. The design is amazing. It’s … one of the Dawncities. The city’s pattern is central to the Emuli religion … . They claim it is their ancestral homeland, a gift to them from the Heralds. … the city [is] … a fantastic port … .(p. 754) / … a place where people live in gouges in the ground. A city built in an enormous complex of lines, all set into the rock as if carved there. … it is the capital of the kingdom of Emul, and is one of the most ancient cities in the world. It is said that the city – and … the kingdom – were named by Jezrien himself. … built in giant troughs. The pattern is quite amazing. It protects against highstorms, as each trough has a lip at the side, keeping water from streaming in off the stone plain around it. That, mixed with a drainage system of cracks, protects the city from flooding. (p. 768) / It is a wondrous place, filled with exotic travelers. (p. 769) Seventeenth Shard – (p. 368) Shadesmar – (I. Stewart drawing, rear interior of TWoK) / … a place with a black sky and a strange, small white sun that hung on the horizon, too far away. … shower of beads. Flames hovered nearby, dozens of them, perhaps hundreds. Like the tips of candles floating in the air and moving in the wind. An endless dark sea, except it wasn’t wet. It was made of the small beads, an entire ocean of tiny glass spheres. They surged … moving in an undulating swell. (p. 643) / That distant horizon with its powerful yet cold sun. Clouds running toward it above, endless ocean below, making the sun look as if it were at the end of a long tunnel. Above the ocean hovered hundreds of flames, a sea of lights above the sea of glass beads. (p. 677) / … Cognitive Realm. (p. 711) / … [a] strange place with the sea of beads, the floating flames, the distant sun in a black, black sky. (p. 967) / *(p. 969) Shadowdays – (p. 737) / … the time before memory. (p. 802) Shalebark - … pinks and vibrant greens and blues growing in a gnarled pattern … . The crusty, hard plants had no true stalks or leaves, just waving tendrils like colorful hair. Except for those, shalebark seemed more rock than vegetation. … it grew and reached toward the light. (p. 351) / Clusters of a bulbous variety … grew … bursting with a variety of bright colors. Oranges, reds, yellows, and blues. Some outcroppings looked like heaps of clothing, with folds spread like fans. Others grew out like horns. Most had tendrils like threads that waved in the wind. (p. 544) / … the most prominent shalebark plant … “plated stone.” A fitting name, as it grew in thin round sections that piled atop one another, like plates in a cupboard. From the sides, it looked like weathered rock that exposed hundreds of thin strata. Tiny little tendrils grew up out of pores, waving in the wind. The stonelike casings had a bluish shade, but the tendrils were yellowish. … a different kind of shalebark – with fingerlike protrusions growing up into the air from a central knob … . (p. 564) Shardbearer – (p. 25) / … wore glistening blue armor made of smoothly interlocking plates. (p. 29) / … Plate glowed with an even blue light, and glyphs … were etched into the metal. They trailed blue vapor. (p. 303) / … destruction incarnate, the most powerful force on a battlefield. (p. 381) / An isolated, outnumbered Shardbearer could be tripped and topped by his adversaries. (p. 410) / … beautiful divinity … . (p. 671) / … needed space to fight; the Blades were so long that hurting one’s companions was a very real danger. (p. 777) / A Shardbearer wasn’t just a force of destruction; he was a force of morale and inspiration. Shardbearers changed battles. (p. 778) Shardblade - (p. 16) / … appeared from mist, wet with condensation. (p. 17) / At the tenth beat of [a Shardbearer’s heart], his Shardblade dropped into his waiting hand. It formed as if condensing from mist, water beading along the metal length. [The] Shardblade was long and thin, edged on both sides … . … the Shardblade killed oddly; though it cut easily through stone, steel, or anything inanimate, the metal fuzzed when it touched living skin. It traveled through [a human’s] neck without leaving a mark, but once it did, the [individual’s] eyes smoked and burned. They blackened, shriveling up in his head, andhe slumped forward, dead. A Shardblade did not cut living flesh; it severed the soul itself. (p. 25) / … a Shardblade could cut any inanimate object. (p. 27) / … first carried by the Knights Radiant … . Gifts of their god, granted to allow them to fight horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. When your foe had skin as hard as stone itself, steel was useless. Something supernal was required. If the Blade touched a man’s spine, he died, eyes burning. If it cut through the core of a limb, it killed that limb. … when weapons created to fight nightmares were turned against common soldiers, the lives of men became cheap things … . [A] Shardblade, as always, glistened silver and clean. When one killed with a Blade, there was no blood. (p. 28) / … something special. Relics from another time, a time when the Radiants had walked Roshar. (p. 200) / Ten heartbeats. That was how long it took to summon a Shardblade. (p. 202) / … etched up the sides with the ten fundamental glyphs. (p. 203) / [The Unkalaki] have no Shardblades … . Other than Alethkar and Jah Keved, few kingdoms have many Blades. Thaylenah has five Blades and three full suits of Plate, all held by the royal guards. The Selay have their share of both suits and Blades. Other kingdoms, such as Herdaz, have a single Blade and set of Plate … . But the Unkalaki … have not a single Shard. (p. 345-46) / No Shardbearer would sell his weapon. Each was a distinctive relic, taken from one of the Lost Radiants after their betrayal. … if a man kills a Shardbearer, he may take the Blade and Plate as his own. (p. 346) / … the great problem of Shardblades and Shardplate – winning either was highly unlikely unless you already had Shards yourself. … having one or the other often wasn’t enough. (p. 355) / The faster [the ten heartbeats] passed, the sooner the Blade arrived . So the more urgent you felt, the sooner you were armed. (p. 378-79) / … it sliced apart anything inanimate, but blurred when it touched flesh, as if turning to mist. The way it reacted to flesh and cut steel so easily, it sometimes felt … like … swinging a weapon of pure smoke. (p. 379) / Once these weapons meant protecting … . (p. 381) / … while Shards were incredibly powerful, they needed peoper support. (p. 410) / *(p. 661) / Any man can win a Shardblade. Slave or free. Lighteyes or dark. It’s the law (p. 653) / The Blade was enormous, yet remarkably light. There was never recoil; landing a blow felt nearly like passing the blade through the air itself. The trick was to control momentum and keep the blade moving. (p. 779-80) / … placing it intentionally [within rock guaranteed] it [wouldn’t] vanish. (p. 781) / Fighting with Shardblades … could be like a dance. The large weapons took a great deal of skill to swing properly … . There was a fluidity to fighting with a Shardblade. A grace. (p. 823) Shardbows – (p. 200) Shardplate – (p. 29) / … each suit was said to be an individual work of art … . Ornate, interlocking, topped by a beautiful helm with an open visor. (p. 104) / … Plate could make any man look regal. (p. 184) / … absorbed … impact … . Shardplate wasn’t merely armor. It was so much more. (p. 187) / … something special. [A relic] from another time, a time when the Radiants had walked Roshar. No amount of fabrial science had even approached re-creating [it]. (p. 200) / … the translucence was one of the most wonderful parts of Shardplate. (p. 204) / With time, the armor would repair itself. It could re-form even if it was completely shattered. (p. 240) / Modern Shardplate didn’t glow like that [of the Radiants]. One always put the armor on from the feet upward. Shardplate was extremely heavy; without the enhanced strength it provided, no man would be able to fight in it. (p. 372) / … absorbed most … recoil [from a blow]. (p. 415) / Shardplate was sacred. (p. 416) / … Plate didn’t do … work for [one] – it enhanced … strength … . (p. 417) / A man in Shardplate might be protected from Lashings, but the things he stood upon were not. (p. 720) / [The Radiants’] Plate was unpainted, but it glowed wither blue or amber at the joints and across glyphs at the front … . (p. 730) / … regenerating Shardplate generally shattered the gemstones it drew Light from. (p. 786) / … Plate was resilient, so exchanges were generally drawn out. (p. 823) / *(p. 949) Shattered Plains – (p. 41) Shin – To Szeth’s people, a dying request was sacred. (p. 34) / … people [who] lived in mud and worshipped rocks. (p. 137) / [The Shin] … lavish [all farmers] with attention and respect. (p. 434) / To [them] … if you must fight a man, then you have already failed. (p. 770) Shin Stone Shamans - … would recover [szeth’s Blade] from whomever had killed him. (p. 448) Shinovar – (p. 21) / [The Misted Mountains] caused the highstorms to break and fade, making Shinovar one of the only places in all of Roshar where highstorms did not reign. The entire landscape had an eerie feel to it, as if it were dead. Nothing moved. No windspren, no lifespren, nothing. (p. 432-33) / Foreigners aren’t allowed near fields or farming villages. (p. 434) Silver Kingdoms – The original names for the ten … . Perfect, symmetrical. (p. 511) / Urithiru was said to be the center of the Silver Kingdoms, a city that held ten thrones, one for each king. It was the most majestic, most amazing, most important city in all the world. (p. 630) Skyeels – *(p. 60) / …weren’t … afraid of people. (p. 71) Smokestance - … better with an imperfect weapon. One foot forward, one foot behind, sword … held forward with the tip toward [an] opponent’s heart. (p. 298) / … remaining in motion was the essence of Smokestance … . … sword-and-knife form. … whirlwind of blows … . (p. 299) / Always keep the stance. (p. 300) / … practiced and precise. (p. 305) Songling – The fist-sized creature was shaped like a peaked disc with four arms that reached out from the sides and scraped rhythms along the top. Four squat legs underneath normally held it to a rock wall. (p. 173) Soul’s March – (p. 901) Soulcaster – (p. 69) / … two rings and a bracelet connected by several chains, holding a triangular group of gemstones across the back of the hand. … the word was used for both the people who performed the process and the fabrial that made it possible. (p. 84) / … Soulcasters were the means by which all of the highprinces fed their armies. (p. 233) Soulcasters fed the army by turning rocks into grain, and it was easier for them – for reasons only they knew – if they had distinct, separate stones. (p. 320) / … should be able to create any of the Ten Essences. [One] couldn’t create actual gemstones with a Soulcaster – that was said to be impossible … . (p. 501) / Soulcasters were fabrials from ancient times. … forbidden to any but ardents [in Vorin belief]. (p. 566) / *(p. 597) Soulcasting - … one of the most sacred powers in all the world. The power of change itself, the power by which the Almighty had created Roshar. Sucking away the Stormlight in [a fabrial’s] gemstone, [an object] would give up its essence, becoming something new. (p. 119) / … happened at night [in a warcamp], and under strict guard to keep the holy rite from being witnessed by anyone other than ardents or very high-ranking lighteyes. (p. 262) / Spanreed – (p. 333) / … flashing [with an incoming message]. (p. 418) / The spanreeds looked like ordinary writing reeds, except that each had a small infused ruby affixed. … pulsed slowly. (p. 421) / *(p. 422) / *(p. 425) / … worked when you tapped the stones. (p. 565) / … paired fabrials … the spanreeds. (p. 848) Sparkflicker – (p. 373) Spiritual Realm – The Almighty calls all men back to [it] eventually. (p. 256) / … the spirit exists in a completely different state [from that of the body]. (p. 711) / The Realm of the Heralds. Splinter religion - … containing some Vorin ideas. (p. 769) Splintered – (p. 323) Spren - ... larger spren could change shapes and sizes ... . Spren didn't use people's names. Spren weren't intelligent. The larger ones ... could mimic voices and expressions, but they didn't actually think. Many of the larger ones were invisible except to the person they were tormenting. (p. 54-55) Large spren ... could move small objects and give littlel pinches of energy. (p. 110) ... don't sleep ... . (p. 215) [Lose] interest in things quickly ... . (p. 219) Most spren don't have long memories. (p. 220) ... all spren are, in a sense, virtually the same individual. There's harmony in that. (p. 262) ... kind of odd and magical. (p. 340) ... could be very elusive. Sometimes, even the most common types ... would refuse to appear. ... there were ... spren you could find only during war. (p. 441) ... can feel temperature. [Though] not usually. (p. 514) Spren live in everything. Spren appear when something changes ... . They are the heart of change, and therefore the heart of all things. (p. 539) [When the living thing they inhabit is consumed or used up] they are freed. To return to wherever it is that spren live. (p. 540) There were supposed to be thousands of kinds of spren, many that people never saw or didn't know about (p. 689) The spren change when [measured]. Before [they're measured], they dance and vary in size, luminosity, and shape. But when [a notation is made], they immediately freeze in their current state. Then they remain that way permanently ... . [if the figures are erased], the spren go back to being variable ... . Length, shape, luminosity. (p. 713) It's as if it knows ... that it has been measured. As if merely defining its form traps it somehow. (p. 714) Not all spren are as discerning as honorspren. (p. 849) Stagm - … a brownish tuber that grew inb deep puddles … . (p. 750) Starspren - … tiny pinpricks of light chasing after one another, zipping around like distant, glowing insects. They were rare. (p. 574) Stonestance - … Shardblade held before [ the Bearer] in two hands, point toward the sky, the arms all the way extended. (p. 822) / … focused on … delivering the most possible momentum and strength behind each strike. (p. 823) / Stonestance was one of the few to rely on [parrying posture]. (p. 824) Stone Shamanism – (p. 445) Stormfather – (p. 21) / … said to haunt the most violent highstorms. (p. 78) Stormlight – (p. 22) / The power of it was invigorating but dangerous. Stormlight could be held for only a short time, a few minutes at most. It leaked away, the human body too porous a container. (p. 24) / Stormlight healing was far from instantaneous. (p. 33) / In the darkness, it was quite noticeable. Translucent, luminescent, pristine. (p. 447) / It could not make a man into something he was not. It enhanced, it strengthened, it invigorated. It perfected. (p. 928) Stormwall – The storm’s initial tempest of water and wind … was the most dangerous part. (p. 78) / … the visible curtain of rain and wind at the advent of a highstorm. It was a massive wave of water, dirt, and rocks, hundreds of feet high, thousands upon thousands of windspren zipping before it. (p. 517) Stormwarden – They seek to predict the future. They studied the highstorms, predicted them … but learned about them and their mysteries. They studied the winds themselves. (p. 619) / Even though [they] were frequently wrong, they were more often right. (p. 846) Stormwhispers - … monsters of the dark. (p. 592) Strawberry jam – … deep, dark red. … exceedingly rare. Like most plants from Shinovar, it can’t grow other places. (p. 682) Stumpweight trees – Knobby and about as tall as a man, they grew leaves only on their leeward sides, running down the length of the tree like rungs on a ladder … . … large, bannerlike leaves … . (p. 541) Sunmaker – (p. 285) / … the last Alethi king to unite the highprinces. (p. 353) Sunraiser – … [Elhokar’s] Shardblade … . It was long and thin with a large crossguard, and was etched up the sides with the ten fundamental glyphs. (p. 203) Sureblood - … Adolin’s white Ryshadium stallion … . (p. 204) Surgebinder – (p. 15) / … had fought during the light of day, battling the night but not embracing it. (p. 447) Symbolheads – (p. 677) / No eyes, no face, just [a] jagged alien symbol with points like cut crystal. (p. 678) / *(p. 969) Takama - … a long, straight skirt that went down to [the] calves. Few wore them anymore, but … they’d been popular as warrior’s garb. (p. 366) / … skirtlike garments. The purpose of the uniform was not fashion or tradition, but to distinguish [a leader] easily for those who followed him. Taln’s Scar - … a swath of deep red stars that stood out vibrantly from the twinkling white ones … . (p. 53) Ten Deaths – … fighting against [them] changes a person. (p.306) Ten Divine Attributes – (p. 634) Ten Essences – Each of the Ten Essences had an analogous part of the human body. (p. 118) / … the pure form of an Essence is quite easy to make [when Soulcasting]. (p. 978) Ten fools – (p. 189) / … Cabine, who acted llike a child though he was adult. (p. 547) Ten fundamental glyphs – etched up the sides [of a Shardblade] … . (p. 203) Ten heartbeats – That was how long it took to summon a Shardblade. (p. 202) Ten Heralds – Kalak … . Jezrien. (p. 15) / Talenel … . Taln had a tendency to choose seemingly hopeless fights and win them. He also had a tendency to die in the process. Ishar … . (p. 16) / Jezrien … . The king of Heralds … . (p. 17) / Talenel (p. 16) / … from ancient Vorin Theology. Jezerezeh, Ishi, Kelek, Talenelat. … Shalash … . (p. 23) / … brightlord, chosen at birth by the Heralds, [marking them] for rule. (p. 46) / … the Stormfather … [was] said to haunt the most violent highstorms … . (p. 78) / Talenelat’Elin … bearer of all agonies … (p. 107) / … the Almighty … . Elithanathile. He Who Transforms. (p. 119) / By Vedeledev’s golden keys … . (p. 122) / … five male, five female. (p. 285) / … Nalan’Elin, emitting sunlight, the sword of retribution held over his head. (p. 286) / They abandoned [mankind]. (p. 316) / Ishi, Herald of Luck … . (p. 343) / … the Stormfather … . Jezerezeh, king of Heralds. (p. 516) / Jezrien. … the Stormfather, … in Alethkar … . Or Jezerezeh’Elin. He was king of the Heralds. Master of the storms, bringer of water and life, known for his fury and his temper, but also for his mercy. (p. 768) / … Talenel’Elin, Stonesinew, Herald of the Almighty. (p. 1001) Ten Human Failings – (p. 634) Tenth Glyphic Paradigm – [it is said that] … by numerological extrapolations of the tenth glyphic paradigm [one’s might] … determine [another’s] personality … . (p. 505) Thath – Justice. (p. 948) Thaylen - … all Thaylen men had the same stark white beards – regardless of their age or the color of the hair on their heads – and white eyebrows. Those eyebrows grew very long, and the Thaylen wore them pushed back over the ears. (p. 56) The Alethi Codes of War – (p. 192) / The Codes state that a general may not ask a man to do anything he would not do himself. (p. 226) / *(p. 244) / They are a tradition of old Alethkar. (p. 331) / Always be in uniform, always be armed, always stay sober. Be ever vigilant while under threat of attack. (p. 815-16) / … most duels should be avoided when Alethkar was at war. (p. 822) / Never ask of your men a sacrifice you wouldn’t make yourself. Never make them fight in conditions you would refuse to fight in yourself. Never ask a man to perform an act you wouldn’t soil your own hands doing. (p. 901) The Arguments - … scripture … . (p. 356) The Black Fisher – (p. 909) The hateful hour - … the time between the first two moons, the darkest period of night. … called [so by the Shin] … for it was one of the only times when the gods did not watch men. (p. 447) The hundred doves – Easy to release, difficult to keep … . … Shin … [proverb]. (p. 975) The Immortal Words - Life before death. Strength before weakness. Journey before destination. … the First Ideal of the Immortal Words. There were four others. But the Immortal Words – these Ideals- guided everything [the Radiants] did. The four later Ideals were said to be different for every order of Radiants. But the First Ideal was the same for each of the ten: Life before death, strength before weakness, journey before destination. (p. 831) The Last Desolation – (p.71) The Passions – Pagan superstition. (p. 133) The place of nightmares – … between Desolations. Centuries, perhaps millennia, of torture. (p.16) The Poem of Ista – (p. 524) The riddens – … the trailing edge [of a highstorm] was nothing more than sprinkling rain. (p. 78) / …the period near the end of a highstorm when the rain sprinkled softly. (p. 79) / … the after-flurries of drizzle that trailed a highstorm … . (p. 522) The Thrill - … of contest … wasn’t nearly as keen as the Thrill of battle, but it was a worthy substitute. (p. 187) / … the sense of battle [enraged] … some men, but everything seemed to become clearer, crisper. [A man’s] muscles moved easily; he breathed more deeply. He came alive. (p. 299) / Men didn’t often speak of the Thrill, the joy and lust for battle. It was a private thing. (p. 377) The Tower – (p. 182) / … an enormous plateau rising in an unusual shape. The Tower was wedge-shaped, uneven, with the southeastern point rising far into the air creating a steep hillside. (p. 490) / The Tower was enormous; even its huge size on the maps didn’t do it justice. Unlike other plateaus, it wasn’t level – instead, it was shaped like an enormous wedge that dipped toward the west, pointing a large cliff face in the stormward direction. It was too steep – and the chasms too wide – to approach from the east or south. Only three adjacent plateaus could provide staging areas for assaults, all along the western or northwestern side. (p. 893) / It was not only larger than most plateaus, it was rougher, covered with lumpish rock formations of hardened crem. The patterns were rolling and smooth, yet very uneven – like a field full of short walls covered by a blanket of snow. The southeastern tip of the plateau rose to a point overlooking the Plains. (p. 895) The Valley – (p. 708) The place in the West where supplicants go to seek the Old Magic from the Nightwatcher. The Vavibrar – (p. 519) The Veil – … a breathtakingly large room. The sides were of smooth rock and they stretched high … . Set into the walls were dozens of small balconies, much like the private box seats of a theater. That which comes before the Palanaeum itself. The War of Loss - (p. 284-85) / … destroyed the Hierocracy, shattering Vorinism into the devotaries. That was the inevitable result of a religion trying to rule. (p. 529) The Way of Kings - … ancient text … . (p. 227) / The book was used by the Radiants as a kind of guide-book, a book of counsel on how to live their lives. (p. 238) / the book did not have a good reputation, and not just because it was associated with the Lost Radiants. Stories of a king doing the work of a menial laborer were the least of its discomforting passages. In other places, it outright said that lighteyes were beneath darkeyes. That contradicted Vorin teachings. (p. 242) / [The] book was once considered on of the great masterpieces of political philosophy. … kings around the world used to study it daily. Now, it is considered borderline blasphemous. (p. 370) / … one of the oldest, and the only complete text [dating from the shadowdays]. … it had survived only in translation; [there were] no copies in the original tongue. (p. 425) / A metaphor from Nohodon’s life – a real event turned into an example. He calls them the forty parables. (p. 819) The Weeping – (p. 79) / It marked the end of an old year and the coming of a new one, four solid weeks of rain in a ceaseless cascade of sullen drops. Never furious, never passionate like a highstorm. While other seasons of weather came and went unpredictably, the Weeping never failed to return at the same time each year. (p. 615) Three Gods – (p. 300) Oath spoken by Taffa. Thunderclast – enormous stone beast, vaguely skeletal in shape, with unnaturally long limbs [sprouting] from granite shoulders. The eyes were deep red spots on the arrowhead face. (p. 15) Trailman’s flute - … dark wood … . … held … out to the side and [blown] across its top. (p. 802) Tranquiline Halls – (p. 224) Truthberry jam - … Azish. Legends there say that those who consume the berries speak only the truth until the next sunset. The berries are harmless [in truth]. But the leaves and stalks of the … plant, if burned, give off a smoke that makes people intoxicated and euphoric. (p. 593) / … green jam … . (p. 594) Unclaimed Hills – … far in … the highstorms were incredibly powerful. (p. 50) … places where Vorin rules governing the use of slaves were just a distant rumor. (p. 51) Undertext - … written in a small, cramped script. Most books dictated by men had an undertext, notes added by the woman or ardent who scribed the book. By unspoken agreement, the undertext was never shared out loud. Here, a wife would sometimes clarify – or even contradict – the account of her husband. The only way to preserve such honesty for future scholars was to maintain the sanctity and secrecy of the writing. (p. 525) Unseen – *(p. 368) Urithiru – (p. 305) / … where [the] orders [of the Knights Radiant were] centered … [in the Eighth Epoch, in Alethela]. One kingdom to study the arts of war so that … others might have peace. (p. 306) / … said to be the center of the Silver Kingdoms, a city that held ten thrones, one for each king. It was the most majestic, most amazing, most important city in all the world. … it was abandoned even before the Lost Radiants turned against mankind. Much of what [is known] about the city comes from fragments of lost works quoted by classical scholars. (p. 630) Uvara - … the People of the Great Abyss. Unlike the people in Roshar – who constantly argue – the Uvara always seemed to agree. From childhood, there were no questions. Each and every person went about his duty. (p. 804) Valley of Truth – In Shinovar … . [szeth’s] … home. Vanrial – (p. 630) / … an order of artists who live on the slopes of the Silent Mount in Jah Keved. Year after year, century after century, they’ve sung [the] same words - songs they claim were written in the Dawnchant by the Heralds themselves. They have the words of those songs, written in an ancient script. But the meanings have been lost. They’re just sounds, now. Some scholars believe that the script – and the songs themselves – may … be in the Dawnchant. (p. 854) Vanrial Hypothesis - … one of the most perplexing – and ancient – mysteries of all time. (p. 854) Veden – (p. 40) / Citizen of Vedenar in Jah Keved, one of the five Vorin kingdoms. Vengeance – [Elhokar’s] mount … . … of the best Shin stock. (p. 205) Vengeance Pact – (p. 82) / The highprinces vowed to seek retribution upon the Parshendi. (p. 195) Veristitalian – … they were an order of scholars who tried to find the truth in the past. They wished to create unbiased, factual accounts of what had happened in order to extrapolate what to do in the future. (p. 423) / … constructed the truth of what happened in the past (p. 503) / [They] search for answers in the past, reconstructing what truly happened. To many, writing a history is not about truth, but about presenting the most flattering picture of themselves and their motives. [Veristitalians] choose projects that [they] feel were misunderstood or misrepresented, and in studying them hope to better understand the present. (p. 630) / … religion – in its essence – seeks to take natural events and ascribe supernatural causes to them. [Veristitalians] seek to take supernatural events and find the natural meanings behind them. … the final dividing line between science and religion. Opposite sides of a card. (p. 979) Vinebud - … a few conelike flowers climed up from its vestigial shell. (p. 547) Violet wine - … among the strongest of liquors. … the deep purple liquid – the color of cremling blood … . (p. 480) / … intoxicating … . (p. 736) Voidbinding - … a dark and evil thing, and the soul of it was to try to divine the future. (p. 285) Voidbringers - … horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. … had skin as hard as stone itself … . (p. 28) / … said to haunt the most violent highstorms. (p. 78) / … suddenly dangerous … .(p. 471) / “The ones of ash and fire, who killed like a swarm, relentless before the Heralds … .” “They take away the light, wherever they lurk. Skin that is burned.” “Like a highstorm, regular in their coming, yet always unexpected.” (p. 592) / A scourge and a plague. They were creatures of terrible destructive power, forged in Damnation, created from hate. … an embodiment of evil. (p. 634-35) / … came again and again, trying to force mankind off Roshar and into Damnation. Just as they once forced mankind – and the Heralds – out of the Tranquiline Halls. (p. 860) / Flame and char. Skin so terrible. Eyes like pits of blackness. Music when they kill. (p. 980) Vorin custom – The left sleeve of each dress was longer than the right one, covering the hand. (p. 23) / … all Vorin women … kept [their] left hand – [their] safehand – covered, exposing only [their] freehand. Common darkeyed women would wear a glove, but a woman of … rank was expected to show more modesty than that. [They] kept [their] safehand covered by the oversized cuff of [their] left sleeve, which was buttoned closed. Reading was an unseemly trait in a man. At least, men who weren’t ardents. (p. 66) / Lighteyed women were very proficient at working with just their freehand. (p. 421) / Women were known to challenge each other to duels in the way of men with Shardblades, though they rarely used the word. These were always “friendly competitions” or “games of talent.” (p. 750) Vorin kingdoms – … five Vorin kingdoms. Jah Keved, Alethkar, Kharbranth, and Natanatan. United by religion,, they had been strong allies during the years following the Recreance. What was the fifth kingdom? (p. 137) / In Vorin kingdoms, everyone had a chance to rise. … a fundamental tenet of their society. (p. 252) Vorin legal code of citizenship - … men and their apprentices who served an essential vuntin in towns were afforded special protection, even from lighteyes. The Vorin legal code of citizenship was complex … . (p. 545) Vorin teaching - … regarding one’s Glory and Calling … . (p. 72) / … Points in … Glories and Callings (p. 122) / … the Calling of a farmer was a noble one, one of the highest save for the Calling of a soldier. (p. 245) /… the highest Calling of men was to join the battle in the afterlife to reclaim the Tranquiline Halls, but the Almighty accepted the excellence of any man or woman, regardless of what they did. (p. 281) / … it was odd for any man to change his Calling. (p. 283) / … goals in regard to [one’s] Calling. … Elevated. (p. 286) / A woman wanting to come to the battlefield was like … a man wanting to read. Unnatural. (p. 374) / The grandest of masculine arts was to become a great warrior, and the most important Calling was to fight. (p. 415) / … most masculine arts deal with destroying, while feminine arts deal with creation. (p. 418) / *(p. 508-10) Vorin temples - … were always circular with a gently sloping mound at the center, by custom rising ten feet high. The building was dedicated to the Almighty … . (p. 284) Vorinism - … taught that the finest warriors would have the holy privilege of joining the Heralds after death, fighting to reclaim the Tranquiline Halls from the Voidbringers. (p. 224) / … nobody risked offending the Heralds by seeking to know the future. (p. 445) / [One was] supposed to burn prayers to send them to the Almighty … . (p. 601) / *(p. 635) Wandersail – (p. 789) / … a majestic vessel intended to do what non had dared before: sail the seas during a highstorm. (p. 803) War of Reckoning – (p. 603) Whitespines - … reptilian creatures, as big as horses but with carapace across their backs. (p. 483) Windblades - … subcartographal rock formations … . The walls [of Kholinar] incorporate the formations, using them to augment the defensive strength of the city. (p. 498) / … peaked stone formations rising like enormous fins into the air. Built of blocky stone structures … . (p. 850) Winds of Fortune – (p. 434) Windspren - … amorphous, vaguely translucent. … devious spirits who had a penchant for staying where they weren’t wanted. … a ribbon of light without form. … often played pranks … . (p. 49) / They were impossible to tell apart. (p. 52) … larger spren could change shapes and sizes … . (p. 54) / … could mimic voices and expressions, but they didn’t actually think. (p. 55) / … could appear to those [they] wanted to … . (p. 318) Windstance – (p. 298) / The sweeping strikes, the grace. (p. 302) / … practiced and precise. (p. 305) / … turned sideways slightly, [one’s] hands before him and elbows bent, Shardblade pointing back over his head. (p. 822) Winterwort – Bitter taste … which makes it safer to keep, since people eat, since people won’t eat it by accident. Crush it to powder, mix ti with oil, use one spoonful per ten brickweight of the person you’re drugging. Induces a deep sleep for about five hours. (p. 156) Worldsinger – [Visits] places around the land, telling others of what they have seen. … they must travel to each kingdom and tell the people there of other kingdoms. … a kind of storyteller, though they [think] of themselves as much more. (p. 653) / … spread knowledge of cultures, peoples, thoughts, and dreams. … bring peace through understanding. It is the holy charge [their] order received from the Heralds … . (p. 768) Yellow wine – (p. 811) Ysperist – (p. 681) Religious individual.
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