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  1. @Skyline I will try to explain the reason everyone are saying your theory is mostly impossible: - Issue n.0) The whole theory is based on the assumption of a Cross-Magical Knowledge and the detail of a complex Magic System like the Hemalurgy is. IF the Issue n.0 is solved we assumed Taln has the knowledge to craft a Hemalurgic Spike and the general understanding of Hemalurgy at all - Issue n.1) A so Invested object as an Honorblade is extremely hard to affect with magic and therefore turning into a Spike (by the way, the form isn't relevant in Hemalurgy, you may use a spoon in Hemalurgy if you want...it's just harder to pierce someone with it) IF the Issue n.0 and n.1 are solved and therefore is possible to have Hemalugy charge into an Honorblade. - Issue n.2) The hipotetical Honorblade's charge will be mostly depleted by Desolation into Desolation...So Taln kills someone every time for this quite useless trick. Much more I see some problem to pierce someone with an Honorblade (an object that Destroys the Soul) to gain an intact and functional Soul's piece (but this last thing is debatable). IF the Issue n.0 and n.1 and n.2 are solved and therefore we have an Honorblade with Hemalurgic Charge (from here called Honorblade-Spike) - Issue n.3) A Thunderclast has not bindpoints as far as we know. Blood is important for Hemalurgy and a Thunderclast is just animated rock. IF all the issues are solved and both the Honorblade-Spike and Thunderclast are avaliable. - Issue n.4) Why piercing a Thunderclast with the Spike will turn it under your control ? (by the way good luck in keeping something like a Shardblade strucks into something). The Hemalurgy's fault that allow to control Hemalurgy pierced being simply installs a Backdoor but doesn't give you any actual power to control the being. So Taln will have no way to control a Spiked being. There is also the problem with the number of Spikes...The weakest beings we know in the regard of Hemalurgy's fault require two Spikes. Controlling a Spren would took much more than that. Lastly Taln has the need to keep grabbing the Honorblade to keep his Surgebinding's power. Leave the Blade into a thunderclast is an awful idea but this is tangential to the fattibility of the theory. I hope to have clarified a bit the situation
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  2. Today, Helen Maringer from Shire Post Mint has graciously spent her time to give us an interview. The Shire Post Mint has a Kickstarter on making Mistborn coins, and it's been funded eight times over now. It ends on October 28th. The latest stretch goal would mean you get free clips blackened with ash. Check it out! If you'd like to know more, you can also look at our original article showing off all the coins. Thank you to Helen and Shire Post Mint for doing this, and making awesome coins! What made you want to make fantasy coins in the first place as your business? Tom Maringer was a coin and stamp collector as a kid, so he always had an affinity for world coins. He traveled with his parents as a kid, mainly through Europe, and he often said that looking at and feeling the coins in his pocket was the best way he could “ground himself” and really feel that sense of place while in the midst of all these new experiences. Later, when he read The Lord of the Rings the first time, there was a line about silver Pennies when the Hobbits bought Bill the Pony. He wanted to know what those pennies looked like and that feeling never really went away. In the 70’s and 80’s, Tom worked as a blacksmith making custom knives and swords. He mentioned once to a friend that he’d like to make coins someday and within a few hours he was in possession of an old (1700s-1800s) screw press used for making coins. After lots of trial and error, he made a silver Penny to finally know what it looked and felt like. It could have stopped there, but when he posted a photo online to show some friends, there was an overwhelming response to the coin. Shortly after in 2003, he was put in contact with George R.R. Martin and began making coins for Westeros and Essos, including The Iron Coin of the Faceless Man, of course. At this point, Shire Post Mint was still a weekend hobby for Tom. It wasn’t until the massive success of HBO’s Game of Thrones that website traffic and orders picked up and Tom made the decision to develop the mint as his full time business. Since then, the business has developed coins from more licenses including The Lord of the Rings which is close to Tom’s heart. Shire Post Mint now has 7 employees, 4 of whom are in the Maringer family. So we’re still a small company, but huge compared to how it started. How was it working with Brandon and his team on these coins? They’re great to work with. They had specific ideas about how these coins would look and feel from the beginning. While that sounds like it would make the process more difficult, it actually simplified it. We have a lot of flexibility in our shop in terms of what type of coins we can make, so clear direction leads to a more satisfying coin at the end. What got you interested in doing Mistborn coins in particular? It’s a perfect partnership for us! Any time there are coins in fictional books, we start thinking of how we could make them a reality. Brandon created the coins in Mistborn to function as weapons and a method of transit on top of the standard function as currency. This is a really unique treatment of coins and we love that. From working with George R.R. Martin’s work, we know that any time a coin is specifically mentioned, there is a lot more interest and excitement compared to a really cool coin that just happens to exist. Plus the metal-based Allomancy of Mistborn is close to our hearts. Tom’s dad is a metallurgist and Tom himself has a degree in Geology and has worked in the mining industry, so everyone here at the mint grew up being a metal nerd. We see a lot of subtle differences in the Era 1 vs Era 2 coins such as weathering, wear and tear, and more irregularities in the Era 1 coins compared to the more modern, uniform quality of Era 2. What was it like to explore two points in history from the same world? In short: it was really cool. In our past coins, we incorporated a lot of nods to the history and styles of coinage through time, sometimes changing styles within worlds to highlight those differences. This is the first project where those differences have been so clear. I think this project has also been one of the best uses of our unique shop in terms of exploring those small differences and bringing them out in the metal. We brought out those differences in a few ways: engraving, minting, and patina. Woody Maringer, our engraver, used different engraving styles to translate Isaac and Ben’s artwork into the steel of the coin die. On the Era 1 coins, he left the Steel Alphabet symbols a little rougher. The copper symbol on the clip is the best example of these engraving differences: on the Era 1 Clip, the symbol isn’t smooth, it’s more like if you carved a symbol into wood with scissors. On the Era 2 Clip, however, the surface of the metal above the symbol is perfectly smooth since metalworking would be much more refined by Era 2. You can also see that the Era 1 copper symbol is engraved with the design raised up from the metal while the Era 2 copper symbol is sunk into the metal (incuse). Incuse designs are more complicated to engrave and they aren’t commonly seen in very old currency. After those designs were engraved in tool steel, they were hardened via a specific baking process and mounted into one of our antique presses. Normally, we run most of our coins on our main production press from the 1800’s but we just got a new (well, new to us) press restored that we were also able to use for this project. It’s a 110 ton knuckle press that was one of 6 presses used to make Quarters in the Denver Mint in the 1930’s! This means that were able to broadstrike the Era 1 coins on the old press and collar strike the Era 2 coins on the new press. Broadstriking is how all ancient coins were made. It’s essentially just two designs striking the metal with nothing on the sides to regulate the coin’s size or alignment. This could be done with a coin press, a drop press, a hammer, etc. Collar striking is how all modern coins are made. With this method, a metal ring is added around the coin blank and when the coin is struck, flat or ridged sides of the coin are created where the metal squishes into the collar. The collar also allows for automated feeding and faster production as all broadstruck coins have to be placed into the press by hand. Shire Post Mint has been broadstriking coins for over 15 years and no one has ever lost a finger! Hooray! As far as I know, we are the only working mint that is broadstriking our coins. It’s extra work per coin but it means we can have a lot more flexibility and authenticity in the coins we make. So the Era 1 coins have rounded edges from the metal squishing outwards via broadstriking and the Era 2 coins have those nice clean sides via collar striking. On the Era 2 Boxings we gave them an intermittent ridged edge, which is new for us! After the coins are minted they come out bright and shiny, like a fresh penny. Since that’s not the feeling that Brandon wanted, we age them with our special technique to bring out the design, darken the metal, and smooth down any sharp edges. We age the Era 1 coins to a more extreme degree since those coins have been around for (possibly) hundreds of years compared to the ones from Elendel. So, basically, we put in a lot of subtle differences that help separate these two eras in a tangible way, even if they are hard to notice. Did your approach to working on the Mistborn coins differ from how you have handled developing coins from other worlds? How was the process similar and how was it different from past projects? The biggest difference is how involved Team Sanderson was. Before designs were made, we sent them a big bag of coins that we had made in the past with varying levels of wear and patina. From those references, they were able to determine out exactly what size, thickness, and weight each coin should be. The two Boxings actually use the same blank meaning that they are exactly the same weight, but because they are minted using a different technique, they are different in thickness and diameter. The Clips are very different. The Era 1 Clip is thin and wide while the Era 2 Clip is ultra-thick, twice as heavy, and narrower. I think this choice especially relates to the idea of bounty that exists in Era 2, that the new Clip would use much more metal than the previous one. On the art, we usually create our designs in house for a variety of reasons: we know how to design for coins, we do our own research, we often design for coins and understand that specific process, it takes less time, or no one else wants to do it. With this project, the art was created by Isaac Stewart and Ben McSweeney who have both created lots of art in the Cosmere universe before. So overall there were more intentional choices since there had been so much thought about what the coins look and feel like before we got to the final products. If resources weren’t an issue, what object would you most like to create from the Mistborn universe? For me, the glass daggers. Tom made knives and swords before he started making coins. It would feel like a cool throwback to that part of his career, though obsidian would be a totally different beast to worked with compared to steel. Coins are fairly prominent in the Mistborn world (especially in the first trilogy); did their prominence change how you went about creating them? Did it make it easier or more difficult? Easier, absolutely. Most of the coins we make are not known objects in the books, we imagine they would look like. When designing those, we have to make lots of creative decisions based on lore, characters, world resources, and throwbacks to real world analog coins. With Mistborn, it was so much simpler, so we could focus on the really subtle details and making those shine. The Kickstarter filled up fast, so there is obviously a lot of interest in this project. What do you think is so appealing about objects like these coins to fans? I’ve thought a lot about this lately. We didn’t expect the campaign to take off quite this much, though I knew there was going to be a positive response after judging my own excitement about these coins. My new favorite Shire Post Mint coin is the Era 1 Boxing. We’ve made over 200 amazing coins, so I don’t say that lightly. The engraving of Kredik Shaw is truly a masterpiece and it feels so satisfying to hold. The Era 1 boxing. I agree, it's just amazing. Some reasons are: 1) The coins are in the books! I think fans have been imagining these coins for years whether they realized or not. We’ve learned over the years that a coin is specifically mentioned, fans are going to pay attention and be more interested (like Vin and Kelsier’s flattened Clip for example – lots of fans have asked for this). 2) It’s an immersive and expansive collectible. This is different than a referential collectible like a shirt or a mug. It comes from the world and expands it instead of simply referencing it and using art you’ve already seen. 3) Everybody knows and loves coins. Coins are one of the few objects that transcend language, culture, and geography. There is so much meaning and information wrapped up in every coin like who or what is depicted, the art styles, the weight and feel, what the metal is, etc. Most people that I talk to had a coin collection at some point in their life. 4) Cosmere fans in general. You’d think that since we make stuff for big fandoms like A Game of Thrones and The Lord of the Rings that we are used to ravenous fans. In a way we are, but fans have never engaged with us and given such positive feedback before. Brandon’s worlds and the fans around them are truly something special. Where did the idea with sending some coins to space come from? We’ve done one previous space flight with Earth to Sky Calculus, with ten Iron Coins of the Faceless Man. It’s a really cool organization that uses these sponsored balloon flights to do research with students to measure solar radiation levels in the upper atmosphere. They recently flew 11 different weather balloons across the US to document the moon’s shadow on Earth during the recent solar eclipse. So they were on my mind while building the Kickstarter and a lightbulb just kinda clicked. Then Dylan said level could be called the Cosmerenaut and we were like “we gotta do it.” After that, we were able to bring Wyrmwood Gaming into the project to create the fantastic Bolivian Rosewood display boxes and Brandon was able to sign the certificates of authenticity amidst all of his upcoming Oathbreaker release duties. It all just worked perfectly. Would you be interested in teaming up with a glass smelter to create Rosharan currency? YES. We have ideas about what those would look and feel like, but finding the right smelters for the job is going to be tough since we’re picky. Recommendations are welcome
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  3. Seems like Dalinar finds her somewhat... Abrasive.
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  4. This made me think about how much fun it would be if Stormlight/Roshar were the next installment of LEGO Dimensions. +1 This picture came from a 2014 article on Tor.com https://www.tor.com/2014/03/21/the-way-of-kings-as-interpreted-through-lego/ There are also some cool Lego ideas on Pinterest. I found all kinds of cool things that should probably be on this site with a Google image search for "sadeas lego" & "Stormlight lego." There are probably other searches that will turn up better stuff.
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  5. So, lets say that there is, hypothetically, an Unmade lurking in Urithiru. Let's say Shallan finds it. Then what are they going to do about it? It is a powerful, evil Odiumspren. Our main action hero, the go-to guy when it comes to fighting these kinds of things, is currently away road-tripping with pseudo-Voidbringers and wierd yellow spren. Our remaining Radiants are either not that great when it comes to combat (Shallan), untrained (Dalinar) or both (Renarin). Then we have Adolin, with plate and blade, our new Dustbringer, Malata, whose abilities, skills and allegiances we are uncertain about at this point, Taln, who is good at mumbling mantras, Mraize, who can potentially engage the Unmade with a chicken and a blowgun, and Sadeas corpse, which I guess can be thrown at the Unmade in times of great need. My point is, do the people in Urithiru, even if they pool their skills and resources together, have the strenght to tackle an Unmade, if they find one?
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  6. When you go as a Mistborn to your ward's Trunk-or-Treat. I was going to be Vin, but it didn't work. Then I found my dad's unicorn mask...
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  7. It seems that Syl is unfamiliar with the yellow spren. She also may not have any intuitive feeling about them. The inception of the idea that the yellow spren are Voidspren actually seems to come from Kaladin. At least, the idea isn't given to him by Syl, as an intuition or memory of hers. Syl is not necessarily detecting or describing anything about the other spren - she may simply be deducing that these "must be" Voidspren as Kaladin is, or accepting his deduction as correct. The fact that she calls it "that other spren" implies that it is a type Syl is encountering for the first time. With the Cryptics, Syl remembered their name and something of their nature even before encountering Pattern in the Physical Realm. She also exhibited a strong feeling regarding them right away. When she first saw Pattern she could identify what type of spren he was, then remembered more about Cryptics' nature afterwards. If she remembers that much about Cryptics from having known them in the Cognitive Realm, I think she would remember something about the yellow spren if she had known them. And she almost certainly would have told Kaladin right off the bat what kind of spren they are if she knew. Some of Syl's intuitions seem to be pre-conscious emotional memories from her time in the Cognitive Realm. Those memories first manifest as immediate, visceral reactions to things she encounters in the Physical Realm, that she can't explain at first. The exact judgment she makes of Cryptics seems to confirm this. Syl calls Cryptics: This fits the biases and opinions she would have developed living as an Honorspren interacting with Cryptics in the CR. Honorspren and Liespren are contrary, and are in a complex conflict according to Jasnah, but have also fought against Odium together with their respective orders of KR. Likewise, Syl knew in the CR that most Shardblades are dead spren, and even before she remembers this in the PR, she has an immediate visceral reaction against Shardblades. With the yellow spren, she doesn't seem to exhibit an immediate visceral reaction. For the first while after encountering the yellow spren, she just seems to just be hiding her nature from an unfamiliar higher spren. The timing of her later fearful reaction implies that she may be reacting in that moment to the idea that this "must be" a Voidspren. Syl also has intuitions about things she hasn't encountered before, like when she first sees the red spren. The contrast in her reactions to red spren and the yellow spren highlights the issue: With the red spren, Syl expresses an intuition about them right away, as being "dangerous." With the yellow spren, she doesn't express or show any immediate feelings towards them except caution and maybe suspicion - and as Syl is cautious and suspicious with Pattern, suspicion from Syl towards another spren does not equal that spren being of Odium. Maybe Syl did have an intuition of her own regarding the yellow spren, and Kaladin just beat her to the punch in expressing it because they couldn't talk much. Can't know that for certain though, and at the least the contrast highlights how Syl didn't express an intuition of her own regarding the yellow spren. The yellow spren may still be Voidspren. Maybe that is why Syl is unfamiliar with them. But I don't think anything has said about them can be taken as an indication of their nature.
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  8. Oh, I have a recommendation. I recommend you find those smelters quickly, 'cause my wallet is burning with all the money I am ready to pay for spheres!
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  9. My neighbor was one of the Kimberly Clark execs that made a great deal of money making MD toilet paper. They sold out a while ago and are venture capitalists now. He told me about a year ago that all toilet paper rolls, (small, jumbo, industrial, even packetized for military are designed for OVER use, exclusively, and that all other attempts to load are against all recommendations and logic. He and I have turned misloaded paper over wherever we go. It's like trying to load a bullet backwards in the chamber. You just don't do it!
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  10. When you are at a Wednesday activity and you encourage your friend to cover his head with aluminum foil, telling him it will protect him from emotional Allomancy. You then proceed to bang two PVC pipes you found together like a Smoker. You then run around the whole church building banging your PVC pipes together at every person to find out if any were secretly Tineyes. Then you consider using the PVC pipes to test for Pewterarms, if only briefly. You are then proud of yourself for finally spelling Numuhukumakiaki'aialunimor correctly. I've been able to pronounce it for a while, but I couldn't spell it until now. Yesterday was fun! Nobody understood anything I was doing. I know no Sanderfans as nerdy about it as me. My best friend reads all Sanderson's books, but he's not a Sanderfan. I had to remind him what a Tineye was, etc. The friend who wore aluminum foil on his head has never read Sanderson in his life. In a way, that only makes yesterday even better.
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  13. This is the first thing I thought of when Shallan said Mraize's chicken was green.
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  14. Walk into Walmart and eat all the no-bake cookies. Spend the next 23 hours regretting my life choices.
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  15. You missed the color
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  16. Hah! Moving into a new place and starting a new job really took all of my time these past few weeks, so I am happy this week I had 6 chapters to read instead of 3. And that really made a difference on how I feel the story! I've seen a lot of people complaining about the pace of the story or one thing or another, but having a bigger chunck to read really does change things ! I feel like people are forgeting also, we are quite early in the book. For me WoK picked up somewhere around the middle, but we already had some intense chapters, these weeks.This has been said multiple times, but looking so close into something and hyper-analyzing everything, takes away from the reading experience a bit. I feel like everyone creates certain expectations that of course won't be achieved in 3 chapters per week, so we get dissapointed in what we don't have, instead of looking at the bigger picture. I am sure that once the book is out, reading the first part would be a totally different experience The chapter epigraphs are finally giving a bit more clues. Kaladin's arc... hmm, I remember first reading WoK and thinking his chapters were so boring and he was doing the same thing. When I reread the book, it felt like a whole different story. So I am hoping once I have the whole thing in my hands I will enjoy his arc more. I woudn't worry so much, because I don't think it will drag for much longer with teaching parshendi. All in all, I don't have much to add, but I'm excited we have less than one month to wait !
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  17. Nale and Amaram will meet, and initially Amaram bows down before the herald and rambles on at great length to describe how hard he worked to bring the heralds back. Finally Nale tells him to shut up, rattles of the long list of crimes Amaram has committed in the name of returning the heralds. And then says something like "congratulations on your success... now come on you're going to jail". The irony would just be brilliant.
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  19. For a reader who is unaware of the cosmere (as I was when I first read of the talking sword - I read Warbreaker like three months ago), you just take it as a strange spren/sword you haven't run across yet. Like a spren who died and was resurrected or somehow survived the whole stuck in bladeform thing. I know, cause I was there. *shrugs* I mean seriously. There are sentient spren and apparently quite a lot of them. It's not much of a stretch to think something odd happened to one.
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  20. I would not want to be the Nightwatcher, if this happens. Navani will track her down, and turn her into a fabrial.
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  21. I disagree. I always think that people are reading too much into things (to the point that I've been skeptical or even outright dismissive of theories that later turned out to be right), and I really think it's an Aviar. There are a number of reasons: 1) It's an odd-looking bird. Birds are so rare on Roshar that Shallan can't tell what is and isn't odd, but it sounds like this thing basically looks like a green bird of prey. Green makes one think of parrots, but Shallan has seen a parrot before, and this one looks different to her. This is not a bird that exists in our world, even though the ones that we've seen so far sound like they're pretty close (if not essentially identical) to species that exist IRL. There is definitely something odd about the bird. 2) Mraize must have a reason to be carrying a bird on this spying expedition. Having a rare animal perched on your shoulder while you're trying to blend in as a soldier is just dumb. If he were playing the part of an eccentric noble or something, the bird makes sense as an affectation, but it adds nothing to his average, everyday soldier persona. There must be a practical reason that he is bringing it along, then. 3) Mraize's collection of magic items seems to indicate that, no matter how tough it is to survive a visit to First of the Sun, if anyone can survive and even bring home a magic bird, it's probably him (hey, maybe that's even how he got those scars). Khriss also says that you can't get to Taldain at all these days, but Mraize nevertheless had a vial of what appeared to be Dayside sand in his collection. 4) It is exactly the kind of Cosmere connection that fits into the Stomrlight Archive. Mraize's aforementioned collection, Iyatil clearly being a Southern Scadrian, Hoid using Allomancy, Vasher, Nightblood, Demoux and Galladon and Baon... All of these Cosmere-wide elements show up, and readers who know all of the series catch them, while those who are only into Stormlight don't get lost. An Aviar on Roshar fits with the other Easter Eggs. It's consistent, and Brandon is definitely consistent.
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  22. About half a year ago, I posted up a thread in Cosmere Theories called Narrowing Down the Last Shards (below) in which we as a forum posited many excellent ideas. It's long but worth the read as much of what I say in this post I derived from there. I have since changed my opinion with some ideas I'm sure you all will appreciate and tear up as you please. Having said that, in this thread I will go a step further. Not only will we try to discern the remaining six Shards, but we will ask what we can do with that information, and theorize what kind of magic, worlds, and people those Shards may have created. Thus, I present to you The Rest of the Shards and Where to Find Them. So as before, here are some things we think we know, and some suppositions, before I get to the List: Shards are all godly attributes, possibly based on the Judeo/Christian god, Adonai (for which Adonalsium was named). Shards do not have perfect pairs or opposites Shards may also be considered to have many opposites There is a Shard (besides Ambition) that has not Invested in a planet. Aforementioned Shard wants to hide and survive because it is a wise decision. Survival is not the capitalized intent, and is only tangentially related to the capitalized Intent. Shards' Intents, by the definition of the word, are active. They have a goal. Odium is the most dangerous of the Shards. Ambition was #1 on Odium's hit list, which means that there are no other Shards which he would find more dangerous than Ambition. Hoid and Frost know what they're talking about. I know I missed a few things that I wanted to say. Feel free (as before) to correct me, or add to the things we know. Most of that is from WoB, and some supposition, and was derived from previous responses. Part 1: The Rest of the Shards: Disclaimer #1: Not all of the ideas for Shard names were mine, and I am not claiming that they are original. I appreciate all the thought you wonderful people have put into this, and thank you for broadening my mind on this subject. I will ping some of the contributors of the original thread in the references in Part 3. Disclaimer #2: As I mentioned above, Adonalsium is likely based off of the Judeo/Christian God. I am a believer, and some of the Intents are based on my views of God. They may not match your own, and that's okay. Please do not take my posited Intents or arguments thereof as me trying to convert you. The Intents are speculation based on my beliefs, Brandon's beliefs, and are just as valid in this discussion as your own. I hope that we can discuss this subjectively. Disclaimer #3: This will be a lengthy post, and I don't think I will hide anything in spoilers to shorten it. If it looks too long too read, fret not. I won't be insulted if you just want to skim through the list at first, and simply read the parts that interest you. If you do wish to respond to something, however, please take the time to read my opinion on it, otherwise, I may just quote stuff I already said back at you. I don't mean to be insulting if I do so, so don't take it as snark. Disclaimer #4: I recognize the possibility that Brandon may not have finalized all of the Shards Intents as of yet, which would render all of this rather useless. But of course, this is the Shard where we can discuss any theories no matter how baseless they are! Brandon, if you're reading this and I'm right about everything, I promise I didn't break into your personal wiki, and if I correctly guess future magic systems or worlds, I promise not to say that they're my ideas. I'll just be glad that I called it. As before, Shards we know are in Green, and Shards we don't know are in Red. This does not mean that they are in the correct groupings, however. This is all speculation. The four quadrants that I believe make up the being Adonalsium are as follows: Creation, Personality/Authority, Action, and Divinity. I believe we can put all sixteen Shards into groups of four, as opposed to pairs as I originally thought. Group 1: Creation Many have spoken (in-universe and out) that Preservation and Ruin are the forces of creation. This is not wrong, but I don't think that's the be-all and end-all of the Creation force that is Adonalsium. Some of these Intents refer not only to the physical creation of nature, but actions and mindsets about people. (Cultivation or Sanctification of followers for example) Cultivation: Growth, Creation, Sanctification Cultivation embodies positive change with the intent of creating something better. It can destroy things if necessary in order to make something better out of it, or in its place. Preservation: Guarding, Stasis, Immutability Preservation cannot create anything new on its own; it can only act to preserve what is already in place. Preservation also points to the god attribute of immutability, the unchanging nature of God. Ruin: Destruction, Decay, Entropy Ruin's end goal is to break everything down to its most basic parts. Historically, Ruin was able to help create things, only if it let him destroy more things afterward. Brandon has remarked that this would make Ruin compatible with Cultivation, which supports this theory. Chaos: Neutrality, Quiescence, Abeyance, "Letting the chips fall where they may" As I mentioned in the "Things we think we know" section, Shards need to have an active goal in order to fulfill the logical requirements of the word "Intent". For this reason, I am not totally sold on any of the above-selected words, but more the overarching goal of them collectively. The obvious hole in the quadrant is the art of negative neutrality, in the same way as Preservation is a positive neutrality. However, as Intent denotes activity, it cannot truly be neutral. Thus, I settled on the word "Chaos". Group 2: Personality/Authority Adonalsium was seen as God in the cosmere (source: Hoid & Frost). We need the personality of God (based on the Judeo/Christian God as above) as well as his right to rule if we want to fulfill all of the necessary components that make up who they are. Dominion: Controlling, Ruling, Conquering This is the type of power Adonalsium would have by divine right, similar to a king or a god. Charisma: Leadership, Magnetism This is the type of power that would make Adonalsium worthy of being served. What good is the authority of a god if they are not worthy? It is a hole that needs filling, and it contrasts the other names in this quadrant. I know many people aren't sold on the name; neither am I. But it is the best word I've found to communicate the broadness of the overarching Intent of the hole in this quadrant. Devotion: Servitude, Care, Love, Mercy I feel the need to point out that Devotion is a fairly broad definition, which includes many other Intents many people have posited for names of Shards (including Love). Brandon himself called it Love before he changed it to Devotion. This is the reason why I do not have "Love" in any of the quadrants, as it is included in Devotion. I used to have this Shard paired with Odium as I had asked Brandon if they were opposites. His reply was that they "could be considered as such", however, Odium does not fit with this quadrant, so I abandoned that line of thought. I may have just left too much wiggle room in what we consider as opposites, as people have pointed out before. Autonomy: Independence, Freedom This Shard point's to the godly attribute of independence, god's self-sufficiency in that they do not require anything. Autonomy is a weird Shard with a highly...debatable Intent, which has led to some confusion in the past on how we can define a Shard's Intent. The consensus is that the Vessel is able to act on their interpretation of the Intent, and that the Intent may change slightly as a result, depending on the Vessel. This may be what Brandon meant when he said that Adonalsium could have been split in different ways. Group 3: Action Going again back to the nature of Shardic Intent, Adonalsium is a god of action. He was a creation-force that had a goal in mind, and this should be true for the Shards as well. The four below Intents cover most, if not all, of the main actions the Judeo/Christian god. Endowment: Giving, Mercy With love and care, god would be one who gives to his followers in order that they use their gifts for his glory (see: Spiritual gifts). Separated from the context of other Shards and their respective Intents, Endowment becomes what we see in Warbreaker. In conjunction with the other Shards in this grouping and the others, I believe that Endowment includes mercy and forgiveness, though there is an argument that they may be a Shard on their own. Retribution: Punishment, Justice, Vengeance A favourite of many on this thread, and one I used to oppose, I have come to see that this Shard would contrast Endowment (including mercy), and Honor, rather than being part of Honor (though that argument is still intact), Retribution is an action the Judeo/Christian god does quite a lot of, separated by his promises (Honor). Ambition: Taking, Improving, Acting If there is a Shard that is tenuously...off...in this grouping, Ambition would be the one (In which case I would replace it with Mercy). The only reason I say that is because Ambition (though involving action) is more of a mindset, like Odium (which would put it in the "Divinity" section below). However, it does make a good contrast with Endowment as well, and somewhat fills in the hole of a god demanding something from his followers. This works if we say Ambition involves sanctification of followers more than an improvement on God's behalf (which wouldn't be a godly attribute). Honor: Promising, Covenant We see both Honor and the Judeo/Christian god bind themselves to their promises, as well as expect it of their subjects. Group 4: Divinity The final grouping is the overarching theme of what makes god or Adonalsium divine (see: Hoid & Frost). It is, in fact, the most undisputed necessity of godhood. I will explain my choices below. Bear in mind that this is the one with the most unknowns, as there are still three Shards unaccounted for in my pattern. Therefore, this includes my suppositions on there needing to be a Shard of Wisdom/Enlightenment, and a Shard including Mystery, which are both heavily needed in a god figure like the Judeo/Christian god. Enlightenment: Wisdom, Knowledge, Omnipotence, Ingenuity Though all Shards have some measure of Omnipotence, we would be amiss to not include a Shard of Wisdom. It is my belief that this Shard is the Survival Shard that wants to hide, not Investing in a planet for fear of Odium, acknowledging that it is the wisest action for self-preservation. I included the possibility above of Ingenuity, as Brandon may have slipped and confirmed it accidentally, though that is a measure of semantics and debatable. Odium: "Divine Hatred", Wrath, Envy And we come to the villain of the Cosmere... I put Odium in this grouping because of Hoid's words: "He bears God's own divine hatred, separated from the virtues which gave it context". Notice his use of the word "divine". In this grouping, if he was still part of Adonalsium, Divine Hatred is undoubtedly a big part of God's divinity and holiness. Enigma: Mystery, Paradox As I mentioned above, Mystery is a big part of what separates God from mortals. I chose Enigma because it sounds cooler it's more encompassing than Mystery. It definitely plays a role in Divinity and makes a good pairing with Enlightenment. I say "Paradox" because I know people will bring it up based on the obscure "Alcatraz Shard WoB" and it somewhat fits. Purity: Holiness, Chastity Admittedly, this is the Shard I am less sure on. I include it because Holiness is perhaps the largest part of divinity, and it gives Odium the context Hoid talks about. Also, there is a mysterious planet called Purity in the Threnodite system that doesn't follow the pattern of funeral songs. As I mentioned in the write-up for Ambition, it's possible that it belongs in this slot in Divinity, leaving Mercy in its place in Action. However, doing so would leave Odium without those virtues to give it context in the subject of Divinity, and would leave both groupings somewhat unbalanced. Edit 1: Added Part 2 in spoiler below (hopefully):
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  23. So I recently watched the Clone Wars animated series. There was a lot of Jar Jar Binks for my tastes (I'm sure you understand.) But then I had a thought. This thought. Oh. This thought completely transformed how I viewed Jar Jar. Jar Jar Binks is a Ta'veren. We know just a few things about Ta'veren. They are spun out by the Pattern, which would be analogous in some ways to the force, to correct itself when it begins to drift from the intended pattern. We see them work in a few different ways, mostly by changing the probability of something happening. The impossible never happens, but the very unlikely can happen incredibly often. As unlikely as Qui Gon not using the force to move Jar Jar out of his way and instead letting Jar Jar jump on him before they both fell to the ground and let a giant hover tank run them over ultimately resulting and no bodily harm whatsover. Or that being just the thing needed to save Jar Jar later from whatever crime he committed to get him banned. And no matter how funny that 'bigger fish' quip was Qui Gon, you should thank the flaming Ta'veren in the boat with you that you're still alive. We can see a pretty clear demonstration of the Ta'veren pull at work. The damage to the spaceship forces them to land on Tatooine, where it isn't the Jedis or the royalty who meet Anakin Skywalker, but the other Ta'veren, doing his Ta'veren random chance thing by spitting out a Gorg leg rather than paying for it. On returning to Naboo, Jar Jar is made a Bombad General. That's quite a promotion for someone who was about to be executed, and while he wasn't much good in organized battle, he sure can retreat in style. He was manipulated into giving the Supreme Chancelor, another Ta'veren, emergency powers giving him the ability to form the grand army of the republic. In a mission to Toydaria, Jar Jar displays some impressive skills with his dexterity, and his ability to manipulate people's attention at the same time. On Rodia, he gets mistaken for a Jedi, befriends a giant underwater monster, and they manage to save Amidala. Back on Naboo, he impersonates another gungan and is accepted without question, then goes on to best General Grievous (though, to be honest, that doesn't take much in the Clone Wars.) There's a few other examples out there, but I don't want to dig through the whole clone wars, you get the picture. He was a major player and influence. He discovered Anakin, and in a way connected him to Amidalla and Palpatine by connecting him to the jedi. He was the thread the pattern set out to connect it all together to create the Empire.
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  24. I don't think I could go to a theme park. It's A Small World without anyone operating the ride and only me riding it sounds like something out of a creepy supernatural horror movie. This is how I think it would go when everyone came back. Me: Oh, hey mom. You had to work late again tonight? Mom: You do realize everyone else on Earth has been trapped in another dimension for the past 24 hours, right? Me: Huh. Guess I missed that. I've been reading and watching YouTube all day.
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  25. The lady in border of the voidbringer diagram See diagram in spoiler. Some notes before reading For ease of following, I've broken down my thoughts into six chunks of reasoning. While I did skim through a number of the existing threads, my search was hardly comprehensive so some of these things may have been covered (I'm specifically thinking sections 1, 3, and 5). I didn't find a particular preferred citation method around, so I kinda did my own thing: Book, part, chapter, page, section Book - the book's name as an acronym part - referring to the physical book splits, not the parts within. Mostly just because I have both the current books in two volumes apiece. chapter - fairly straight forward page - note this is the page in this part, for people with both volumes in one, this won't help so much. section - notes the context of the quote, not always included 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi This section looks at the idea that the two Shards, Cultivation and Honor, don't hold share the whole planet like Ruin and Preservation, but rather have their own little dominions in the east and west of Roshar. No comment on whether this moves with the continent, or is more static and related to halves of the whole planet. Honor's power (highstorms) move from East to West This could be show Honor's power over Roshar generally, the east of Roshar, or a point off the east coast of Roshar (the Origin). https://coppermind.net/wiki/Highstorm#Causes "Vorin mythology claims that each storm is born in the east at the Origin before traveling west across Roshar" General change in flora, e.g. grass not hiding, everything is green It's the combination of this with the last bit that juxtaposes the very west of Roshar with the rest of the continent, and therefore Honor's influence over it. WoR p2 chapter 59 pg 157 Story of fleet (Hoid) "But here the storm, it too did wilt, with thunder lost and lightning spent. The drops slipped down, now weak as wet. For Shin is not a place for them." WoK p1 interlude 4 pg 473 Rysn "I've heard of the grass, but it's just so odd. (...) It didn't move at all." Some evidence against http://www.theoryland.com/intvmain.php?i=1120#37 "The highstorms predate," (the Shattering of Adonalsium) ~ WoB This bit however does put a spanner in my working, as if the highstorms predate the Shattering of Adonalsium than either: a. the highstorms are wholly natural. b. Honor is just augmenting the highstorms (which makes them his. maybe.). c. Tanavast was somehow influenced by his Shard (Honor) to go to Roshar and continue this function that Adonalsium had been powering beforehand. d. Just a coincidence or quirk that let the Stormfather be caught up in the storms (predating him being called the Stormfather). Answers coming in book 3 http://www.theoryland.com/intvmain.php?i=1120#43 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi This section does make assumptions based on the previous section, but if this is true than it can be applied to the other Shards of the Cosmere. Basically the idea is that the appearance of the people affected by a Shard's power is influenced over time to reflect atleast somewhat the appearance of the Shardholder. This does of course raise the question as to why the Shardholder's looked different from each other, and that leads into a bunch more questions about the Shattering of Adonalsium. Shin people are different This evidence assumes that Cultivation is at work in Shinovar more than the east. Szeth's eyes are dark green WoK p1 interlude 3 pg 185-6 "his people's large, round eyes, shorter stature, and tendency to baldness led Easterners to claim they looked like children" Szeth thinking to himself. The eyes A very distinguishing feature for the Shin is their eyes. This seems to be a bit of a theme, what with the whole lighteyes/darkeyes thing. http://www.theoryland.com/intvmain.php?i=979#86 "Normal eyes on Roshar are those with an epicanthic fold. The Shin do not have this." 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi EDIT: I've since found and compared the modern day map to the Silver Kingdoms Epoch one, and it's totally the same, just drifted a little south east. leaving the previous contents of this section in a spoiler for reference. 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi Now this one may be a bit of a stretch, but the idea is that the nahel bond changed the bonded human, not just their physical appearance, but also their genes, and perhaps even their spiritweb (well the spirit web was obviously changed, I mean bits that are or may be passed on to children). The changes to the future generations may even be greater than the changes to the current (bonded) one. Romantically involved This one is straightforward. http://www.theoryland.com/intvmain.php?i=985#6 STORMATLAS Were Cultivation and Honor romantically involved? BRANDON SANDERSON Yes. Idealised by Honor So the idea here is that because of their involvement, Honor idealised Cultivation's physical form and changed those bonded to his Splinters (I'm including spren and honorblades) to be closer to hers specifically here I'm thinking that she had particularly light eyes. The hand covering tradition for women is also important (for section 6), and could be from some habit of Culivation to always wear a left-handed glove which could be for a multitude of reasons: a.Just liked to do so. b. prosthetic/cybernetic arm c. covering an injury d. etc. And this could have been ingrained into the Radiants in at least two ways I can think of, either some odd quirk of shardplate on women, or an unconscious compulsion (in the women to wear a left-hand glove, or the men to prefer that behaviour). evidence against Szeth's eyes are dark green WoK p1 interlude 3 pg 187 Szeth does put a hole theory in that he is darkeyed which could point towards all the Shin being darkeyed (I couldn't find the eyes of any other Shin being mentioned, the visit to Shinovar by the traders may be a good spot to start if you want to look) but I've come up with a few reasons for that, the first applies to Szeth, the rest to the Shinovar people as a whole. a. corruption from honorblade, the honorblade makes his eyes light blue (Wok I-3) which may mean that his eyes them become darker when they're not light. I don't think this is likely. b. crossbreeding with other peoples c. Honor rubbing off on the shin, this makes the assumption that Honor is the source of darkeyes and that because at least a little of highstorms reach Shinovar that a little of his power does. d. Odium is the source of all darkeyes across Roshar, and the nahel bond reverses that affect. I like d myself here, but perhaps that's just because it stops this being evidence against. 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi -https://coppermind.net/wiki/Cultivation "Honor is connected to spren of emotion. Cultivation is connected to spren that represent forces." There are at least two different kinds of spren, those of Roshar, and Voidspren, but the spren caused by emotion seem separate from those caused by forces of nature. Note: From memory there was a quote from Eshonai where she grumbles about humans being able to call emotion spren more easily than the Listeners, which if so may be further evidence that all spren that bond with humans are of Honor (due to them 'rejecting' the Listener's emotional calls). 1.Cultivation resides in the West Honor in the East 2.People reflect the god most present in their area 3.Alethkar is the empire of the knights radiant 4.The nahel bond made the knights radiant more like Cultivation 5. Types of spren, Cultivationspren, Honorspren, Odiumspren 6. Cultivation, Odium, and Parshendi Got WoB'd by Argent on this one, but i'm leaving the idea below anyway Source
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  26. I have an idea for a new Shardworld with it's own Shards, magic and everything. Tell me what you think. The world is actually a binary planet pair in a binary system with a large star and a black hole. The two planets are called Morgia and Calik and are spiritually identical. They have a similar enough spiritual DNA to Scadrial to hold allomancy, feruchemy, and hemalurgy unchanged and for it's magic to be unchanged on Scadrial. It's Shards are Imitation and Perseverance. The magic that is produced from the two Shards is called Particulation. How it works is the user converts a material into particles of solidified Investiture that the user has a telekinetic control over. The particles retain the spiritual DNA of the material they originally were so when the user stops concentrating or the Particles leave the users range they convert back. The material keeps the shape it had as Particles. The Particles can also be absorbed to increase the user's Physical, Cognitive, and Spiritual fortitude and endurance. Particles are colored based on the material they are converted from: Brown for earth elements, Green for plant matter, Gray for metals, Blue for water and ice, White for most clear gasses, Red for flesh, and Yellow for most forms of energy. Users are limited to two colors: a major and a minor. Users also have a limited range where they can manipulate Particles and a limited amount of material they can convert (the major is always 16 times the range and amount of the minor at the same power level).
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  27. I have the power to transport a planet across the universe! Moved to Creator's Corner.
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  28. This is a theoretical model I've thought up to help visualize what's happened to the listeners. This is all theoretical and highly metaphorical, but I think it helps explain things. The way Parshendi attune the rhythms has always reminded me of radio. They change rhythms the way a car radio changes stations. What if we assume that the underlying mechanism is analogous? A radio uses a metallic antenna, which receives incoming electromagnetic waves. We know the Listeners are closer to the cognitive realm, and they seem to hear the rhythms in their minds, so let's assume the rhythms are “cognitive waves,” emitted by an unknown source somewhere in Shadesmar. So the listeners receive these waves using cognitive antennae. Imagine every listener has an antenna sticking straight up from the top of their head. But it's an invisible mental antenna, a protrusion of the mind, existing only on the cognitive plane. Now imagine a shardbearer riding across Shadesmar, holding a shardblade out horizontally. He would slice off the antenna of every listener he passes. And since shardblades slice the soul, these antennae will never grow back. The victims will be permanently unable to receive the rhythms, which apparently also prevents them bonding spren and changing forms. And since this change is on the sDNA level, it becomes hereditary. Now imagine a shardblade the size of Roshar, sweeping across the entire continent and antennectomizing the entire listener race. This seems to roughly describe what someone (Melishi?) did all those years ago. The Parshendi, Eshonai's ancestors, escaped this fate by (the equivalent of) chopping off their own antennae with a butcher knife. They chose dullform, a faulty form with a stumpy, barely functional cognitive antenna. It leaves them almost as crippled as the rest of their species, but the damage is (cognitively speaking) only skin deep. Their cognitive antennae are too short for the megablade to slice, so their spiritwebs are undamaged. They retain the innate ability grow an antenna, attune the rhythms, and change forms. It just took them a while to figure out how. The Everstorm has now invested the Parshmen of the world with stormlight (or voidlight), allowing them to regrow their cognitive antennae the same way Lopen is regrowing his arm. Their souls and minds are whole again. Stormform, and presumably other voidforms, hear 'new rhythms,' unknown before their transformation. This implies that these voidforms have a different kind of antenna, which receives different wavelengths. The new rhythms and the old rhythms might be emanating from two different sources, perhaps one Cultivation-related and the other Odium-related. My guess: the sources are perpendicularities. Listeners are attuned to one of them just like Vin was attuned to the Well of Ascension. (Burning bronze approximates the function of a cognitive antenna.) Thoughts?
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  29. This. I think there is something big that we have been missing. Take the following theory as mainly speculation fueled by too much coffee, but here goes: Dalinar remembering Evi has nothing to do with Stormlight healing or a change in the specifics of what he asked for, it is a direct result of something Odium is doing. First, the point about Stormlight healing being the cause: From Oathbringer Chapter 24: This to me rules out Stormlight healing. That is an aspect of the bond that Dalinar has with the Stormfather. Now it is possible that the Stormfather has it wrong, but in the lack of anything else, I'm willing to take his word for it that the bond is not causing Dalinar's memories to return, at least until we know more. As to the Nightwatcher suddenly changing the Boon/Curse, or the specifics of what Dalinar asked for changing, as Navani points out this has never happened before: Oathbringer Chapter 24: Once again, to say something has never happened is not to say it never will, but in the lack of any other evidence, this is at least predictive. Lastly, there is this: Oathbringer Back cover: Many have speculated that the King is Dalinar. Putting this together, I would argue that his memories of Evi are something that is better left forgotten. Indeed, they might contain the catalyst for breaking the Radiants again. Now who would want this? Odium, and he knows about Dalinar. What is more, he is a Shard. He probably has the power to undo what the Nightwatcher did. From Oathbringer Chapter 4: What is more, there seems to be something wrong in Urithiru right now... Unmade, or Odium? In either case, there seems to be some power that is actively trying to derail the city. Bringing back Dalinar's memories and using them to break him would do a lot for that. TL;DR: Dalinar's memories returning are a result of Odium's influence.
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  30. I have a strong, strong feeling that the magic being REDACTED here is actually Microkinesis! It's a term I've heard mentioned a few times in the past in relation to Dragonsteel and Yolen, a magic that allows the user to see microscopic things and interact with atoms/molecules at will. In the fifth chapter, Jerick looks at small crawling REDACTEDs on a corpse, and recognises them from a man dying of a disease. I thought these were deathspren or rotspren at first, but then I realised they could be microbes. Later on, he uses something vision-related to determine that a Sho Del's armour is steel as opposed to Dragonsteel, which I think he's doing by actually looking at the molecules in the armour. If I'm right, it seems likely that the initial flurry of REDACTED when Jerick does something to an arrow is him transmuting the arrow into another substance, which i'd expect Microkinesis to be capable of. Probably it's mechanically similar to Soulcasting and slatrification. Considering chapter 6, it could also be something nuclear in nature, which I believe WoB has said is possible with Microkinesis. Any thoughts? I could be way off the mark here, but I feel it's likely.
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  31. When you say the phrase "only 800 pages" in reference to an epic fantasy novel.
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  32. Well, I died in the other game and now it's midterm break so I'm signing up as... Oh. This is a MR8 re-run. That game was my greatest failure. Let me just... Mortago remembered the fire. He had been an Ardent back then, praying to an Almighty that he didn't truly believe in. But that didn't stop the visions. He could see the innocent and the wicked, and could see them for what they were, but he doubted them. Mortago thought the visions were flukes, that his paranoid mind was giving him the answers he desperately sought. Why had he doubted the Almighty? He wasted his time by dithering, contemplating and re-contemplating scenarios over and over. He could have said something! But no, he dithered, and then one day... the fire happened. He didn't know who had started it. He knew the wicked were behind it, but he didn't know why they had decided on killing him that night. Oh, how he wished he had told someone about the visions! No, he did tell one person, a guardsman, strong and courageous. He was supposed to guard him that night, but the conspirators had realized his plans. They killed him the night they set the fire, turning all of Mortago's plans into ash in one fell swoop. He had tried running, but the flames were everywhere. A piece of timber crashed onto his back knocking him to the floor. He had to crawl his way out. The next thing he remembered, he was being nursed back to health by a field medic, unaware of the growing conspiracy. He had spent several days on death's doorstep, and had to watch as the traitors culled the camp. It was a bloodbath, and if he had just been there... Things would have been different. In the aftermath, the wicked took control of the camp. He couldn't reveal himself, or he would face certain execution, so he ran. He forged a new life for himself. It wasn't pretty. He had lost everything in the fire. He had nothing but his name, his nature as a light-eyes, and the clothes on his back. To dull the pain, he started drinking. At first, it was only one or two glasses, but soon he was drinking whole jugs of Horneater white. Of course, alcohol had its price, and his debtors began calling. They press-ganged him, and he wound up in one of the Bridge Crews. It was what he deserved after all. He had failed the camp, and this was his punishment. It was a tortuous existence. His burns ached every time he carried the bridge, and every night he dreamed about the people he failed to save. In the end, he longed for the sweet release of death, and the promise of the Almighty. He finally believed. The Almighty had given Mortago a great gift, and yet he had squandered it. He had known his visions were true, yet he rejected them. No longer. He prayed everyday, blessing the Almighty with all his being. He just wanted one more try. One more try to root out the evil among them, one more try to purify the camp of those wicked men, one more try to fix everything. He would serve faithfully, he would serve honestly, he would serve with all his being until he had nothing left to give. He would give his life for the Almighty. And all he needed was a chance.
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  33. From the album: Stormlight Art of Carbonationspren

    Here is my depiction of the Double Eye, with the glyphs for the Knights Radiant orders. Created with the Cycles rendering engine.

    © Carbonationspren 2017 All Rights Reserved

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  34. When you've been so busy irl that you only read the preview chapters 24 hours after they came out and you've barely been on the forums or Discord or doing other Shard responsibilities, and you're trying to figure out who you should apologize to.
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  35. Ok guys! 2 more chapters! Here and Here Holy cow. A DRAGON GUYS A DRAGON IM FREAKING OUT ITS SO AWEEEESOMMMMEEEEE
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  36. That is exactly it. When we read the entire book we do not dissect each chapter and have a week to discuss in minutia every detail and possible ramifications. We could have read the book multiple times now in the span we have been receiving the sample chapters. It is probably too late for those of us that have started reading these (it's like a drug lol) but if this really bothers anyone they should probably avoid them on future books. I actually think a group discussion on just a few chapters at a time is fun and it really makes me think of things differently. Plus it is kinda fun just seeing how wrong we are about things and increases my respect for Brandon in his ability to keep us guessing.
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  38. If Jasnah shows up in Urithiru, she'll probably be able to deal with an Unmade.
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  39. I agree that's what she's saying, but I think the consensus is that it is not true that Listeners cannot for nahel bonds, i.e., the preponderance of the evidence supports the idea that Listeners can form nahel bonds. On this topic there are a few relevant comments from Brandon: Q: Is Eshonai going to be a Radiant?A: In the past, parshmen/Parshendi were not allowed to become KR. However, what I said might imply that that could change. But no promises. and Q: Is it possible for a Parshendi to become a KR?A: In the past, no. Let's say this, in-world everybody would tell you no. These two WoBs clearly and strongly imply (in one case, explicitly) that there is no fundamental barrier to Parshendi forming Nahel bonds, but rather that this is something that has never happened in the past. It's not clear who/what was doing the "allowing" in reference to "In the past, Parshendi were not allowed to become KR", but clearly it's a possibility that's on the table, which means that it absolutely is a thing that *can happen*. As this relates to Syl as a source of knowledge, my point is that she is no more reliable that any other in-world character, which is to say that she can be misinformed, or believe a thing to be true based on faulty logic/reasoning. Such faulty reasoning would include the fallacy of assuming that something that has never happened before cannot happen.
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  40. I know though I don't understand why. What else has Syl called Kal? Gloomy? Brooding? I propose that gloomy is the spren term for a Knight depleted of Stormlight and brooding is the spren term for a Knight in need of investiture.
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  41. I think that's probably this WoB: I don't think this necessarily means what you suggest. At first, from Brandon's response, it seems like he's talking about Shallan's eyes getting lighter, rather than changing colour. He's saying, it's not the case that a person's eyes will get lighter by a set amount/proportion each time they "level up". When the questioner does bring up the colour itself at the end, they bring it up in relation to the Shards, not the Orders, and so Brandon might be interpreting the question differently. It doesn't help that his answer at the end is so hard to parse, I suspect it's a case where it would have made more sense if we had heard him talking, rather than just reading the transcript. Basically, the WoB could be saying that the only thing that becoming a Radiant changes with regard to the eyes is to make them lighter if they are not already light, or it could be saying that the eyes lighten if they are not already light and does not indicate whether they change colour as well. Certainly, the Honourblades, at least, change your eye colour. Szeth's eyes change from dark green to light sapphire when he summons it.
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  42. I disagree with you on almost every point :-) Syl didn't trust Pattern, but she said he wasn't evil. Not so with the voidspren. The yellow spren isn't bonding the parshmen because it A can only bond one, and B because the new form would probably scare the dickens out of the other Parshmen. The Listeners' own history points to them being possessed or overcome by "forms" in the past, which is what makes most people believe they ARE, in large part, the voidbringers. You can't really call someone possessed evil, since it's not them doing it, so I agree that the voidbringer's weren't evil, but what possessed them was. If there's misdirection I think it's more along the lines of Kaladin being misled. "Oh, this voidspren isn't that bad, let me see what all happens down this road...(down the road)...Oh god, the horror, I never should have trusted that bastard yellow spren"
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  43. I think it's important to remember what Jasnah was saying to Shallan at the beginning of WoR - The Radiants were a group with a set of cultures, histories and traditions. Current era Surgebinders are not part of that group. They don't share these histories and traditions, so they won't share the same taboos. She's got no reason to be offended by something because it offended someone with the same skills thousands of years ago.
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  44. Well I was trying to write my BYU application essay on why I love books, and specifically Brandon Sanderson, but my mother feels it doesn't address the question, because apparently books aren't an idea. Which is stupid, because there is nothing that I am more passionate about (besides maybe comics) than books. So, for posterity, here is my exactly 2000 character essay, which I am proud of, but my mother almost deleted. Thank goodness for the undo button.
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