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  1. AKA "Hold the fate of the world on his arms syndrome."
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  2. So this reminds me of something Brandon said at the AoL signing at BYU, I don't remember exactly what the question was so if anyone that was there remembers better please post. But basically he was asked a question about how one of the metalic arts work, and he responded by saying that the metal isn't the source of the magic but more of a doorway to the power. I wonder if what he really meant was that it opens a Dor-way to the power O.O
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  3. That... raises a lot of questions. I mean, the person writing the section doesn't say anything about each God Metal only alloying with 8 other metals, though I suppose they might not know everything, either. Just flipping the internal/external component doesn't seem to answer everything, to me. We have exactly one example (Malatium), and it doesn't fit that pattern perfectly, if only because we have the External of Gold, and it doesn't do what Malatium does. So, assuming that Aluminum Gnats will just become Leechers when that didn't happen with Gold doesn't really make sense to me. I am not certain what I am saying would happen, however, so I am going to revisit what we do know, and what I assume, to build a more concrete theory. What is Atium? Pieces of Ruin's body. What is Ruin? A force for absolute destruction. What does Atium do? Lets you see a few seconds into the future. Yeah, this seems a little confusing to me, too. But what do we know about the future? It cannot be changed, except by someone who can see it. That means that, when burned, Atium lets you destroy causality, if only a little bit. Alloy it with Gold. What is Gold? The Internal Temporal Pulling metal. It can let you see (and see through the eyes of) a past version of yourself. Nobody else can see or interact with this duplicate. What does alloyed Gold/Malatium do? It lets you see a past version of someone else. As far as we know, nobody else can see this duplicate, including the person themself). The other person cannot (to our knowledge) touch or see through the eyes of their duplicate, either. If they could, surely Rashek and the Lord Ruler would have reacted to each other quite dramatically. The person burning Malatium cannot interact with the duplicate in any way, either. Why not? There are some annotations on the subject, but they specifically state that "the Eleventh Metal isn't actually an alloy of gold, but an alloy of atium," so I think we may assume that some details of that explanation, at least, have changed as Brandon Sanderson developed his ideas further. That was a bit of a dead end. But it gives me an idea - Atium is the essence of Ruin. Mix metals with the essence of Ruin and what magic do you get? Hemalurgy. What if the Atium alloys all duplicate when the metals would be used for in Hemalurgy? This is annoyingly impossible to test, since we do not know what Gold is used for in Hemalurgy, but as I type it, it makes sense to me: Lerasium, alloyed with a metal, gives you Allomancy with that metal. Why shouldn't it? That's what Preservation's power plus a given metal is. Therefore, I shall theorize that a Gold Hemalurgy Spike can steal memories of people's pasts, and thus Malatium lets you see part of another's past. By that standard, Atium/Iron would give prodigious strength when burned, while Atium/Steel would let you break the usual upper limits on Physical Allomancy while it was burning, and so on. Most of that speculation didn't really lead up to my theory, did it? I suppose I should go back and delete it, but I am not that confident in my theory yet. We know so little about this, that I shall leave even my fruitless speculation - mabe it will help spark someone else's genius ideas. That said, I really like this idea. To me, at least, it seems entirely logical. -- Deus Ex Biotica
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  4. "Yo, shardey." "Shardey, what?" "Shardey, please."
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  5. Folks, it seems to me that y'all are overthinking this. The real reason two are needed? Hemalurgy always comes at a cost. If a spike killed a single sentient person (taking the bit of preservation needed for sentience), and then created a single, sentient Kandra, that would be balanced. There would be no Hemalurgic decay. For Hemalurgy to always come at a cost, the number of spikes needed to be two at least.
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