Oversleep Bondsmith Posted February 6, 2018 Report Share I love how you draw Surgebinders in action. 3 Quote Link to comment
ryshadium90 Arbiter Posted February 6, 2018 Report Share Top notch awesome-sauce. 2 Quote Link to comment
MistbornAlpaca Gyorn Posted February 7, 2018 Report Share Fantastic!!!! Thumbs up!!! Would you mind if I used one of these as a reference for a lift painting? Quote Link to comment
Hoiditthroughthegrapevine Voidbringer Posted February 7, 2018 (edited) Report Share Rad, these totally look like keyframes for an animation (I made a repeating animated gif of them spoilered below): Spoiler Seriously nice work, the poses are really good and the secondary trailing effects of momentum and speed showing in Lift's hair and sash are really well done. I also really like the glowing awesomeness. Edited February 7, 2018 by hoiditthroughthegrapevine 6 Quote Link to comment
JessiOchse Soulcaster Posted February 7, 2018 Report Share 3 hours ago, hoiditthroughthegrapevine said: Rad, these totally look like keyframes for an animation (I made a repeating animated gif of them spoilered below): Hide contents Seriously nice work, the poses are really good and the secondary trailing effects of momentum and speed showing in Lift's hair and sash are really well done. I also really like the glowing awesomeness. This is so rad! Thank you so much! I'd love to make a rough animation of these gestures of a surgebinder sometime, using these, so you were pretty spot on there 1 Quote Link to comment
Hoiditthroughthegrapevine Voidbringer Posted February 7, 2018 Report Share Just now, Parttimedragon said: This is so rad! Thank you so much! I'd love to make a rough animation of these gestures of a surgebinder sometime, using these, so you were pretty spot on there I would say that you are about a fifth of the way there. The poses you have drawn are really good keyframes, showing how the weight is distributed, and how the force spread out in motion. There are some problems of matching up momentum with leading limb that could be solved by simply reversing the leading/trailing foot in the keyframe (which should be easy because poses are essentially reversible), but all of the essential detail is there. If you just add 2 to 4 tweening frames between the keyframes, and then extend and modify the keyframes so they are 2 to 4 frames long, you would be well on your way to about 1.5 seconds of seriously amazingly animated awesomeness (if you use the normal 24 frames per second model). Totally serious when I say this is some seriously amazing dynamic reconstruction of anatomy intersecting with physics. The poses are all believable and better than if they happened in real life. That is the soul of art to idealize the Ideal. Seriously nice work. 2 Quote Link to comment
JessiOchse Soulcaster Posted February 7, 2018 Report Share 4 minutes ago, hoiditthroughthegrapevine said: I would say that you are about a fifth of the way there. The poses you have drawn are really good keyframes, showing how the weight is distributed, and how the force spread out in motion. There are some problems of matching up momentum with leading limb that could be solved by simply reversing the leading/trailing foot in the keyframe (which should be easy because poses are essentially reversible), but all of the essential detail is there. If you just add 2 to 4 tweening frames between the keyframes, and then extend and modify the keyframes so they are 2 to 4 frames long, you would be well on your way to about 1.5 seconds of seriously amazingly animated awesomeness (if you use the normal 24 frames per second model). Totally serious when I say this is some seriously amazing dynamic reconstruction of anatomy intersecting with physics. The poses are all believable and better than if they happened in real life. That is the soul of art to idealize the Ideal. Seriously nice work. Oh yeh sure, I only ever intended them as very minor keyframes, perhaps something to draw from but not to use sequentially as is. There'd be a serious amount of tweening involved as well as the possibility of some fun smears considering the fast and fun movement of this surgebinder in particular. Usually settle with the 4 frames a second if its a fun exercise, otherwise 2 is the usual standard. There's a variety of things to consider, (her hair namely) Which I tend to do separately in most cases. But all in all, it would be another fun scenario to tackle I think, surgebinders are made for animation goodness! And thank you! really appreciated. 1 Quote Link to comment
Bridge_Ojisan King's Tester Posted February 7, 2018 Report Share These are so fun! It's like you captured the essence of her character very well, like you can immediately tell it's her. Great work! Quote Link to comment
JessiOchse Soulcaster Posted February 7, 2018 Report Share 15 hours ago, MasterJack said: Fantastic!!!! Thumbs up!!! Would you mind if I used one of these as a reference for a lift painting? Thank you very much, and sure, go right ahead! Quote Link to comment
Blazenella Ferring Posted February 13, 2018 Report Share Do you use some sort of program to create your artworks? I'm trying to get into stuff like this, but right now I'm just pencil and paper. Quote Link to comment
Walkerxes Grand Posted February 20, 2018 Report Share As Nightblood would say... Wow! Quote Link to comment
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